Stuff being looked into for update 60

82 posts · 2008-04-05 23:03:36 to 2008-05-15 17:03:41

#36300439726 04/09/2008 10:50:36 Re:Stuff being looked into for update 60
/NTLESIGRant

What?

I figure I could just run a macro now, any and all points to be made regarding it have been made.

SMILEY
#36300440766 04/11/2008 12:30:01 Re:Stuff being looked into for update 60
mantra777 wrote:
Neoteny wrote:
mantra777 wrote:
Well how about some $i10-20 Million Mission Ticket (with the same Stat Hack Mission-type deals)to get that Spawn Tool, and It will spawn 1-3 (depending on Chevrons just like smithlings) spawns of 1 or 2 level higher per operatives.  Whatever XP/items you get from them wouldn't be enough to pay back that millions that stops it from being used as some XP/info sploitz. This is mere used as RP/ player event tools everyone can use.

Did someone say Requisition of Code Bombs/Pulses (shamelessplug SMILEY<img src=" width="15" height="15">SMILEY<img src=" width="15" height="15">SMILEY" width="15" height="15" />


You're forgetting the stupid amount of money most people have. I, myself, have enough money to buy at least five of those, where a player event would likely necessitate two at the most. And, of course, there are plenty of people with stupid amounts of money and nothing to spend it on who are not at all interested in player events, but would love to just go around and mess a few up with that kind of offer. Not to mention, there could be some people trying to throw an event on a server they don't have a main character on, and thus could afford the cost. It's simply not an effective method of distribution, if there were to be one. That said, I still agree with the decision not to make this function fully public simply because of the amount of abuse it would see, and the lack of any real functioning way to implement a system which would put a halt on this abuse before it began.

Oh, and I don't think missioning for/buying code bombs/pulses would work, either... Those things lag the server like no tomorrow (at least they did the last time I saw them, when fake Morpheus the third set off oh, say 5, which is about one tenth the damage your average MxO player could cause). You'd have to go through a requisition system to get one of those, and even then, you'd only get one. A mission or something would be neat, but it'd either have to cost a ridiculous amount of money (I'm talking more than the org key - possibly over five times as much) or there would have to be some sort of significant restriction placed upon it which currently does not exist within the MxO system. Maybe hand them out as consumable live event rewards here and there in the future somehow? That seems the only way to control them, though, honestly, there's not a live event character out there who'd be open to giving those out since they're all hippies. Maybe Mikey'd give out a few pulses, though.

well with such millions $i mission ticket, at least it also becomes a money sinker as well. So why should they waste their money for just such cool animation. Also i'm sure IF they used it as a way to Lag people oue we can just toggle the effects off.


You know, now that I think about it, they could be easily implemented as a non-consumable item with a 300 second cooldown after each use implemented as a chapter reward for doing something like 1.2 for all orgs (since that's a longass subchapter and the one based around code bombs). That'd be win in my eyes.
#36300440783 04/11/2008 13:24:03 Re:Stuff being looked into for update 60
Neoteny wrote:
You know, now that I think about it, they could be easily implemented as a non-consumable item with a 300 second cooldown after each use implemented as a chapter reward for doing something like 1.2 for all orgs (since that's a longass subchapter and the one based around code bombs). That'd be win in my eyes.
Or... for completing chapters 1-10 for all orgs. SMILEY
#36300440792 04/11/2008 13:46:44 Re:Stuff being looked into for update 60

As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun.  Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke.

#36300440794 04/11/2008 13:54:38 Re:Stuff being looked into for update 60
Garu wrote:

As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun.  Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke.

Nahh... I mean, I can do that now, but you don't see me going around and...

<_<

Never mind.

#36300440795 04/11/2008 13:56:08 Re:Stuff being looked into for update 60
*insert joke about 75% of events here*

<.<
#36300440797 04/11/2008 13:56:36 Re:Stuff being looked into for update 60
Garu wrote:

As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun.  Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke.


I would be one such person that would do that. Oh, the joys of killing people with hordes of NPCs.
#36300440803 04/11/2008 14:31:35 Re:Stuff being looked into for update 60


#36300440807 04/11/2008 14:37:19 Re:Stuff being looked into for update 60
/random?
#36300440810 04/11/2008 14:41:35 Re:Stuff being looked into for update 60
HostileIntention wrote:


:( Good times with Anome sims.

Best zion event ever was won by an Anome sim, true fact.
#36300441801 04/14/2008 03:38:38 Re:Stuff being looked into for update 60

I'm a friend of mini-events, so the spawn-tool is very, very nice!

It would be great for player-events, but dangerous too. At the moment we have the possibility to let NPC spawn with Pandora-Boxes. Maybe it would be good to make them tradable.

#36300441808 04/14/2008 04:07:29 Re:Stuff being looked into for update 60
Rarebit wrote:
Garu wrote:

As cool as it would be to have such a tool, I see it being horribly abused and ruining lots of fun.  Imagine the poor chaps loitering around who get spawns thrown on them out of the blue by someone looking for a quick joke.

Nahh... I mean, I can do that now, but you don't see me going around and...

<_<

Never mind.


Won't someone think of the poor data-miners?

