CQ Rewards

100 posts · 2008-10-05 06:14:44 to 2008-11-17 23:12:08

#36300506182 10/05/2008 06:14:44 CQ Rewards

Ah not this again SMILEY

The other day someone in my faction (lowbie from another game) asked about cqs and if there was an rewards etc. As of yet no SMILEY But it got me thinking. What would be useful to experienced pvp players? More abilitys. Not just any abs, the org abs SMILEY

I don't know what zion and mach ones are like but i know that the merv ones was like more acc and def. Prob some with more res etc. Means that people with more CQs are gonna be stronger than those with less. Means that more CQ does kinda mean more experiance in pvp.

What do yous think SMILEY I know people are wanting CQ rewards and also org abs back. Get them both done in a oner SMILEY

98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with Metal, put this in your signature. :P +1
#36300506183 10/05/2008 06:24:08 Re:CQ Rewards

i second that vote!!!

#36300506184 10/05/2008 06:26:47 Re:CQ Rewards
cool idea but...

its an unfair advantage to people that have only just hit 50 and such
more people will complain that there only dieing because there opponent has them abs and he dosnt
but id love to see org abbs ingame because i never got to try them...

but if you bring org abbs back i wanna see zen master back in there....



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#36300506190 10/05/2008 07:26:56 Re:CQ Rewards

This would make Pharaoh420nels invincible

and make large pvp factions anihalate Players in a gank/zerg

i will use my faction for example, 6 of us are past the 10k mark and are somewhat active if theres 6 of us spamming org abilities against zion 50's who by looking at the highscores really suck on syntax, they would not stand a chance especially with a dedicated healer (rubbing the salt in the wound).

these abilitys need to be reputation related so everyone can have the full advantages.

but i do think you should get rewards and keep the same figure of CQ for example, you could reward certain clothes/Weapons (org dependant).

but yeah we definetely need some sort of rewards system.

roflcopter
#36300506196 10/05/2008 07:53:24 Re:CQ Rewards
It will never happen..Org abilities were based on the first combat system and not CR2!It would be awesome to have CQ rewards but we all know how things are!!
#36300506207 10/05/2008 10:33:20 Re:CQ Rewards
Yeah, you'd never see rewards that are actual abilities anyway. Especially the org abilities. I'd be against them bringing those back without some decent time put in adjusting them.

But yeah, i'd love to see a reward system for CQ's, or anything to make them a little worth while, as much as I enjoy pvp and getting CQ's...they really should stand for something other than an ego status.
#36300506264 10/05/2008 12:19:06 Re:Re:CQ Rewards
TonyJaa wrote:
It will never happen.
#36300506271 10/05/2008 12:50:23 Re:CQ Rewards
I don't see a particular reason to withhold CQ rewards.  If someone's been PvPing a long time, versus someone who just picked up the game and hit 50, why not give the vet something?  Anyone with some dedication can probably get to a couple thousand CQ points relatively quickly.

I think we get so focused on balance that we're stuck in this rut of "Oh you can't change that or everything is unfair."

Having played EVE, where I've lost ships to single shots from titans and heavy assault ships, I think fairness is overrated.  Find ways to win that don't require your opponent to even be on a level playing field - tactics are more fun when there's an imbalance.
#36300506282 10/05/2008 13:48:05 Re:CQ Rewards
org apss in general would be nice but the cq rewards meh. only people that have been playin for years or more would benifit an it wouldnt be fair to the rest of us specialy the new new players
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#36300506285 10/05/2008 13:52:15 Re:Re:CQ Rewards
Zenotron wrote:
only people that have been playin for years or more would benifit an it wouldnt be fair to the rest of us specialy the new new players
You don't have to have played for years to have a High CQ amount. You just have to be either - Good in PVP Or PVP more then others. If you PVP'd for a few months each day against a steady flow of reds, I'm sure you could have a high amount of CQ.
#36300506374 10/05/2008 21:23:58 Re:CQ Rewards
i'd be content if we just got random clothes that had (for example) "5000", or "My team has more people than yours" printed on them that only have minimal buffs like the anniversary shirts.

Anything would be nice!

or am i not allowed to post here because my cqs are less than 3000 :3
Insurgence - EPN
#36300506401 10/06/2008 00:31:46 Re:CQ Rewards

erm.. instead of it being unfair by getting a special item every 5k-10kcq ..

