There's this thing called Archive missions.First of all, it makes no sense to me to have people with instant, completely polarized opinions immediatey - both for and against. Why are people cheering this blindly, ie. "OMG this is the best thing to happen to MxO ever!!!"; the flip side being, "OMG u just killed this game, I'm unsubscring immediately!!!!!11"
Like most things in life this looks like a mixed bag, some things will work and some things won't. Plus, we don't know the specifics on how these things will manifest themselves so there's no way to judge.
I agree that things have gotten off course for the past few months. And this is from an RP/storyline perspective.
First of all it did concern me that while two new constructs were great, esp. Datamine; Sati's Playground and the ninja and sleeper boxes make absolutely no sense to me RP wise, not only that but its nothing more than a dull, time-consuming grind (mind you I've done them all, and they are better than the horrible Corruptor quests). I felt that you heard our desires to return the focus back to Mega City with the implementation of the Valk quests; that ws a big improvement. But, new quests with the end result of getting the latest and greatest hot gear, I felt, was starting come at the expense of the ongoing storyline.
Which is a problem for many people these days. I think the problem with the storyline itself is that the Oligarch plot arc has been going on longer than any other story arc. Weve been dealing with these guys since Chapter 9 with no end in sight. Its like a long, complex, lazy game. But you know what? I'm fine with that....provided the end of this story arc ends with a rewarding bang. Its like reading a very long but good novel; its okay to have a long slow patch in the middle provided theres a big payoff in the end. If you put the time in to read the massive novel you do have this sense of accomplishment. Scrapping a linear storyline...concerns me.
The problem was adding so much gear to farm all at once distracted away frrom the storyline which by coincidence had become much slower and more complex. I just don't want to see the baby thrown out with the bathwater. I always put my time in with the crits, all three orgs, meticulously, and really don't want to see critical missions scrapped.
Rarebit wrote:
2) Extending the reach of the story
The story of the Matrix, as told through weekly missions and daily events, has become very detailed, and very complex. This has had an appeal for the story's most hardcore fans--those willing and able to put forth the considerable imagination and effort required to track the separate threads of the story across each week, each day, each organization, and each server, and weave them all into the overall narrative being told--but has been largely lost on more casual players, or those players dedicated to the pursuit of the latest and greatest gear.I have no problem with severely scaling back or even scrapping live events; I have a big problem with scrapping critical missions. That is the ONLY THING that keeps me anchored in MxO as a constantly evolving story. This MMO is unique in its story-based content. Without that, what are we? There have been story arcs I've liked and some I've dreaded; but at least they are certain. And with all due respect I'm not sure the "pursuit of the latest and greatest gear" is something that is reflective of a big trend of want players really want and need lots more of...I think there is an element of "Keeping up with the Joneses" going on here, especially on a hostile server like mine. And, the compulsion for collectors; those of us who still have Neo's Insight, have every mask, etc.
Rarebit wrote:
- The main-story quests will, similar to the Pandora's Box quest arcs, include mission phases, exploration phases, and collection phases. They will tend to take place in a specific neighborhood somewhere in the city, will require a minimum level of 30, and will feature new rewards for level 30, 40, and 50 players, sometimes specific to each organization, although you will also be able to trade the reward items if you wish. Level 100 Agent attacks on Zionites will be disabled in the target neighborhood for the duration of the subchapter, and afterwards will occur there at a decreased frequency. The quests will remain in the game permanently, so that you can always go back and revisit quests from previous subchapters simply by travelling to the right spot in the city, which will most likely be pointed out at the end of each subchapter's cinematic.I don't understand how permanent quests and and ongoing evolving storylines are compatible.
And why would you restrict story-related content to only those who are levels 30 and up? I have a zion and a mech solely for doing those org's crits. They are both in their mid 20's. Does this mean only standard missions are available until then? Those standard missions that have been basically unchanged since beta in 2004?
I dunno where this is heading. But I will try to be optimistic! Anything that immerses us in Mega City more is great. I just don't want to be made to feel that all my efforts to immerse myself in the storyline will get the short end of the stick.
