Systemic Anomaly

Tytanya_MxO

623 archived posts

Tytanya_MxO
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3108
Offline

CR2.0 must not increase the effectiveness of the Zerg!

TBH for all sorts of reasons not zerg releated I would love a more severe DE a full 5 minutes where you must not return to the battle would actually make properly resolvable conflicts etc. For the Zerg atm split EPN away as a pvpable group...

Player Versus Player Feedback · 03/31/2006 03:20:36

Assassin and MKT worthless for pvp

I am prepared to eat my words and apologise for the original posting, it is far from useless I agree. The initial problem arose from trying to use the tree in the same manner as worked on the old system, essentially mkt WAS an awesome rang...

Player Versus Player Feedback · 03/31/2006 03:11

Spy-style and weapons

You pop out of sneak for about 1.5 seconds, unfortunately a lot of factors stop you from going back into sneak and you can be caught very easily in il. At the moment its just about an acceptable but I fear once opponents gain a bit more ex...

Ability Feedback · 03/30/2006 10:01:28

This game is broken, and here's only a few of the reasons...

You are obviously on the wrong server, all the things you suggest could be enjoyed (?) on the non hostile worlds either Syntax or Recursion. Vector is harsh although tbh there are locations and HL's where you would hardly ever see another...

Player Versus Player Feedback · 03/30/2006 07:00

Neuro Dart Needs Revision.

The location of certain abilities within the spy tree remains a bit bizzarre, while other trees seem to have their 'nuggets' evenly distributed to one branch, the spy is forced to cross multiple branches to cherry pick..... I agree the neu...

Ability Feedback · 03/30/2006 06:52

Spy-style and weapons

I have reported this a number of times but having once equipped a gun, it is extremely dificult to use the spy-style for IL combat......the guns reamain equipped unless I select self defence for both the IL AND Free fire attacks, I thien h...

Ability Feedback · 03/30/2006 06:46:16

I Refuse To Sell Any Tree On General Principle

Lazaros wrote: C) if you are suggesting that the devs just give you money cause they added new abils and rasised the cap on some, then get over that idea now because there is no reason that they should. At the stroke of midnight the Dev's...

Ability Feedback · 03/30/2006 03:16

Money

The best things in MxO ain't free but your upgrade is taking it all from lil'me I want money thats what I want It's what I want! Money! C'mon devs I heard about the ability trade in (a week too late) but the insta-cost of cr2 is ridiculous...

General Discussion · 03/29/2006 05:59:29

No use for multi fighting?

I was hoping that that was an indication that a working multifighting IL would be developed one day even if it was unique to one class it should be possible (and with dps I can see it working perfectly, only the annimations are required).

Ability Feedback · 03/29/2006 03:43

Do keep these ruffians out of the garage - Vector - 3/27/06

Aww the poor Zion and Machine operatives wanted to play in Hel, fraid you just aren't worthy but we are always happy to introduce you to another form of Hell as all those unwelcome visitors soon found out!

Live Events · 03/29/2006 03:29:28

We must stand united - Vector - 3/27/06

United you fall, divided you fall the end always remains inevitable! Shimada I shall enjoy torturing every last thought out of that pretty little head of yours firstly the name of your tailor, I do like the outfit!

Live Events · 03/29/2006 03:21:34

CR2.0 is going to kill the game

>revolt_ wrote: Yes, I chose to PvP on a non-hostile world to avoid all the Counter-Strike Kiddies. >revolt_ Most of them left to play....er.....Counter-Strike!

Player Versus Player Feedback · 03/28/2006 04:42

CR2.0 is going to kill the game

>revolt_ wrote: Pffft. You're on a hostile world. Get over it! Who cares about RP when it comes to PVP? I thought only candylanders or carebears from the non-hostile worlds. >revolt_ The most real RP requires the most real and dangerous en...

