Systemic Anomaly

Shadow-SK

371 archived posts

Shadow-SK
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 2357
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Official MxO Sketches Discussion Thread

In case you haven't noticed, Rarebit has begun a thread for submiting MxO Sketches (I'm guessing for DN1). Sweet, this sounds awesome. I hope I'm not breaking any rules, here. hehe >_> Rarebit, that drawing is off da hook. Deja vu? " /> I'...

Residual Self-Image · 04/24/2006 19:34:55

Level 50 Glasses

HCFrog wrote: OMGWTFBBQ I just did a big check through the loot tables and they were screwed up. No glasses for joo! They've been fixed; depending on when the hotfix comes out, it will either be in there or in the next hotfix or patch. Fir...

Items and Clothing Feedback · 04/10/2006 10:53:32

I did it!

Sweet! I want one. :smileysad:

General Discussion · 04/05/2006 12:32:24

Lamar boss name

Resource fixed. TY. :smileywink:

Districts, Neighborhoods, and Constructs · 04/04/2006 10:34:28

Body Shot & Overhand Smash

I was under the impression that using these two abilities would take you back down to Self-defense, since they're not Karate, Kung Fu, or Aikido style moves. However, when using these two abilities, your stance doesn't change. Just wanted...

Ability Feedback · 03/31/2006 10:32:54

Vector Hostile (for Newbies)

HCFrog wrote: Hehe you guys sold me... I was planning on starting a new char when CR2 came out, so I started him on Vector LOL Liek wanna join my faction? :smileytongue: Welcome to Vector, Mr. Frog. Message Edited by ShadowSK on 03-29-2006...

Player Versus Player Feedback · 03/29/2006 15:06:48

Update 11

Incompatible Client Version means the new patch hasn't been fully uploaded to the patch server (at least in this case). Message Edited by ShadowSK on 03-20-2006 03:43 PM

External Playtest Discussion · 03/20/2006 15:42:55

Get rid of having to manually activate buffs!!

I personally don't mind activating these buffs, but it would be nice for it to stay on while traveling through hardlines. If this were to become true, then I really wouldn't care. To me, there are more important things that should be addre...

Ability Feedback · 03/15/2006 13:12:39

Bugs that MUST be fixed before CR2 goes live

HCFrog wrote: cloudwol wrote: Which is WHEN? When you see there is no spoon, then you will get a patch. Then you will see it is not the patch that pwns, it is only yourself. Message Edited by ShadowSK on 03-15-2006 11:40 AM

External Playtest Discussion · 03/15/2006 11:39:25

Evade Shield too unbreakable?

HCFrog wrote: Well I just wanted to say that... uh... I broke the evade shield system I misunderstood it when I was re-doing the unique items, and made the shields uber-strength. So I just fixed this. I'm not sure if it was fixed in time f...

Player Versus Player Feedback · 03/10/2006 18:34:44

Has anyone got or is willing to make a.......

MxO Resource is planning on doing this, but we'll have to wait until CR 2.0 is out, in case there are changes. We also are planning updating the entire site for all CR 2.0 changes, when it hits the live servers.

External Playtest Discussion · 03/10/2006 12:31:51

Archivists are now selling "Stat Hack Ticket" items.

NoRepro wrote: Yep they are but there is a bug with them. Perhaps the mission will be available in the next patch if all goes well.... then again Optimists need not apply :smileywink: Haha! When you use the ticket in Richland or Westview,...

External Playtest Discussion · 03/10/2006 10:19:00

w00t update 8 is out

Walrus wrote: Sykin wrote: And that weird targetting thing under stuff you click on (Not the hit-circles). Would be nice to see that disappear with CTRL+U as well. Update 9. :smileyvery-happy:

External Playtest Discussion · 03/09/2006 18:27:37

w00t update 8 is out

One correction there, Jeffers. * Desperation Ability added to the Awakened tree. (Gives a bonus to Initiative that gets larger if current Health is below 50%.) Nice patch notes.

External Playtest Discussion · 03/09/2006 16:12:52

New Clothing System 2.0 ?

DelstarDotstar wrote: The one HUGE cocern with something like this is how you would transfer people recipes that they already have. You can't just trash them because that would create an uproar. Good point.

Items and Clothing Feedback · 03/09/2006 11:24:30

New Clothing System 2.0 ?

It's way too late to start a big project like that to coincide with CR 2.0. It definitely would be awesome, but the huge assortment of damage resistance clothing should alleviate the everyone-looks-the-same thing.

Items and Clothing Feedback · 03/09/2006 09:05:44

Antibiotic Stats Bug?

It's actually even easier than that. Just switch between the Combat and Bonuses tab, and you can see the stats change.

External Playtest Discussion · 03/07/2006 06:30:49

Blue Skies

Hm, they're literally going to give us a piece of blue sky. Piece of Blue Sky May not be given to non-player characters May not be given to other players Non-tradeable Non-sellable Singleton Grants: Blue sky while equipped Requires: Awaken...

General Discussion · 03/06/2006 17:49:11

Scanlines

Braids-Omega wrote: ShadowSK wrote: Sykin wrote: I demand the PSD file. Now. Haha, ditto. Very nice as usual Pyraci. your kidding me ....... its really very simple ....... basically its just some low opacity white and/or black lines, with...

Residual Self-Image · 03/03/2006 00:34:11

Scanlines

Sykin wrote: I demand the PSD file. Now. Haha, ditto. Very nice as usual Pyraci.

