Sharpshooter and Multi-Fighting... and Cryptography.

73 posts · 2008-06-02 13:15:01 to 2008-06-27 12:09:28

#36300462654 06/02/2008 13:15:01 Sharpshooter and Multi-Fighting... and Cryptography.

As far as I know both of these abilities are just useless wastes of memory space.

If this is the case, I was hoping we could all discuss possible uses for these abilities.

Sharpshooter

Perhaps this ability could temporarily decrease the re-use timers for guns in free-fire combat. I thought this could be interesting, and would not have everyone firing their weapons at the same speed (given they are using the same type of weapon).

If this were to cause a problem, i.e. DPS or something, perhaps the memory cost for the ability could be increased.

Multi-Fighting

I have not spent as much time comtemplating Multi-Fighting as I have Sharpshooter, so I will not be surprised if the quality between both ideas differentiates. Multi-Fighting could possibly become a coned attack, or remain the same way it is.

If it were to remain how it is, in terms of ability type, perhaps we could make it somewhat like Iron Body, but covering all types of attacks. However, some may argue that this does not make it MA specific. If we are trying to make it MA specific, then perhaps it could just cut down the reuse timer for a free-fire melee attack - which has one crazy timer (4 or 5 seconds).

Cryptography

Didn't want to exclude it from the discussion.

These are just a couple possibilities, so if you have any better (or worse) ideas, please post them here.

#36300462674 06/02/2008 13:49:56 Re:Sharpshooter and Multi-Fighting.
I've liked the idea put forward by someone that multifighting should (if possible) raise a persons defence against those shooting/hacking throwing at him/her whilst he/she is in IL.

The sharpshooter idea seems ok if it were a percentage and only activatable OoIL...

I also like someone else's idea that they should just be removed from the tree and the abs removed from vendors (if they still vend them) since they don't do anything.
#36300462727 06/02/2008 15:03:43 Re:Sharpshooter and Multi-Fighting.

Speaking of redundant abilities, put a level cap of 25 on hyperjump already.

#36300462753 06/02/2008 16:10:41 Sharpshooter and Multi-Fighting.
TheShickle wrote:

As far as I know both of these abilities are just useless wastes of memory space.

If this is the case, I was hoping we could all discuss possible uses for these abilities.

Sharpshooter

Perhaps this ability could temporarily decrease the re-use timers for guns in free-fire combat. I thought this could be interesting, and would not have everyone firing their weapons at the same speed (given they are using the same type of weapon).

If this were to cause a problem, i.e. DPS or something, perhaps the memory cost for the ability could be increased.

Multi-Fighting

I have not spent as much time comtemplating Multi-Fighting as I have Sharpshooter, so I will not be surprised if the quality between both ideas differentiates. Multi-Fighting could possibly become a coned attack, or remain the same way it is.

If it were to remain how it is, in terms of ability type, perhaps we could make it somewhat like Iron Body, but covering all types of attacks. However, some may argue that this does not make it MA specific. If we are trying to make it MA specific, then perhaps it could just cut down the reuse timer for a free-fire melee attack - which has one crazy timer (4 or 5 seconds).

These are just a couple possibilities, so if you have any better (or worse) ideas, please post them here.

Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it.

Multifighting indeed doesn't do anything at this time.

#36300462755 06/02/2008 16:12:53 Sharpshooter and Multi-Fighting.
9mmfu wrote:

Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it.

Multifighting indeed doesn't do anything at this time.


What is the Penalty for shooting someone in Interlock?  At least that is how I understand it SMILEY
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#36300462762 06/02/2008 16:24:28 Re:Sharpshooter and Multi-Fighting.
Well that's news to me!
#36300462778 06/02/2008 17:06:31 Re:Sharpshooter and Multi-Fighting.
Wow, it actually does something? I'm stunned.
Starschwar
#36300462795 06/02/2008 18:49:28 Sharpshooter and Multi-Fighting.
i have always used it for gun loadouts lol
#36300462830 06/02/2008 20:31:15 Sharpshooter and Multi-Fighting.
9mmfu wrote:
Sharpshooting actually does do something but its not apparent perhaps. In its details it states it removed the Penalty for shooting into IL. After checking the ability it does infact do this. So if you use Free Fire attacks without this loaded you are being penalized for it.