Player Versus Player Feedback · 03/27/2006 13:15

Club Dante - Party Crashed, Forsaken Involved

Oh those cheeky Cypherite rascals..... Fortunately while they waste their time at parties scoring easy cq's the real activity of the matrix goes ahead very smoothly Actually truth be told if you are going to post every party that gets cras...

Next Renaissance - Vector · 03/27/2006 04:15:42

Items still in need of attention

Fact is once this system goes live a number of the changes and requests made for CR2 will become extremely difficult or at least far less likely to be addressed. There remains aspects that have been repeatedly requested and even after live...

External Playtest Discussion · 03/27/2006 03:08:09

CR2.0 is going to kill the game

In fact a truce between Merov and machine is actually contradictory to the story, it would be a serious shame if, in a story driven mmo such as this gameplay actively denies a properly developed and established aspect of Matrix lore! If I...

Player Versus Player Feedback · 03/27/2006 02:52

Get rid of having to manually activate buffs!!

It was a last minute effort, I really don't see any hope for this issue being addressed after the system has gone live, like the UI review (which I consider this forms a part) which has been requested since day 1 I feel this is a significa...

Ability Feedback · 03/27/2006 02:46:36

Archetype Reset

why not throw the archetypes out and set a base of all attributes at 5 - give us the remaining points to distribute as we please?

External Playtest Discussion · 03/26/2006 09:00:48

Evade Sheilds are way to strong!

Evade shield should not be an awakened ability, it should be buried deep within those trees that need it (or perhaps they should have an enhaced version), it looks stupid when it activates, makes little or no sense on a realism scale and s...

External Playtest Discussion · 03/26/2006 05:00:11

Archetype Reset

/sign imo essential or else the MxO veterans are effectively penalised, I raised this issue some time ago. http://mxoboards.station.sony.com/matrix/board/message?board.id=epdiscussion&message.id=6000#M6000

External Playtest Discussion · 03/26/2006 04:54:46

Assassin and MKT worthless for pvp

The spy tree has got a very raw deal, unquestionably the worse hit of CR2 and the weakest of all the offensive trees. There are ways i understand to get an 'adequet' effectiveness by use of multiple branches but Assassin and MKT by themsel...

Player Versus Player Feedback · 03/25/2006 18:01:38

Get rid of having to manually activate buffs!!

Reducing the clicks is the main issue, though the concept of an rsi is imo changed to a negative affect by the presence of active buff's. Personally I still favour passive and stacking abilities but acknowledge the difficulties and consequ...

Ability Feedback · 03/24/2006 06:47:08

Multiplication of Merovingians

* Begin transmission * Identified new Zion recruit Anikal, he was given the usual warm welcome by our forces. The cave monkeys refuse to accept the inevitability of their defeat, however their force becomes increasingly weak and disorganis...

Next Renaissance - Vector · 03/22/2006 05:34:07

New lvl 50's

I mentioned this a few times recently, 50's turning up I have never heard of before but ultimately I think as people level they are in International and DT running missions from level 16 onwards...I guess we just never see them till they h...

World Discussion - Vector · 03/22/2006 04:57:09

OMG! I gotta get red frags!

As someone who doesn't own every tree atm, there is the additional problem associated with the redistribution of abilities. I now have specific abilities buried way down in tree's I a haven't even begun, while its possible I will own the l...

Ability Feedback · 03/22/2006 04:32:29

Assassin and MKT worthless for pvp

Yeah I agree with Reg entirely, and accept that Assassin on live could be interpreted as overpowered (although purely because of multi IL) witthout the multi IL it falls too far and the disable evade as it stands isn't remotely a compensat...

Player Versus Player Feedback · 03/20/2006 04:20:15

stun

Client side lag in many cases will frequently make a 5second stun appear effectively negligible....I would tend to agree the overall nerfing of stuns is a very positive move but has gone a little too far.

Ability Feedback · 03/20/2006 03:57:30

Assassin and MKT worthless for pvp

xBLINDSIDEx wrote: and if you're not a hyperjumper, you pretty much have one shot to get a move in before you're found out... but then, I guess that's why it's a ranged class.. not a melee class.. I agree here but in 90% of the cases the f...

