Prestige Levels. (NOT an increase in level cap)

28 posts · 2008-08-08 22:15:49 to 2008-08-28 05:29:07

#36300486908 08/08/2008 22:15:49 Prestige Levels. (NOT an increase in level cap)
I have been looking around the matrix recently and i have seen that the community feel that existed when i first joined MxO has waned significantly.
Where once was a constant stream of new players eager to join in life as a redpill there is a trickle of the disinterested.
There used to always be recruiters and trainers waiting at uriah SW waiting for someone needing help.
Reaching 50 was just the next stage of MxO life.
There used to be Player run RP's all over the matrix at anyone time you could count on there being an RP somewhere.


Now it seems gaining CQ points is all that people do.
Newbies used to be seen as people to mission with and a potential new friend. now most see them as an "Easy CQ"
I believe that the root of this corruption of the matrix is CQ Points.
People seem to think they are better because they have more CQ's than the next person.


This attitude is what destroys communities
That is why i propose "Prestige Levels"
The idea in theory is it is another supposedly useless stat like CQ's...
After reaching 50. any XP you earn goes towards your Prestige Level.
your prestige level would be an indicator of what level you would be if there wasn't a level cap
You don't gain any advantage other than the same bragging rights as CQ's
But you would earn them by running missions

and the easiest way to run missions is to take a low level player along.
then the low level player gets help with their missions from a high level player, and maybe the good people will stick around, rather than being chased off by people after easy CQ's.


I am quite certain there will be people that say that a useless stat cant affect people.
But lets look at evidence from these very forums.
Post counts are a useless stat that has nothing to do with the content of the forums.
But how many people spam these forums tring to increase their post count at every opportunity?
and how many people have seen those spammers counters and felt they should try to increase their own?
It is the exact same principle.
#36300487035 08/09/2008 10:11:48 Re:Prestige Levels. (NOT an increase in level cap)

I would have to agree with this idea. Ultimately, SOE have relied upon factions to help support the new player and encourage them to keep subscribing to the game. The days of the Redpill Greeters has long gone and it would be nice if there was a way in which supportive level 50s could be recognized for their efforts.

The concept which Darkangelus suggests would also provide benefits for the new player, as they could make an informed choice as to which factions are most likely to provide the promised support; the prestige levels of prospective candidates could be compared.

However, the enrichment provided to the community by planning and running an RP would be a difficult one to measure. I can't easily see how prestige points would be awarded for these: may be a positive form of /ccr could be used, where players could notify the CSRs that the RP organizer had provided a noteworthy contribution. If the RP organizer had used an alt to run the RP, the CSR could ask the account holder which character they would like to receive the prestige points.

Unfortunately, I can foresee that some might still look to abuse the system, or for points to be awarded due to friendships rather than true merit, were it to be set up...  I guess that anything which encourages players to have a renewed focus on these elements, can't be bad in any form.

#36300487037 08/09/2008 10:17:33 Re:Prestige Levels. (NOT an increase in level cap)
I strongly agree with this idea and would like to see a petitionn in the near future about this if possible.
#36300487051 08/09/2008 11:08:54 Re:Prestige Levels. (NOT an increase in level cap)
I think this is a good idea, would be great to see something like this implemented in game. Especially if it gets more things going ingame like player events and RP.
#36300487123 08/09/2008 17:21:43 Re:Prestige Levels. (NOT an increase in level cap)
Wholeheartedly agree.
#36300490312 08/21/2008 05:29:15 Re:Prestige Levels. (NOT an increase in level cap)
Wow thanks for all the suport guys, I was expecting a lot more negative feedback from all the people with ridiculous CQ levels.

Hopefully more people will agree
#36300490381 08/21/2008 09:35:16 Re:Re:Prestige Levels. (NOT an increase in level cap)
Mona wrote:
I think this is a good idea, would be great to see something like this implemented in game. Especially if it gets more things going ingame like player events and RP.
What She said tbh.
#36300490383 08/21/2008 09:41:47 Re:Prestige Levels. (NOT an increase in level cap)
It was said a long time ago, that all earned experience past maximum is still updated in the database, so all that would have to be done would be a feature added into your details that calculates what level your prestige should be based on that database field. Rarebit could also do a similar list like he did with the CQ points; showing the Top 100 Player's Experience Points.
#36300490394 08/21/2008 10:20:46 Re:Prestige Levels. (NOT an increase in level cap)

Hmmm... I think that the xp aspect of "prestige points" is possibly the least reflective of someone who is helping other players in the community. Every veteran will have acquired a reasonable amount of additional xp, just from running critical missions and the like. However, running missions with low level players, coding them items and abilities are possibly a very small amount of that additional xp.

