Forum Handle

Fatmop

328 archived posts · 1 linked profile id(s)

Profile metadata page

Re: Level requirements for storyline missions

ShiXinFeng wrote: Didn't we just have this conversation? What do people have against getting together with other players to run a mission? That's the purpose behind this change; bringing the players together. Besides, it's not like you can...

Development Roundtable · 11/26/2008 07:35:05

Make you'r wish...

Steelle wrote: Illyria22 wrote: My wish? For my student loans to be paid off! I had that wish and it came true today. Hooray for jobs! EDIT TO NOT COME OFF AS CALLING EVERYONE ELSE JOBLESS: " "

General Discussion · 11/26/2008 07:29:56

Ask Virrago

What's the yearly planning process like at SOE?

Community News · 11/24/2008 12:15:22

Faction mail

I would surmise that the reason for a lack of faction mail while crew mail exists is simply a database thing. Crews seem to have a different structure than factions in the programming. So while the email system can easily access your chara...

Development Roundtable · 11/24/2008 11:54:36

States Should show in System Chat

What you may be partly concerned about is the fact that you seem to get Wooden-dummy-drilled or something after the state has disappeared. That's not an exploit, it's a feature. >_> Seriously though. After someone gets stated, you have ~2...

Development Roundtable · 11/24/2008 09:48:20

Merge

Virrago wrote: Oh and for you guys flaming the Original Poster, you are not the forum police. That is my job, report the post and we will make the determination on if it violates a rule, rather then you quoting rules at someone which just...

Development Roundtable · 11/18/2008 13:04:15

Merge

I agree. With RP, it'd be nice to have some kind of need for secret locations and the occasional door being kicked down and fights happening - if it were within the confines of RPvP. Having someone like Endo show up at a meeting might not...

Development Roundtable · 11/18/2008 11:36:43

Increase the exp side of datamining

WoKeN wrote: Garu wrote: Fatmop wrote: I don't disagree. It just looks to me like Rare doesn't want data mining to be a significant way to level up. And it shouldn't be. However, a little boost in XP would be not only convenient but benefi...

Development Roundtable · 11/18/2008 08:36:58

Increase the exp side of datamining

Hyperviolent wrote: As much as i would agree with any help to get through the ludicrous grind, data mining would still remain useless to players under 45, since there's pretty much no nodes you can tap at that level. Kellner, nc, gbc or go...

Development Roundtable · 11/18/2008 04:50:50

Increase the exp side of datamining

1-2k per tap, tapping isn't hard to do, and how long does it take per tap? Get a reasonable estimate of experience per minute and compare it with blasting through missions to make the case, and you'll have a good argument. Edit: I said "bl...

Development Roundtable · 11/17/2008 12:44:39

Increase the exp side of datamining

I don't disagree. It just looks to me like Rare doesn't want data mining to be a significant way to level up.

Development Roundtable · 11/17/2008 08:57:23

Increase the exp side of datamining

Well data mining was a long-neglected child until Rare and Friends made some tweaks. Now I regularly hear about people going into the data mine construct to collect $i, meaning the whole point of data miner is now fulfilled and people are...

Development Roundtable · 11/17/2008 07:00:05

Increase the exp side of datamining

There's a correlate to this in other games, and I think it's the reason XP is staying so low: $i and XP farming are two separate things. You want quick XP from level 40 on, you do robot parts, which if I'm remembering right don't give $i i...

Development Roundtable · 11/17/2008 06:17:41

Community Caption Contest Ends: November/16th/2008

ZippyTheSquirrel wrote: To everyone's surprise, the Matrix Online expansion, "Wrath of the Lice King," was far more successful than anticipated. This one is the winner.

Residual Self-Image · 11/13/2008 10:29:19

A New Approach

Jim78UK wrote: Fatmop wrote: Short answer: Only if the Matrix's programmers accounted for it. Long answer: Yes anyway. Yes anyway because the programmers themselves are influenced by it, as are the participants. Even if the simulation incl...

Development Roundtable · 11/11/2008 07:06:59

A New Approach

Vinia wrote: Rarebit wrote: Jim78UK wrote: we now have a timeline that defies any knowledge of quantum physics. You think that's quantum physics you're experiencing? Lol! Well thats a question, does Quantum Physics play any role in a virtu...