Player Versus Player Feedback · 03/19/2006 10:33:49

Assassin and MKT worthless for pvp

I can't actually see a scenario, tactic or strategy that even give me hope I could kill a lone opponent of the same level as me...has anyone had any sucess or can offer any any advice? If you agree please respond also because as it stands...

Player Versus Player Feedback · 03/18/2006 18:47:30

Free Sneak Attack buged?

It would be nice to get some relatively simple explanation of the goings on here, obviously to see something with twice the DPS resulting in less damage means there is an additional mechanism going on which would be relevant to our applica...

External Playtest Discussion · 03/17/2006 08:57:43

Weapons in Free fire overiding style selected in IL

I had bugged this issue but not entirely sure if it is a bug or some mechanism where I am doing things in the wrong order. I find that in if I have a weapon loaded in free-fire when I come to IL with 'spystyle' I am shown fighting with wea...

Ability Feedback · 03/17/2006 04:32:03

Sneak Update 9

Yes thankfully sneak seems to be working much better, only had a brief play yesterday but with NPC's at least it is pretty robust. The success rate of stealth attacks however has left a few concerns, but hopefully more testing this weekend...

Ability Feedback · 03/17/2006 04:17

Maybe tone down the "bullet wound" animation?

This is a bit of a downer on cr2 as we get hit so often....any chance we could have the animation only if the shots score more than a certain degree of damage? This would tone down the effect and indeed give it a function to warm you of se...

Animation Feedback · 03/16/2006 09:21

Get rid of having to manually activate buffs!!

Thank you for addressing the thread, the more familiar I have become with CR2 the more I appreciate this issue has both positve and negative consequences. The main issue is with the number of buttons we are having to press to make CR2 func...

Ability Feedback · 03/16/2006 05:23:27

Bugs that MUST be fixed before CR2 goes live

HCFrog wrote: Okay, I'll bite Auto-Activate buffs where possible I have to get some time to talk about this in a separate thread. We've just recently made some changes to the title buffs, but our options with them are rather limited. I'll...

External Playtest Discussion · 03/15/2006 10:44:49

ETA on disguise?

Ah thats good news then, as regards a penalty better not volunteer too much as yet, I was blocked in a bulldog attempt by a level 15! My impression is that assassin attacks are already going to be very hard to land...but hopefully a bit of...

External Playtest Discussion · 03/14/2006 11:40:14

Bugs that MUST be fixed before CR2 goes live

Auto-activate Buffs where possible, remove short use timers and toggle on or off states! Streamline the UI Make the spy tree effective oh and all the stuff mentioned above

External Playtest Discussion · 03/13/2006 11:59:48

ETA on disguise?

Do we have an eta for Disguise to be available? I am hoping the disguise is no longer timed but requires the opponent to penetrate the disguise to see through it....perhaps in two stages one to be able to target the disguised person and a...

External Playtest Discussion · 03/13/2006 06:46:39

Evade Shield too unbreakable?

Ok sounds a bit crazy but deadly serious now, the more I think about it the more I dont see what the evade shield achieves? Shouldnt intuition and reflex be the key allowing an IL but triggering a counter-attack? Doesn't people boucing off...

Player Versus Player Feedback · 03/10/2006 18:02:12

Clothing in CU

>revolt_ wrote: Why *sigh*? Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as o...

Items and Clothing Feedback · 03/08/2006 14:32:31

Clothing in CU

HCFrog wrote: .... but the bulk will probably come from clothing. If you're a level 50 and you have top level resistance clothing.......with top level clothes *sigh* Message Edited by Tytanya_MxO on 03-08-2006 06:11 AM

Items and Clothing Feedback · 03/08/2006 06:08:27

Get rid of having to manually activate buffs!!

If it was just some buffs no one would mind, but we have gone from the ridiculous to the sublime, the new system is terribly unweildy and when it comes to real hybrid trees virtually un-useable. it MUST be addressed BEFORE it goes live!