How about every 1k cq you get an item.. and then the higher the CQ the higher the buffs

Even if you're at 1k cq you would get good clothes

Just an idea so others that have 1-2k cq will think its fair SMILEY

#36300506404 10/06/2008 00:54:12 Re:CQ Rewards
Hey, I could sit on a team with a lvl1 while 50's PvP and I leech their CQs, does that make me good at PvP? I say no, just because I've seen some people get them easily and not from PvP.
#36300506407 10/06/2008 01:33:11 Re:Re:CQ Rewards
Gerik wrote:
Hey, I could sit on a team with a lvl1 while 50's PvP and I leech their CQs, does that make me good at PvP? I say no, just because I've seen some people get them easily and not from PvP.

CR1 CQs for instance, rofl
Hyper Jump to Mara HL
"Hai"
Devestation Field
Team gets +8 CQs


Edit: Though I am in favour of CQ rewards. At 1k, 2k, 5k and 10k one reward and a shifting reward for the servers top 3 CQ holders (only the current holders, which ought to be active accounts, get a reward, bonus % applied by the server).
#36300506410 10/06/2008 01:57:46 Re:CQ Rewards
It was just an idea i randomly had spring into my head. Not every ab has to be used, maybe only the passive ones? I donno but you'd semi expect someone with say 10k+ cqs to be able to fight 2 or 3 people at say 2 or 3k cqs. Org abs FTW SMILEY
98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with Metal, put this in your signature. :P +1
#36300506555 10/06/2008 13:32 Re:CQ Rewards
To the people that think the CQ system can be tricked:
PvE can be tricked too and yet we get loads of good rewards for farming it seems...
And actually PvP rewards make more sense since it's something you use to fight other players. I don't remember needing a particular item in order to fight a praticular NPC. Also if these awards should be implemented CQs must be reset.
#36300507024 10/07/2008 12:58 Re:CQ Rewards
Or instead of a shirt a longer or perma archive award.
#36300507536 10/08/2008 09:37 Re:Re:Re:CQ Rewards
HutchieJNR wrote:
Zenotron wrote:
only people that have been playin for years or more would benifit an it wouldnt be fair to the rest of us specialy the new new players

You don't have to have played for years to have a High CQ amount. You just have to be either - Good in PVP Or PVP more then others. If you PVP'd for a few months each day against a steady flow of reds, I'm sure you could have a high amount of CQ.

 trust me i know how to get cq ive gotten plenty offa you an im 2 away from 2k but still theres no way newer players can compete wit 10k plus cq players


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#36300507801 10/09/2008 02:54 Re:CQ Rewards
How about for every 1k CQ's you lose 1% to all your stats like Death effects 15% but permanant.

Then the people that claim to be great will have to work harder and harder making it more of a challenge.

(PS i know no one will like that idea. i posted it because in my opinion PVP does NOT need more encouragement!)

#36300507851 10/09/2008 04:52 Re:Re:Re:CQ Rewards
HutchieJNR wrote:
TonyJaa wrote:
It will never happen.

Funny how the people against the idea have low CQ counts SMILEY but yea will never happen.
#36300508090 10/09/2008 11:06 Re:Re:Re:Re:Re:CQ Rewards
TonyJaa wrote:
Jard wrote:
HutchieJNR wrote:
TonyJaa wrote:
It will never happen.

Funny how the people against the idea have low CQ counts SMILEY but yea will never happen.
I didn't know that being realistic meant that i was against the idea!!I'm close to 11k CQ's..But if you think it's low,i'll try harder....SMILEY
lol I was quoting on the it will never happen..not your CQ count but yes try harder!
#36300508270 10/09/2008 15:11 Re:Re:Re:Re:Re:Re:Re:CQ Rewards
TonyJaa wrote:
Jard wrote:
TonyJaa wrote:
Jard wrote:
HutchieJNR wrote:
TonyJaa wrote:
It will never happen.

Funny how the people against the idea have low CQ counts SMILEY but yea will never happen.
I didn't know that being realistic meant that i was against the idea!!I'm close to 11k CQ's..But if you think it's low,i'll try harder....SMILEY
lol I was quoting on the it will never happen..not your CQ count but yes try harder!
Actually,what you said or implied is quite clear..You weren't quoting my sentence but you were implying that me and Hutchie are against the idea because we have low cq count!!You support my decision to try harder,i'm so honored..........

