Stuff being looked into for update 60

82 posts · 2008-04-05 23:03:36 to 2008-05-15 17:03:41

#36300437819 04/05/2008 23:03:36 Stuff being looked into for update 60
I've sort of ended up with a variety of things I've put on my plate for update 60. Hopefully I can get it all done, because for the update after that I kind of want to make another, very different construct. But that's getting quite a bit ahead of myself.

These things might not be finished for update 60, or ever, but currently on the docket are:

- Datamine bosses and clothing item rewards
Two bosses, different levels, and two main clothing rewards, also different levels. And I'll probably throw in another clothing item or two that people have been interested in since I posted a couple particular pictures about the construct.

- Increase DPS of "Shadow" consumables
I've increased the DPS of the "Shadow" pill consumables available in the org areas from 30 to 40.

- Special consumable for completing live critical missions
I've made a new consumable that will be given to everyone completing a current critical mission (not archived missions)--that would be starting with chapter 10.2, if this gets in for update 60. It gives +20% IS Regen for 20 minutes.

- Spawn tools for LESIG
Going to make some tools that will allow LESIG members to spawn a limited number of different NPCs on friendlies, to enhance approved LESIG mini-events.

- Complete level 50 Enhanced weapon variety
This is the one I'm least sure about being able to complete for the next update, but hopefully I'll be able to make Enhanced level 50 weapons for every standard non-silenced gun model type, dropping as random loot like the current ones do (I think?). Most of the gun models have never been available in level 50 Enhanced form, so people currently have a limited variety of top level gun styles to choose from, which is no fun. And here some of you probably thought that one mission redpill's "Grishev" comment was a joke. =p

#36300437821 04/05/2008 23:08:18 Re:Stuff being looked into for update 60
Nice, thanks for the list. :)


LESIG spawn tools... gonna keep an eye on that one...
#36300437824 04/05/2008 23:20:10 Re:Stuff being looked into for update 60
Sounds great, especially the spawn tools for LESIG. For example, what kind of things would they be able to spawn for the current storyline arc on players?

Also, way to put me out of a job in data mine.
#36300437833 04/05/2008 23:50:57 Re:Stuff being looked into for update 60
I'm not too sure about bosses in Datamine, with all the gankings already going on I'm not sure putting more content there is a good idea. And at different levels means (I think) lower level players will have a boss to kill, and with no level restriction all it takes is 1 level 50 to gank the lot and ruin their farming.
#36300437836 04/06/2008 00:03:00 Re:Stuff being looked into for update 60
I think it would be great to put a boss or two into data mine. All the other constructs have them, and you risk being attacked, granted it's not by EVERYONE.

Pylat does have a good point though, low-level characters would probably get very frustrated very quickly if a level 50 kept interrupting their killing of the boss. Maybe make the lower-level boss spawn on a random floor, to cut down on higher-levels finding them?

Whatever you would do for this boss, I think it would be better if you had to farm a certain number of things off it, like Cocaine-gum or whatever it would drop, rather than just a drop rate for a clothing item. That way people don't blow through the content so fast, people aren't stuck there all day getting nothing while one group runs in and gets the loot 6 times in a row, etc.
#36300437842 04/06/2008 00:21:08 Re:Stuff being looked into for update 60
Yeah, having to kill the boss multiple times and slowly getting closer to the reward is better than a % chance. It will also reduce the frustration of getting ganked, say you kill the boss 10 times and get no drop then get hustled out by another group you'll feel all that work was for nothing, but if he drops items for a collector at least you know you made progress.
#36300437846 04/06/2008 00:41:49 Re:Stuff being looked into for update 60
You mean kind of like...the other construct boss loot I've made before? =p

#36300437850 04/06/2008 00:53:38 Re:Stuff being looked into for update 60
Consider making the high level boss super hard, like Taskmaster on roids.

Edit: That could end up horrible though... Yea bad idea.
#36300437872 04/06/2008 02:23:27 Re:Stuff being looked into for update 60
What bountiful news!

I have only this to say:


#36300437879 04/06/2008 02:48:43 Re:Stuff being looked into for update 60
I like everything I see.