Multifighting indeed doesn't do anything at this time.

Huh? In CR1 it had same description but then guns had IL penalty. Now it means that if you shoot outside IL you are penaltilised?
#36300462832 06/02/2008 20:34:53 Re:Sharpshooter and Multi-Fighting.
It does something?

Helloooo, shocking revelation! Quick, to the ultra-hard testing facilities (i.e. random dueling)!
#36300462834 06/02/2008 20:36:52 Re:Sharpshooter and Multi-Fighting.
I tested it with crap loads of different guns and didnt notice any diff between it being on or off :\
-------------------------------
10/12/07 - 01/09/09 Good fight
#36300462844 06/02/2008 21:00:19 Re:Sharpshooter and Multi-Fighting.
Just to clarify; the penalty negated by Sharpshooting only takes effect when you are shooting at a person who is already in interlock with someone else. 
#36300462851 06/02/2008 21:38:07 Re:Sharpshooter and Multi-Fighting.

Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL?

If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock.

EDIT: Multi-Fighting*

#36300462902 06/03/2008 01:28:41 Re:Sharpshooter and Multi-Fighting.
TheShickle wrote:

Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL?

If it just runs off of points, maybe Multi-Fighting could increase the penalty for firing into interlock.

EDIT: Multi-Fighting*


Not a half bad idea.
#36300462930 06/03/2008 05:32:39 Re:Sharpshooter and Multi-Fighting.
TheShickle wrote:

Does Sharpshooter run off of a point system or does it just negate any penalty that is evident when firing into IL?

If it just runs off of points, maybe Multi-Fighting could increase the penalty for enemies for being attacked while in interlock.

Gunmen use one type of accuracy but both gunmen and MAs need protection from several types of accuracy. Not a bad idea but it would make it really pointless if everyone got both things loaded.
#36300462934 06/03/2008 05:59:28 Re:Sharpshooter and Multi-Fighting.
So we do something like.. Sharpshooter adds CT when firing at an interlocked target and Multi-fighting adds Toughness against anyone attacking you while you're in interlock (except the person you are interlocking). 
#36300463044 06/03/2008 11:09:07 Re:Sharpshooter and Multi-Fighting.

GAH!

I asked about this on Redpill rescue not a month ago and was told it did nothing. Thanks for clarifying 9mmfu! This is in fact exactly what i always thgt it did, and then i had some other people question that.

To triple clarify then, when free-firing at an opponent who is also "free", there is no penalty. However, when free-firing at an individual who is IL'd with SOMEONE ELSE, there is, in fact, a penalty, and Sharpshooter negates that penalty.

This is actually quite sensible when you think about it... If two people are engaged in IL, it should be hard for a gunman to shoot at just one, and not end up hitting both. So you need a special skill to grant the ability to consistently distinguish your targets.

I almost think it would be cool if, without sharpshooter, you occasionally HIT the other person in IL... but, meh, why rock the boat.

To finish, am in agreement that something should be done about multi-fighting... remove it or give it a function for crying out loud. And also what cloudwolf said about HJ cap... again. Already been threads on this, but good to keep bumping it, the more people talk the more likely something might eventually happen

#36300463089 06/03/2008 12:45:08 Re:Sharpshooter and Multi-Fighting.
GypsyJuggler wrote:
So we do something like.. Sharpshooter adds CT when firing at an interlocked target and Multi-fighting adds Toughness against anyone attacking you while you're in interlock (except the person you are interlocking). 
Great job.
#36300463090 06/03/2008 12:45:27 Re:Sharpshooter and Multi-Fighting.
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?
#36300463095 06/03/2008 12:46:37 Re:Sharpshooter and Multi-Fighting.
Vinia wrote:
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an ability (I'm not sure if there is another which does the same, I'm pretty sure there isn't one but if I'm wrong  I don't think a lower level, non stacking skill would be detrimental would it?

Thats an idea.
#36300463126 06/03/2008 12:59:08 Re:Sharpshooter and Multi-Fighting.
psilody wrote:

GAH!

I asked about this on Redpill rescue not a month ago and was told it did nothing. Thanks for clarifying 9mmfu! This is in fact exactly what i always thgt it did, and then i had some other people question that.

