bonopi wrote: no, I totally agree that there needs to be something better and specifically for what this is trying to do, but I think I remember that they aren't going to be making any big changes like that until after they release it and/...
bonopi wrote: I disagree, the 2 hotbars is perfect now because with those abilities in the actions panel you can pretty much fit everything you need into 2 hotbars. And because they have 2 instead of 1 you don't have to click to change you...
Well it is a clever work around I'll grant you but it emphasises once again how we get zero benefit from the two hotbars under CR2. The current implementation of combat is unweildy and urgently in need of attention, we need less pre fight...
The whole spy tree revolves around sneak, if it isn't made more robust and effective no one will use it Message Edited by Tytanya_MxO on 03-02-2006 05:57 AM
I thought it would be useful to describe some of the scenarios in which sneak is usually applied in relation to the new sneak system and ask for some feedback on a few suggestions which imo would greatly increase the ability of the player...
HCFrog wrote: Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to...
Well imo Style buffs are the issue, they add minimal gameplay advantage for a notable overcomplication of the system, however they are activated, their presence is messy and unecessary. Equally having a Kung fu buff that will affect my Kar...
Turning passive ability into activated buffs is seriously damaging the credibility and useability of cr2. Too much pre fight button clicking Too many indicators that need to be displayed on screen The twin hotbars are laden with needless b...
You know I was pretty certain I had read a thread here about Viral Humanities attack on the Merovingian leaders being foiled....one of the few valid threads that actually relates to something in game........but now!!! Aye: though we hunted...
This is something a majority of players seem to be asking for and sadly getting little response atm, of the many threads that have brought it up this is the main one; http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil...
krytical wrote: Entropi has been added to the Hunt IV black list and marked for deletion, she's history. Any further resistance is futile. I'll be there when you less expect it. The History of machine's is one of missed oppertunity, I thin...
It is the only organisation that recongises the ambition of an individual. He doesn't insist on blind loyalty, we aren't required to trust him any more that we demand he trusts us, he understands we have our own agenda's and doesn't intrud...
krytical wrote: What you fail to explain is how do you plan to run the Matrix without the Machines? You and your people are nothing more than pitty criminal software. We are looking at evolution here, within the Matrix Redpills and Exiles...
As always revenge is sweet, and today Downtown felt the Merovingian backlash. Maribeau, South Vauxton and Creston Zion bodies littered the floor, the zerg of Trinity, RLD and Prior de Sion tasted bitter humiliation and its just the beginni...
Once again Zion redefines discretion and secrecy lmao... Sorry but I can't resist pulling out this gem from a Zionist talking to another Zionist :smileyvery-happy: SaintDaniel: u ever hear of stun bottleneck stun bottleneck stun It's reass...
Cryptos your message makes a great deal of sense, but fails to fully recognise individual ambition. Nevertheless the one undeniable fact I glean from your statements is that the real threat to your goal does not come from the Merovingian's...
Good work guys, the commandos chose the wrong allies, the wrong enemy and the wrong time to begin their operation....three wrongs certainly do not make a right!
Merovingian operative's could not be more delighted with their new liason, Entropi has overseen a cosolidation of an ever more potent Merov force while our enemies disintigrate into pure chaos. Cypherites, Neo fanatics, a shaky alliance wi...
The current pvp system already offers a significant advantage when numbers of combatants are factored against a smaller unit. I am asking that the degree to which that effectiveness 'stacks' for each active player in excess to your team sh...
ScareCrow wrote: I totally disagree with you here. The only times people in the movies were able to beat an unbeleivable number of opponents it was when they were fighting things much less powerful than themselves. For instance Neo beats t...
We should dodge bullets rather than absorb their damage, I like the current balance (it could even make npc's a tad too easy) but feel its not achieved in the best manner to remain consistent with reality or the movies. (sorry for repeatin...
TBH i feel the damage resistence when you are hit is actually a bit too high now, however I still feel the frequency at which lower levels are hitting is too high. The movies showed redpills dodging bullets not taking hits and shrugging th...
As things stand I expected a downgrade of this tree but now its too easy to knock a spy out of sneak and they are too ineefective when visible imo. It might cause outrage but if all sneak attacks that dont IL took you to the 'transparent f...
TBH i mostly agree with the OP, it was released too early even on the test server. I know the pressure was on, but all the focus and expectation was on a combat system fix not to begin over. When people moved onto QA and were left flounder...
HCFrog wrote: Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the...
agreed! An assassin strike either needs to kill in one (which is kinda dull) or do heavy damage and a hefty debuff, or have a valid IL support (melee tactics boost on the selfdefence tree is fine if that boost allows you to hit more often...
I certainly wouldn't expect its reasonable to be able to challenge 10 purples in a combat system, the FM tree was heavily overpowered and has been heavily overused by players to capitalise on deficiencies in NPC ai. Referring back to the o...
