Here is something that should be fairly easy to implement, and creates a little bit of extra content for all levels of players.
New Mission Types!
Missions can be (or at least I think) copied over to other orgs and adjusted with org specific dialog.
We all have done the assassination, infiltration, rescue, etc... How about adding a couple new ones to the mix?
Now missions shouldn't all be go here, kill that, save the hostage, and so on...
How about puzzles? Sure we get them with live events, but how about some day to day puzzles?
Mish Type: Puzzle
Concept:
The puzzles obviously have to be pretty primitive to work in the mission system, so most likely it would be like come of the criticals where you need to talk to people, choose a specific npc to kill based on early chat in the mission, activate a certain computer, talk/trade something to a specific person, etc. A wrong choice kills the mission.
Length: Pretty long
XP: Should be high since the probability for failure is higher, and requires more thought.
Info: Should be low to medium
How about another eh? Everyone loves to take on massive amounts of NPC's it seems now... and missions tend to only have a few in them...
Mish Type: Party Crasher
Concept:
NPC spawns are scripted into the mission, and designed to spawn in waves. If possible either the number of NPCs or the number of waves should be balanced based on the size of the mission team.
You are instructed to break up an important meeting with org X, you show up and take out some of them, and the boss calls in backup.
Length: Short/One or two Phase
XP: Same as assassination
Info: Medium payout
Should be fairly simple to implement... not sure how long it takes to create new criticals, but I would estimate it would be about the same amount of time for these.
Any comments, suggestions...
New Mission Types!
Missions can be (or at least I think) copied over to other orgs and adjusted with org specific dialog.
We all have done the assassination, infiltration, rescue, etc... How about adding a couple new ones to the mix?
Now missions shouldn't all be go here, kill that, save the hostage, and so on...
How about puzzles? Sure we get them with live events, but how about some day to day puzzles?
Mish Type: Puzzle
Concept:
The puzzles obviously have to be pretty primitive to work in the mission system, so most likely it would be like come of the criticals where you need to talk to people, choose a specific npc to kill based on early chat in the mission, activate a certain computer, talk/trade something to a specific person, etc. A wrong choice kills the mission.
Length: Pretty long
XP: Should be high since the probability for failure is higher, and requires more thought.
Info: Should be low to medium
How about another eh? Everyone loves to take on massive amounts of NPC's it seems now... and missions tend to only have a few in them...
Mish Type: Party Crasher
Concept:
NPC spawns are scripted into the mission, and designed to spawn in waves. If possible either the number of NPCs or the number of waves should be balanced based on the size of the mission team.
You are instructed to break up an important meeting with org X, you show up and take out some of them, and the boss calls in backup.
Length: Short/One or two Phase
XP: Same as assassination
Info: Medium payout
Should be fairly simple to implement... not sure how long it takes to create new criticals, but I would estimate it would be about the same amount of time for these.
Any comments, suggestions...