Development Roundtable · 11/10/2008 18:39:25

Update 64 Discussion - November 06, 2008

Mathalos wrote: I believe every quest Rarebit has put out he has had a length that he wanted the quest to take in mind. He wanted the Corrupted quest to take as long as it does, same with every other quest he has put out. We need a good va...

Update Discussion · 11/10/2008 14:05:14

A New Approach

On second thought, it'd be more than a few lines of code - you might need a new variable indicating which floor/room space you just came out of to prevent you from leaving then turning around into the same area. THAT would cause hella prob...

Development Roundtable · 11/10/2008 11:29:50

A New Approach

I agree that wouldn't be bad. And I said that the only one I know for sure is implausible is the district rebundling. I don't know much about the mission system itself or what parameters it uses to define where your mission will be - but j...

Development Roundtable · 11/10/2008 11:28:14

A New Approach

Synapse777 wrote: Fatmop wrote: Synapse777 wrote: Hm, I was wondering if these org quests could and will involve new interior looking areas? I mean it would be nice to see new rooms and such, recolored floors, walls, new posters, just a ge...

Development Roundtable · 11/10/2008 10:15:17

Override the object supervisor

I dunno about MxO "assuming bad lag" or being able to re-establish a connection. I've been having issues with my router that cause the game to lag out and desync, but the issues never bother any other game or my web browsing. Or if they do...

Development Roundtable · 11/08/2008 08:56:14

A New Approach

Synapse777 wrote: Hm, I was wondering if these org quests could and will involve new interior looking areas? I mean it would be nice to see new rooms and such, recolored floors, walls, new posters, just a general change to the missionareas...

Development Roundtable · 11/05/2008 17:17:42

ME WANTZZ

Bayamos wrote: I'm sure it could be done, as there is an umbrella model, which if memory serves me correctly, would be the right size for players. The thing is, a) I think it would get kind of ridiculous seeing lots of people holding Umbre...

Development Roundtable · 11/01/2008 06:50:20

Post your Real Life pics 2.0 - Reloaded

Yeah, it's the TX bonus. Ballistic accuracy 5%, ballistic damage 5%, Mexican defense when in Alamo, 100%.

World Discussion - Syntax · 10/31/2008 06:32:25

A New Approach

GreyMountain wrote: Neoteny wrote: I mean, prior to that incident, there were (and still are) Machine missions where you are asked to escort a Zionite to an agent so that he might be reinserted. A thought that had crossed my mind was that...

Development Roundtable · 10/30/2008 18:43:09

Death Effect: Is it really needed? (PvP)

Skull101 wrote: I lol at people that complain about death effect, personally, it has never affected me in pvp at all. Why just last night on Syntax I took one person out with DE, had about 200 HP left got interlocked, still had death effec...

Development Roundtable · 10/29/2008 07:30:02

Dream ideas for new mission quests

Cadsuane wrote: It's weird, but Kellner is making sense. *thumbsup* Sorry. I usually try to steer clear of that.

Development Roundtable · 10/19/2008 16:22:13

CQ Rewards

eval wrote: Asna wrote: Fatmop wrote: Because it provides PVPers with something extra to obtain, just like mission-runners (if such things exist) have the archive rewards, and farmers have all kinds of content. Giving a CQ reward is not an...

Development Roundtable · 10/19/2008 12:52:27

Dream ideas for new mission quests

Fatmop wrote: And yes, to the OT, something along these lines might be nice. Not that forcing two teams to compete really has merits - just makes the teams run the mission twice you know? There are easy ways around that one. But new types...

Development Roundtable · 10/19/2008 11:46:41

Old beef revisited: Clothing

There are other threads about this, I am aware. In an attempt not to necro but to continue to push for this, I am posting a new thread. I want to fight in style but still have the best buffs available. As of this moment, these goals are mu...

· 10/18/2008 18:29:22

Post your Real Life pics 2.0 - Reloaded

Cypherites at home. Well she's not a cypherite. She rails on me for RPing one. Also, this was taken in solidarity with the jamaican olympic bobsled team.

World Discussion - Syntax · 10/11/2008 20:50:22

Calling all RL programmers

Actually I think this shall have to be put on hold. Various things happened.

Player Events · 10/11/2008 20:11:37

Insidious - The badguys.

Oh we're all still cypherites. The main reason we formed the one big faction was to try to up the organization level. But don't think the cypherites are disappearing.

