Forum Handle

The Leo

624 archived posts · 1 linked profile id(s)

Profile metadata page

Image Retrieval - June 05, 2008

SolidRevolver wrote: The Leo wrote: Dupz wrote: ~I'm digging the style of those gloves on these screens. The taped up fighters bands, I'm wondering if this could be a seperate style of gloves (hoping it can be) or if its more just part of...

Broadcast Depth · 06/06/2008 20:06:13

Submission for MxO Guide

ShiXinFeng wrote: Well, my thinking was that this was more of a quick little tour to familiarize the new player with the character creation process and the very fundamental elements such as using the chat for when they first materialize. L...

General Discussion · 06/06/2008 14:47:53

IL ability effects after ability

9mmfu wrote: The Leo wrote: 9mmfu wrote: The Leo wrote: Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finish...

Development Roundtable · 06/06/2008 14:40:30

IL ability effects after ability

9mmfu wrote: The Leo wrote: Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even exe...

Development Roundtable · 06/06/2008 13:35:27

IL ability effects after ability

Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Development Roundtable · 06/06/2008 10:59:23

Submission for MxO Guide

Write your own attribute definitions coz those are wrong. Also that they work after the 5th point. Also in some of the pics where text is important should be resized properly coz that is completely unreadeble. Good work on it and see if th...

General Discussion · 06/06/2008 10:27:28

Corrupted code fragments

DeadCert wrote: Omega0 wrote: DeadCert wrote: Having a trial account helps farm them " width="15" height="15" /> That had crossed my mind, but right now I only have one computer that can run MxO, and as far as I know, it can't do dual-clie...

Development Roundtable · 06/06/2008 09:40:48

Sharpshooter and Multi-Fighting... and Cryptography.

Endomorph wrote: The Leo wrote: Endomorph wrote: The Leo wrote: Endomorph wrote: Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts Multifighting 20pts of resistance against all classes for 20 seconds. With my ex...

Development Roundtable · 06/06/2008 09:07:57

Sharpshooter and Multi-Fighting... and Cryptography.

Endomorph wrote: The Leo wrote: Endomorph wrote: Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts Multifighting 20pts of resistance against all classes for 20 seconds. With my experience it seems gunners lack I...

Development Roundtable · 06/06/2008 08:43:43

Sharpshooter and Multi-Fighting... and Cryptography.

Endomorph wrote: Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts Multifighting 20pts of resistance against all classes for 20 seconds. With my experience it seems gunners lack Interlock accuracy especially aga...

Development Roundtable · 06/06/2008 08:16:26

Image Retrieval - June 05, 2008

Dupz wrote: ~I'm digging the style of those gloves on these screens. The taped up fighters bands, I'm wondering if this could be a seperate style of gloves (hoping it can be) or if its more just part of a solid outfit model with the GI. I...

Broadcast Depth · 06/06/2008 08:11:43

Image Retrieval - June 05, 2008

Rarebit wrote: SolidRevolver wrote: EDIT2: Can you do 2 effects together so it looks like something was tied together? Then I can actually look like Solid Snake! O_O Doesn't work 'cause they just overlap each other exactly. And I did just...

Broadcast Depth · 06/05/2008 16:25:09

zomg nerf knives QQ

Oh right, I am also kinda tired of punts from my side. It should be either behind me in a cone 90 degrees or just allow them to use all those abs from where ever they want.

Development Roundtable · 06/04/2008 13:49:08

Thanks, but no thanks. Only one person was scammed.

Demedrian wrote: Archangel wrote: imax wrote: SOE does not take and item from one player and give it to another. Fine, just make a new assassin's mask and give it to Blaze, problemsolved, no items missing its all good. And I highly doubt a...

World Discussion - Recursion · 06/03/2008 19:29:56

Sharpshooter and Multi-Fighting... and Cryptography.

Vinia wrote: The Leo wrote: Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds.... .... Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to k...

Development Roundtable · 06/03/2008 14:50:24

Sharpshooter and Multi-Fighting... and Cryptography.

Vinia wrote: TheShickle wrote: Vinia wrote: How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooti...

Development Roundtable · 06/03/2008 13:29:59

abilites not working

Pylat wrote: There's two types of bugs like this. First is the animation bug where the ability missed but the animation happens, you'll get the red flash in your hotbar, the reuse timer kicks in and it will say your abil missed in the syst...