I just hope that LESIG members don't think being able to spawn NPCs to fight is an allowance to create a crap event and just spawn some NPCs.
#36300437883 04/06/2008 02:52:09 Re:Stuff being looked into for update 60
I really hope at least one of the clothing items is for MAs... gunmen, spies and patchers got their bite of the cake...
#36300437884 04/06/2008 02:53:52 Re:Stuff being looked into for update 60

Not sure if this is where I should bring it up or not but... it was mentioned how low levels are a little afraid to go into datamine.  They need something to draw them there... more xp related.  How about increasing the xp given for data mining like you have the i$ on the nodes?  They want and neeeeeed xp... if they know they are 'able' to get a lot of xp in there... they will make the trip. SMILEY

#36300437885 04/06/2008 02:55:45 Re:Stuff being looked into for update 60
Is there anyway you could put up a certain building, where maybe the lower level bosses could spawn, and put up a perma field, just like the org only fields, but say, for different levels.



Example:


Say one of the warehouses has a level 25 boss there, there would be an invisible wall up where, if any level higher than level 25 tried to get in, they would be bounced back.


Not sure how this would work though, maybe have it so no nodes spawn in the building, then it can;t be used as a "Safe node mining" area.
#36300437919 04/06/2008 04:42:05 Re:Stuff being looked into for update 60
"- Datamine bosses and clothing item rewards
Two bosses, different levels, and two main clothing rewards, also different levels."


What buffs will those clothes have???
#36300437922 04/06/2008 04:46:44 Re:Stuff being looked into for update 60

Wow, thank you for posting this Rarebit! Looking forward to the updates.

Also.. I sent you a pm, I would really like it if you had a chance to read it before tomorrow, cause its connected timewise to something.

#36300437953 04/06/2008 06:31 Re:Stuff being looked into for update 60
The Leo wrote:
I know few unbalances but something being spammed as a bug... what ya mean?
*cough* suicidal butterfly *cough*

oh, and this looks cool, cant wait for the next construct XD
#36300438544 04/07/2008 10:11:48 Re:Stuff being looked into for update 60
Tell me you're adding moar background for SSR your gum description has me hooked :O
#36300438574 04/07/2008 10:42:21 Re:Stuff being looked into for update 60
TonyJaa wrote:
The Leo wrote:
phi wrote:
I like the idea of being able to use a rifle other than the "Victory" (It gives a very good chance of staggered, which is of course handy for Kung-Fu interlock)
It would be awesome if you could make an MA Enhanced (or sheilded... but enhanced is better) version of green-void glasses, other colours can be watever... but green needs to be MA. - As it is my beta pants provide nothing but sexy looks.

Maybe a lvl 50 beanie?

It all sounds good SMILEY<img mce_tsrc=" />

The LESIG spawn tools sound good too. Obviously general release spawn tools = chaos at parties/hardlines a-la early pandora problems.
No more hats ktnx...
We still don't have any 1337 lvl 50 pants hint hint...
It's time for Seraph's jacket...
yeah we  need some MA clothing  besides the Tiger GISMILEY
#36300438585 04/07/2008 10:55:52 Re:Stuff being looked into for update 60

Very exciting, Rarebit! Thanks for keeping us informed!

I agree with everyone who said that giving npc-tool access to "event coordinators" is a bad idea. If the tool is implemented at all, restricting it to LESIG members is definitely the right way to go. Firstly, LESIG members' applications to become LESIG members were approved for a reason - Rarebit believed they would do the job well and not abuse or neglect the position. By calling any LESIG member's quality or dedication into question you're insulting Rarebit's decision to make them LESIG, which I don't believe Rarebit deserves.

Secondly, anyone can organize a player event at any point in time, so "event coordinators" actually just means "the entire player base." And frankly, 75% (my own flawed estimate) of MxO's playerbase doesn't have a high enough level of creativity, maturity, or (most importantly) restraint to make appropriate use of a tool that spawns NPC's.

I totally love the idea of more enhanced level 50 guns!

