Increase the exp side of datamining

16 posts · 2008-11-17 02:31:41 to 2008-11-18 08:36:58

#36300520793 11/17/2008 02:31:41 Increase the exp side of datamining

I feel the exp gain from datamining does not come close to measuring up with the info gain...my level 48 is pulling in over 100k per tap in datamine,yet only 1-3k experience per?

Seems out of whack imo..the exp doesn't need to be huge...but i would think something in the 15-25k range in Datamine would better match the info gain.

#36300520798 11/17/2008 02:55:53 Re:Increase the exp side of datamining

Been mentioned a couple of times, and yeah still think it needs a bit of an increase. As you said not to much but just enough to lvl up a bit. 2 - 3k is nothing, especially at the later levels. Even though i can see me doing a bar in < 20 mins killing spawns.

#36300520812 11/17/2008 05:25:49 Re:Increase the exp side of datamining

Agreed.

The XP should be increased a little, nothing dramatic though.  If the DataMine luggable boosts info, it should also boost XP, imo.

#36300520817 11/17/2008 05:52:34 Re:Increase the exp side of datamining

Agreed! I started data mining on one of my lowbie alts, and while the $i yields are about what I expected -- $i2,000 or so a tap -- the experience yields are all over the map: I've seen as high as 500 and as low as ...46.

#36300520820 11/17/2008 06:17:41 Re:Increase the exp side of datamining

There's a correlate to this in other games, and I think it's the reason XP is staying so low: $i and XP farming are two separate things.  You want quick XP from level 40 on, you do robot parts, which if I'm remembering right don't give $i if you go for XP.  On the other hand, you have data mining to get your $i.  Disassociating the two means more grind and more playtime.

#36300520831 11/17/2008 06:54:29 Re:Increase the exp side of datamining

Datamining is a fun unique alternative I would support this change to add a little more variance.

#36300520833 11/17/2008 07:00:05 Re:Increase the exp side of datamining

Well data mining was a long-neglected child until Rare and Friends made some tweaks.  Now I regularly hear about people going into the data mine construct to collect $i, meaning the whole point of data miner is now fulfilled and people are using it frequently.  A boost to XP would not be necessary to make it more popular, and might cause a bit of the focus to switch away from the action-grind with guns and fists and such to a data grind.  That's how I'd look at it.

#36300520849 11/17/2008 07:58:26 Re:Increase the exp side of datamining

Oh yeah cause the missions in the game are so fun and unique... -.- (talking about regular missions here).

#36300520867 11/17/2008 08:57:23 Re:Increase the exp side of datamining

I don't disagree.  It just looks to me like Rare doesn't want data mining to be a significant way to level up.

#36300520868 11/17/2008 08:59:03 Re:Increase the exp side of datamining

Well by all means Im all ears for any other sage ideas he has to make MxO a fun game lol...

#36300520882 11/17/2008 09:27:00 Re:Re:Increase the exp side of datamining

Fatmop wrote:

I don't disagree.  It just looks to me like Rare doesn't want data mining to be a significant way to level up.

And it shouldn't be.  However, a little boost in XP would be not only convenient but beneficial.  As dull as the standard missions are, it'd be nice to find a suitable alternative, albeit not necessarily a comparable one, to dreaded grind.  Also, one can argue that the implementation of the XP amplifier could lend credence to the notion that Rarebit does wish to offer some form of XP compensation for anyone willing to commit time to the "art".

At level, I was maxing around 2,600 XP.  I can get more for decompiling Enhanced clothing >_>

Lastly, Zero One parts do actually give both info and XP.  As do Decaying Code, Chopper Keys and Demonhead Medallions.

#36300520953 11/17/2008 12:44:39 Re:Increase the exp side of datamining

1-2k per tap, tapping isn't hard to do, and how long does it take per tap?  Get a reasonable estimate of experience per minute and compare it with blasting through missions to make the case, and you'll have a good argument.