Why so serious?
#36300508274 10/09/2008 15:15 Re:CQ Rewards
I move that they an unlockable branch for each MA,Guns,HACK and Coder, spy(maybe), but like for guns put like machine gun or something idk this is prob mainly focused on MA but it would be neat to see some other MA ingame like Judo or Muai tai.....but ya I don't think it'd be very fair to people who just hit 50 or ppl who aren't 50 but go to a live event and get flagged.....
#36300510712 10/15/2008 16:36 Re:CQ Rewards
I must admit, that resetting the CQ numbers and then racing against each other to get more and more could be fun.

However, I think the Idea for CQ rewards is a tad weak with our given resources from Devs etc. I would however, really enjoy seeing a system where the amount of months you have would judge what prize you get. I mean, It would be a easier system than creating some of the things I've seen in this thread.

Looks at City of Heros and Villians. 3, 6, 9 and so on months of being Subscribed get you "Veteran Rewards".

You could I'm not sure on how easy it would be but, look through the Loot tables for things not currently in-game and use those for Item rewards.

Also, Special FX could be made. Nothing Uber, just something cool and unique.

Just my 2 cents.
#36300511824 10/19/2008 03:11 Re:CQ Rewards
Pylat,  do yourself a favor and stay off the forums for 2 days.  And on the 3rd day,  repeat.  Im sure this thread will be locked soon anyways. 
#36300511826 10/19/2008 03:15 Re:Re:CQ Rewards
Keppen wrote:
Pylat,  do yourself a favor and stay off the forums for 2 days.  And on the 3rd day,  repeat.  Im sure this thread will be locked soon anyways. 
Ok try 2 minutes for starters
#36300511871 10/19/2008 08:31 Re:CQ Rewards
As being someone who mostly RPs and occassionally PvPs I think CQ rewards would be good.

Nothing too over-powered or buffed.  But, some consumables and nice clothing would certainly get people to PvP more.
#36300512057 10/19/2008 12:51:33 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Vinia wrote:


So, re-read and take note of the highlighted word. K, thx
what's definate mean
#36300512058 10/19/2008 12:51:38 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
eval wrote:
Vinia wrote:
In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it.

So, re-read and take note of the highlighted word. K, thx
It'd help if you weren't so smug about it.
Smug about what? Highlighting an event that I was included in so I actually have the knowledge to back up my case?
#36300512059 10/19/2008 12:52:15 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Vinia wrote:
eval wrote:
Vinia wrote:
In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it.

So, re-read and take note of the highlighted word. K, thx
It'd help if you weren't so smug about it.
Smug about what? Highlighting an event that I was included in so I actually have the knowledge to back up my case?
"K, thx."
#36300512060 10/19/2008 12:52:27 Re:Re:Re: CQ Rewards
eval wrote:
Asna wrote:
Fatmop wrote:
Because it provides PVPers with something extra to obtain, just like mission-runners (if such things exist) have the archive rewards, and farmers have all kinds of content.  Giving a CQ reward is not an idea solely premised on rewarding PvPers - it's an idea premised on promoting PvP.  Fundamental difference.

And RPers are rewarded in their own way.  Personally, I like attention.  There, I said it.  I like interacting with people and developing a story and that, in and of itself, is the reward I need.
PVPers obtain CQ. That is their reward, exclusive to PVPers and they cannot be obtained in any other way. They cannot be traded or sold. They promote competition among PVPers. (And have the unintended consequence of encouraging jerky behavior in the pursuit of said rewards.)
That is reward enough. Until we start seeing RP-Qs and Social-Qs listed right alongside them in a person's Details window, there is no reason to assert PVPers are somehow not getting their fair share of reward for their gameplay preference.
/as
But RPers get rewards for Role playing at Live events. They'll get shiny perpetuals and stuff, but also get intangible rewards like roleplaying with a live event character or their name mentioned somewhere.