As I said before, a positive form of /ccr would allow people to recognise the contribution of others, and directly reflect positive feedback; rather than just a coincidental amount of xp. Other than RP/Event organisers who I mentioned above, it would allow for people such as DJs to be "rewarded" for their contribution.

However, the flood of nominations would probably be an administrative nightmare for the CSRs. It might be that "prestige points" would have to be accepted as being worthily awarded by voter and automatically added to the nominee's details. The possible abuse could be reduced by restricting how many (1?) which each player could award per month.

#36300490442 08/21/2008 14:15:21 Re:Re:Prestige Levels. (NOT an increase in level cap)
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

#36300490445 08/21/2008 14:34:11 Re:Re:Re:Prestige Levels. (NOT an increase in level cap)
Rarebit wrote:
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

It was said in the following article that they would store data on any experience gained over the maximum.

http://mxovault.ign.com/fullstory.php?id=7768
#36300490447 08/21/2008 14:37:14 Re:Prestige Levels. (NOT an increase in level cap)
guess it didnt carry over from Monolith to SOE.
#36300490449 08/21/2008 14:41:25 Re:Re:Re:Re:Prestige Levels. (NOT an increase in level cap)
Mathalos wrote:
Rarebit wrote:
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

It was said in the following article that they would store data on any experience gained over the maximum.

http://mxovault.ign.com/fullstory.php?id=7768
It certainly was fun to see people well over level 50 when the level cap broke in year 1.  That exp data was definately stored then so why not now?  or did we only transfer half the database across?
#36300490461 08/21/2008 15:05:50 Re:Prestige Levels. (NOT an increase in level cap)

According to that article, players who at that time had XP in excess of the now-imposed XP cap had their XP at that time scribbled down somewhere in the database or in some engineer's spreadsheet. With the mentioned patch, everyone with XP equivalent to level 51 or above had their XP set to maximum (i.e. the XP cap you see in the character details) and lost their "above and beyond" XP, spare the number written down on Buddy Guy's spreadsheet. As the article states, the XP cap was imposed at the same time, which means that no one has gained a single XP beyond the cap since that time.

This also means that if your epic XP was not written down in the Chen Qui Anals at that point, you have never had XP beyond the cap, and never will. And since I'm guessing they never planned on raising the level cap, Gary's spreadsheet was probably cast into the fire during the SoE transition.

While this means that upping the level cap by changing the XP cap in some way is not impossible, it does mean that there's likely to be problems somewhere along the road if it's attempted. The better option for implementing this idea would be a second XP tracker which increments independently of the level XP tracker. If I understand the idea properly, this would be like a "helper level" and would increment only when there are multiple members of your team while you are running missions. It may not even start until you are level 50, or at maximum experience.

However, I don't foresee even the display of character level as above the cap as real feasibility without messing with core mechanics (which is not a good idea). For example, there would probably be a trouble with the database reading the character level as 51 and assigning you extra stat points and ability levels. Beside that, there's the fact that it removes some of the difference between players and Live Event characters, especially if your display level is at or equal to Niobe's or Cryptos's.

And even if working intended, displaying another simple number with no benefits or a number above 50 on your details shot, I don't think the work involved would really be worth it.

#36300490470 08/21/2008 15:33:50 Re:Prestige Levels. (NOT an increase in level cap)
I dont mean your visable level changing in any way.

All it would be is another number in your details.
#36300491102 08/23/2008 15:27:35 Re:Prestige Levels. (NOT an increase in level cap)

Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it's a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn't be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.

This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power.

1. Remove the levels. (There shouldn't be a level in this game to define a players skill.)

2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.

3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.

There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it'self as a new bread where just XP = your skill. 

/twocents

#36300491107 08/23/2008 15:54:26 Re:Re:Prestige Levels. (NOT an increase in level cap)
Skull101 wrote:
2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.

3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.

This is essentially how it works now. 
#36300491120 08/23/2008 16:37:16 Re:Re:Prestige Levels. (NOT an increase in level cap)
Skull101 wrote:

Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it's a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn't be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.

This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power.

1. Remove the levels. (There shouldn't be a level in this game to define a players skill.)

2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.

3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.

There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it'self as a new bread where just XP = your skill. 