But, I disagree with the thought that all the organizations need to be equalized in any way, whether by adding FM-1500 equivalents for the other 2 orgs, or what have you. In the Matrix and in the Real - Machines hold the power. The scales are completely unbalanced. Zion is the underdog and the Merovingian is neutral (playing off both sides for maximum self-benefit). Add Machine-aligned redpills, and the balance is tipped even more in favour of the machines. Fairness should have nothing to do with anything. The Matrix is SUPPOSED to be balanced in favour of the Machines. They made it, they run it.

#36300438595 04/07/2008 11:05:07 Re:Stuff being looked into for update 60
Vampyress wrote:

Very exciting, Rarebit! Thanks for keeping us informed!

I agree with everyone who said that giving npc-tool access to "event coordinators" is a bad idea. If the tool is implemented at all, restricting it to LESIG members is definitely the right way to go. Firstly, LESIG members' applications to become LESIG members were approved for a reason - Rarebit believed they would do the job well and not abuse or neglect the position. By calling any LESIG member's quality or dedication into question you're insulting Rarebit's decision to make them LESIG, which I don't believe Rarebit deserves.

Secondly, anyone can organize a player event at any point in time, so "event coordinators" actually just means "the entire player base." And frankly, 75% (my own flawed estimate) of MxO's playerbase doesn't have a high enough level of creativity, maturity, or (most importantly) restraint to make appropriate use of a tool that spawns NPC's.


Clearly, you haven't paid attention to LESIG's track record.

It's already been established that LESIG wasn't chosen on the grounds of who gives more effort to the community, which in all honesty, it should have been because if people put in effort then they deserve it. We can't even get LESIG to log in half of the time so who's to say some of them won't abuse these items as well?

There are other people who wish to be creative in this community as well, and it shouldn't be restricted to just a handful of community members. LESIG already get to be the only ones that plan events where story characters show up, now they get NPC spawns too? Really, what's the point of even trying to entertain your friends anymore. We've slowly been reduced to an audience watching a TV show.

And while we're on the subject of insulting, good job insulting the community in the second paragraph there. Much appreciated.
#36300438601 04/07/2008 11:17:41 Stuff being looked into for update 60
Rarebit wrote:

- Complete level 50 Enhanced weapon variety
This is the one I'm least sure about being able to complete for the next update, but hopefully I'll be able to make Enhanced level 50 weapons for every standard non-silenced gun model type, dropping as random loot like the current ones do (I think?). Most of the gun models have never been available in level 50 Enhanced form, so people currently have a limited variety of top level gun styles to choose from, which is no fun. And here some of you probably thought that one mission redpill's "Grishev" comment was a joke. =p


So what exactly does that do to the FM-1500?

Just curious.  Just seems like it's kind of losing its effectiveness considering where it comes from.

#36300438602 04/07/2008 11:18:41 Re:Stuff being looked into for update 60
Vampyress wrote:

But, I disagree with the thought that all the organizations need to be equalized in any way, whether by adding FM-1500 equivalents for the other 2 orgs, or what have you. In the Matrix and in the Real - Machines hold the power. The scales are completely unbalanced. Zion is the underdog and the Merovingian is neutral (playing off both sides for maximum self-benefit). Add Machine-aligned redpills, and the balance is tipped even more in favour of the machines. Fairness should have nothing to do with anything. The Matrix is SUPPOSED to be balanced in favour of the Machines. They made it, they run it.


Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join, giving the machs an awesome rewards no one else can get is one huge reason why people could decide to join the Machs, at least they will get a reward that has better stats than anything you can naturally get ingame and they still get Perp rewards which everyone else get.

Yes it is about the experiances and not the rewards, but who wouldn't want to create a virus, have your name go down in MxO history as the one who helped find the Generals base in the real and have your name imortalised in Archives AND get a FM-1500 to boot?
The machines still hold the power, Zion is always pooped on from an enormus height, thats why we have had nearly a whole year of level 100 Agent Spawns.

#36300438613 04/07/2008 11:37:07 Stuff being looked into for update 60
timeframe01 wrote:

So what exactly does that do to the FM-1500?

Just curious.  Just seems like it's kind of losing its effectiveness considering where it comes from.

I think the FM-1500 is mostly awesome 'cos it's a cool looking gun and the name is recognised - it's what the Agents use. But if nothing else it'll probably still be 1 point higher damage than the other level 50 pistols.
#36300438638 04/07/2008 11:55:22 Re:Stuff being looked into for update 60
Archangel wrote:
Clearly, you haven't paid attention to LESIG's track record.

