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PBlade

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Archetype Reset

Tytanya makes an interesting point. They could reset EVERYTHING to 5 (the lowest stat) - Take the points we WOULD have had and add them to the 49 points we get anyway.

External Playtest Discussion · 03/26/2006 09:33:07

Veil rampage in Tabor Park - Vector - 3/22/06

Montoia wrote: I love the last screen... bonopi: you'll soon be seeing me behind you. :O Hahah yeah, I told him to watch the Innuendos in faction chat about a minute later, he kept saying them, I laughed and laughed.

Live Events · 03/26/2006 09:25:52

Veil rampage in Tabor Park - Vector - 3/22/06

Veil made little difference today Niobe, the only thing she accomplished is giving us more information about her style of fighting and how she cannot be directly attacked....A strategy we need to rethink. Also, nice sig :smileywink:

Live Events · 03/26/2006 04:06:46

Archetype Reset

I'd have to agree here. I was looking through my stats and, for the combatant that I want to be, i'm just not a Troubled Intellectual anymore :smileyvery-happy:

External Playtest Discussion · 03/26/2006 04:02:25

About Viral Acc Penalty in IL?

ReguIus wrote: Hackers really should be all but worthless in IL. What the Matriculated one said. They should be cannon fodder in Interlock. Hackers are created to be powerful (in a support type way) outside of Interlock, moving the imbalan...

External Playtest Discussion · 03/25/2006 06:56:37

massive meatwad

Walrus wrote: PhanthomZtryker wrote: Maybe we should start a cult and make Dracomet our rolemodel? /laughhard /laughtilIcry /laughtilIdie Just kidding of course... Whoever would do such a thing? *mutters on about Dracomet's greatness* Eith...

External Playtest Discussion · 03/25/2006 04:48:00

The Other Side of the Looking Glass - Friday, March 24, 2006

FAOrien wrote: I am proud to be a player of MxO! I can't wait to see the CU live aswell as the event and this means that the devs can now start working on content for the game. Good job devs! /salute ^ What the mighty Transcendant said^ LO...

Broadcast Depth · 03/24/2006 19:06:59

Hacker in Interlock?

The_Wendigo wrote: In closing I would just like to say that I do not find a "food chain" to be an attractive or desirable feature in a game. No tree or build should simply outclass the others. Everyone should have their strengths and their...

External Playtest Discussion · 03/24/2006 09:04:38

Hacker in Interlock?

True, I thought about saying that, but I wasn't sure if it was implementable or not.

External Playtest Discussion · 03/24/2006 07:39:12

Image Retrieval - March 23, 2006

Chuui wrote: The following is an artisitic rendition of the same scene as viewed by our international players* :smileyvery-happy: :smileyvery-happy:

Broadcast Depth · 03/24/2006 07:20:51

Hacker in Interlock?

Slightly back on topic. The hackers definitely need some more "nerfing" in Interlock, the penalty didn't do enough. I think IS costs may need an increase for hackers, and perhaps a reduction for MA, not only does it kill hackers more in IL...

External Playtest Discussion · 03/24/2006 06:34:12

Hacker in Interlock?

Thanks HCFrog, that's awesome!

External Playtest Discussion · 03/21/2006 13:32:11

Hacker in Interlock?

HCFrog wrote: I think they were meant to be better in IL with CR2; but they might be turning out too much better. Since their attacks got the IS costs reduced recently, they now might be able to use them more repeatedly than an MA or gunma...

External Playtest Discussion · 03/21/2006 11:00:40

Update 11

Give it a couple minutes then....

External Playtest Discussion · 03/20/2006 15:35:07

Update 11

I'd imagine the latter Cloud. Or abilities not used on you won't show. But those darn Hit/Hit animations still aren't fixed! They're still there, and they're STILL annoying! *edit* Oh dear...i'm getting incompatible client version....anyon...

External Playtest Discussion · 03/20/2006 15:25:27

How dare you!

Co-incidence? I THINK NOT!

External Playtest Discussion · 03/20/2006 13:38:00

How dare you!

Hey, i'm just the messenger!

External Playtest Discussion · 03/20/2006 10:27:42

How dare you!

HCFrog said they removed it due it's absolute pointlessness for the future. You can still manually equip it, but they hope to revamp it in the future (but that's *far* from confirmed)

External Playtest Discussion · 03/20/2006 10:15:36

Hacker in Interlock?

Hackers shouldn't be good in Interlock, nuff said. I hate to sound negative on the issue, but that's a very strong beleif I have. Leave IL to the Martial Artists and Gunmen, let Hackers pelt us from Afar!

External Playtest Discussion · 03/20/2006 09:09:04

Bugs that MUST be fixed before CR2 goes live

HCFrog wrote: cloudwol wrote: Which is WHEN? When you see there is no spoon, then you will get a patch. Hopefully the next one should be coming soon! I'm not seeing any spoon. *Tries to patch* ...So you lied...

External Playtest Discussion · 03/15/2006 11:53:05

ETA on disguise?

NoRepro wrote: Disguise should be fixed in the next patch to the Test World baring unforseen difficulties. Which is wheeeen?

External Playtest Discussion · 03/15/2006 08:49:54

Bugs that MUST be fixed before CR2 goes live

Symmetric wrote: Oh yeah, thank you PBlade, I forgot about those phantom finisher moves. Here's one more that seriously needs to be fixed as well: Abilities can be successfully used twice in a row. (EXPLOIT) Ah yeah, I saw that about 10 mi...

