The quests and org rewards sound promising.
The change to events does not sound promising at all, and, to be brutally honest, neither do low-rent cinematics.
I can understand the frustration with events getting dull, but I think there's a reason behind it. And that's that the storyline is either too irrelevant, or too slow.
Here's a breakdown of what could better be done to resolve that:
A) No more filler events. We don't need Rose running around trying on dresses. No more Effectuator parties. They don't contribute to the storyline and whenever I show up to an event only to get something like this, I am extremely disappointed
B) Resolve storyline questions more quickly. We didn't know a damnn thing about Halborn for well over 2 subchapters. We didn't even know his name. We still don't even know what if anything happened to Morpheus. WE STILL DON'T EVEN KNOW WHAT THE DEAL IS WITH SARAH EDMONTONS. Questions need to be resolved before more are introduced. This is why everyone is getting lost with the storyline.
C) Along with A and B, move things along more quickly. Build critical missions in such a way so that there don't need to be filler events in the off week between them when the new patch is being pushed out. Keep continuing the story, don't just let it hang in limbo. We all get pissed off when our turn for an event finally comes around and all we get to do is go to a club with Niobe.
D) Unscript events, at least to a degree. Half the time you're at an event, you can tell the character is just waiting for someone to say the right thing. Those who were involved in the Lock battle felt like we changed the storyline. It was awesome. You want a winning format? That's it.
E) Can inactive liaisons, not good ones, and not all of them. People love talking to their liaisons, and it's almost certain that liaisons are around more than storyline characters, so that's the best link between story and character that players can get. If the good ones choose to retire (i.e. can't handle the time demand), let them keep their characters. Don't force them to delete like what happened to Reposco. Kerevola's still around and makes for interesting situations.
F) You want to get players interested? Follow player events and show up at more of them as dev-controlled characters or assist with items/temporary spawn tools. ESPECIALLY RP events which sorely need assistance. I'm talking code bombs, overrides, CPDs - send Pace to investigate a player-organized Zion operation. Organize a system by which players can PM Rarebit to ask for a timeslot or something. If only this could be done, things could be great.
To be honest, just having meetings is bad (not to mention putting them ONE time per ONE server per ONE month - some of us have a full array of characters already and won't be able to make "NeotenyVH" or "NeotenyVS" to attend these meetings if they're on the other server. It's disclusionary). Meetings are boring. Meetings truly are the worst type of event. And if we're being honest, there was much less quest-style content in the Monolith days, but there was a GREAT deal of player activity. Why?
The events. If you would devote LESS time to quests and MORE time to events (say, perhaps, one dev-assisted player event and one main story event per day) things would probably pick up.
Now, as someone who recently put a month into grinding a Cypherite to level 50 and someone with a level 20 EPN who should, at some point, get up to 50 as well, I'm extremely disappointed at the sort of "discontinuing" of those orgs. It just reeks of laziness, or an unwillingness to put the time in to make those organizations their own beings. Again this goes largely with story writing, so I know it could be done. It's just not being done.
The RSI Capture thing is sort of meh. I mean, it's nifty, but do we really need it?
And as a simple afterword, I'm not entirely impressed with the archive reward thing. As essentially it means that the one perpetual item I have is now (yipee!) obsolete.
I am very, very disappointed, and this new direction only encourages me to end my subscription to the Matrix Online. And many people I have spoken with who have played previously have seen no incentive to resubscribe in this new plan.