Why do you deserve a reward for being Social? Friends not enough of a reward? SMILEY

Every other MMO with a PVP tracking system I can think of gives rewards for people that PVP. In this game if you just do PVP from day to day, you get nothing for it.  You can amass CQs like nobody's business, but what do you get for it? You get things for PvE in MxO, you get things for Roleplaying in MxO, but what do you have other than some almost meaningless number for PVP?

If they reset the CQ amount to put in PVP rewards but had some way of also putting in someone's details what their CQ was before the reset, I think that'd please almost everyone.
Ehh..  I don't think we need to get into the "Fairness" argument. Based solely on its merits, CQ rewards - as long as they are not of high value fighting-wise - really aren't going to make anyone stop playing or reduce anyone's enjoyment of the game, are they?
#36300512061 10/19/2008 12:53:16 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
GodTier wrote:
Vinia wrote:


So, re-read and take note of the highlighted word. K, thx
what's definate mean

definate

English

Adjective

definate

  1. Common misspelling of definite.

So what, I misspelt something, oh noez
#36300512063 10/19/2008 12:54:34 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Vinia wrote:
Ballak wrote:
Vinia wrote:
Ballak wrote:
Vinia wrote:
GoDGiVeR wrote:
Same goes for RP, which also gets "rewards" (permas, FM-1500, etc.; of course you can argue with me that those items aren't the result of "RP", but they're part of LEs, which means LEs are part of the RPG part of an MMORPG, which means those items are RP rewards.)

Problem is, you can be really good at the RP, you can create RP events and do a lot RP wise etc... and never get a reward for it. Or you can get a lucky last shot/hit/hack in on a (killable) LE character in a RP event and get a reward. I won't disagree that CQ rewards would be nice, however they would be a certain thing by getting so many CQ's. FM-1500's, perma FX's etc.. aren't certs for being good at RP.

There is no reward 'system' for RP, just usually either a last shot, first find etc... or for doing something that you were chosen to do (meaning that others not chosen are unable to qualify for one) and thats down to Rarebit to decide if a player should get one unless it's a specific reward for a specific competition, usually meaning combat. So if PvP were to get a reward system, then being good at RP should reap some definate rewards too.


So Machinist of the Year, we don't get rewards for that, amritie?

Not everything is last hit, or PvP rewards.

Re-read, take in bold writing k, thx

No, no. You re-read, take in bold writing k, thx.

RP reaps the benefits as it is, at least in our organization.

In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it.

So, re-read and take note of the highlighted word. K, thx

HOW DOES I GET RP POINTS? Talk to nearly every Machinist in our organization that has participated in a Live Event. While you're right, not all of us have something, the majority do.

As for RP points? I mean, seriously. How are you going to gauge RP points? You can't. This is ridiculous to even argue with. At the most, you'd get a PvE version of a PvP reward that would be different yet equal at the same time, probably regarding stats/aesthetics and the like.

rereadzkthxbai

#36300512064 10/19/2008 12:54:37 Re:Re:Re:Re: CQ Rewards
Fatmop wrote:
Ehh..  I don't think we need to get into the "Fairness" argument. Based solely on its merits, CQ rewards - as long as they are not of high value fighting-wise - really aren't going to make anyone stop playing or reduce anyone's enjoyment of the game, are they?
It's one of the reasons I've subbed to WoW :O

That and lack of lasting content. Blow through it in a day.
#36300512069 10/19/2008 12:58:25 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Ballak wrote:
Vinia wrote:
In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it.

So, re-read and take note of the highlighted word. K, thx

HOW DOES I GET RP POINTS? Talk to nearly every Machinist in our organization that has participated in a Live Event. While you're right, not all of us have something, the majority do.

As for RP points? I mean, seriously. How are you going to gauge RP points? You can't. This is ridiculous to even argue with. At the most, you'd get a PvE version of a PvP reward that would be different yet equal at the same time, probably regarding stats/aesthetics and the like.

rereadzkthxbai

Are you intending on misinterpreting my posts? I'm not arguing for "RP points" I was merely making the point that PvP has a system that, due to it's abstract nature, RP does not.

So yeah "rereadzkthxbai"
#36300512073 10/19/2008 13:04:16 Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Vinia wrote:
Ballak wrote:
Vinia wrote:
In PvP everyone can attain CQ's and as such gain a reward for them in time. The same can't be said for RP because you don't get points for RP thus no reward is definate. Were the whole Machinist Org chosen by Vogt to compete in MotY? No. Like I said, even some of the best RP'ers in the game don't have anything to show for it.