#36300441921 04/14/2008 09:08:44 Re:Stuff being looked into for update 60

Rarebit FTW!.

Stream Closed.

#36300448688 04/29/2008 03:07:36 Re:Stuff being looked into for update 60

/bump.....Only two weeks until the update comes right?

How many of the idea's in this thread do you believe we could seen in update 60 Rarebit?

#36300453148 05/10/2008 17:52:40 Re:Stuff being looked into for update 60
Rarebit, Sir.

I hope at this point at the very least you are wearing a pair of shades.  Your future looks bright my friend.  Put the shades on.  (And if you need an apprentice/sidekick, let me know.)
#36300453150 05/10/2008 18:02:33 Re:Stuff being looked into for update 60
He doesn't need shades, he has goggles.

in b4 do nothing etc
#36300453197 05/10/2008 22:24:34 Re:Stuff being looked into for update 60
SolidRevolver wrote:
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join...
Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.

Double Standards are awesome SMILEY
#36300453205 05/10/2008 22:34:25 Re:Stuff being looked into for update 60
Mwahaha!

#36300453208 05/10/2008 22:39:41 Re:Stuff being looked into for update 60
Any plans to change that?
#36300453210 05/10/2008 22:45:38 Re:Stuff being looked into for update 60
Oh, no, I just find it interesting when people take the trouble to twist my words around.

#36300453213 05/10/2008 22:58:57 Re:Stuff being looked into for update 60
ZOMG DEV FAVOURATISM!!!
#36300453216 05/10/2008 23:12:50 Re:Stuff being looked into for update 60
Pylat wrote:
SolidRevolver wrote:
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join...
Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.

Double Standards are awesome SMILEY

But Machinists totally deserve it.

And so do Zionites. :P

I think that topic is for another time, another thread, when it is inevitably brought up again.
#36300453220 05/10/2008 23:17:19 Re:Stuff being looked into for update 60
Zudrag wrote:
Pylat wrote:
SolidRevolver wrote:
Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join...
Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being punished for it while you watch the Mechs get cool FM-1500's for their choice.

Double Standards are awesome SMILEY

But Machinists totally deserve it.

And so do Zionites. SMILEY

I think that topic is for another time, another thread, when it is inevitably brought up again.
Fair enough, I've voiced my opinions and I hope the devs do act on them, but this isn't the place to ThreadJack and ruin other peoples chance to discuss other content.

Move along people.
#36300453261 05/11/2008 04:10:53 Re:Stuff being looked into for update 60
Rarebit wrote:
Oh, no, I just find it interesting when people take the trouble to twist my words around.


Rarebit wrote:
Organization in MXO is supposed to be an ideological choice. Offering different abilities to different organizations would make it a combat choice
No words were twisted SMILEY  Just left out, one of the things left out was people switching orgs would see their combat ability drop... and that isn't a bad thing, THATS a good thing *Diamond Dallas Page smile*
#36300453263 05/11/2008 04:15:40 Re:Stuff being looked into for update 60
SolidRevolver wrote:
Rarebit wrote:
Oh, no, I just find it interesting when people take the trouble to twist my words around.


Rarebit wrote:
Organization in MXO is supposed to be an ideological choice. Offering different abilities to different organizations would make it a combat choice
No words were twisted SMILEY" />  Just left out, one of the things left out was people switching orgs would see their combat ability drop... and that isn't a bad thing, THATS a good thing *Diamond Dallas Page smile*
Rewards for loyalty? Perish the thought.
#36300453403 05/11/2008 15:40:04 Re:Stuff being looked into for update 60

Yeah... I want to voice my opinion on the current topic, but we may as well just leave it.  In short, Pylat's got it completely right. 

#36300454194 05/13/2008 11:06:23 Re:Stuff being looked into for update 60
could i make a small suggestion, you know that demonskin shirt that the collector michel gives, instead of it being that plain purple shirt, do you think you could change it to the black and red vest combo that the demon army gang wears??
#36300454259 05/13/2008 13:20:03 Re:Stuff being looked into for update 60
Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido main style with aikido abs (not intended since u can see they got different acc bonuses).
#36300455397 05/15/2008 14:48:06 Re:Stuff being looked into for update 60
The Leo wrote:
Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido main style with aikido abs (not intended since u can see they got different acc bonuses).
Guess not.
#36300455401 05/15/2008 14:54:54 Re:Stuff being looked into for update 60
The Leo wrote:
The Leo wrote:
Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido main style with aikido abs (not intended since u can see they got different acc bonuses).
Guess not.
/bug

#36300455404 05/15/2008 15:16:01 Re:Stuff being looked into for update 60
Rarebit wrote:
The Leo wrote:
The Leo wrote:
Rare you prolly got a lot of stuff to think on, but can you check if the style ability bug in IL is gonna be fixed? To elaborate simply kung fu main style with aikido abs rolls more than aikido main style with aikido abs (not intended since u can see they got different acc bonuses).
Guess not.
/bug

Did a few times 3-4 weeks ago with much detail.
#36300455451 05/15/2008 17:03:41 Re:Stuff being looked into for update 60
are these new guns just in Criticals only or can the be found in  archive/hard missions as well?