Development Roundtable · 06/03/2008 05:37:56

Sharpshooter and Multi-Fighting... and Cryptography.

TheShickle wrote: Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL? If it just runs off of points, maybe Multi-Fighting could increase the penalty for enemies for being atta...

Development Roundtable · 06/03/2008 05:32:39

Sharpshooter and Multi-Fighting... and Cryptography.

9mmfu wrote: Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks wi...

Development Roundtable · 06/02/2008 20:31:15

Bye for now

Always sorry to see a good community member go. I think you'll be back tho. Have a nice break from us GQ.

World Discussion - Recursion · 06/02/2008 16:02:33

Longer sniper range

I say just increase the range of sniper shot (but nothing else) so even if a sniper takes 1k HP they can't finish you and have to come closer (i.e. more of a support tree).

· 06/02/2008 13:06:24

Hyperspeed animation

The previous animation wasn't toned down. It was changed altogether and the speed nerfed. I think it used to be a blur of yourself leaving behind kinda like an after image and not an after image that is centered to your body and shows when...

Development Roundtable · 06/01/2008 14:37:08

zomg nerf knives QQ

Zudrag wrote: On a note not related to spies, I think also that Upgrade attacks should be unusable in interlock, to prevent hackers from dominating interlock (despite it only being for a short amount of time, it's still a huge pain for any...

Development Roundtable · 06/01/2008 14:32:34

zomg nerf knives QQ

Grace of Darkness wrote: The Leo wrote: Grace of Darkness wrote: I think the MKT is fine as it is. Since I've come back it seems to be working as I expected it to work in cr1. Spy are out of interlock combat, once in combat they should get...

Development Roundtable · 05/30/2008 18:56:11

zomg nerf knives QQ

Grace of Darkness wrote: I think the MKT is fine as it is. Since I've come back it seems to be working as I expected it to work in cr1. Spy are out of interlock combat, once in combat they should get owned like hackers (but they dont, whic...

Development Roundtable · 05/30/2008 15:35:46

zomg nerf knives QQ

YES. Ehherm. I agree on the IL penalty as it always seems so stupid with the sky-high acc that spy has and rarely misses already out of IL. Besides that I would only look to the move staggering throw which takes around 3 seconds and does s...

Development Roundtable · 05/28/2008 14:42:43

Update 60 Discussion - May 15, 2008

Ey err the lvl 53s and the 70 sploit the IL timer like all other NPCs... Oh and while at it fix this pls: You cannot fight that target, they have left combat. And bring back the possibility to IL people who just HJ from the spot near you,...

Update Discussion · 05/21/2008 11:30:13

Fallen Horizon

Mave wrote: The Leo wrote: Mave wrote: TonyJaa wrote: A great group of people.... Thank you TonyJaa. /bowhead GQubed wrote: Mave wrote: This rabbit wasn't in FH. Do you want that to happen to you? Join today! Do whatever you have to do to...

Crew and Faction Recruiting - Recursion · 05/18/2008 11:40:17

Fallen Horizon

Mave wrote: TonyJaa wrote: A great group of people.... Thank you TonyJaa. /bowhead GQubed wrote: Mave wrote: This rabbit wasn't in FH. Do you want that to happen to you? Join today! Do whatever you have to do to not be that poor bunny!!! G...

Crew and Faction Recruiting - Recursion · 05/18/2008 11:25:26

the female gi

Vinia wrote: SolidRevolver wrote: And to add on the dignity card, Ashencourte Leggings (green miniskirt) has Melee buffs encouragingyou to go out and hit Side Kicks with, so current logic dictates that pants should be added to the miniskir...

General Discussion · 05/16/2008 10:47:17

the female gi

Vinia wrote: Iviera wrote: The fact that changing the Gi is making the game less sexy and less "Matrixy", while true, is not much of an argument. However, making an item less appealing to a large part of the player base with no apparent re...

General Discussion · 05/16/2008 10:17:36

Beta Hj Change

LtCmdr_Tsusai wrote: For the nth #$%#% time, HJ Beta is a promotional item. Dig out your preorder cards and you'll read it (I'll scan mine if I have to). Only reason people think its from Beta is because you could attach it to your beta ac...

