IL ability effects after ability

5 posts · 2008-06-06 10:59:23 to 2008-06-06 14:40:30

#36300464584 06/06/2008 10:59:23 IL ability effects after ability
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.
#36300464613 06/06/2008 12:36:24 IL ability effects after ability
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

#36300464642 06/06/2008 13:35:27 IL ability effects after ability
9mmfu wrote:
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

Well isn't it possible to add some kind of pause before that extra effect kicks in?
#36300464647 06/06/2008 13:56:37 IL ability effects after ability
The Leo wrote:
9mmfu wrote:
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

Well isn't it possible to add some kind of pause before that extra effect kicks in?
Anything is possibe but "how difficult is it to do?", and what will it break in the process.
#36300464671 06/06/2008 14:40:30 IL ability effects after ability
9mmfu wrote:
The Leo wrote:
9mmfu wrote:
The Leo wrote:
Since the system can recognise and state an opponent AFTER given free tactic in IL I don't think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.

Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.

Saying its problematic to change it is understating the difficulty.

Well isn't it possible to add some kind of pause before that extra effect kicks in?
Anything is possibe but "how difficult is it to do?", and what will it break in the process.
Oh, well I'll just sit and hope then it's easy and it doesn't break anything XD