A New Approach
242 posts · 2008-10-09 12:56:22 to 2008-11-17 09:22:06
There's this thing called Archive missions.
And this would be regarding..........

I s'pose that rewards for finishing these quests would be items akin to finishing the Archived missions - such as FX items, or new items that reflect the happenings of that chapter (such as Override ability consumables), which would be an awesome incentive to try the missions, and makes these little prizes available for everyone, especially those people who can't attend LEs.
Eh, this post would be bigger and filled with more posts and walls of text but it's late and I'm trying to get rested for my trip back home where I can actually play MxO the one day out of the week. Also, it's silly to be arguing about this since it looks like Rarebit's just about stone-set on it, and it'd be more (synonym for 'profitable' lol it's late) to wait for him to answer questions already placed here in detail than fight about it for the next few weeks.
Edit: I'm really hoping that Rarebit goes back and does some side work on turning the Archives into quest-like things like this.
Edit2:
MatrixRefugee wrote:
NeoExcidious wrote:Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lol
Tranque hasn't posted in this thread, I think you confused him with Zippy.
Huh, what? Oh, that first post was meant to be ironic. Gotta read it the whole way through.
*Edit3: WORTHWHILE! That's the word. I hate the English language. Why can't Squirrelang be the international standard?

NeoExcidious wrote:Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lol
Tranque hasn't posted in this thread, I think you confused him with Zippy.
Oh, my appologies, u're absolutely right, i dont know what I was thinking, though it occured to me that the vocabulary used was peculiar. the correction is in effect.
And Zippy, the word you're looking for...feasible is it?
On the other hand, I don't see how certain people think that reducing the rate of ongoing live events is going to fix their problem of being in a different timezone and missing the (previous rate) ones. Maybe "they" should look into that.
Of course there are opposite opinions on these news. some thing it's the best thing that happened to MxO (all i can say is we'll see), others thing it's the end of it (i wouldn't go that far, but i still believe that it takes out some years of MxO life span). I would explain that through the fact that people expect different things from this game. A big part of us are here because of the meaning, the story, otherwise we could play any other mmo. Another part is here because of the gameplay (i.e. IL mode), the gear, the effects ,etc. Some of us have questionable reasons to be here (i.e. TheHidden lol). That is of course normal, given people having different tastes. The devs cannot please everyone, that is understandable, and they possible know better than all of us what's best for this mmo. What I hope they will do, which is probably the goal of this thread, is take notice of the community's feedback and try acting accordingly. There is not only black and white but also gray and light dark If that doesn't make any sense, I'm saying there is often another way around things. I do not believe the liaisons that gave their best to keep players interested in this game and make a better , more fun community, deserve the same fate as those that abused their rights. The first should at least be rewarded in some way, if not given a more restricted, but still important role.
Btw, Rarebit, with crits turning into quests and all, should we expect no more hovercraft critical battles? I mean, yeah it is a LESIG creation, sure, not everyone is into it. But since you made it clear that one of the reasons that you're bringing back the cines is that they can show what happens outside the Matrix as well... Of course, it all depends on Vogt's decision to keep hosting them or not, but if he's willing, I'd like to hear (read) your answer on this matter, Rarebit.
Example If the weekly three critical missions are no more. What will the Archive mission's conssit of in the future?, And the main story quest lines being done in specific neighborhoods and being re-playable after their story element has run it's course will this be done through Archivist's or will the related NPC's just always be there.
Oh and since your doing cinematics again you should do ones for the sub-chapeters that did not get cinematics, So as to not confuse the new players.And maybe a new more current story opening sequence cinematic for character creation(not that I've done it in forever).
Just had this thought...C.R. 3.0 anyone, Ok so it's a content revesion not a combat one. But it's still going to throw our little world up in arms.
Yay on the Cinematics coming back.
Boo on Cyph/EPN being merged back into Mech. and Zion. What will happen to their LE characters? I really love Veil, she's the crazy psycho gal you can't help but love!
I actually enjoy the small LE events, I felt more immersed in the storyline through these events. I just dunno about the big round-table meeting style event. All I can say that it's going to be lag-tastic.