Edit:  I said "blasting through level 4s."  Does it show that I'm playing EVE? >_>

#36300521017 11/17/2008 15:05:37 Re:Increase the exp side of datamining

As much as i would agree with any help to get through the ludicrous grind, data mining would still remain useless to players under 45, since there's pretty much no nodes you can tap at that level.

Kellner, nc, gbc or goons? Or are you against naps? SMILEY

#36300521203 11/18/2008 04:50:50 Re:Re:Increase the exp side of datamining

Hyperviolent wrote:

As much as i would agree with any help to get through the ludicrous grind, data mining would still remain useless to players under 45, since there's pretty much no nodes you can tap at that level.

Kellner, nc, gbc or goons? Or are you against naps?


Who says I'm not part of -a-?

No, kidding.  I was in an IAC-friendly alliance called Vanguard right before IAC got pwnzor'd out of 0.0 by -a-.  Vanguard's moved to Venal but we're not friendly with NC I don't think.  Just there to shoot anything red.

Edit to remain on topic: data mining doesn't need incentives for people to use it anymore, so why bother changing it again is probably the thinking here.

#36300521241 11/18/2008 07:26:57 Re:Re:Re:Increase the exp side of datamining

Garu wrote:

Fatmop wrote:

I don't disagree.  It just looks to me like Rare doesn't want data mining to be a significant way to level up.

And it shouldn't be.  However, a little boost in XP would be not only convenient but beneficial.  As dull as the standard missions are, it'd be nice to find a suitable alternative, albeit not necessarily a comparable one, to dreaded grind.  Also, one can argue that the implementation of the XP amplifier could lend credence to the notion that Rarebit does wish to offer some form of XP compensation for anyone willing to commit time to the "art".

At level, I was maxing around 2,600 XP.  I can get more for decompiling Enhanced clothing >_>

Lastly, Zero One parts do actually give both info and XP.  As do Decaying Code, Chopper Keys and Demonhead Medallions.


garu seems to get my point..I'm not saying make it an easy way to level,but it's scaled far too low at the moment... like he said if you get more exp for decompiling a piece of clothing at the same level,what's the point of the exp?

Also the slight tweak could be made to apply to datamining anywhere in the game.I'm not saying make it the huge exp gain that 01 parts are..just something worth toying with for characters under 50.

#36300521277 11/18/2008 08:36:58 Re:Re:Re:Re:Increase the exp side of datamining

WoKeN wrote:

Garu wrote:

Fatmop wrote:

I don't disagree.  It just looks to me like Rare doesn't want data mining to be a significant way to level up.

And it shouldn't be.  However, a little boost in XP would be not only convenient but beneficial.  As dull as the standard missions are, it'd be nice to find a suitable alternative, albeit not necessarily a comparable one, to dreaded grind.  Also, one can argue that the implementation of the XP amplifier could lend credence to the notion that Rarebit does wish to offer some form of XP compensation for anyone willing to commit time to the "art".

At level, I was maxing around 2,600 XP.  I can get more for decompiling Enhanced clothing >_>

Lastly, Zero One parts do actually give both info and XP.  As do Decaying Code, Chopper Keys and Demonhead Medallions.


garu seems to get my point..I'm not saying make it an easy way to level,but it's scaled far too low at the moment... like he said if you get more exp for decompiling a piece of clothing at the same level,what's the point of the exp?

Also the slight tweak could be made to apply to datamining anywhere in the game.I'm not saying make it the huge exp gain that 01 parts are..just something worth toying with for characters under 50.

The purpose of data miner seems to be to get $i quickly and easily, without having to fight.  The only reason it'd be even marginally useful to lower levels is if they want a lot of extra $i.  I mean, unless you actually did make data mining XP roughly equivalent to missioning, lower levels still wouldn't use it.  No point - because the entire purpose of a lowbie's existence is to grind XP, to hell with getting $i, that will come later.

A marginal increase in XP won't affect data miner usage in any significant way until the point at which it becomes a viable way to level up, and like I said, I don't see the devs wanting that.