Ability Feedback · 03/08/2006 05:30:35

Sneak test

Yes more testing today and the encouragement I felt yesterday has gone. Running around Mara you are clearly visible to players most of the time; didnt manage to execute a single assassin strike before being seen . Even more humiliating one...

Ability Feedback · 03/07/2006 16:57:15

Sneak test

Managed a bit of testing of the sneak ability last night with the kind assist of CLAUIDUS and BrightMorning and a small selection of NPC's at Industry square. Against NPC's sadly it remains very very ineffective, in ten approches only 2 di...

Ability Feedback · 03/07/2006 06:44:37

MKT....? with a twist

truth is while sneak is so fragile it isn't even possible to do any real testing. First and foremost for the entire spy tree, we need Sneak looked into, atm even assuming you score with the first attack there is little or no chance of a fo...

Ability Feedback · 03/06/2006 09:16

MKT....? with a twist

SeanMCanney wrote: k please just change the spy tree back to the way it was!!!!!!!!!!!!!!!!! And give bull dog back! Actually the one overiding imporvement I thought was the removal of bulldog so I'm surpirsed to hear that. Certainly as th...

Ability Feedback · 03/05/2006 07:31

Dev's RSI hack not sufficient

TheTaxidermist wrote: I read somewhere that It can't be done. Nor do I feel is that important. Stats cap at 30 now, and maxing out anything will leave you with serious weaknesses in your attributes. It makes more difference now than ever b...

External Playtest Discussion · 03/05/2006 07:23:44

What is your characters backstory?

As its a full year since I wrote my characters back story and theres no way to read it, this might not tally fully with what is written there but the gist should be the same and this probably reads better....or maybe not I've no idea lol....

Next Renaissance - Vector · 03/05/2006 07:20:26

Dev's RSI hack not sufficient

With attributes now being more influencial and their use redistributed I feel it is only fair when the game goes live that the supplied rsi hack should allow you to revisit your starting set of attributes the 'Secluded introvert' 'Fanatica...

External Playtest Discussion · 03/05/2006 06:54:03

CR2.0 is going to kill the game

So far imo CR2.0 is an excellent duelling system, however I have severe reservations re real combat situations and currently 'Sneak' requries significant work. For a non-hostile world these are lesser considerations, though not negligible,...

Player Versus Player Feedback · 03/04/2006 07:27:11

E Pluribus Neo faction tags

Personally I'd describe Cypherites as more akin to Merov's....the generally cold and logical machines wouldn't tolerate such behaviour in any of their operatives imo.....a cypherite is merely a Merovingian with no personal ambition.

Broadcast Depth · 03/03/2006 12:08:37

MKT....? with a twist

I don't mind the direction or the mixing of moves...in fact I use full assassin and MKT trees currently so its little or no change for me.... I dont think its entirely resonable to have to put all the attributes into one place simply to be...

Ability Feedback · 03/03/2006 07:52

organisational Hq's & pvp objectives in one easy lesson

Apologies if this has appeared before - for some bizarre reason I havent visited this forum before! Two oft requested idea's are an HQ for your organisation and to have some pvp objectives worth fighting over. The commandoes demonstrate ho...

Development Roundtable · 03/03/2006 06:52:19

E Pluribus Neo faction tags

Merov's dont have an active reason to split atm, in fact given their nature they are really individuals in any event, there's no single overriding aim.....well except wealth and power maybies lol. As has been said what we gain is an absenc...

Broadcast Depth · 03/03/2006 06:23:35

MKT....? with a twist

Assassin isn't any better unfortunately, stuns are short the ability to restealth with an aware opponent all but impossible cant comment fully until Disguise is available but looks like spy's are going to be one of the weakest pvp classes.

Ability Feedback · 03/03/2006 05:25

Who am I today?

You are somone commiting a major error of judgement, one more regret that will destroy the very future you seek...action, reaction, cause and effect.

Next Renaissance - Vector · 03/02/2006 14:21:52