As for the party....I'm sorry but /yawn. Whoo hoo, we can meet in a club in Richland and type in /dance3 and sit on our collective asses, watch our RSI dance and type in "LULZ, Rarbeit just got pwned!"
Let me say that again: Rarebit is doing away with LESIG.
My feelings about LESIG have changed drastically over the past couple of years. I was once an ardent adherent to the idea but my faith has long-since waned. I think the whole idea at its core is incredibly flawed and divides the community more than anything. I have recently expressed my distaste for the system and the various abuses of it that invariably accompany it. I don't care about most of this but the simple fact that LESIG is being done away with is fantastic.
I pray that the end of LESIG will bring back some old names.
~V

I forgot to bring up something that I thought I had (Runnin' on cola now hrahrahra) - These storyline quests, if sufficiently challenging enough, could really bring about a rise in the community. I can quickly see the "Critical Mission Summary / Feedback" threads being replaced by "Guide to SQ Unlimit 3 (Soloable and Groups)" and such. I myself can't wait to get started on some myself.
Eh, if they're required. For all I know they'll be easier than spilling dirty water on the Witch of the North (where the heck am I right now)...
*Edit (good lord I can't keep my thoughts focused anymore): With the forewarned(eng?) meeting style, I'm wondering if massive wars will be do-able now (like this recent event but with oodles more!)

I think, Villemar, that Rarebit intends to merge the idea of the Pandora's Box missions with the evolving storyline - a series of quests with missions and such that not only updates us on the current story, and keeps us entertained with PB-style challenges, but also stays in-game for new guys who want to learn about past storylines without having to grind the Archives (I can say that while I loved the Unlimit saga, I hold nothing but contempt for the mountains of "kill all Unlimit in area" style missions that it came with).
I s'pose that rewards for finishing these quests would be items akin to finishing the Archived missions - such as FX items, or new items that reflect the happenings of that chapter (such as Override ability consumables), which would be an awesome incentive to try the missions, and makes these little prizes available for everyone, especially those people who can't attend LEs.
Eh, this post would be bigger and filled with more posts and walls of text but it's late and I'm trying to get rested for my trip back home where I can actually play MxO the one day out of the week. Also, it's silly to be arguing about this since it looks like Rarebit's just about stone-set on it, and it'd be more (synonym for 'profitable' lol it's late) to wait for him to answer questions already placed here in detail than fight about it for the next few weeks.
I guess the devil is in the details. I wonder if, say "New Quest A" will open to coincide with a certain time, say after a new cinematic. You have X time (like six weeks) to complete it for a special reward. After that time you can still do it, but it will give something akin to an archive token instead. I like ithe idea for people who are into the story to have an incentive to do them within the alloted time. Kind of like how the IS Boosters are now.
And again, I wonder what players from 1-29 will do in the meantime if they want to participate in the ongoing storyline.
I'd also like to see the rep system fixed; one should be guaranteed say a Mero rep point for completing a current Mero quest, instead of a minisule chance at the highest end of the rep scale, as it stands now. Make rep points stand for something and be actually attainable by dedicated and loyal members of our orgs..

It's called "social interaction," MetaLogic.I perfer "social interaction" with a purpose. *nod*
What if different versions (and rewards) of the same quest missions would be available at different levels of reputation?
Oh my grief... like mission wording... could Flood actually treat the higher rep levelled operatives with respect? *drool*
But that should be left for another thread at *least* a day or ten after this massive overhaul is released.
Oh... does any of this remind you guys of the story quest style from LOTRO?
MetaLogic wrote:
ZippyTheSquirrel wrote:The purpose is to socially interact. Make some freakin' friends, Meta! I can't stand to see you cry huddled inside the hardline whenever I warp in (that's why I put that drape around it).It's called "social interaction," MetaLogic.I perfer "social interaction" with a purpose. *nod*

MetaLogic wrote:ZippyTheSquirrel wrote:The purpose is to socially interact. Make some freakin' friends, Meta! I can't stand to see you cry huddled inside the hardline whenever I warp in (that's why I put that drape around it).It's called "social interaction," MetaLogic.I perfer "social interaction" with a purpose. *nod*
Hey, I was only crying because I ran out of scotch! But I got more now!