So, re-read and take note of the highlighted word. K, thx

HOW DOES I GET RP POINTS? Talk to nearly every Machinist in our organization that has participated in a Live Event. While you're right, not all of us have something, the majority do.

As for RP points? I mean, seriously. How are you going to gauge RP points? You can't. This is ridiculous to even argue with. At the most, you'd get a PvE version of a PvP reward that would be different yet equal at the same time, probably regarding stats/aesthetics and the like.

rereadzkthxbai

Are you intending on misinterpreting my posts? I'm not arguing for "RP points" I was merely making the point that PvP has a system that, due to it's abstract nature, RP does not.

So yeah "rereadzkthxbai"
Yeah, I am.
#36300512075 10/19/2008 13:11:17 Re:Re:Re:Re:Re:Re:CQ Rewards
Ballak wrote:
But Pylat your reasoning that "RP and Socializing should get something, because if they don't is durr favortism" is just pathetic. If you want a reasoning why I disagree, read my other posts as I have consistently re-iterated what I have said countless times. Yet, you still abide by some fantasy that you like to call "RP-Q" and "Social-Q". I mean, where do you even begin to count "RP" as a quotient, huh? Whenever someone says something in RP? What a joke.
Nice one to start making snide comments and getting offensive when you tried to chide me for doing it earlier in this thread. You have now become a hypocrite too (And no that is not an insult cause it is indeed true).

You have provided no reasoning why you disagree, only complained that you deserve a special reward for your PvPing. If you only PvP to collect CQ's, maybe you should stand back and think about why you really subscribe to this game.

As for everyone elses arguments, let me explain AGAIN.

You say the RPers get rewarded with items from LE's, well guess what, PvPers get rewards for achieving PvP outcomes in LE's. RPers don't get rewards for sitting around on benches talking, nor do Socialisers get rewards for going to parties. The only way to get a "Special" reward is through LE's. In which case you can attain these rewards for RP or PvP outcomes, therefore LE's are a moot point when you try to justify PvP rewards by pointing out LE rewards.

What you are asking for is a special reward for PvPers just for taking part in everyday PvP, while leaving nothing for RPers or Socialisers. You might think RPQ's and DQ's are a stupid idea and any implementation would be an inaccurate approximation. Well CQ's are pretty much the same, they do not indicate any sort of PvP skill and can be obtained without PvPing anyway. So while pointing out how ridiculous RPQ's are (Which was just an arguing point and I am aware are very stupid) you completely missed the part where I was pointing how ridiculous CQ's are aswell.

And if you want to say I don't PvP much so obviously I am opposed to a CQ reward, well you PvP a lot so obviously you want a fancy item for it and don't care about RPers.

As usual, EVERYTHING you have stated can just as easily be turned around and argued in exactly the same manner back at you in opposition to CQ rewards. You are yet to come up with a truly unique point which sets PvP apart from any other form of enjoyment in this game and truly underlines why PvP requires such special attention and rewards in it's own right. Cause unless you can, along with CQ rewards, people will have to rewarded equally for RP and Socialising.
#36300512076 10/19/2008 13:13:35 Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Pylat wrote:
Ballak wrote:
But Pylat your reasoning that "RP and Socializing should get something, because if they don't is durr favortism" is just pathetic. If you want a reasoning why I disagree, read my other posts as I have consistently re-iterated what I have said countless times. Yet, you still abide by some fantasy that you like to call "RP-Q" and "Social-Q". I mean, where do you even begin to count "RP" as a quotient, huh? Whenever someone says something in RP? What a joke.
Nice one to start making snide comments and getting offensive when you tried to chide me for doing it earlier in this thread. You have now become a hypocrite too (And no that is not an insult cause it is indeed true).

You have provided no reasoning why you disagree, only complained that you deserve a special reward for your PvPing. If you only PvP to collect CQ's, maybe you should stand back and think about why you really subscribe to this game.

As for everyone elses arguments, let me explain AGAIN.

You say the RPers get rewarded with items from LE's, well guess what, PvPers get rewards for achieving PvP outcomes in LE's. RPers don't get rewards for sitting around on benches talking, nor do Socialisers get rewards for going to parties. The only way to get a "Special" reward is through LE's. In which case you can attain these rewards for RP or PvP outcomes, therefore LE's are a moot point when you try to justify PvP rewards by pointing out LE rewards.