Development Roundtable · 05/16/2008 10:06:39

Update 60 Discussion - May 15, 2008

Roukan wrote: The Leo wrote: SaintDaniel wrote: The Leo wrote: SaintDaniel wrote: odj wrote: SaintDaniel wrote: wow an entire thread filled with pointless *complaining* about a *edited* Gi were lucky were getting all this in one update, so...

Update Discussion · 05/16/2008 04:42:26

New Guns

Nope, nada. Know of 2 people who have tho. WTB lvl 50 enhanced FM1100s, show and name price.

General Discussion · 05/15/2008 16:12:36

Update 60 Discussion - May 15, 2008

SaintDaniel wrote: The Leo wrote: SaintDaniel wrote: odj wrote: SaintDaniel wrote: wow an entire thread filled with pointless *complaining* about a *edited* Gi were lucky were getting all this in one update, so *edited* be thankful shhhhhh...

Update Discussion · 05/15/2008 16:03:53

Update 60 Discussion - May 15, 2008

SaintDaniel wrote: odj wrote: SaintDaniel wrote: wow an entire thread filled with pointless *complaining* about a *edited* Gi were lucky were getting all this in one update, so *edited* be thankful shhhhhhhhh \m/ We pay money for MxO, if w...

Update Discussion · 05/15/2008 15:30:24

Stuff being looked into for update 60

Rarebit wrote: The Leo wrote: The Leo wrote: Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido...

Development Roundtable · 05/15/2008 15:16:01

Stuff being looked into for update 60

The Leo wrote: Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido main style with aikido abs (no...

Development Roundtable · 05/15/2008 14:48:06

Update 60 Discussion - May 15, 2008

SaintDaniel wrote: wow an entire thread filled with pointless *complaining* about a *edited* Gi were lucky were getting all this in one update, so *edited* be thankful shhhhhhhhh \m/ *please watch the inappropriate language - virrago* Repl...

Update Discussion · 05/15/2008 10:13:19

Update 60 Discussion - May 15, 2008

I don't think archived mishs drop the new guns. Lvl 50+ NPCs altogether shud have changed the lvl 45 gun drops to lvl 50 enhanced... and I am yet to see a drop of them.

Update Discussion · 05/15/2008 08:41:47

Update 60 Discussion - May 15, 2008

Procurator wrote: Looks good. Nice going, Devs. Pylat wrote: It really can't be THAT hard to just add one Gi with pants and one without. It can, unfortunately. I'll have to dig up the post where Rare explained it, but from what I recall th...

Update Discussion · 05/15/2008 03:26:23

Breakthrough

Might push it a week and put new date to gain more interest :\

Events - Recursion · 05/14/2008 10:04:20

The Problem With Hyper-Jump

psilody wrote: LOL Hell yeah its my Abort Key! Number 1, Im not that good yet, and say i just managed to survive some long drawn out IL fight, and find myself surrounded by reds, why the hell should i stand there and get whacked? Escape is...

Development Roundtable · 05/14/2008 00:52:30

Beta Hj Change

Change it to HJ Alpha...

Development Roundtable · 05/13/2008 13:21:23

Stuff being looked into for update 60

Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido main style with aikido abs (not intended sinc...

Development Roundtable · 05/13/2008 13:20:03

Direwolf Skin

Remember it's a lower lvl item. Don't think more than 10 resistance of 2 will be a good idea for it.

Development Roundtable · 05/12/2008 12:00:55

Breakthrough

Endomorph wrote: I believe its "Breakthrough" Operative. I'll call it whatever I wantz

Events - Recursion · 05/12/2008 10:41:44

Breakthrough

Well I never done an event here, so I thought of giving it a try with a new idea I got. When: 16th and/or 17th May, 9-10pm GMT Where: Mara C chirch rooftop What: Strikers vs Defenders Huh?: Ok the thought behind this is poeple who join the...

Events - Recursion · 05/11/2008 09:16:40

Alternate patching methods?

Actually our patcher doesn't re-download stuff if u stop dling in the middle of a big update like 300 mb. It checks which files on it's list need updating still and continues from there. And I trust it more than any .exe file.

· 05/10/2008 12:02:21

The Problem With Hyper-Jump

Zudrag wrote: Perhaps if while in combat you didn't jump as far as when you were not in combat? A scaling debuff for super jump dependent on your level while in combat. Because I doubt you'd be able to do a hyper jump as easily in a combat...

Development Roundtable · 05/08/2008 15:09:48