Rarebit wrote:he said once per update not once every 3-4 months and the small scale events will still occur (I hop more often than once a month)- Organization-wide meetings will take place on a single server per organization. Which server hosts which organization's meeting will rotate every update. Meeting time and location will be clearly and publicly announced well in advance. The format will be--as closely as is possible--a roundtable discussion of the concerns and topics most relevant to the organization, in which the story's official organization representatives--Niobe, the Merovingian, Agent Gray, and so on--will need the input of their operatives. The intended model is something akin to the meeting of Zion captains held at the beginning of The Matrix Reloaded. This type of openness and flexibility was simply not possible under the old scheme of pre-planned, pre-scripted, daily and weekly events and missions.I'd rather have the small-scale LE that happens once a month than the meetings every 3-4 months. That's a step back Rarebit, not a step foward.
- The small-scale live events that we've been doing on a daily basis will still occur from time to time--in general, when specifically required by the main story
Don't get me wrong--I love LESIG and what they were able to do, but they've done their job in keeping the game afloat, and they've run their course. The live events system in this game got into a rut a long time ago, and it was a strain on everyone to keep it going. Like Rarebit said, it just got to be exhausting keeping track of what happens when it's split across each server and org, and it shouldn't be our job to sort through mountains of summaries and screenshots and transcripts just to figure out what the hell is going on.
I'm sure many of the liaisons will choose to stick around and keep up some of their activities--the hovercraft battles, especially, I don't think will be anywhere near the first to go.
The EPN / CYPH tag issue... it's always seemed kind of half-assed anyway. Besides, anyone who really cares about the splinter groups should know that they were meant to be more clandestine and underground, and parading your affiliation is mostly just to know who to snipe in PVP. I think this will reintroduce more of the top-secret, sneaking around kind of operation for these orgs. As it was, they ended up being just a second copy of their main orgs, just with slightly more rambunctious live events.
The cinematics... sound a little iffy. I'm willing to give Rarebit a chance, considering how good of an artist he is, but not having sound / dialogue will really kill it for me. I'm sure someone in the community will throw together versions with voice acting, but as with many things in this game, it shouldn't be up to us to do that.
Parties sound good, the live events have been too stressful... frequent mini-events, I think, might encourage people to be on more... gang boss RSI thingies... meh... always nice to have fun options like that available, but kind of random to throw into this list of other major changes.
Mostly for the better, I'd say. I look forward to seeing how this all works out, and I might actually get back into the game a bit more, rather than just poking my head in for the criticals.
Ideally this game needs to be torn down and rebuilt. But hey, thats an ideal world.
I'll give this a couple of months. Hopefully it'll see memories of old come flooding back (that being a good thing).
As for liasions. Having only 1 character I've only been exposed to those on Recursion. Most never seem to be on, and when they are they haven't a clue what RP is going on, or are on just to check mail. And whether we like it or not, there is favourtism. Just because they are alts doesn't mean favourtism won't factor into their actions (either IC or OOC). I wish we had a proper LET again.
MetaLogic wrote:Ok, let me see if I can explain this. As of right now, each org, on each server, gets one event a month, maybe two if they're really lucky. All the Mervs, Mech, Zion, Cyph, EPN on Vector, Recursion and Syntax currently gets an event.Rarebit wrote:he said once per update not once every 3-4 months and the small scale events will still occur (I hop more often than once a month)- Organization-wide meetings will take place on a single server per organization. Which server hosts which organization's meeting will rotate every update. Meeting time and location will be clearly and publicly announced well in advance. The format will be--as closely as is possible--a roundtable discussion of the concerns and topics most relevant to the organization, in which the story's official organization representatives--Niobe, the Merovingian, Agent Gray, and so on--will need the input of their operatives. The intended model is something akin to the meeting of Zion captains held at the beginning of The Matrix Reloaded. This type of openness and flexibility was simply not possible under the old scheme of pre-planned, pre-scripted, daily and weekly events and missions.I'd rather have the small-scale LE that happens once a month than the meetings every 3-4 months. That's a step back Rarebit, not a step foward.