Residual Self-Image · 03/02/2006 18:37:59

Style buff activation

Yeah, it would be nice to get some official Dev feedback on this issue.

External Playtest Discussion · 03/01/2006 10:15:32

State of the Game

Yeah, Mero numbers are going up. It was especially apparent at Mara last night. :smileysurprised:

World Discussion - Vector · 03/01/2006 09:03:54

Style buff activation

As long as the regular tactics issue gets addressed, that'll free up 5 slots on the hotbar alone. Right now, even though we've been given more hotbars, it seems like a waste.

External Playtest Discussion · 03/01/2006 08:39:35

Style buff activation

Well, I personally don't think it's that big of a deal since it allows for tree interoptability. One of the arguments I read was "Why not activate it automatically since we're going to use it anyway?". I agree, but if that's the case, then...

External Playtest Discussion · 03/01/2006 08:28:39

Style buff activation

I don't think style buffs are the issue here. They only need to be activated once, so put them all on a hotbar by themselves. Being able to manually activate style buffs adds a level of strategy. For instance, I can use my Kung Fu Grandmas...

External Playtest Discussion · 03/01/2006 06:44:49

What is Zion?

Kidthatbelieves69 wrote: Yes, however, this "program" is more real then some Zion. Atleast the Frenchmen has money, and like, get's laid all the time just by getting chicks CAKE! COME ON THE GUY IS AWESOME!!!!! The Merovingian's blindness...

Next Renaissance - Vector · 02/23/2006 21:15:25

Unique items conversion

What about the Taskmaster Baseball Cap? Oh come on, you know that's what you changed it to.

Items and Clothing Feedback · 02/22/2006 14:14:56

Random Insane damage?

NoRepro wrote: With the work HCFrog has done with the last two Test World patches you shouldn't see npcs using the old version of Hyper Strength. please report it if you do see this. NPC name, level and location would be very helpful. Roge...

Player Versus Environment Feedback · 02/21/2006 17:50:24

Random Insane damage?

NoRepro wrote: It should be noted that alot of NPC special abilities haven't been converted to the dps system yet so seeing insane damage from Succubi and Werewolves could be expected. So beware for now :smileywink: omg, and I thought it w...

Player Versus Environment Feedback · 02/21/2006 16:52:32

NPC Balance Thread

HCFrog wrote: Say, a single level 55 NPC, set so that it's as challenging as an entire wave from Pandora's Box 4. That's something we never could do under the old system. WOW, sweet.

Player Versus Environment Feedback · 02/14/2006 12:23:35

NPC Balance Thread

HCFrog wrote: Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the...

Player Versus Environment Feedback · 02/13/2006 23:35:07

Possible Reason for insane NPC Damage

I noticed earlier that during missions and when fighting regular NPCs, that they are still using Hyper-Strength. Hyper-Strength was removed from the ability tree. I realized this when I noticed the Hyper-Strength animation after I had been...

Player Versus Environment Feedback · 02/12/2006 22:34:59

Removal of Tactics Scores and Damage Absorbed

Makes sense. At least it will clean up the system area, therefore making things less confusing. And the new IL recticles should be all we need. Clarification on who is getting hit each round is what we asked for, and we've got it. I think...

External Playtest Discussion · 02/09/2006 15:43:43

Question about new Evade system....

Oar wrote: Thanks! We found the bug and this should be fixed. Nice, You guys are working pretty fast! In fact, you code like they do. Message Edited by ShadowSK on 01-27-2006 04:49 PM

External Playtest Discussion · 01/27/2006 16:47:47

Question about new Evade system....

Here's one: My level: 50 I was using Compel Close Combat (20% Force Combat I believe) against a two chevron level 51 NPC on a mission. It must have taken about 15 grab tactics to break his shield. :smileysurprised: Message Edited by Shadow...

External Playtest Discussion · 01/26/2006 10:54:40

Matrix Limericks

There once was a man named Walrus, who loved eating many a mollusk. He dressed in black, with bleach on his slacks, and laughed when he saw Ghost's baldness.

Next Renaissance · 01/22/2006 18:15:12

Teh gd old days

Here's a screenshot of Morpheus (I'm pretty sure this was the second week of Live).

World Discussion - Vector · 01/15/2006 10:18:41

Update 40 Discussion Thread

Nice patch! I especially like the way missions will be given out. It makes more sense. Not a bad thing in the patch, IMO (besides the cinematic thing).

Update Discussion · 01/13/2006 12:02:05

Official Bug Thead for CR2.0

To add on to what bonopi said: Title: Hotbar 2, slot 2 activating Slot 1. Steps: 1. Any ability placed on Hotbar 2, Slot 2 activates Hotbar 2, Slot 1. Actual behavior: Example: If I have "Speed Tactic" on Hotbar 2, Slot 1, and "Power Tacti...

External Playtest Discussion · 01/12/2006 11:02:09

Thank you from QA

Thank you for opening it up so we can help! I hope the devs sort it out soon

External Playtest Discussion · 01/11/2006 08:42:03

The level 50's always get screwed?

I'm pretty sure they're non-tradeable. They should have ran a grant script so those that didn't want to bother with making an alt could try it out for fun. It's nothing huge, but for those that are curious...

General Discussion · 01/03/2006 09:20:33

Ask the devs an MXO question

That's an interesting screenshot, Walrus. Thanks for posting it! It looks like there's no visually represented way to see if you win the roll or not, only in the system box. Hm...this ought to be interesting!

Archive Construct · 12/15/2005 19:30:43