To triple clarify then, when free-firing at an opponent who is also "free", there is no penalty. However, when free-firing at an individual who is IL'd with SOMEONE ELSE, there is, in fact, a penalty, and Sharpshooter negates that penalty.

This is actually quite sensible when you think about it... If two people are engaged in IL, it should be hard for a gunman to shoot at just one, and not end up hitting both. So you need a special skill to grant the ability to consistently distinguish your targets.

I almost think it would be cool if, without sharpshooter, you occasionally HIT the other person in IL... but, meh, why rock the boat.

To finish, am in agreement that something should be done about multi-fighting... remove it or give it a function for crying out loud. And also what cloudwolf said about HJ cap... again. Already been threads on this, but good to keep bumping it, the more people talk the more likely something might eventually happen

I like this idea, however it may be difficult to implement. I could see it changing how fast some people jump into IL and serve as an excuse for a broken truce during PvP. Also, I would imagine it would be difficult since some out of IL moves require a specific combat state (i.e. Full Auto Redux, Full Auto, etc.).


Vinia wrote:

How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

It is very often that my concentration prevents the interruption of an ability, but it does not outroll the other ability used by whoever I am interlocked with. I am not asking for this to ensure that a concentrated ability's success in IL, so perhaps it could increase Determination? Maybe make it a buff (somewhat like Mobius Code) and grant temp immunity to all attacks, or possibly just status ailments.

I am very happy with how quickly this thread has grown, and how rapidly the ideas are changing.

#36300463149 06/03/2008 13:11:02 Re:Sharpshooter and Multi-Fighting.
TheShickle wrote:
Vinia wrote:
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

It is very often that my concentration prevents the interruption of an ability, but it does not outroll the other ability used by whoever I am interlocked with. I am not asking for this to ensure that a concentrated ability's success in IL, so perhaps it could increase Determination? Maybe make it a buff (somewhat like Mobius Code) and grant temp immunity to all attacks, or possibly just status ailments.

I am very happy with how quickly this thread has grown, and how rapidly the ideas are changing.

I was thinking more about it being more useful for the lower levels rather then the higher levels, the only problem is with my idea I guess is that it's in the Operative tree and that type of ability would be useful for all trees. Your ideas sound good though.
#36300463154 06/03/2008 13:29:59 Re:Sharpshooter and Multi-Fighting.
Vinia wrote:
TheShickle wrote:
Vinia wrote:
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

It is very often that my concentration prevents the interruption of an ability, but it does not outroll the other ability used by whoever I am interlocked with. I am not asking for this to ensure that a concentrated ability's success in IL, so perhaps it could increase Determination? Maybe make it a buff (somewhat like Mobius Code) and grant temp immunity to all attacks, or possibly just status ailments.

I am very happy with how quickly this thread has grown, and how rapidly the ideas are changing.

I was thinking more about it being more useful for the lower levels rather then the higher levels, the only problem is with my idea I guess is that it's in the Operative tree and that type of ability would be useful for all trees. Your ideas sound good though.
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds. Consider where the ability is srsly. An ability in que can't be interrupted like out of IL hacker abilities. Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).

My idea for multifighting is something in the terms of prison mastery. For every out of IL attack that lands on you your toughness increases with 2-3% against all attacks (I assume it's kinda hard to restrict it to only out of IL attacks).
#36300463157 06/03/2008 13:32:41 Re:Sharpshooter and Multi-Fighting.
i have a random idea it might suck but meh

anyways for mutifighting it could be used for if ur in interlock with someone and theres people shooting u from outside of interlock there can be like a