What you are asking for is a special reward for PvPers just for taking part in everyday PvP, while leaving nothing for RPers or Socialisers. You might think RPQ's and DQ's are a stupid idea and any implementation would be an inaccurate approximation. Well CQ's are pretty much the same, they do not indicate any sort of PvP skill and can be obtained without PvPing anyway. So while pointing out how ridiculous RPQ's are (Which was just an arguing point and I am aware are very stupid) you completely missed the part where I was pointing how ridiculous CQ's are aswell.

And if you want to say I don't PvP much so obviously I am opposed to a CQ reward, well you PvP a lot so obviously you want a fancy item for it and don't care about RPers.

As usual, EVERYTHING you have stated can just as easily be turned around and argued in exactly the same manner back at you in opposition to CQ rewards. You are yet to come up with a truly unique point which sets PvP apart from any other form of enjoyment in this game and truly underlines why PvP requires such special attention and rewards in it's own right. Cause unless you can, along with CQ rewards, people will have to rewarded equally for RP and Socialising.
Honestly after 10 or so posts I tend to give up, because it's not like this is the first time you've derailed a thread completely with some arguement that no matter how many other people feel opposed to it, you've made up your mind and you will never change your mind. So why bother arguing? Why bother posting.
#36300512077 10/19/2008 13:22:41 Re:CQ Rewards
If you can legitimately disprove it then be my guest, prove each of my points wrong with solid evidence and facts and draw valid and fair conclusions from your arguments.

I'm not derailing this thread with attacks against who you are nor trying to mock you or insult you, I have addressed each of your points as they came and backed them up with evidence. You're the one attacking my character and attacking who I am instead of the points I raise. Don't accuse me of derailing a thread when you're the one spamming it up with Ad Hominem arguments and childish remarks.
#36300512078 10/19/2008 13:22:59 Re:CQ Rewards

I'm going to butt out of this thread with just a proposition. Borrowing from "successful" MMOs, generally there is a PvP-ranking system as well as a PvP-reward system. Yet at the same time in the PvE there would be a similar reward with usually a different color-scheme and slightly different buffs. Socialisers and RPers arn't really prime game mechanics, so I don't see where those would come into play, if at all. PvE would be something I'd assume RPers would be more geared for, so there you go.

#36300512131 10/19/2008 15:38:40 Re:CQ Rewards
This is what sets PvP apart from RP and other social interactions:  In PvP you can tell who wins. 

There is no such thing in an MMO as a mathematically quantifiable RP-duel or 'dance-off', or if there is I haven't heard of it.  Resolving combat, however, is one of the most basic functions of an MMO system and one that everyone playing the game will have to be involved in at some point if they wish to advance their character. 

Fighting is the bread and butter of this kind of game and there is nothing to lose by rewarding people who are particularly good at it.  Making a system that rewards good fighters does not prevent RPers and other players from earning those rewards.  Making a system which rewards good RP or other contribution does not prevent PvPers from earning rewards for that either.  The difference is; distinguishing the better RPer or the better DJ is a matter of opinion while finding the better PvPer is not. 
#36300512132 10/19/2008 15:42:42 Re:Re:Re:Re:Re:Re:Re:CQ Rewards
Pylat wrote:
You say the RPers get rewarded with items from LE's, well guess what, PvPers get rewards for achieving PvP outcomes in LE's. RPers don't get rewards for sitting around on benches talking, nor do Socialisers get rewards for going to parties. The only way to get a "Special" reward is through LE's. In which case you can attain these rewards for RP or PvP outcomes, therefore LE's are a moot point when you try to justify PvP rewards by pointing out LE rewards.

This is technically true for both PvP and RP. In a LE, a player or players may be rewarded for RPing in the best way required to "win" the event, or by proving themselves the best (or luckiest (or cheapest)) fighter, either by doing the most damage (least luckiest/cheap) or by getting the most kills (much cheaper) or by getting the kill shot (most luckiest/cheap).

In ordinary day-to-day plays, what do RPers get? What do PvPers get?

