Assassin over powered!!
44 posts · 2005-10-21 09:50:55 to 2006-02-05 18:55:03
bad. If you are fighting 2 at the same time then you dont stand
much of a chance once your evade breaks.
Hackers are still more overpowered because of the area attacks.
Theres no reason a single person should be able to stun/kill an
infinite amount of players with 1 hit. You cant do that with
assassin.
Hopefully we wont have to deal with these issues for too much longer with the combat revamp.
Message Edited by Renesis13B on 10-21-2005 05:34 PM
Watcher Shades are pretty handy too
and that should be No Problem. The Hacker Trees Themselves are very
useful, but in PVP its a nightmare. Possibly adding some type of Viral
deflection in the beginning of operative would be a great improvement.
Don't Just Dismiss Hacker because it is so powerful. Learn how to adapt
and defeat those Hackers.
-Bronik of Revelations-
Message Edited by BRONIK on 10-22-2005 04:22 AM
Well first off, detection is just plain broke.... My detection is at lvl 50 and even with that and detection shades on i only block assassin hits about 10 percent of the time, if that even.
Secondly, Its not overpower'd, it just seems that way, cuz detection is broken, and when you get hit by 3 different assasins doing bulldog and reverse bulldog death is quick. The truth is those moves need to do alot of damage, cuz that's basically the only shot you get, unless you're backed up by a zerg or merg squad. Also, all those moves end in Interlock, and if you've gone down the tree far enuff to load bulldog or reverse bulldog, you probably gave up much of your toughness, thus interlock = death for an assassin. At least this is how i see it now, who knows what the Spy Rehaul they keep teasing us with will change.
And while were on the spy tree, Master Knife Thrower is not overpower'd either, the IS cost of the best 3 attacks from MKT; subduing throw, staggering throw, and throat cutting throw is soo steep you MAYBE can get 5 throws off before you're S.O.L. and with everyone maxing out thier DR and Hypdodge, you're usually lucky to get 2 out of 5 hits. So there's all your IS dumped into barely bringing down someones health half way, then you're stuck whippin' out the stinger and chipping away at em, or running away before they IL you, for the same reason that IL = death for assassins.
Now, i know, ppl will say... "but subduing throw stuns and MKT is just another form of hacker and its soo cheap!" Well... yes subduing throw does stun, but it doesn't last as long as a hacker stun, the cool down timer is longer, and the IS cost is MUCH larger.
Please, please, bring on the Spy Revamp! Dev's this is one of the best trees, please give it the love it deserves. 
Assassin may be powerful, but is by no means the easiest tree to work with.
- You can only use the specials while stealthed or disguise
- Target's evade sheild must be dropped
- Sneak detection can bring you out ofr sneak before you are able to attack
- Disguises only last for so long before you have to run to an area with no reds and reuse them.
- Sneak detection can foil sneak attacks as they are bring executed, rendering the Assassin vulnerable to your counter attack.

My suggestion to deal with assassins coming from an assassin...
Get a friend with a *beep*load of perception. If one has a high perception, then they can spot an assassin easily because stealth hasn't maxed out yet.
How is assassin unfair when hacker does as much dmg as a punt, FOR AN AREA EFFECT!
All abilites are fair. People just need more varied teams to counter those certain abilites.
ElliMann wrote:
OMG The assasin was SUPPOSED to be overpowered! I mean, it's wasn't supposed to be easy to take him out!
...now's your chance to back out of this thread and not come back.

The knife throwers are the ones that get me. Either stunned at the
first throw then interlocked by some drooling Grandmaster or
Duelist..... or their buddy gets me in interlock first, dathen
they start throwin', so when the MA guy, the knife thrower
and the rest of their friends get goin' I can't do
ANYTHING by the first roll. Can't roll out , can't
attack......nothing I can do, nothing, and I mean nothing.
And for those of you who think hackers are overpowered, load it
up and go
to mara c. You'll be lucky if you last a few minutes..... load
despoiler with devastation field or howitzer, and watch your
attacks bounce off everyone's deflection shields. I see the
knife throwers stun always gettin' me while my stun seems to bounce
right off everyone, and I wonder what do they mean hackers are
overpowered.
Everytime an ability seems stronger than ours we want to nerf it.
Sooner or later everything is nerfed and we get ganked by the Data
Miners.