Excellent stuff although I would like to see the return of the dropdown for the speed,power,grab & block tactics...1. to save hotbar space and 2. so that it feels more familiar to the existing system (which i am having difficulty selling t...
HCFrog wrote: Good question! I know one of our other designers is still working on fleshing out all of the enhanced items with ones that are better, but I'm not sure how much better. Knowing what I know now that I've learned more, I'd say...
This is an extremely important issue for the acceptance of cr2.0 and I'm not convinced its just balance, the advantages given by levelling have be drastically slashed, abilities formerly passive have been promoted to active and can be shut...
Must be disconcerting for the soldiers that whereever Zion take them, whatever Zion shows them those vultures just keep circling over their heads, their demise is ever more assured but the real joy is that Zion voluteers to join them lmao!
I know I've bored people with my dissapointment at losing multi-lock, yeah it was seriously flawed but its a great feature from the movies and a great idea in concept. Looking at how Zero-sum combat has been removed and that the biggest co...
Autoactivating stuff such as KungFugrandmaster and the like would reduce pressure on the hotbars (and be similar to what we currently experience) and the drop down for speed, power, grab and block from the current combat system should retu...
nice idea, but the current system has you point at the person you are shooting when the shots are fired...try running away when you have clicked free fire on a target atm and you will see this is impossible with the current animation syste...
Niobe is set on a course as self destructive as her boyfriends was, Zion needs to get smart and cut away this deadflesh asap if you havent the stomach to do the right thing yourselves dont be surprised when we of the Merovingian take matte...
I agree having to manually activate buffs is wasting time and hotbar space it also adds an unnescessary change when CR2.0's changes are already alienating existing players. I also dislike intensely that these are now regarded as buff's whe...
KungFu Grandmaster and the like ARE NOT BUFFS OR UPGRADES this is knowledge loaded into our RSI before we go into the matrix, we shouldn't need to activate then this is a significant change of concept in CR2.0 and imo is very very wrong it...
Actions speaks louder than words, and the insanity of Morpheus' last days tells us clearly that Cryptos' words are true. Zion can exist in denial for only a short time until the truth will puncture its fragile skin - remain and you will dr...
I will try and make myself a little more clear as I feel this issue is so very important, I apologise for the mass of text!! The term Interlock is very misleading as the people involved are far from static - in the real world it might refe...
I am envious, Ingus you weild the truth with such devastating panache and in doing so you strike down all of Zion effortlessly. Zion loves to promote 'choice' and as it bleeds to death amid its own confusion and corruption the choices left...
If you switch weapons again the style you adopt to use the weapon should be automatically selected if it is in your Loadout. It seems there is a change in the very concept of loadouts here, the original concept sees you construct an RSI wi...
Qualitative statement based I admit on limited QA experience. We all know the most significant determining factor in pvp as it stands now is the relative odds on each side. More often than not one side significantly outnumbers the other (h...
I have had this somewhat discouraging experience fighting gangs at Creston and Stratford. I have no real trouble on the IL front my level 50 comfortably beats the level 48's 1 on 1 but add a second gang member with a gun and you are fighti...
I've just said this in another thread but using a style should automatically activate the associated buff, if that occurs the need to place these in a hotbar ceases and we gain some placeholders back. Having to activate these buffs manuall...
Meh you miss the point entirely, and I certainly didnt see any real complaints about the post wedding entertainment provided by you machines....fact is we Merovs do what we want when we want...it includes choosing when where and what we ki...
What goes around comes around, you got much bigger problems now, how will the 'righteous' deal with this one lmao! http://mxo.stormdesign.org/content/audio/Cryptos_4.mp3
We have had threads about organisational rewards, organisational loyalty and even organisation specific bonuses. How about utilising the reputaion system to enforce that? we know that critical missions are available after you gain 50 (?) r...
Mercio, poor Mercio so lost you are without your mentor, he is gone, lost forever and why because of the choices he made. You are quite wrong Causality is the ONLY true law between the Matrix and what you choose to believe is the real worl...
Aww Pblade I've owned enough Zions to demonstrate my effectiveness in battle and by my ability to remain alive has frustrated many for a long time... but as ever I am always delighted for my enemies to underestimate me, ignorance has its o...
The whole idea of Assassin is a stealth kill, as initiating a single strike brings you out of sneak and disables all assassin attacks it has to deliver serious damage, it is the very puropose of the tree! It can be foiled by an evade shiel...
FM's generate mixed feeling I find. FM's are a support class which have moved to 1 on 1 pvp situations mainly cus every other form of IL is so broken. They are resistant to hacks and usually have immense DR meaing in IL they are isolated f...
Rxu wrote: God created man Man created machine Machine destroyed man But Man as Gods creation shall destroy the machines and all evil that has come from them . One of the reasons why man is far superior than any program is the ability to d...
MaRKiE wrote: what does the truce give machines? the only threat to the machines is dead. (neo in case some people are slow) What are zion gonna do if the truce breaks down? Zion need that truce alot more than machines do. Anyway, Niobie i...