- The small-scale live events that we've been doing on a daily basis will still occur from time to time--in general, when specifically required by the main story
With this new system, it seems like the Recursion Merv will only get a meeting every 3-4 months. So one update, the Recurison Merv will have a meeting. The next update it's Syntax turn, the next update it's Vector's turn.
Instead of everyone getting an event at least once a month, we'll get a spam-tastic meeting every 3-4 months, unless you're one of those people who have time to level up characters on all three servers. I personally do not have that time.
Like I said, this is a step backwards, not a step foward.
Bah
Level 30's and up only have access to the storyline = bad idea. I have a merv 24 and a mech 25. I don't know if I can do it. How about letting us run the quests w/o rewards? I always hoped following the story would be solo-able.
Will Kid and Simada be around at all? EPN is an idea more than it is an org, especially by game mechanics terms. I expect Cyphs feel similar. Though from what I can see, cyphs and mechs have a larger gap in their ideals than epns and zion, especially since the truce ended. EPN and Zion should be working closer together. It's a WAR again. And if you are a Zion and pro matrix, you are basically a mech. Don't give me that survival crapola. ![]()
Everything else seems awesome, contect and such.
I can see why Rare decided to use Cryptos, Veil and Shimada as masks. Wonder if one of the last ones will be Popper?Good insight, Vinia. But, Popper is based on the Kid, which was made by Warner Brothers and was "canon" in the original 4 movies, "The Kid", thus I doubt a canon character will be offered to the public for fear of opening the door for Oracle, Morpheus, and Neo masks requests. "We got other canon masks! I want my TRIN ZOMG".
I wonder what else is in the game which is unique but hasn't been made a mask/disguise but wasn't also canon to the movies yet... I think the Liasons were normal-game made content right?
So what's the big change in 2010? Make this a player-owned MMO-movie editor experience with player-drafted content for review and submission? Heck we might as well shake hands with the Wachowskis at this point and meet once a quarter for drinks and shares conferences.

Vinia wrote:We are getting an Oracle Mask for Halloween, and like someone said earlier in this thread if you want to look like the Kid farm some rsi pills or create a new character to look like him.I can see why Rare decided to use Cryptos, Veil and Shimada as masks. Wonder if one of the last ones will be Popper?Good insight, Vinia. But, Popper is based on the Kid, which was made by Warner Brothers and was "canon" in the original 4 movies, "The Kid", thus I doubt a canon character will be offered to the public for fear of opening the door for Oracle, Morpheus, and Neo masks requests. "We got other canon masks! I want my TRIN ZOMG".
I wonder what else is in the game which is unique but hasn't been made a mask/disguise but wasn't also canon to the movies yet... I think the Liasons were normal-game made content right?
So what's the big change in 2010? Make this a player-owned MMO-movie editor experience with player-drafted content for review and submission? Heck we might as well shake hands with the Wachowskis at this point and meet once a quarter for drinks and shares conferences.

CyberC0re wrote:Ah but who'd want to farm all the pills to look like him for a while then farm the pills to turn back. I agree you can do it but only after farming the pills for a while. A mask would be a simple on off job with only the need to farm one mask. Mind you those who look like him anyway may not find it appealing! Plus female RSI's can put on a popper mask too!Vinia wrote:We are getting an Oracle Mask for Halloween, and like someone said earlier in this thread if you want to look like the Kid farm some rsi pills or create a new character to look like him.I can see why Rare decided to use Cryptos, Veil and Shimada as masks. Wonder if one of the last ones will be Popper?Good insight, Vinia. But, Popper is based on the Kid, which was made by Warner Brothers and was "canon" in the original 4 movies, "The Kid", thus I doubt a canon character will be offered to the public for fear of opening the door for Oracle, Morpheus, and Neo masks requests. "We got other canon masks! I want my TRIN ZOMG".
I wonder what else is in the game which is unique but hasn't been made a mask/disguise but wasn't also canon to the movies yet... I think the Liasons were normal-game made content right?