Becooouuuse....?
Trex9 wrote:
ElliMann wrote:
OMG The assasin was SUPPOSED to be overpowered! I mean, it's wasn't supposed to be easy to take him out!
...now's your chance to back out of this thread and not come back.
aside from not reading any of this topic but posting based off of the title, and making youself look like an idiot, you should leave because I just don't like your attitude.
You had your chance. Now leave the internet.

Trex9 wrote:
ElliMann wrote:
OMG The assasin was SUPPOSED to be overpowered! I mean, it's wasn't supposed to be easy to take him out!
...now's your chance to back out of this thread and not come back.
Assassin is supposed to be powered high! Heck I think Spin Throw should
do more damage! YOU'RE THROWING THE PERSON BY THEIR NECK! IT SHOULD DO
A 1 HIT KILL! The assassin moves are devastating and that makes perfect
sense.
1) You have to be sneaking to use it, which means you get 1 or 2
attacks before the hackers with the area effect attacks start killing
you.
2) Assassin is supposed to be good, as EliMan wrote. Bulldog smashes
your face into the hard pavement, yet you think actual people can walk
away from that without being hurt at all.
All the abilities are fair...you need to learn how to counter them better.
this thread is talking about the Assassin discipline of skills.
Ellid00d is talking about The Assassin LET character.

the Hacker
tree, wouldn't be much of a problem if the abilities to defend against
it wasn't already broken. Test it out sometime, get your Sneak Attack
Detection up to 90%, and you will find you'll block only 2, if you're
lucky maybe 3
stealth attacks out of 10. But, the complaints about the recharge for
the abilities are nonsensical, considering that only the attack you
just used takes awhile to recharge, the others no time at all, hence
why an assassin doing the Topsy Turvy, Reverse Bulldog, Bulldog (then
Neuro Dart if target is still alive), and if the target is still
actually alive - finish off with Punt, and do this under 30-40 seconds.
In a straight fight MAs struggle to do this to other MAs, but because
the *CENSORED* damage of Bulldog, it's very possible for an assassin to
do so. The stun and pacify effects immediately eliminates the chance
for anyone to defend, sense Sneak Attack Detection is just another
broken combat system - no one can defend against the stealth attacks
that cause those effects. But even if that wasn't it, it wouldn't solve
much of
any problems because of the Enrage/Powerless being broken, the roll out
exploit, and the roll out timer, the combination of which only adds
more problems to the mass.
It's no different with Hacker, it wouldn't be much of a problem if the
debuffs didn't last anywhere from 30 seconds to 2 minutes, a laymen can
tell that's just insanely overpowered while being to already do 700-900
dmg with each attack. But this would all be negated if viral deflection
wasn't so random, and there wasn't the exploit for Hackers to bypass
viral deflection, and if viral resistance actually did what it was
supposed to do which is reduce the debuff timers and viral damage
inflicted upon you. But they don't, they too are just another broken
combat system. And if you can bring them into IL, you run into the same
problem as you do with the assassin, doesn't really ever matter because
of Enrage/Powerless being broken, the roll out exploit, and the roll
out timer.
On top of which the same can be said about MKT as is said with Hacker
and Assassin, and looky there, you have all 3 easy mode classes, and
each just happens to be the most utilized in PvP, surprise surprise :smileytongue:
Message Edited by Charlenna on 11-05-2005 04:17 AM
i cant complain, i am pure MA :smileyhappy:
i think of myself as matrial artists assassin, i load all my ma and sneak lol it works :smileyhappy:
Thats
0Carlos0 wrote:
i cant complain, i am pure MA :smileyhappy:
i think of myself as matrial artists assassin, i load all my ma and sneak lol it works :smileyhappy:
a pretty good idea. A hacker in PvP thinks he just killed the last MA,
but then BAM! you come in from behind and start owning him. Good idea.
I'm going to try it out with Duelist.
