I think we have seen the sims in the Live Even thread that the Unlimit has been spawning... Karate Sims, Handgun sims, and who knows the future...
So if these sims can be spawned... that would mean that they COULD be implemented...
But the trick... is actually implementing it, we would need a need coder tree right?
Wrong!
Follow me on this one...
There are abilities currently that give us multiple abilities when loaded...
Examples:
Ravager
Vector
They give you the buff ability and the actual viral attack.
So... in theory one could setup an ability to load up several abilities...
So take that, and apply it to coder.
IN theory we could load up Sim 5.0 and get several types of sims:
Akido Sim
Karate Sim
Kung Fu Sim
Handgun Sim
Rifleman Sim
SMG Sim
Now obviously this could be an imbalance if folks ran all of them at once. However as currently implemented a player can have only 1 sim running at a time.
You ask why not include hacker sims in that list?
Well that's the point of Nuker and Patch Daemons...
The same theory can be applied to them to give us
Ballista Sim
Howitzer Sim
Network Attacker Sim
etc, etc, etc.
This lets coders be more creative, keeps balance, and as far as I can tell should be fairly little work on the part of devs, maybe a few hours... but I don't know how their ability system actually works =p
Yay, Nay, or "who cares because no one uses coder besides that Zerg Wrangling idiot"?
So if these sims can be spawned... that would mean that they COULD be implemented...
But the trick... is actually implementing it, we would need a need coder tree right?
Wrong!
Follow me on this one...
There are abilities currently that give us multiple abilities when loaded...
Examples:
Ravager
Vector
They give you the buff ability and the actual viral attack.
So... in theory one could setup an ability to load up several abilities...
So take that, and apply it to coder.
IN theory we could load up Sim 5.0 and get several types of sims:
Akido Sim
Karate Sim
Kung Fu Sim
Handgun Sim
Rifleman Sim
SMG Sim
Now obviously this could be an imbalance if folks ran all of them at once. However as currently implemented a player can have only 1 sim running at a time.
You ask why not include hacker sims in that list?
Well that's the point of Nuker and Patch Daemons...
The same theory can be applied to them to give us
Ballista Sim
Howitzer Sim
Network Attacker Sim
etc, etc, etc.
This lets coders be more creative, keeps balance, and as far as I can tell should be fairly little work on the part of devs, maybe a few hours... but I don't know how their ability system actually works =p
Yay, Nay, or "who cares because no one uses coder besides that Zerg Wrangling idiot"?