1% Melee Acc  ( or change it to points instead of % )
1% Melee Damage ( or change it to points instead of % )
1% ballistic resistance ( or change it to points instead of % )
1%Melee resistance ( or change it to points instead of % )

and it can stack up to a total of 5% ( or 5 points ) for all of them and it could be an added 1%(or points ) for each other person shooting u while ur in interlock with someone. and there could be a name change for the abilite to make it match what it does since mutifighting could be missleading

for example if u have 3 people shooting u while ur in interlock with the 4th person than intotal u would gain +3 points or % on what i listed above D:
#36300463186 06/03/2008 14:21:59 Re:Sharpshooter and Multi-Fighting.
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
#36300463198 06/03/2008 14:50:24 Re:Sharpshooter and Multi-Fighting.
Vinia wrote:
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
Trust me you are not the only one who doesn't know. I remember the first time 9mmfu explained determination I unloaded it immediately and thought to myself tht I wasted so much time and IS activating it all the time.
#36300463203 06/03/2008 14:59:25 Re:Sharpshooter and Multi-Fighting.
The Leo wrote:
Vinia wrote:
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
Trust me you are not the only one who doesn't know. I remember the first time 9mmfu explained determination I unloaded it immediately and thought to myself tht I wasted so much time and IS activating it all the time.
Its mad that 150pt worth of determination doesn't do a heck of a lot! Oh well, we're moving a bit off topic. I'd like to see something done with Multifighting. I guess considering where it is it'd only really benefit operatives. MA looks as though it'd get the most benefit considering where it is, perhaps it may aid Gunners a bit too.
#36300463238 06/03/2008 16:33:36 Re:Sharpshooter and Multi-Fighting.
Don't forget Cryptography.  It's also another useless ability that's not removed, as well as the crypto tool being useless.  I'd like something to come of that too.
#36300463285 06/03/2008 19:18:06 Re:Sharpshooter and Multi-Fighting.
Vinia wrote:
The Leo wrote:
Vinia wrote:
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
Trust me you are not the only one who doesn't know. I remember the first time 9mmfu explained determination I unloaded it immediately and thought to myself tht I wasted so much time and IS activating it all the time.
Its mad that 150pt worth of determination doesn't do a heck of a lot! Oh well, we're moving a bit off topic. I'd like to see something done with Multifighting. I guess considering where it is it'd only really benefit operatives. MA looks as though it'd get the most benefit considering where it is, perhaps it may aid Gunners a bit too.
I believe that it only should benefit operatives and gunners. I really like what Remixermike said, but I am not sure if that is doable. What you mentioned about benefitting lower levels is a very good idea. I ran most of my XP missions solo in Westview; something that helps any lowbie running missions stay alive for a little while longer might inspire more lower levels to mission.
#36300463295 06/03/2008 19:46:50 Sharpshooter and Multi-Fighting.
9mmfu wrote:

So if you use Free Fire attacks without this loaded you are being penalized for it.

Another question about this point.. by saying Free Fire Attacks, does that mean free fire melee attacks included?  Back in CR1 there was no such thing as a melee free fire attack so it's possible the buff just effects all F F attacks as a rule, in which case it needs a new name (and possibly a different icon).  If it doesn't affect Melee F F attacks then  an accuracy buff for F F Melee attacks could be an alternate use for Multifighting (even though other much better options have been presented numerous times).
#36300463332 06/03/2008 21:13:18 Re:Sharpshooter and Multi-Fighting... and Cryptography.
I would say give Multi-fighting a defense boost, of say: 5pts or so to all, but make it a toggable buff with an IS drain and reuse timer of, for example: 10 IS ever 5 seconds or something and a 15 second reuse timer, respectively. Could be tweaked of course.

Sharpshooter, leave as is.

Cryptography is a tough one I will admit, and I have no clue where to begin on it.

#36300463684 06/04/2008 18:02:37 Re:Sharpshooter and Multi-Fighting... and Cryptography.
I still don't really understand the significance of Sharpshooter...the whole firing into interlock thing is bizarre in my opinion.

As for Multifighting, in CR1 it was designed to give a boost to the person who got interlocked by more than one person, so I think because of this, Multifighting should be for MA's primarily, maybe a defense buff, or a Resistance boost, seen as in a way MA's are MXO's tanks.
#36300463753 06/04/2008 21:55:08 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Brommerz77 wrote:
I still don't really understand the significance of Sharpshooter...the whole firing into interlock thing is bizarre in my opinion.

As for Multifighting, in CR1 it was designed to give a boost to the person who got interlocked by more than one person
I think the firing into IL thing makes perfect sense, though I'm really not sure if that's what's happening in 9mm's testing or if he's seeing a accuracy buff for any FF attack regardless of the IL state of the target (and perhaps, as alluded to in my previous post, regardless of the type of FF attack).