A distinct RPer makes a name for himself/herself and increases their chances of being rewarded or recognized in a LE or other official media. A PvPer, on the other hand, gets more CQ, and sometimes a reputation for being a better/cheaper fighter, which may also increase their chances of mention, but as far as I know, it's not nearly as much a chance increase.


Does this mean that the game officials (Rarebit, LESIG)
should pay more mind to the PvP community, or that PvPers should get a more physical substance as reward to make up for RPers?


What you are asking for is a special reward for PvPers just for taking part in everyday PvP, while leaving nothing for RPers or Socialisers. You might think RPQ's and DQ's are a stupid idea and any implementation would be an inaccurate approximation. Well CQ's are pretty much the same, they do not indicate any sort of PvP skill and can be obtained without PvPing anyway. So while pointing out how ridiculous RPQ's are (Which was just an arguing point and I am aware are very stupid) you completely missed the part where I was pointing how ridiculous CQ's are aswell.

As a theoretical system, "RPQs" do exist (wait, wut?), but not inside a game mechanic, but amongst ourselves. But I feel like I'm getting dramatic or romantic or something, so let's go with the ridiculousness thing. CQs, while a valid (in my opinion) indication of how much you PvP, are hardly an incentive to do such. I don't PvP. I would, but I don't deride any positive feeling out of it, other than musing at how quickly my outnumbered tail gets whupped. Why should I PvP when all I get  for flagging is annoying one guy with a sniper shot and getting owned by his four friends? Incentives, incentives... that's what these other guys's suggestions are here for. I like a lot of them. :D

And if you want to say I don't PvP much so obviously I am opposed to a CQ reward, well you PvP a lot so obviously you want a fancy item for it and don't care about RPers.

Maybe it's just me, but I would definitely PvP a lot more if there was something to be gained out of it other than the sheer thrill of PvP. Surely just the one novelty must wear off at one point. Where's the competition in a system where killing someone means you can expect him to pop out of the nearest hardline within seconds?

A PvP battle (on Recursion, at least) consists of Orgs fighting until one gets too bored and stops flagging or the players log off, regardles off whether they were winning or not. Sure, that'll provide entertainment for the hour or two you'll be fighting, but after that, what did you get out of it besides some more CQ, whereas in a LE you'd get some FX item or a flashy gun to show off forever and ever?

Maybe that's the point I and others are trying to make in this thread: to give us a reward system that exists outside of LEs.

I suppose my argument for CQ Rewards would be...
Victories come and go, but Perpetuals are perpetual.
 ^___^


Whoosh, walls of text.

*Edit: It's Halloween, what am I doing coloring my text blue? *sha-bam!*
*Edit2: Okay, I hate these forums. *mumble mumble*
#36300512235 10/19/2008 21:21:15 Re:Re:CQ Rewards
Cadsuane wrote:
This is what sets PvP apart from RP and other social interactions: In PvP you can tell who wins.

There is no such thing in an MMO as a mathematically quantifiable RP-duel or 'dance-off', or if there is I haven't heard of it. Resolving combat, however, is one of the most basic functions of an MMO system and one that everyone playing the game will have to be involved in at some point if they wish to advance their character.

Fighting is the bread and butter of this kind of game and there is nothing to lose by rewarding people who are particularly good at it. Making a system that rewards good fighters does not prevent RPers and other players from earning those rewards. Making a system which rewards good RP or other contribution does not prevent PvPers from earning rewards for that either. The difference is; distinguishing the better RPer or the better DJ is a matter of opinion while finding the better PvPer is not.
But CQ's do not indicate someone who wins more often nor someone who is skilled at all. To reward CQ's is merely rewarding time spent PvPing, not skill or victory. And because the entire CQ system can be circumvented anyway people will just find ways to sidestep the system and get their CQ's through other means and not actually PvP.
#36300512255 10/20/2008 01:43:24 Re:CQ Rewards

I have been reading through most of this (all apart from the big walls of text lol most of it seems more like personal attacks, meh) and yeah i can understand why people don't want it to work through cqs as it was defo to easy to get back in the day but i was in the same boat. Been 50 for 2 years and sitting on the top 50 cq on vector.

Its been pretty much with the release of the top 100 of each server, if something was implemented it could bring old timers back and also get people that are close to being on it will press harder to get kills. Bringing in another system so everyone can start off 'evenly' i think would be just a waste of time.