It's already been established that LESIG wasn't chosen on the grounds of who gives more effort to the community, which in all honesty, it should have been because if people put in effort then they deserve it. We can't even get LESIG to log in half of the time so who's to say some of them won't abuse these items as well?

There are other people who wish to be creative in this community as well, and it shouldn't be restricted to just a handful of community members. LESIG already get to be the only ones that plan events where story characters show up, now they get NPC spawns too? Really, what's the point of even trying to entertain your friends anymore. We've slowly been reduced to an audience watching a TV show.

And while we're on the subject of insulting, good job insulting the community in the second paragraph there. Much appreciated.

I'll be the first to happily admit that my comments about the LESIG are based solely on my own interactions with them, which have only ever been 100% enjoyable. Why? Because I'm not forcing my expectations on them and simply take what they offer at face value.

As for my comment about the community on the whole, it's just my opinion. I apologize if you found it offensive, but everyone is entitled to an opinion. No where have I ever found that to be more obvious than on these forums.

#36300438697 04/07/2008 13:28:30 Re:Stuff being looked into for update 60
on the subject of the spawning npcs for players, i think it's a great idea. just make it like a PB, you do a mission to get it, and you can only open it in downtown. this makes it good for RP but bad for abusing it.

also, with the org balance vs RP, i don't mind small game play compromises to enhance the story; the game is story driven after all, but it really seems that Zion is getting quite the short stick in the name of the story. lvl 100 agents in all but one district and no proper org rewards, while the machines have agents spawning to help them (at LEs) and a very cool, and very good gun as an org reward. That said, the other org rewards dont have to be weapons, they just have to be useful to all classes. (tho i would much prefer weapons SMILEY)
#36300438723 04/07/2008 14:04:19 Re:Stuff being looked into for update 60
Vampyress wrote:

I agree with everyone who said that giving npc-tool access to "event coordinators" is a bad idea. If the tool is implemented at all, restricting it to LESIG members is definitely the right way to go. Firstly, LESIG members' applications to become LESIG members were approved for a reason - Rarebit believed they would do the job well and not abuse or neglect the position. By calling any LESIG member's quality or dedication into question you're insulting Rarebit's decision to make them LESIG, which I don't believe Rarebit deserves.

Unfortunately as you were not here to "live through it" and things have only just recently begun to have an upswing as far as LESIG goes, that entire piece you just wrote is invalidated because it is based on an opinion that has not been tempered via fact.
#36300438731 04/07/2008 14:13:27 Re:Stuff being looked into for update 60

Awesome. Sounds like you've got some primo stuff brewing there, Rare. I really like the idea of giving LESIG spawn tools, since I remember at the start of the war, 9mmfu spawning a bunch of agents on our Zion-EPN meeting, now we could have surprises like that which add to the experience without having to pull away from dev time. Enhanced level 50 weapons are, of course, awesome, and I think something that the community has wanted for a while now (I know I have) and the fact that they'll be in different styles is great. Datamine stuff's cool - new clothing is always great and the critical mission consumable sounds handy. Especially if you get an accumulation of those - it could really help you out in a live event (like, say, running out of IS a little too quickly while hacking puffballs) or in PvP.

Increasing the DPS of the Shadow moves... Well, that probably won't get them farmed any more, simply because it's so hard to do, and there's such little gained. I think if you got like... Five per drop or something, you'd see a lot more people farming them, because right now, assembling a team for one (two if you're lucky) pill(s) per kill (which generally takes a good several minutes)... It takes a very long time to get each person to 20 pills. We'd done this before and I'm pretty sure the most anyone on our team had after say... An hour or two was 5 pills. Don't get me wrong, the effects are cool and the damage is formidable (especially with the improvement) but it's just too much of a grind.

As far as releasing spawn tools to the general public, I'd say don't do it. It is enough of a liability giving them to LESIG (though a necessary one, in order to give them the power they need to successfully play their role). Proof that it would be used for disruption is present enough in Fen and Bindi's wedding where multiple players shot at people who were trying to rid the scene of a Smith'd agent who had been brought there for the purpose of disruption. Perhaps, as Archangel said, a requisition could be arranged, requiring a detailed explanation for the requisition of a consumable spawn tool, but even then, I'd be skeptical.