MultiFighting wasn't so much a buff to the person who got interlocked by multiple people, IIRC.  It was more of a way to negate a penalty that person received when IL'ed by multiple people.  I can't remember if it was damage or accuracy or both that were increased for the side with numbers.  To use easy numbers, the first ILer would do normal damage, the second would do double damage, the third would do triple damage, etc.  If you had Multifighting loaded, all the ILers would do normal damage... or something like that.  It's been too long hehe
#36300463842 06/05/2008 05:27:15 Re:Sharpshooter and Multi-Fighting... and Cryptography.
God i miss the days of being bulldogged by four people at once SMILEY
#36300463931 06/05/2008 08:15:13 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Doesn't Crptography give back code bits? I mean, when you make an ability then use the tool on it. It eats up the ability and gives you code bits.
#36300464005 06/05/2008 09:58:33 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Weskie wrote:
Doesn't Crptography give back code bits? I mean, when you make an ability then use the tool on it. It eats up the ability and gives you code bits.
I don't know about that but I think that having Cryptology (can't remember if you have to level it, I believe that you do) levelled up should increase the chance of gaining a red frag from an item or ability when decompiling it. Any ability and any item that is enhanced. Say half a % chance for every level that Cryptology is levelled to totalling a 25% chance at lvl 50.
#36300464033 06/05/2008 11:06:55 Re:Sharpshooter and Multi-Fighting... and Cryptography.

for crypotgraphy possably have plot items and things like voice recordings and newsclippings that are encrypted, and need to be decrypted. it could be set up like the decompile tool is.

just throwing that out there

#36300464395 06/06/2008 03:56:14 Re:Sharpshooter and Multi-Fighting... and Cryptography.

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

#36300464396 06/06/2008 03:58:37 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting  20pts of resistance against all classes for 20 seconds.

That would be nice...
#36300464474 06/06/2008 08:16:26 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.
#36300464478 06/06/2008 08:23:35 Re:Sharpshooter and Multi-Fighting... and Cryptography.
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper).

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster".

#36300464486 06/06/2008 08:39:47 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Perhaps multifighting could work like the prison mastery device, starting at say +3 points of resistance and adding another 3 every time you are hit to a max of 30 or something.

Note those are not exact numbers I am proposing (That is up to the devs and their ability strength equations) it is merely an example of how the ability could work.
#36300464488 06/06/2008 08:43:43 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Endomorph wrote:
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.


#36300464493 06/06/2008 08:52:25 Re:Sharpshooter and Multi-Fighting... and Cryptography.
The Leo wrote:
Endomorph wrote:
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.



Regardless of where Sharpshooter is or whats above or below it isnt on the MA tree that is the same with Multifighting.

In terms of Variety in guns i wasnt speaking about range i was talking about interlock, MKT and Hacker and on a good chance an MA can decimate a gunman in interlock its not even funny,ontop of that there moves break so easily and have done since the start of CR 2.0

And again for your final point its not about not using the awakened abilties because they would still be used for fighting in 1 v 1 situations or against whatever class the majority is in pvp, its about making the ability have some use and resistance against all 4 classes in my opinion seems the best thing for it.

#36300464496 06/06/2008 08:58:02 Re:Sharpshooter and Multi-Fighting... and Cryptography.

AnXieTy762 on Mulifighting(Posted on his behalf)

AnXieTy762 whispers>Here's an award winning idea... Leave the ability alone so you dont completely unbalance whats left of the combat system. And an even better idea for this ability... Delete it from the game that way people cant cry that it doesnt have any function... Problem solved.

#36300464503 06/06/2008 09:06:20 Re:Sharpshooter and Multi-Fighting... and Cryptography.
I think the capacity for abilities to take into account wheither or not someones in interlock is too cool to just replace with some resistance or defence buff or whatever.

Keep sharpshooter and as is and make multifighting either a flipped version of it (higher defence to those outside your interlock) or if sharpshooter is explicitly ballistic based, a melee version of the existing sharpshooter.
#36300464505 06/06/2008 09:07:57 Re:Sharpshooter and Multi-Fighting... and Cryptography.
Endomorph wrote:
The Leo wrote:
Endomorph wrote:
The Leo wrote:
Endomorph wrote:

Sharpshooter needs to be a Ballistic accuracy buff for 20 seconds. say +20pts

Multifighting 20pts of resistance against all classes for 20 seconds.