/clap
grossly overpowered, again with Assassin simply because your only means
of defense against it is broken. MKT have to ditch best PvP clothes for
dodge range clothes with mediocre stats to defend against and even then
still more than likely going to get nailed. Hacker is the most
overpowered, anyone who can't see that mustn't be paying much attention
to what their abilities do, show me what other class can: cast all
status effects on enemy for 45s (Code Shock), debuff an opponents ct
immensely for a few minutes - not seconds - minutes (Despoiler and
Combat Shutdown), aoe stun, root for 2 min and can recast that root
before the effect on the opponent has passed (Bottle Neck), can do
aoe's that cause 700-1000 dmg w/ chance of stun (Dev field and
mushroom), cause powerless for 2 min (show me what class can use an
ability to deprive a Hacker of his abilities for 2 min), and the only
means to defend against them is to sacrifice 30 memory - yeah, sorry, I
tend to think that's a bit overpowered. Hackers cause me greater
concern than MKTs and Assassins regardless of however much viral
deflection i may have loaded out there.
your running a variation of patcher, guessing something with ForceM,
dropping all awakened abilities for some Hacker utility, just another
easy mode load out pretty much every half-decent PvPer in MxO knows.
I'm not sure what kind of Hackers you been facing, but pretty much
every Hacker worth their salt knows the exploit to bypass viral
deflection completely, hell, even so long as they have 450+ viral trans
they can still get through the majority of the time. And Hackers aren't
half as fragile as you make them seem to be, that's why I wonder what
kind of Hackers you been facing off against, because most Hackers I
know of do what most patchers do, go full on belief so they can absorb
over half of all dmg done to them. Yes without stun they are nothing,
but ALL OF THEM USE STUN, what kind of Hacker doesn't load up some type
of stun attack, where do these Hackers come from, I'd much like to meet
them! :smileyvery-happy: I'm guessing you're using the
viral resistance buffs from patcher to reduce the dmg of their attacks,
and so you use sweeps and pop pills, well, I'd think you'd be aware
that they don't clear the status effect right away, they do so
generally 5-10 seconds after the status effect has hit you. But Hackers
usually work together, 2-3+ of them so they can work crowd control to
eliminate sweeps and the like, which again brings me ask, what kind of
Hackers are you fighting?
OK A: Im not using Force multiplier, as i don't have that full tree.
B: Whoever said their stun would work against me even if they got through my VD?
C: Despite rumors, max Viral Trans and Deflection is still 400.. let me say that again, 400. Look in system if you're not convinced.
D: Dont pop pills, waste of money.
E: I've fought most of the best hackers in my server, Vector.
F: Didn't you hear me? i heal incredibly fast, even Dev field doesn't affect me for more than 8-10 secs before i have full health again.
G: Hackers ARE weak in close combat, belief or no. Only a hackr with full perception would have a chance against an MA. I've tested it.
H: I don't even have full viral resist. only 41%.
Makablesdinger wrote:
Thats a pretty good idea. A hacker in PvP thinks he just killed the last MA, but then BAM! you come in from behind and start owning him. Good idea. I'm going to try it out with Duelist.
0Carlos0 wrote:
i cant complain, i am pure MA :smileyhappy:
i think of myself as matrial artists assassin, i load all my ma and sneak lol it works :smileyhappy:
/clap
thanks :smileyvery-happy: and if ur not dont tell anybody :smileyindifferent: people shoulnt know techniques if they dont read the pvp forums :smileytongue:
I used to play on PvP servers too, the old days of EQ on the Diety
Alliance server when it still existed, where you could corpse camp the
hell out of those you killed by looting their body - was there for 2
years. Spent a year and a half in DAoC's PvP server, Mordred, before I
left that game, where as a lvl 5 you can get mowed down by a lvl 50,
and if you're unfortunate in the fact they kill you while you're
fighting an NPC mob, because with DE there you lose exp, you can be
reduced in exp to start all over again on that level. Don't attempt
some pissing contest with game servers with me, in MxO you die all you
get is a weak DE, so... frickin'... what... Where's the thrill of being
on a PvP server if there's no real consequence to death? Only appealing
thing about it is the constant warfare, but personally I rather not be
Bulldogged while I just standing around b.s.ing with friends, had
enough of that from Infiltrators and Nightshades when I was on Mordred
in DAoC. If you're attempting to pet your ego by my admitting there is
a larger AMOUNT of better PvPers on a PvP server in any given game...
thank you for stating the obvious.
