This "quest" if you will call it that... is too bloody *CENSORED* repetitive.
Yeah I can understand one big guy to take down. That's good. But come on, 2100 kills for one bloody item.
Add in a mission or something that can help you earn some insecticide, or a special weapon to do some damage to him.
Anything besides sitting and killing over and over.
Furthermore you have to wait 50 minutes for another spawn... and people don't want the item now because of all this work. Which I agree the item is not worth the effort.
So why am I getting the item? More for bragging rights... most of my faction does'nt want the item because of all this non-sense of repetitive kills.
Hell you could of put in a variety of things to kill, different types of corrupted.
This feels like nothing more than recycled content to distract us for a long time.
This is the one patch I am actually disappointed in.
I say if the flit guns are going to be enabled for this, DO NOT give them out again, except to people who where around for the event in the first place.
Allowing anyone to get the flit gun again will ruin it's historic vet value.
It's been done before with the beta jump and mobius code, and several people didn't like that.
How about instead trading in a stack of spray for a NEW item that does more damage than 15pts to the corruptor.
You know trade in 20 sprays and get a can of "Industrial Bug Spray" or something like that. That one can does 350 damage (gives people a reason to get it). Further it stacks, and helps reduce the need for EVEN MORE inventory slots that we don't have.
IF you are going to enable the flit gun it should do 10 damage or so, remember this thing has a launch timer on it.