With my experience it seems gunners lack Interlock accuracy especially against a hackers upgrade attacks and Mkt's insane accuracy upon interlock they would also need to Fix Gunmans abilties the breaking etc.

Martial arts is another story.

As for Cryptography i think that should increase the duration of a Red frag consumed by the coder buff to Keep the +5 Code writing buff for much longer as you can barely code one abilty after consuming a red frag, say a 2% Duration per level? so you would have double the time after consuming any red frag.

I think we got enough resistance buffs as it is... If multifighting is useless I suggest an entirely new ability tht roots/stun/enrage for MAs.

I dont think it should be beneficial to MA at all. Why? Sharpshooter is and there is a MA tree under it too.

if you guys had the abilty to root/stun someone drop someones evade in two hits it would be gameover for classes like Spy and hacker i think MA has enough Variety to mix up it seems that Guns doesnt (Excluding sniper). Spy handles fine in IL which is discussed in another thread. I doubt that will be a problem. And it would give a bit more chance against being rooted/stunned by any other class out of IL. Guns has loads of varieties. Long range or IL based or faster shoot rate or more damage, you name it.

and in terms of non passive buffs for resistance off the top of my head the 4 abilitys in awakened come to mind and it would take 8 memory to load them all for 75pts in each tree to be used one at a time what i suggested would take 1 memory to have 20pts against all 4 classes making it more Pvp specific, of course it would have to be on the same timer as the likes of "Adrenaline Booster". The 4 abilities in the awakened tree are there for you to choose and load them not to evade them and come up with something easier.



Regardless of where Sharpshooter is or whats above or below it isnt on the MA tree that is the same with Multifighting. Sharpshooter -> guns Multifighting -> MAs

In terms of Variety in guns i wasnt speaking about range i was talking about interlock, MKT and Hacker and on a good chance an MA can decimate a gunman in interlock its not even funny,ontop of that there moves break so easily and have done since the start of CR 2.0 Yes but I meant to use the ability for out of IL...

And again for your final point its not about not using the awakened abilties because they would still be used for fighting in 1 v 1 situations or against whatever class the majority is in pvp, its about making the ability have some use and resistance against all 4 classes in my opinion seems the best thing for it. Can't argue with that as long as it doesnt use 60 IS...

And I don't think someone who can't post here (i.e. can't play the game) should post an oppinion about ingame balance...
#36300464571 06/06/2008 10:32:31 Re:Sharpshooter and Multi-Fighting... and Cryptography.
My idea for Multi-Fighting is that it might allow you to use powers such as Kung-Fu freefire on more than one enemy at once, via increasing the range and targets applicable. Good idea, no?

EDIT: At the very least, it would make people want to use free-fire MA more...
#36300465008 06/07/2008 12:22:33 Re:Sharpshooter and Multi-Fighting... and Cryptography.
ZETAX101 wrote:
My idea for Multi-Fighting is that it might allow you to use powers such as Kung-Fu freefire on more than one enemy at once, via increasing the range and targets applicable. Good idea, no?

EDIT: At the very least, it would make people want to use free-fire MA more...
I like this idea, possibly turn Multi-Fighting into a stance of it's own or something and restrict it to free-fire. It could create a coned hit or something, or maybe a radial attack (somewhat like swirling ki summon or the other area from aikido) that damages opponents within an "X meter" radius.
#36300465014 06/07/2008 12:28:23 Re:Sharpshooter and Multi-Fighting... and Cryptography.
TheShickle wrote:
ZETAX101 wrote:
My idea for Multi-Fighting is that it might allow you to use powers such as Kung-Fu freefire on more than one enemy at once, via increasing the range and targets applicable. Good idea, no?

EDIT: At the very least, it would make people want to use free-fire MA more...
I like this idea, possibly turn Multi-Fighting into a stance of it's own or something and restrict it to free-fire. It could create a coned hit or something, or maybe a radial attack (somewhat like swirling ki summon or the other area from aikido) that damages opponents within an "X meter" radius.
Exactly.