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Darkangelus

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win $i50,000,000, Data Archive Competition!

Winners: Sugaree: 50mil Dulux: Wireframe earpiece Neoteny: Commando Jacket Tranque: Accelerator Bit. Please PM Me on the Data Archive with the username of the character on syntax that you want to recieve the prize. To everyone that entered...

General Discussion · 01/12/2009 10:21

win $i50,000,000, Data Archive Competition!

I have posted a final sugestion on the Data Archive for the judges to review. if they agree then the prizes will be handed out. Since i am unable to jack in for now I have already passed the prizes to Coroebus to hand out. To all those tha...

General Discussion · 01/11/2009 14:31

win $i50,000,000, Data Archive Competition!

And now the judges will beging the carefull proccess of evaluating the entries. the Judges are: MindsweepX Freelancer117 Coroebus DarkAngelus2. Any attempts to influence the decision will be an imediate disqualification the winners will be...

General Discussion · 12/25/2008 22:25

win $i50,000,000, Data Archive Competition!

I am unable to actually update the archive till i get home tonight but i wont be closing the doors to entries for 19hrs 47minutes Then the judges will review the entries and come to an agreement.

General Discussion · 12/24/2008 20:14

win $i50,000,000, Data Archive Competition!

Just 3 days left before the closing date! I am have a few ideas for the other prizes, so far i have 1 accelerator Bit < Most Creative Commando Jacket < Best use of language Wireframe Earpiece < Funniest Summary

General Discussion · 12/21/2008 18:00

win $i50,000,000, Data Archive Competition!

thanks mind.. you going to post your summary? he he but to everyone interested you only have 12 days left! tell your friends about the competition!

General Discussion · 12/13/2008 11:32

win $i50,000,000, Data Archive Competition!

Thanks to all of you that have submitted profiles, there have been some rather good ones. but there is still time to submit or update your character summary. I have got a few people who have agreed to help me judge and i am still thinking...

General Discussion · 12/11/2008 16:45

win $i50,000,000, Data Archive Competition!

Details are in the attached forums. they are intended as a "Drop site" for information as i lack the coding prowess to make a webite that users can update themselves I manually add each application as well as upgrade peoples access to more...

General Discussion · 12/07/2008 13:39

win $i50,000,000, Data Archive Competition!

Ok as Christmas is comming soon (or whatever seasonal holiday you celebrate) I have decided to run a competition. The best Character Summary on the Archive will win $i50,000,000 on Syntax Characters can be on any server. And you can post m...

General Discussion · 12/07/2008 03:35

5|-|1/\/\4|)4 Theory

I have probably spent the least time studying the oligarch story line but my impression is the BIP is a direct connection to the source. The strange things that happened involving it are results of various items making contact with it. the...

Missions and Storyline · 12/05/2008 10:45:00

Storage Issue

I agree we need more space and/or a way to store singletons. I have about 7 or 8 singletons for the PB missions and other things. i cant do anything with them so they tie up a chunk of inventory space. I store most of my stuff in email and...

Development Roundtable · 12/04/2008 04:16:02

The Data Archive NOW with IRC!!!

As people can see by my sig I have now made an IRC server for use by the MxO community It is serperated into 5 chanels #general For general conversation between everyone #Trade For buying and selling various items (SOE rules for the sellin...

Guides and FAQ's · 11/21/2008 18:59:31

If you were a DEV...

shearman wrote: My first order of business would probably make people post in the correct areas of the forum. Development Roundtable The Development Roundtable forum is where players can ask questions about ongoing development and post the...

General Discussion · 11/20/2008 17:39:18

If you were a DEV...

I cant say what i would do specificaly. But i would probably... 1.)Find out all of the rules i would be bound by for any and all changes 2.)Research all resources available and then see what else i can scrape together using my charm skills...

General Discussion · 11/20/2008 15:56:17

state of MXO

try file planet alternatively get the station launcher and install through that

General Discussion · 11/19/2008 21:19

Merge

A post to clarify my view on the situation. 1. Recusion is almost dead. 2. Syntax is not very healthy itself 3. A merge will look bad but if you leave a merge too late the benefit will be lost. 4. the new direction COUPLED with the merge c...

Development Roundtable · 11/18/2008 13:37:37

Assorted dev screenshots

Rarebit wrote: Oooh.. That looks like a fun program to play with... imagine the pics you could make!

Residual Self-Image · 11/15/2008 18:03:00

Improving Access Node system

1.) I Believe the reason for these guys having multiple cards is due to the level of the areas the cards belong to they have tried to balance it so to get the card for the area of your level you have to kill someone your level. Perhaps for...

Development Roundtable · 11/14/2008 12:29:26

New unattainable content

Sorry for not taking the time to read all 9 pages so i dont know if anyone suggested it... But is seems a main complaint is the fact a low evel char cant participate in a lot of the story on their own, while raia has tried to make things m...