But if you're going to that it would be wicked cool if we could get consumable Code Bombs/Code Pulses too, through a similar requisition or something *wink wink, nudge nudge, point at sig*

Glad to hear about these improvements on the docket, though. I'll be looking forward to them.

#36300438741 04/07/2008 14:22:34 Re:Stuff being looked into for update 60
Havocide wrote:
Cervacius wrote:

Since when are you not allowed to interact with a liaison OOC?  You can interact with a liaison OOC, they just have to react to you IC.  Let's go with a scenario.

Player:  I'm having a meeting with the rest of the Machines this Saturday, can you make it?  ((Basically, I want you to come and at the end of the meeting spawn some Merv NPCs.  Is that cool?))
Liaison:  Sure, I'd be happy to come.

Problem solved. 

Cut out the middle man and just let players use the spawn tools. Lesig can barely be trusted to show up let alone spawn an NPC.

Horrible idea, if people like me got a hold of those things...
#36300438773 04/07/2008 15:22:52 Re:Stuff being looked into for update 60
oh i guess im the only one who just noticed another construct oh that would be awsome
#36300438813 04/07/2008 16:41:12 Re:Stuff being looked into for update 60
That's probably because he didn't mention a new construct, just beefing up of a few of the current ones.
#36300438815 04/07/2008 16:50:54 Stuff being looked into for update 60
Rarebit wrote:
I've sort of ended up with a variety of things I've put on my plate for update 60. Hopefully I can get it all done, because for the update after that I kind of want to make another, very different construct. But that's getting quite a bit ahead of myself.


#36300438816 04/07/2008 16:53:02 Re:Stuff being looked into for update 60
Well kiss my grits, I guess that one slipped me by.
#36300438829 04/07/2008 17:20:34 Re:Stuff being looked into for update 60
Neoteny wrote:

As far as releasing spawn tools to the general public, I'd say don't do it. It is enough of a liability giving them to LESIG (though a necessary one, in order to give them the power they need to successfully play their role). Proof that it would be used for disruption is present enough in Fen and Bindi's wedding where multiple players shot at people who were trying to rid the scene of a Smith'd agent who had been brought there for the purpose of disruption. Perhaps, as Archangel said, a requisition could be arranged, requiring a detailed explanation for the requisition of a consumable spawn tool, but even then, I'd be skeptical.

But if you're going to that it would be wicked cool if we could get consumable Code Bombs/Code Pulses too, through a similar requisition or something *wink wink, nudge nudge, point at sig*


Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEYSMILEY)

Rarebit wrote:


- Special consumable for completing live critical missions
I've made a new consumable that will be given to everyone completing a current critical mission (not archived missions)--that would be starting with chapter 10.2, if this gets in for update 60. It gives +20% IS Regen for 20 minutes.

Question on this is that Does it stay with you even IF you die/re construct???

#36300438986 04/07/2008 22:56:39 Re:Stuff being looked into for update 60
mantra777 wrote:
Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEY" width="15" height="15" />SMILEY" width="15" height="15" />)


You're forgetting the stupid amount of money most people have. I, myself, have enough money to buy at least five of those, where a player event would likely necessitate two at the most. And, of course, there are plenty of people with stupid amounts of money and nothing to spend it on who are not at all interested in player events, but would love to just go around and mess a few up with that kind of offer. Not to mention, there could be some people trying to throw an event on a server they don't have a main character on, and thus could afford the cost. It's simply not an effective method of distribution, if there were to be one. That said, I still agree with the decision not to make this function fully public simply because of the amount of abuse it would see, and the lack of any real functioning way to implement a system which would put a halt on this abuse before it began.