External Playtest Discussion · 03/13/2006 11:18:58

Bugs that MUST be fixed before CR2 goes live

OFFSET ANIMATIONS! I know, they may not be show stopping, but i've been fighting to get them fixed since stage one, and hit/hit animations are still doing that whole "invisible kill" thing and generally look a little choppy and too distanc...

External Playtest Discussion · 03/13/2006 10:39:04

Merge all 3 servers

I'm definitely in favour of the creation of PvP districts. But as for merging the servers. Just No.

· 03/12/2006 16:40:40

Losing My Religion

The wind howled angrily through the desert of the real, as the Children of Zion operatives braved the ferocity of the elements, not with fierce defiance, but with a sombre numbness. The small crowd stood, simply veiwing the laid out body o...

Next Renaissance · 03/12/2006 16:28:29

Procurator Speaks - Split Infinity Radio

Now that's a real interesting idea there. I've always loved the idea of people actually talking out their character, rather than typing. I'll be tuned in. [TGS] Procurator wrote: Unscripted IC drama, anyone? You're on! :smileyhappy:

General Discussion · 03/12/2006 11:35:43

Effects Study

The way it looks man, it's like you've just gone to "Image>Adjustment>Bullet time>Ripple" Oh man that'd be awesome!

Residual Self-Image · 03/11/2006 16:11:06

Effects Study

When you told me about that bullet time thing ages ago, I had NO idea it would look that convincing. Freaking amazing, bravo!

Residual Self-Image · 03/11/2006 15:52:36

To 9mmFu from KROG

Awesome suggestions, definitely need reveiwing and implementing. However, re: Snipers. Their duty is to kill and move on. They never stay in the same place for one time, it blows their cover. So unstealthing after a sniper shot makes sense...

External Playtest Discussion · 03/10/2006 08:33:32

The Path Ends Here

Zion will be watching you. Asleep or awake. Pleasant dreams.

Next Renaissance - Vector · 03/06/2006 10:38:39

Unique items conversion

HCFrog wrote: The Assassin's Mask is still very nice, but it ain't as nice as it used to be... movement speed +10% ballistic accuracy bonus +5% max buffer +40 pts max health +400 pts max inner strength +35 pts health regen rate +20% IS reg...

Items and Clothing Feedback · 03/01/2006 13:27:42

State of the Game

Abigor666 wrote: Ive noticed the exact opposite factions that used to have major numbers can hardly log in anymore to make a presence known. I am noticing that CoZ numbers seem to be dwindling as of late. :smileysad:

World Discussion - Vector · 03/01/2006 08:09:28

The Other Side of the Looking Glass - February 14, 2006

Rarebit wrote: By the way, if there are any other things from old announcements that you've been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game....

Broadcast Depth · 02/16/2006 03:33:50

The Other Side of the Looking Glass - February 14, 2006

Given Rarebits explanation, I find it completely reasonable that they don't want to, or rather, can't, implement new organisations at the moment. However, I must admit it would have been a really fresh look on the game, and I am dissapoint...

Broadcast Depth · 02/15/2006 03:23:19

NPC Balance Thread

I think you are misinterpeting it Tytanya, but a common mistake. Under the new revision we have not been nerfed, the NPCs have been buffed to hell due to the DPS system. For example, as HCFrog pointed out, a boss with +750 melee under the...

Player Versus Environment Feedback · 02/14/2006 08:18:42

NPC Balance Thread

HCFrog wrote: Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the...

Player Versus Environment Feedback · 02/14/2006 01:59:01

Heres my cause Alsos...

A man presumed dead is your cause? Hmmm, seems your cause isn't that different from ours!

Next Renaissance - Vector · 02/13/2006 02:25:06

Animation Issues

Most of my findings regarding animations can be found in this meaty and descriptive thread. It even includes videos!

Animation Feedback · 02/13/2006 00:15:58

CR2.0 is going to kill the game

TheEx wrote: Also no one has bothered to point out that they haven't even begun the player versus player balancing phase yet, so damage, rolls, even accuracy and resistance are a little f'ed up. So calm down, take a couple blue pills and c...

Player Versus Player Feedback · 02/12/2006 10:43:19

CR2.0 must not increase the effectiveness of the Zerg!

>revolt_ wrote: But I would expect if I get shot in real-life while being involved with someone in a close fist fight, that my melee opponent would be in danger of getting shot too. Atleast I'd expect that the shooter will have a harder ti...

Player Versus Player Feedback · 02/12/2006 06:54:57

CR2.0 is going to kill the game

This has gone far enough.... By accessing the test server you are supposed to be of the understanding that is not the finished product, I mean for gods sake they only added the Spy Tree and Sniper tree on thursday. Your issue with the dama...

Player Versus Player Feedback · 02/12/2006 06:53:52

The Children of New Zion [RECRUITING]

##Incoming tranmission ##Secure node found ##Relay initiating ##Begin transmission You step through the door and onto the street, a serene calm washing over you, a calm you've never felt before, you feel almost.... transcended. You're not...

Crew and Faction Recruiting - Vector · 02/12/2006 06:29:55

Animation Issues

EndlessVoid wrote: The new MA finishing moves (I'm assuming there are some) aren't working. The animations for the finishing moves are being restricted to one hit, which usually doesn't line up properly with the target, and leaves a lot of...

Animation Feedback · 02/11/2006 04:27:57