

50 posts · 2006-10-04 14:39:17 to 2006-10-06 12:31:45


Aww... The only merv org sim I like is Morpheus...


Siros7 wrote:Shaddup you toasterAww... The only merv org sim I like is Morpheus...
we get to fight a twin


will we get some specail buffed item for beating the sims or will it just be ur average loot when u defeat it?Average loot I think.
Zomg.
-5 Rep with both orgs.
If that's the case then joining factions will suck alot!
I mean... Factions take applications per individual usually. Not crews.
Oh and the rep thingy. I think the chances of getting a rep point should be upped just a little bit.
Other than that it's pure awesomesauce.

Though I can see the org hopping fix for pvp combat this really puts a hamper on RP. There are several instances I can sight in RP on recursion in which a player had to go into another org for the sake of RP but now this wont be doable.
I request that an alteration be made that the Rep changes -IF- the person in question flags up.
I really feel that this change closes an avenue of RP such as kidnapping, brain washing, anything that you can think of to justify entering another org for RP purposes, etc when it is clearly meant for PVP cases.

Also, the Merovingian wouldn't care if you were brainwashed, if you joined another org he would be angry, period.I highly agree.Though I can see the org hopping fix for pvp combat this really puts a hamper on RP. There are several instances I can sight in RP on recursion in which a player had to go into another org for the sake of RP but now this wont be doable.
I request that an alteration be made that the Rep changes -IF- the person in question flags up.
I really feel that this change closes an avenue of RP such as kidnapping, brain washing, anything that you can think of to justify entering another org for RP purposes, etc when it is clearly meant for PVP cases.
Great update, thanks
lots of good fixes in there, in particular the crew stuff.
--Now when a player joins a Crew, that player's Reputation with both opposing Organizations will drop to -5. If the player's Reputation is already -5 or below with an Organization, there will be no change to that score. Since a player must have a Reputation of at least 0 with an Organization in order to join a Crew, we felt this was just enough to make Org-hopping unattractive.--
So if you're like me, at least -50 with each org, this has no effect? Or is the other way around, and ima be completly *CENSORED* over?
from the way i read it, if your currently in a crew and you have negitive rep points for that Org you will still be in that crew unless you get kicked out or leave said crew then you will need to get your rep to 0 to rejoin it.
My question is the AB pills, there not stackable but the Neg sweeps of the pills are? *CENSORED*??
WGAnubis1 wrote:Ugh. I've seen it in constructs, people using it to farm the boss without outside interference. :/I highly agree.Though I can see the org hopping fix for pvp combat this really puts a hamper on RP. There are several instances I can sight in RP on recursion in which a player had to go into another org for the sake of RP but now this wont be doable.
I request that an alteration be made that the Rep changes -IF- the person in question flags up.
I really feel that this change closes an avenue of RP such as kidnapping, brain washing, anything that you can think of to justify entering another org for RP purposes, etc when it is clearly meant for PVP cases.
On the other hand, it's also good to see org hopping in PVP cases will be less attractive, I've never witnessed this myself but I can see the problem.
As for the NPC spawns in the constructs, that's all good although I wish there were multiple levels to choose from, oh well. I'll have to persuade someone to get me into a Merv construct and Machine to fight that twin and Morpheus, heh.
Why is sniper not being fixed?Because they figured I was still pwning even with broken concealment animations.
Now that org hoppers are pretty much taken care of, what can be done about people who make alts in an opposing org with the purpose of screwing them over?
Just turn org names off, then it won't hurt your rpAlso, the Merovingian wouldn't care if you were brainwashed, if you joined another org he would be angry, period.
Im refering to a situation where say a zionist is captured and brainwashed by say cypherites. RP wise that Zionist would leave their current faction and join the cypherites (machine faction).
What this change unintentally is doing is closing avenues in RP that would require someone to switch orgs by entering a faction for whatever reason. I honestly dont believe that the devs realized that when they decided to make this fix. All I am asking is that there be another step to the rep reset thing, as like I said actually flagging up in pvp would cause the reset, not the actual switching of orgs.
Id really like to hear from a dev if they would be willing to address this concern.

As awesome as it looks i couldnt help but expect more from this patch.
I dunno, there still seems to be some exploits in need of fixing. Theres still a need for new 'quest' content. And theres a definate need for some polishes in AI, Animations (ESPECIALLY ANIMATIONS!), Bullet Time etc etc.
Also, what the hell ever happened to the FX tone down?
Boo for an overworked understaffed MxO team. (thats in a good way btw)
Hopefully more hotfixes this time round though... yay for weekly game fixing!
I think that the crew thing is bs i mean i'm not a org hopper myself but i have zion rep but i'm in a merv crew, and i have a zion key which i wont be able to use because my zion rep goes down to -5 is that correct?Only if you leave the crew and join it again.

Sounds great. The fix to org-hopping is a welcome change!!
And we RP'ers can use our imaginations for storylines like you've mentioned. After all, that's what we're good at.
I'm stoked about kickin' Morpheus' butt.
I will be glad to see the end of the antibiotic stacking and org-hopping!
Illyria
This is good news. So people will no longer be able to drop their tag at the site of a TC member anymore. I am going to enjoy slapping "Kid" around.
Walrus, Rarebit I am telling you we have had our most fun when you changed the loot in 01. People were coming back to the game for that. All you have to do is just change the drop like every 2 or 3 months and have it on rotation. Keep the machine parts and TM drops the same. Just change what the item we receive is. Rotate from a jacket, to shoes, to gloves, to pants, to hats, to shirts, etc....
A simple change like this will keep people active and busy for a long time.