Oh, and I don't think missioning for/buying code bombs/pulses would work, either... Those things lag the server like no tomorrow (at least they did the last time I saw them, when fake Morpheus the third set off oh, say 5, which is about one tenth the damage your average MxO player could cause). You'd have to go through a requisition system to get one of those, and even then, you'd only get one. A mission or something would be neat, but it'd either have to cost a ridiculous amount of money (I'm talking more than the org key - possibly over five times as much) or there would have to be some sort of significant restriction placed upon it which currently does not exist within the MxO system. Maybe hand them out as consumable live event rewards here and there in the future somehow? That seems the only way to control them, though, honestly, there's not a live event character out there who'd be open to giving those out since they're all hippies. Maybe Mikey'd give out a few pulses, though.

#36300439004 04/07/2008 23:51:47 Re:Stuff being looked into for update 60
TheTaxidermist wrote:
Tell me you're adding moar background for SSR your gum description has me hooked :O

I agree the SSR Gum has good background, the bufs make it look like test military caffeine gum, it's the new items like this that get me thinking about how fine the line is to balance consumables, abilities and items without negatively impacting on anything. Good work on the SSR Gum and Datamine in general.

#36300439028 04/08/2008 02:00:57 Re:Stuff being looked into for update 60
Complete level 50 Enhanced weapon variety
This is the one I'm least sure about being able to complete for the next update, but hopefully I'll be able to make Enhanced level 50 weapons for every standard non-silenced gun model type, dropping as random loot like the current ones do (I think?). Most of the gun models have never been available in level 50 Enhanced form, so people currently have a limited variety of top level gun styles to choose from, which is no fun. And here some of you probably thought that one mission redpill's "Grishev" comment was a joke. =p

I think I just died and went to heaven. THANK RAREBIT FOR LOOKING AT SUGGESTIONS. Meh sad I wasn't suggesting enhanced or silenced 50 weapons. But more along the line of collection types or a quest of some sort to get the 50 types. Still that post is long gone I think from about a year ago >_<.

Still enhanced Halsey Sniper Rifle.. XD My god the damage on that might be insane ^_^
#36300439031 04/08/2008 02:09:15 Re:Stuff being looked into for update 60
H'mm? Isn't there already an enhanced level 50 sniper rifle? I'm sure I've been using one. SMILEY Couldn't say which type, though.
#36300439052 04/08/2008 03:04:55 Re:Stuff being looked into for update 60

Something i would like to see for update 60 and in the near future...

  • Faction/crew PvP (claim another faction war, both have to agreed/accept the challenge and could be set for a periode of time like 5 day's)
  • Organization guns, abilities, cloths etc.
  • Faction/crew upgrades, so it's just not a name over your head. Today we have faction chat in the game....and that's it.
  • Morpheus coat
  • Male Ninja Mask
#36300439054 04/08/2008 03:07:46 Re:Stuff being looked into for update 60
Procurator wrote:
H'mm? Isn't there already an enhanced level 50 sniper rifle? I'm sure I've been using one. SMILEY Couldn't say which type, though.

Nope. But I'll take a hit off whatever it is you been smokin SMILEY" width="15" height="15" />
#36300439120 04/08/2008 07:43:44 Re:Stuff being looked into for update 60
Theres a level 50 sniper rifle but its not enhanced.
#36300439207 04/08/2008 11:26:19 Re:Stuff being looked into for update 60
Actually, I believe there is two level 50 sniper rifles.
#36300439212 04/08/2008 11:37:57 Re:Stuff being looked into for update 60
MrPuck wrote:
Actually, I believe there is two level 50 sniper rifles.
One is just a rifle...
#36300439342 04/08/2008 15:07:32 Re:Stuff being looked into for update 60
Neoteny wrote:
mantra777 wrote:
Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEY<img src=" width="15" height="15">SMILEY<img src=" width="15" height="15">SMILEY


You're forgetting the stupid amount of money most people have. I, myself, have enough money to buy at least five of those, where a player event would likely necessitate two at the most. And, of course, there are plenty of people with stupid amounts of money and nothing to spend it on who are not at all interested in player events, but would love to just go around and mess a few up with that kind of offer. Not to mention, there could be some people trying to throw an event on a server they don't have a main character on, and thus could afford the cost. It's simply not an effective method of distribution, if there were to be one. That said, I still agree with the decision not to make this function fully public simply because of the amount of abuse it would see, and the lack of any real functioning way to implement a system which would put a halt on this abuse before it began.