General Discussion · 11/13/2008 09:57

Remember

The date today.

Residual Self-Image · 11/10/2008 16:38:45

Remember

To all those that gave their lives, so that we may live ours. 11:00 11/11

Residual Self-Image · 11/10/2008 16:24:09

11.3.2/3 Zion *spoilers*

I may be being blind but i cant see how people are meant to work out that that there is a collector in morrell There is a very clear message about it in 11.3.3 but to access that message you need to already have an anti-Decelerator Bit I f...

Missions and Storyline · 11/07/2008 08:41:14

Ask Zane an Mxo or Matrix question

Prior to the focus on the intruders, has there been ANY hint towards the oligarchs existence in any official source? ::EDIT:: and if so.. Where?

General Discussion · 11/05/2008 01:01

Custom Items

I'm not sure how feasible this is in terms of space in the database but i was thinking about this recently. A lot of people are fed up of having to look like a colourblind idiot with no fashion sense when using their good clothes... So why...

Development Roundtable · 11/04/2008 00:56:46

Poll: Favorite Halloween Mask - 08 Cumulative Edition (*spoilers*)

I had to go for Tengu.. Me and him have history.. what with me spending about 2 weeks killing him over and over and over! That was around Halloween 06 when the Tengu mask first came out... I was desperate to get one so i could take him on...

General Discussion · 11/04/2008 00:26

I have a strange craving

Ok as a lvl 10 Rogue i have the uncanny dodge feat.... DC 24 Dodge = 12 /random 20 1 o.O Oh Bugg..

General Discussion · 11/01/2008 18:30:11

Halloween Update Discussion - October 23, 2008

Anyone else noticed if you have a sim by a lantern the sim gets a spawn too? you are then left with a box that cant be searched that after a few spawns of it really gets in the way due to their very long fade time. Personaly i find area ha...

Update Discussion · 10/24/2008 05:43:34

Halloween Update Discussion - October 23, 2008

I have had the oposite problem to most in cammon and mansdale... I cant do ANYTHING there without being attacked repeatedly. I was fighting nonstop for almost an hour in one spot before the spawns finaly stoped for about 5 mins. I know i c...

Update Discussion · 10/23/2008 18:35:07

Halloween Update Discussion - October 23, 2008

Um.. you probably have thought of this... But dont mining spawns, the wasteland corruptors, Sati bpxes, and the lvl 100 agents work off the same "spawn slot" so you cant have more than one at a time? so does the 30 min "safe time" affect t...

Update Discussion · 10/23/2008 04:54:58

A New Approach

Rarebit wrote: I'm going to try to keep this brief. I will have much more to say about the topics touched on here once this initial foray has been digested and thoroughly chewed over. Starting with subchapter 11.3, the content that you wil...

Development Roundtable · 10/12/2008 03:32

CQ Rewards

How about for every 1k CQ's you lose 1% to all your stats like Death effects 15% but permanant. Then the people that claim to be great will have to work harder and harder making it more of a challenge. (PS i know no one will like that idea...

Development Roundtable · 10/09/2008 02:54

Valkyrjar Items

how about a one-piece formal suit to match the nice dress? gold obviously, I was thinking Plain slack's Dress shirt Suit coat all gold!!! Then some gold lucian's to match

General Discussion · 09/27/2008 13:37

Chapter Introduction Stories (aka Storytime with Rarebit!)

Why not run a machinima contests? Rare writes a brief story, about enough for 30 seconds - a minute of footage and players have a limited time after the post to make a machinima out of it. The Devs decide which is the best and offer that p...

Missions and Storyline · 09/22/2008 01:30:58

The Data Archive NOW with IRC!!!

Well everyone is welcome except people that just want to cause trouble. Please tell your friends it would be great to have a large collection of character historys One thing i am keen on is getting a few faction histories, i will have a wo...

Guides and FAQ's · 09/20/2008 07:02:57

REAL dreams (amature work)

Yeah.. i think the updates are "off the chain" hahahahahahahaha /pmsl

Residual Self-Image · 09/13/2008 00:54:14

The Data Archive NOW with IRC!!!

The "access denied" page is for thinks that dont exist yet. think of it like a 404 error. You can identify information that has been added because it either has the light blue time/date next to it, or the link itself is light blue

Guides and FAQ's · 09/12/2008 15:41:57

The Data Archive NOW with IRC!!!

Tranque101 wrote: Indeed, I submitted a profile for the amusement of the masses. You have been Validated and added to the data archive http://data.doesntexist.com/tranque...ephilosophe.htm

Guides and FAQ's · 09/11/2008 16:26:37

The Data Archive NOW with IRC!!!

Well it isn't much to look at so far, But over the past few months i have been working on the Data Archive. The idea behind the archive is for it to act as an RP resource, similar to the many guides and FAQ sites out there with the differe...

