Greetings. You’ve reached the psychic hotline. The following automated message is the prediction for Thursday, April 6th. Fate is a lot like a computer system… So long as all the pieces are doing what they are supposed to, everything works...
Yes, perhaps in Flood's new capacity as a go-getter, he might actually wish to join us in shutting off these power-draining lights. ... I didn't think so. Suffice to say that those of us who are capable of destroying the enemy's power will...
There are no "double teaming" animations in CR 2.0. In the new system, only two people can be in interlock at one time. What you're probably seeing is one opponent in interlock, while a friend helps by using free-fire melee. In order to se...
Mm... To have stood in his presence, to have felt, if not seen, his discerning gaze picking over every element of my code in an instant... There is no such similar sensation in this world. And the fact that he showed himself in person... T...
That's how it is. Gotta grab me some armored and shielded versions of everything now, especially the following: Black Tam Duster Black Misene Pinstripes Black or Dull Black Dress Shirt Thanks for any and all help. - Void
They still happen from time to time. They simply don't cause the disarmed state. Wall kicks, on the other hand, seem to have vanished completely. Either that, or they're bugged. - Void
How nice of you to actually bother to do something yourself, for a change. ... I assume you will blame it on the drink of the evening, of course. - Void
That's exactly what you DON'T want to do in 2.0, if you want a well-rounded character. In the current combat system, it's all about clothes. In 2.0, it's all about abilities. What you wear isn't so important (though I recommend the armored...
That makes a lot of sense. Not only that, but after your sim runs around on "aggressive" mode killing NPCs and getting some nice EXP for you, don't you just want to give it a hug? - Void
The reason for this is that you can load one tree in each bar, and then play around with the combinations. Like, let's say I have bar one as Kung Fu GM, bar two as Assassin, and bar 3 as Duelist. Now, if I want to be a Kung Fu Assassin, I...
Only while using Karate. ... And I haven't been able to do a single one under the CU. I'm hoping they haven't removed them, and I just have poor luck. - Void
Maybe the loot tables are the same, but that doesn't mean that either the tool launcher or the Recursion glasses are on any of those loot tables. As I recall, the launcher and the enhanced glasses showed up on their respective marketplaces...
That's actually a really good idea. Maybe not for a month, but perhaps for the two days after the patch but before the event, RSI hacks should show up on the vendors for 10 info, same as they do on QA now. The reason for this is that some...
Actually, if you have a full team, he goes down pretty easily. Every additional person attacking him makes a significant difference under the new system. Not only that, but I've heard it's a lot easier to solo Tengu in CU 2.0. I haven't be...
I still have time to make myself some lunch while waiting for the timer on my "Disarming Shot" ability to fire. Either stretch out the animation, or decrease the timer. One of these things is bugged. I'm hoping the timer is just too long....
Originally, I had been running around without sneak fully leveled - it goes to 50 now. I was hoping that that was the source of my problems. ... It wasn't. Sneak definitely needs some serious tweaking. ... On the plus side, it's mainly a n...
I'm happy with them. Hope it's not a bug. - Void EDIT: Hm... Looks like the glasses are back to the way they were for medium and large body types, but not for us skinny guys. *sigh* Now I'm hoping it IS a bug, but in the sense that they're...
This is an excellent thread. I agree wholeheartedly that sneak is one of the most important abilities in the game, not only for combat, but for interaction as a whole. - Void
"/autoignore duel" performs the same function as setting the duel consideration timer to 0, and it's much easier to reverse. Finally, a setting to override the camera scripting, even during bullet time! I've already managed to get some ver...
Hooray for sunglasses! It's not the end of Ghost's troubles... But it's a step in the right direction. (Maybe just giving him one of the generic hairstyles would help) - Void
I've never seen the need for the removal, honestly. Two shots while you're sitting is enough to kill you when delivered from an opponent of the same level. However, if the "you can't sit in combat stance" thing sticks, I'd like to see a re...
Especially since in the heat of combat, it's not always easy to tell when someone's JUST been interlocked. Though I've always thought that a failure to interlock shouldn't engage the attack timer. It does it in Live when someone is bugged...
ReguIus wrote: I tested hacker in PvE last week, all was good except for one bug with dev field that caused the NPC's to be stunned permanently until I dev fieled them again....it was ...strange. I /bug'd it. Yeah... That was the one I got...
On the plus side, we ran into some good bugs. I particularly want to thank you, Ywie, for Dev Fielding me, since I ran into a bug where neither the Dev field nor the "Stun Immunity" timer went down, thus rendering me totally incapacitated...
Maybe they should think about making certain knives available in interlock. The whole "flipping backwards and firing" is nothing new if you've used any of the pistol specials. Why not incorporate this with knives, and maybe add a little bu...
While I like the overall idea of the new Assassin being able to throw a few knives and incorporate some escape moves from interlock... I find the sudden lack of bulldogging somewhat troubling. Granted, it's easier now to hold my own in PVP...
Is there any plan to slow the rate of decay on items? I know that sometimes when I take two points of falling damage, I lose a point of stability on something (usually one of my pandora or construct items, of course...), and it has occurre...
Gunmen are simply too close in interlock, especially versus a Martial Artist or other hand-to-hand fighter. While I realize that mid-range interlock had to be removed for the good of the 2-participant system, the extreme close range that c...
Those ARE the keys being referenced, as they work as well, and are in the correct alignment with the hotbar, spatially speaking. However, the numpad keys are equally effective. - Void
The data miner tree is still available, but for some reason you can't navigate to it through the infiltrator tree. Try clicking the button in the upper lefthand corner of your abilities panel, which should bring up a broad overview of all...
The new MA finishing moves (I'm assuming there are some) aren't working. The animations for the finishing moves are being restricted to one hit, which usually doesn't line up properly with the target, and leaves a lot of dead space, partic...