Z's Diabolical Evil Plot/Idea for Multi Sim types

2 posts ยท 2006-10-11 13:40:00 to 2006-11-19 02:39:00

#36300069807 10/11/2006 13:40 Z's Diabolical Evil Plot/Idea for Multi Sim types
I think we have seen the sims in the Live Even thread that the Unlimit has been spawning... Karate Sims, Handgun sims, and who knows the future...

So if these sims can be spawned... that would mean that they COULD be implemented...

But the trick... is actually implementing it, we would need a need coder tree right?

Wrong!

Follow me on this one...

There are abilities currently that give us multiple abilities when loaded...

Examples:
Ravager
Vector

They give you the buff ability and the actual viral attack.

So... in theory one could setup an ability to load up several abilities...


So take that, and apply it to coder.

IN theory we could load up Sim 5.0 and get several types of sims:

Akido Sim
Karate Sim
Kung Fu Sim
Handgun Sim
Rifleman Sim
SMG Sim

Now obviously this could be an imbalance if folks ran all of them at once. However as currently implemented a player can have only 1 sim running at a time.

You ask why not include hacker sims in that list?

Well that's the point of Nuker and Patch Daemons...

The same theory can be applied to them to give us

Ballista Sim
Howitzer Sim
Network Attacker Sim
etc, etc, etc.

This lets coders be more creative, keeps balance, and as far as I can tell should be fairly little work on the part of devs, maybe a few hours... but I don't know how their ability system actually works =p

Yay, Nay, or "who cares because no one uses coder besides that Zerg Wrangling idiot"?
#36300099005 11/19/2006 02:39 Re:Z's Diabolical Evil Plot/Idea for Multi Sim types
10011 wrote:
Like I said in the Ask Dev thread, I forsee people being frustrated that they keep getting an MA sim when they really want a Rifle sim.
I'm having a bit of that frustration right now... I want a pistol sim atm, but I keep getting MA sims.

After two or three tries I have to sit and regen IS.

Edit:
Is it possible to give us commands to create the sims that we want? Further... can the ability be broken out in the future as described above.