/twocents

The part about Agent Gray being Level 55 in missions was an oversight by Rarebit and it was fixed two updates ago, so he is always Level 60 now.
#36300491250 08/24/2008 07:03:20 Re:Prestige Levels. (NOT an increase in level cap)

Nah, Agent Gray and Niobe are not at the same lvl. All Agents imo should be the highest in the game. But that's just it, Level is the base of the whole game, for those that have helped countless noobies, have farmed countless items for themselves and others, those people get nothing, their true XP is much higher then the max. Yet because of the level system it's stopped at 50, the lvl system should be removed, so that there is no cap, just place a cap on the highest resistance, damage, accuracy, defense. XP itself shouldn't stop raising, and I know for a fact that the higher the level the resistance evens out at around 60. 255 Agents have a different Resistance I think or they were just given 300% HP regain. Players should be able to get their resistance, damage, accuracy and defense to the same as a level 60, it doesn't matter if it's the same as Niobe or Ghost, they are operatives just like the rest of us, and I for a fact know way more about the matrix then Niobe does, all she ever does is run, pfft.

Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.

Besides, I'd be like level 75 or more right now, just cap the resistance, accuracy, damage, defense, and allow players to continue to gain XP.

#36300491255 08/24/2008 07:41:30 Re:Re:Re:Prestige Levels. (NOT an increase in level cap)
Rarebit wrote:
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.
That's amazing, I've got the same combination on my luggage!
/as
#36300491376 08/24/2008 16:45:08 Re:Re:Prestige Levels. (NOT an increase in level cap)
Skull101 wrote:
Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.
Experience does determine your character's power, Level just provides a framework for Exp to work in regarding resistance and such. 
#36300491407 08/24/2008 18:04:33 Re:Prestige Levels. (NOT an increase in level cap)

/ontopic

This thread is not to do with changing the level cap, nor any discussion on it. It concerns an indicator to show the players reputation within the community.

#36300491448 08/24/2008 20:55:05 Re:Prestige Levels. (NOT an increase in level cap)
I think there's lots of ways to have some prestige points.

Going into org meetings, have rep maxed out, a certain number of CQs why not?, total play time, tournaments assisted, mission contacts finished, etc.


I was thinking on use some rank, like the forum, but then I thought it could be chevrons...



I rather see chevrons on captains and FM (3 for captains and 2 for FM), but rarebit has the last word.

#36300491464 08/24/2008 22:33:57 Re:Prestige Levels. (NOT an increase in level cap)
we can use prestige to build base's and have storage areas for our loot...oh wait thats just like CoH and CoV. we have missions for items so do them and be happy with what you have. the only thing i can possibly see being added for us about missions is hopefully more mission quest items and less farming.
#36300491489 08/25/2008 02:36:28 Re:Prestige Levels. (NOT an increase in level cap)
I agree with this idea I have nothing else to say everything had been said.
#36300492619 08/27/2008 18:50:05 Re:Prestige Levels. (NOT an increase in level cap)
Mathalos wrote:
Rarebit wrote:
Mathalos wrote:
It was said a long time ago, that all earned experience past maximum is still updated in the database
I don't think that's accurate. As far as I can see in character data, it stops at 314624999.

It was said in the following article that they would store data on any experience gained over the maximum.

http://mxovault.ign.com/fullstory.php?id=7768
There's this little thing in the world of programming called "max int".
An integer can only get so large before all the bits that represent it become 1s.
eg: a 4 bit number maxes out at 1111 ([2^5]-1 because 1111 is 1 less than 10000 in binary) = 15
so there is an actual physical cap before the maths gets annoying, forcing the programmer to use multiple integers and work them together by "carying the 1".

64 bit maxint = 36893488147419103231
32 bit mxint = 8589934591

These values drop to less than half if the number can be negative and even further if it has decimal places.

ON TOPIC: I like the idea of some sort of prestige system. There's CQ for PvP and forum badges for Hovercraft battles.
Perhaps when running a mission with lower level players the XP points you don't get (because of the level difference) can be awarded to prestige points. possibly with some sort of chevron type indicator. This would be tricky to impliment without bugs but something similar would be good.
#36300492771 08/28/2008 04:51:31 Re:Prestige Levels. (NOT an increase in level cap)
Almost EVERY 50 I know hates missions, so I dunno where you get the idea that 50s are gonna start lvling lowbies for prestige levels...../scratchhead. They do cuz they want to or not and prestige levels are not gonna change that. Especially if it's just missions that earn them.
I don't think you'll find much support from Hostile-Server veterans. The whole point of lvling on a hostile server is holding your own, developing survival skills...this sounds like a way to help whining lowbies.

To some, being on your guard and careful not to get ganked as a lowbie is fun and a challenge to become better...to others it's a reason to quit. So be it.
#36300492780 08/28/2008 05:29:07 Re:Prestige Levels. (NOT an increase in level cap)
I like what Canini said about having Chevrons. I agree with with Ovi said about 50's lvln. People ain't really gonna go out their way for extra xp points that doesn't do anythin. Maybe having your /reputation in your background? This would show people how 'eager' you are for your org.