And when did I ever say anything about Hackers STAYING in IL, whether
or not they are full belief? Tip, if you're going to criticize someone
in a forum, make sure you actually read their post so you know exactly
what they said. I never said you were using the FULL forceM tree, I
just said that I was GUESSING you were using a VARIATION of forceM. Why
would a Hacker go full belief? Well because of the extremely high dmg
absorbtion, they don't die nearly as fast, so that gives them a greater
opportunity for what now? Oh yeah! To hj away! Or to roll out to do
what? Hj away! Incredible! And where did I learn about this? Holy **bleep**!
Why I learned from the old days of Input! A PvP server! Amazing!
I also notice you often speak like you're going up against only 1
Hacker, this is an anomaly to me because most Hackers work with 2-3+
other Hackers, I have yet to experience a PvP session where it's only
just 1 Dev field at a time, my experience it's usually at least 3-4
consecutive Dev fields, deflecting 1 or 2. lmao And 400 cap is 400 cap
with viral deflection, but part of that nice little exploit where a
Hacker can bypass viral deflection 80-90% of the time partly has to do
with having 450 viral trans, this has been tested as well. And 41%
viral resistance is fairly high considering it's only 9% away from cap
and mathetically speaking, if a Hacker normally does 1000 dmg with Dev
field AS AN EXAMPLE, you will absorb 410 dmg, thus they'll only inflict
590 dmg, in literal terms. Those Patcher viral resistance buffs do come
in handy.
And if you're fully buffed, whether or not you're boosted doesn't
matter, if you're Dispoiled and stunned, I'd hope you will still roll
260... whatever good that will do you, though, unless it was a lvl 30+
that ILed then but even the dmg they'd do won't even bother you :smileyindifferent:
Message Edited by Charlenna on 11-08-2005 07:44 PM
and have around 430 viral deflection, all I need is just one of the
viral deflection abilities from the Hacker trees, then I just pill on
my viral deflection clothes and keep my MCT pants on incase I do run
into a full MA, even through they're generally a rarity in PvP, because
for abilities all I need is tomo and reverse sense with that load out
I'm looking to do is tank crap out. Today even I had an Assassin and an
MKT attacking me over and over again. Though they weren't the
brightiest bulbs in the house, they never killed me :smileyindifferent: But
that's generally what I see a lot of in PvP wars on every server, MKTs
failing to work crowd control and Assassin knowing little other than
attacking people while ILed, which their dmg can be rendered useless
with the right set up, although they'd be far easier to deal with
if they fixed sneak attack detection :smileyindifferent:
that's why Assassins are just a lesser form of Hacker to me, as well as
MKT, no doubt overpowered, there are simple ways to deal with them, but
Hackers themselves you have to go to just a bit more greater lengths to
be able to do so and even then it's still shakey at best.
Message Edited by Charlenna on 11-09-2005 08:45 PM


7894561230 wrote:
look people im only lvl 47 and no hacker or assasin can get me alone if i have running on my mine. You can set your char up to withstand alot of damage(witch i have) and make your timing right so when hacker downgrades where off you can hypejump. and if you really feel like revenge just jump straight up and come right back down they shouldnt be waiting nor* will they have there evade back up if your quick, so when you land they wont be expecting a full ma attack. All you gota have to pull this off is ignor pain.
at 50 if you are a soldier you hae combat toughness - which gives 1% resist per level
This is totally meaningless if i analyse weakness you before i attack
It's not a problem of overpowered assassins... they can't even attack if someone has evade, because to break they lose sneak...
The problem is that if I am a Kung Fu GM and i want to interlock a red, it's more likely i lost my combat evade because even if i still have it, in interlock it doesn't matter, and the assassins can just take the advantage of this and kill you. and you know this is crap. They should have to break the evade before entering in my close combat... maybe if they break i have time to withdraw and RUN!
I think the evade worked in this way in the past and it''s been the best pvp times... somehow they have changed it and interlock has become a trap like the interlock 2.0 currently is!
Also there is the "Sneak Attack Detection Bonus" that is completely crap or not working, because even if you can put 100% of that bonus, you do nothing to protect yourself from assassins...
There is another point for the knife throwers.... Another bug of some sorta of bug, because a MKT has only 15 RCT base (KT+MKT+pistol/shotgun) and the rifleman has from 20 to 35 RCT (soldier, gunman, rifleman, expert riflema, sniper, steady aim) and still misses target compared to the MKT.
I'd say the assassin is currently overpowered due to lot of unknown bugs.