Oh, and I don't think missioning for/buying code bombs/pulses would work, either... Those things lag the server like no tomorrow (at least they did the last time I saw them, when fake Morpheus the third set off oh, say 5, which is about one tenth the damage your average MxO player could cause). You'd have to go through a requisition system to get one of those, and even then, you'd only get one. A mission or something would be neat, but it'd either have to cost a ridiculous amount of money (I'm talking more than the org key - possibly over five times as much) or there would have to be some sort of significant restriction placed upon it which currently does not exist within the MxO system. Maybe hand them out as consumable live event rewards here and there in the future somehow? That seems the only way to control them, though, honestly, there's not a live event character out there who'd be open to giving those out since they're all hippies. Maybe Mikey'd give out a few pulses, though.

well with such millions $i mission ticket, at least it also becomes a money sinker as well. So why should they waste their money for just such cool animation. Also i'm sure IF they used it as a way to Lag people oue we can just toggle the effects off.

I also wish that those SSR gums have 2% and 3% buffs as well from fighting level 53+ SSRs.

#36300439344 04/08/2008 15:13:22 Re:Stuff being looked into for update 60
mantra777 wrote:

I also wish that those SSR gums have 2% and 3% buffs as well from fighting level 53+ SSRs.


Yes, that gum has terrible buffs, and to add insult to injury, they have debuffs!

Increase the buffs and if they dont have an effect, add a trail of Minty fresh breath while active ^^

#36300439350 04/08/2008 15:21:43 Re:Stuff being looked into for update 60
Update 60? Wow it seems like just yesterday it was update 13.
#36300439363 04/08/2008 16:10:50 Re:Stuff being looked into for update 60
What about giving LESIG the ability to org-lock buildings and make org broadcasts? Is that possible to do?
#36300439365 04/08/2008 16:18:40 Re:Stuff being looked into for update 60
Zudrag wrote:
What about giving LESIG the ability to org-lock buildings and make org broadcasts? Is that possible to do?


Those will be Admin commands and LESIG characters will be on normal accounts as it would be risky giving Admin accounts to players even if they have been vetted first.

I think it would be just as effective to have an /oc (Org chat channel) we can all use.

#36300439388 04/08/2008 17:41:27 Re:Stuff being looked into for update 60
Nice list you have there! Hope you get most of it done, and I can only hope for ALL! SMILEY
#36300439505 04/09/2008 01:39:12 Re:Stuff being looked into for update 60
I would be happy to see FM-700 level 50 magnums. Give us a break from the same old Glock routine...
#36300439518 04/09/2008 03:19:39 Re:Stuff being looked into for update 60

Spawn tools = Cool.

Spawn tools given to players = lol, you're kidding.

In SWG, the spawn tool works a lot differently than what I'm assuming Rarebit will be giving to the LESIG members. I honestly don't really like the idea of giving it to LESIG, not that it's because I don't trust them, it's just I don't want to be on the wrong end of the stick when one of the LESIG quits and goes spawn-crazy or something. Also, non-tradeable plox, but I'm sure that's what was going to be implemented anyways.

EDIT-

Also, just to go over a couple of things. I didn't catch the "approved" part, thanks for pointing that out AltDimension, so that makes me feel a little better.

And I have to say, even though it's taken some time for this to happen, but there's usually a liaison or two on all hours of the day, crossing all servers, so I really can't point out LESIG as being inactive anymore. A lot of people don't really understand that liaisons arn't going to just show up when you feel like it, you've got to go out there, send them a PM, send them an e-mail, and if that doesn't work, do it again. If that still doesn't work, you've got another or even another liaison to talk to, and hopefully at least one them logs on once or twice a week. I mean granted, 2 out of 45 (just off the top of my head, granted I know all positions are never filled) possible liaisons isn't that great of an odd, but it's better than it was. It could still be better, but the drama conflicting around LESIG is really great, and I can't really talk down on them when there are times when I just don't feel like logging on, or I don't really want to RP, or w/e. I used to really criticize those in LESIG, but now I can sort of see where they're coming from, and sometimes you just need to draw this line between what it could be, and what it is.

Also, inb4lesigdramaget.