Crew and Faction Recruiting - Syntax · 10/09/2008 21:51:40

Insidious - The badguys.

New faction Insidious - mods, please lock this thread to make way for a new one.

Crew and Faction Recruiting - Syntax · 10/09/2008 21:12:05

Insidious - The badguys.

Kellner left, lots of captains left, status of future uncertain. Sorry to anyone whose feelings were hurt here, but there was too much tension and dissatisfaction among crews.

Crew and Faction Recruiting - Syntax · 10/09/2008 19:30:06

[11.2.3] A prototype only. It needs testing. - Syntax - 10/3/08

Most of the time, I pretty much refuse to participate in this stupid vendetta. I want New Zion destroyed, I think 01 does too, so whatever you do to further that goal, great. Let's be pragmatists here. And by "let's" I mostly mean machinis...

Live Events · 10/09/2008 16:33:52

[11.2.3] A prototype only. It needs testing. - Syntax - 10/3/08

Tranta wrote: Procurator wrote: Stanten wrote: Back at the yapping, huh puppy? Cry, complain...whatever. It's your leash holders who have attempted to placate those which Cryptos is attempting to neutralize. Your kind, and by your kind I m...

Live Events · 10/08/2008 18:50:07

PvP

GodTier wrote: Considering my level 30 on Syntax outrolls you in interlock, I don't think your opinion on what's good or bad pvp on any server is valid. The ultimate acid-test of whether someone's feeling a little too cocky for their own g...

World Discussion - Syntax · 10/08/2008 18:10:22

Sometimes I am pretty awesome

Mendelevius wrote: Just take off, green tint, overbright, and anti-aleasing(sp?)

Residual Self-Image · 10/07/2008 16:08:04

Insidious - The badguys.

If by "good" you mean "the best and also everything they touch turns to gold" then we agree.

Crew and Faction Recruiting - Syntax · 10/07/2008 15:38:52

Death Effect: Is it really needed? (PvP)

Garu wrote: you have nothing to loose and thus, nothing to gain. What a great way of describing MxO's PVP. Seriously, Ballak's right. Since PVP here is more about time wasting than anything, DE really is just an annoyance in the grand sche...

Development Roundtable · 10/05/2008 15:52:53

Command & Conquer: Tiberium - An FPS of your favorite shiny rock game.

Yeah, lame that it was cancelled. But re: C&C3 being average: Yes. But that was more than made up for by Kane's Wrath. The global conquest mode, plus the use of differing sub-factions allowing for complete tactic mix-ups, really did a lot...

Off-Topic Discussion · 10/05/2008 12:58:41

CQ Rewards

I don't see a particular reason to withhold CQ rewards. If someone's been PvPing a long time, versus someone who just picked up the game and hit 50, why not give the vet something? Anyone with some dedication can probably get to a couple t...

Development Roundtable · 10/05/2008 12:50:23

TrueHumanity - EPN

Sworn enemies of the cypherites, so you know it's good! TM

Crew and Faction Recruiting - Syntax · 09/22/2008 20:02:45

[11.1.5] He has had a change of heart - Syntax - 9/12/08

LtCmdr_Tsusai wrote: And I recall something about Veil having people on the inside, who helped break her out....so...pardon my sarcasm when I go "OH NO! SOMEONE ESCAPED! THIS NEVER HAS HAPPENED BEFORE!" Perhaps a systemic failure in Zion's...

Live Events · 09/22/2008 19:59:51

Hardline/White Hallways/New Districts

Now I am not the world's most efficient graphic design artist or programmer. Or the world's best or most experienced. Nor have I ever designed ANYTHING in a 3-d environment that has ever come close to being complete. And let me tell you wh...

Development Roundtable · 09/22/2008 17:44:23

Big Thanks to Harkee!!!

I am being respectful! The guy was just being lame about asking what the other guy was looking at, so I defused the situation by being awkward as hell.

World Discussion - Syntax · 09/22/2008 17:35:41

Big Thanks to Harkee!!!

Tranta wrote: Eh. She's not all that great. Tranta got me my tag so I'm not complainin'.

World Discussion - Syntax · 09/22/2008 17:15:45

Big Thanks to Harkee!!!

DaJustifier wrote: LMFAO!!! Wonder what hes looking at!!.. Breasts. Anyway yes <3 Harkee.

World Discussion - Syntax · 09/22/2008 16:42:12