Guides and FAQ's · 09/11/2008 15:46:51

Query> Construct Merge: Possible or not?

Before people start posting about it being a great/terrible idea i am posting this mostly to ask Is it possible to do with the coding of MxO? I can see the benefits of merging the old constructs because on syntax at least they seem pretty...

Development Roundtable · 09/11/2008 01:11:26

Residual Self Image

I know for a fact the internet doesnt make me feel fat. The fact im a guy with larger mamaries than most girls i know does though. Dispite the fact i am overweight i seem to keep enough muscle and agility to lift more than my own weight as...

Matrix Universe · 09/10/2008 20:39:41

REAL dreams (amature work)

Updated thanks to the feedback recieved. i also played with the background a bit

Residual Self-Image · 09/10/2008 20:25:01

Black Market Collectors.

Skull101 wrote: Instant Kill code. (Ever wondered what would happen if a player was suddenly able to kill Temporarily Disabl e a Live Event Charactor in one hit, making them reconstruct Jackout instantly afterwards? Well now you can, with...

Development Roundtable · 08/28/2008 19:02:18

Syntax Restart

Thanks to everyone working on fixing the problems, it's understandable that these things will happen but at least we know you do your best to keep everything running smoothly most of the time. Also sorry to 9mmfu for bugging you with the p...

Broadcast Depth · 08/28/2008 16:21:26

Ability Names for the /invoke Command

I prefer MY sniper macro :p /macro fire /invoke Firearms; /pause 30; /invoke ConcealmentGrant; /pause 30; /invoke LineUpTheShot; /pause 60; /invoke SniperShot; /pause 70

Guides and FAQ's · 08/24/2008 17:29:35

Ability Names for the /invoke Command

Oh.. one other thing... does anyone want to guess at how long it is before someone makes macro's for all their abilities so they scream out their attack name anime style?

Guides and FAQ's · 08/23/2008 10:38:09

Ability Names for the /invoke Command

Sorry for the poor Formatting guys but its the best i could do with the forums Restrictions... If anyone wants the original Document i made in Excel just send a tell/email to Syntax.DarkAngelus2 with an RL email address to send it to If i...

Guides and FAQ's · 08/22/2008 15:26:11

Ability Names for the /invoke Command

Gunman Covering Fire CoveringFire Disarming Shot PistolDisarmingShot Gunman Upgrade GunmanBuff Handguns Handguns Rifles Rifles Submachine Guns Submachineguns Scattershot Bullet Spray BulletSpray Controlled Burst ControlledBurst Scattershot...

Guides and FAQ's · 08/22/2008 12:02:00

Ability Names for the /invoke Command

Pathogenist Area Disruption AreaDisruption1 Code Nuke 1.0 LogicBomb1 Miasma 1.0 Miasma1 Pathogenist Upgrade PathogenistBuff Static Field StaticField1 Artillerist Artillerist Upgrade ArtilleristBuff Code Nuke 2.0 LogicBomb3 Combat Hacking C...

Guides and FAQ's · 08/22/2008 11:50:21

Ability Names for the /invoke Command

Hacker Gaussian Blur GaussianBlur1 Hacker Style HackerCombatStyle Logic Barrage 1.0 LogicBlast1 Repair RSI 1.0 RestoreHealth1 Patcher Bolster Health 1.0 BolsterHealth1 Harmful Code 1.0 HarmfulCode Movement Accelerator 1.0 MovementAccelerat...

Guides and FAQ's · 08/22/2008 11:50:03

Ability Names for the /invoke Command

Coder Coder Coder Coder Style CoderCombatStyle Remote Proxy 1.0 RemoteProxy1 Repair Simulacra 1.0 RepairSimulacra1 Tinkering Tinkering Programer Advanced Tinkering AdvancedTinkering Quick Coding QuickCoding Code Shaper Code Shaper CodeShap...

Guides and FAQ's · 08/22/2008 11:49:48

Ability Names for the /invoke Command

Ability Names for the /invoke Command Written by DarkAngelus2 This is a list of every ability currently available and its corresponding /invoke command. For those that dont know about the /invoke command it is a command generally used for...

Guides and FAQ's · 08/22/2008 11:49:30

Week Long LE: Data Retrieval

Too much work? 1.) Rename, Reskin Lugable. 2.) Remove Buffs from luggable 3.) Spawn luggables around DT 4.) Tell the players 5.) Log in occasionaly and give an org wide warning. (you could even give the collecting job to liasons maybe?) 6....

Development Roundtable · 08/21/2008 07:17:32

Week Long LE: Data Retrieval

I had an idea about 15 seconds ago... An LE spread over a week involving lugables. Random code(lugables) apears all over the mega city (or maybe just downtown) When collected this code flags the player. but gives NO BUFFS! but would have t...

Development Roundtable · 08/21/2008 05:47:38