So what's the big change in 2010? Make this a player-owned MMO-movie editor experience with player-drafted content for review and submission? Heck we might as well shake hands with the Wachowskis at this point and meet once a quarter for drinks and shares conferences.
Historically, changes in the status quo in MMOs are signs that the game is collapsing or, in our case, going downhilll (from the business perspective, MxO collapsed a while ago).Best point made so far in this entire thread.If you look at SWG it's the CU and the NGE.If you look at EQ2, there was that whole class revamp thing. And then I think they did it again? (I had cancelled by then)If you look at MxO it's the SoE acquisition (disbanding of LET), CR2, and likely this.Now I'm not saying the changes might not be for the best (I don't think they will, but I haven't lived through them yet, so I could be wrong), but major changes generally seem to result in a drop in subscriptions when it comes to MMOs.
ok looking at all the points made i for one am looking forward to about 80% of these changes. the ones i dont like are:
iradication of the sub orgs these represent peoples choice in game for instance epn do what zion cannot due to their responsibilities to the people living in zion. what happens to these proactive members now.
Removal of LESIG i for know lesig had its leaks and a few of the liasons were just plain rubbish for many reasons. but there have been a few things that have hooked me to a story line here and there. For one the thermal image fragment story and the 01 mainframe with LESIG gone does this mean this will stop becuase i think we still need a long projected mystery to sole to give those willing to delve deeper a chance. Also with LESIG gone what happens to Scanline and The Sentinall. A month or two ago now it was adertised that BA 52 was coming yet we have not seen anything since i guess with the disolution of LESIG this will never come now.
I agree with the Live event changes because they were becoming very samey with the go here do this talk to him/her hack a server meet at a club. so it will be a fresh change but i do think that it should be mixed up a little now and then.
Rarebit if you read this can you answe these 3 questions as the future of these items was neglected from your post
What happens to the Sentinal?
What happens to the 01mainframe?
What happens to Scanline?
Basically i still hold a little faith even though your basically screwing my sub org, i just want to know if these deeper plot lines will continue or if they are being removed with the rest of LESIG
Now that I've had more time to take this all in and put my thoughts into it, I have more input regarding it.Coming from the first person who also made these strides with you back a couple years ago with both Pluribus Neo and Viral Humanity I think in a perfect world you may have a point.I see a lot of negativity regarding it, to be honest... but I also see it as one hell of an opportunity. Specifically where EPN and the Cypherites are concerned.Our organizations have wanted storyline interaction, and more of an affect on the storyline since day one. We wanted our own critical missions, and so on. But thinking about EPN and CYPHs in all seriousness, neither organization was any stronger than they were when they were 100% player controlled. It wasn't until the introduction of Cryptos into the storyline that the Cypherite organization fell apart, and it wasn't until EPN began becoming so ill-defined by Kid that things turned out the way they did with us. So I agree that going "underground" is probably the best for our organizations. This means more player control over what goes on within our ranks, and over time, factions will disappear, leaving only the firm with tags. This means we can more or less control who is in our organization and who isn't.We were never better than when the status of our organization was based solely on what we put into it.And that's what I'm taking away from this.
However lets be honest here this isn't a matter of organizational longevity or loyalty or a way to weed out the weak. With no real assurances were even going to get minimal support or interaction with these characters Rarebit simply stated "We cant do justice to them so were taking them underground" It sounds to me like what little were already getting now will be even less in the future.
At fanfaire Rarebit went into detail regarding these characters and their backstories originally planned by Chadwick what I have noticed is that there was never really a sustained effort to ever flesh these characters out over a two year period even with daily live events. I dont want players to have control over the organization believe it or not although I was the first person to get a tag in 06 I have a strong belief that theres a responsibility to the consumer to manage the ability to both pay fan service to veterans here but also provide a quality experience if you have built a businuess model around it like they did with the inclusion of the tags.