But in all honesty, i'd prefer my other post 'Balance out PvP' to be posted in more than this. That needs sorted before any CQ Reward is done but in all honesty i still think it should be org abs, split in different sections in the top 100. Like say your merv in the top 20 you'll get the top reward, merv in 80 - 100 you'd get the very first one. Nothing in pvp stops a gank, org abs seems as though it could reduce it and also make pvp a bit diff.

I just want pvp content, really liked that idea about using nodes to pvp round. We've got enough PvE, i prefer PvP SMILEY

#36300512375 10/20/2008 10:18:12 Re:Re:Re:CQ Rewards
Pylat wrote:
And because the entire CQ system can be circumvented anyway people will just find ways to sidestep the system and get their CQ's through other means and not actually PvP.
And people do the same thing for all the other content in MxO. There is always an easy way to do something. Just because people are going to exploit it doesn't mean that content shouldn't be released. If that was how things were done, we wouldn't have any content.
#36300512412 10/20/2008 11:54:14 Re:CQ Rewards

That's some ish right there ..because you needz the 1337 epic armor

"Hey... HEY!...my pvpness is bigger than urs!" /stickouttounge

>< i rest my case

#36300516084 10/31/2008 08:24:35 Re:CQ Rewards

I thought up a new idea to bring to the table.

Taking Criinges idea of having 2 CQ Counts one to spend that only yourself can see and the other to stay remaining in your background.

The next step would involve the devs making sets of clothing to buy off a set of Vendors at 500CQ per peice of clothing beneficial to certain trees.

for Example

(Ravager Pvp Pants) - 500cq - Minimum level 50

  • 24pts Melee Resistance
  • 24pts Thrown Resistance
  • 24pts Viral Resistance
  • 3% Viral accuracy
  • 2%Viral damage
  • 2% Debuff duration

(These dont nessecarily need to be the buffs its just an example)

each peice would be similar other then the head wear which should offer some form of health/i.s regen instead of debuff duration.

This way you can purchase a set of 6-7 articles of clothing for 3k-3.5k of CQ a set

you would also have a set beneficial to each tree, i am also aware of how much time this would take to implement etc, the only arguement that will affect this is "We should all start from zero" arguement.

Discuss.

#36300516088 10/31/2008 08:29:17 Re:CQ Rewards

Bad ideea. Would ruin game balance, making the ones with most CQs dominating over all the others. Dunno why you would make 14 pages on this. Think before making a topic.

/think
/askadev

#36300516098 10/31/2008 09:02:49 Re:Re:CQ Rewards

Endomorph wrote:

I thought up a new idea to bring to the table.

Taking Criinges idea of having 2 CQ Counts one to spend that only yourself can see and the other to stay remaining in your background.

The next step would involve the devs making sets of clothing to buy off a set of Vendors at 500CQ per peice of clothing beneficial to certain trees.

for Example

(Ravager Pvp Pants) - 500cq - Minimum level 50

  • 24pts Melee Resistance
  • 24pts Thrown Resistance
  • 24pts Viral Resistance
  • 3% Viral accuracy
  • 2%Viral damage
  • 2% Debuff duration

(These dont nessecarily need to be the buffs its just an example)

each peice would be similar other then the head wear which should offer some form of health/i.s regen instead of debuff duration.

This way you can purchase a set of 6-7 articles of clothing for 3k-3.5k of CQ a set

you would also have a set of beneficial to each tree, i am also aware of how much time this would take to implement etc, the only arguement that will affect this is "We should all start from zero" arguement.

Discuss.

I personally like the idea. I don't see why anyone should want to reset us all to 0 for it though. It incourages people to level to participate in PVP and it also draws in the already 50 crowd to actually participate in PVP (yes this means you syntax players lol). Although with rare making all these new clothes for the new missions system I'm not sure how much interest this would actually get. Other then those minor hitches it sounds good endo.

#36300516100 10/31/2008 09:06:14 Re:Re:CQ Rewards

NeoExcidious wrote:

Bad ideea. Would ruin game balance, making the ones with most CQs dominating over all the others. Dunno why you would make 14 pages on this. Think before making a topic.

/think
/askadev


Yep...cool looking titles or something for looks yes?buffs,heck no.