Now with that said if Rarebit takes the time to actually make a storyline explination and involve the organizations with it even for one event I would be interested to see that however without it honestly theres no real justification from a fictional sense for this move. The organizational meetings for these organizations don't make a heck of alot of sense from a fictional end I see the move but I dont really see this being done to tell a better story for us I see it being done to tell a better story for the rest of the games population Machine/Zion/Merovingian
From a story based sense which I see as the major excuse from alot of people on why this is a good move lets be honest. You dont invest two years of live events to an organization build it up use it as a subscription incentive than strip mine it over night for the simple reason that you feel you cant do it justice. Than lets go into detail about the true motivations for removing tags. If anything I see this as a move to shift out the population over time naturally. Granted it's going to be impossible without LESIG to get a tag however so I guess by shifting out a corrupt and self entitled player program it's a nessecary evil.
Heres the things however that I really think the Cyph and EPN community really could use some clarification on.
1. When these characters Veil Cryptos Michael Shimada make a live event based apperence will our existing organizational members get dibs on interactive based content with them and will Rarebit use what little time he intends to spend on these characters to attempt to compensate us with a fun interactive experience? '
2. What compensation if any will the "existing underground members" recieve? Will there be any official support of these organizations in any roleplay or interaction based capacity even if on a reduced level?
3. Will there be a story based fictional explination put into place or is this a complete breach of any realistic fluidity to the fiction?
Phrack wrote:I see it as a "if you can't do it right, don't do it at all" situation, personally.Now that I've had more time to take this all in and put my thoughts into it, I have more input regarding it.Coming from the first person who also made these strides with you back a couple years ago with both Pluribus Neo and Viral Humanity I think in a perfect world you may have a point.I see a lot of negativity regarding it, to be honest... but I also see it as one hell of an opportunity. Specifically where EPN and the Cypherites are concerned.Our organizations have wanted storyline interaction, and more of an affect on the storyline since day one. We wanted our own critical missions, and so on. But thinking about EPN and CYPHs in all seriousness, neither organization was any stronger than they were when they were 100% player controlled. It wasn't until the introduction of Cryptos into the storyline that the Cypherite organization fell apart, and it wasn't until EPN began becoming so ill-defined by Kid that things turned out the way they did with us. So I agree that going "underground" is probably the best for our organizations. This means more player control over what goes on within our ranks, and over time, factions will disappear, leaving only the firm with tags. This means we can more or less control who is in our organization and who isn't.We were never better than when the status of our organization was based solely on what we put into it.And that's what I'm taking away from this.
However lets be honest here this isn't a matter of organizational longevity or loyalty or a way to weed out the weak. With no real assurances were even going to get minimal support or interaction with these characters Rarebit simply stated "We cant do justice to them so were taking them underground" It sounds to me like what little were already getting now will be even less in the future.
At fanfaire Rarebit went into detail regarding these characters and their backstories originally planned by Chadwick what I have noticed is that there was never really a sustained effort to ever flesh these characters out over a two year period even with daily live events. I dont want players to have control over the organization believe it or not although I was the first person to get a tag in 06 I have a strong belief that theres a responsibility to the consumer to manage the ability to both pay fan service to veterans here but also provide a quality experience if you have built a businuess model around it like they did with the inclusion of the tags.
Now with that said if Rarebit takes the time to actually make a storyline explination and involve the organizations with it even for one event I would be interested to see that however without it honestly theres no real justification from a fictional sense for this move. The organizational meetings for these organizations don't make a heck of alot of sense from a fictional end I see the move but I dont really see this being done to tell a better story for us I see it being done to tell a better story for the rest of the games population Machine/Zion/Merovingian
From a story based sense which I see as the major excuse from alot of people on why this is a good move lets be honest. You dont invest two years of live events to an organization build it up use it as a subscription incentive than strip mine it over night for the simple reason that you feel you cant do it justice. Than lets go into detail about the true motivations for removing tags. If anything I see this as a move to shift out the population over time naturally. Granted it's going to be impossible without LESIG to get a tag however so I guess by shifting out a corrupt and self entitled player program it's a nessecary evil.
Heres the things however that I really think the Cyph and EPN community really could use some clarification on.
1. When these characters Veil Cryptos Michael Shimada make a live event based apperence will our existing organizational members get dibs on interactive based content with them and will Rarebit use what little time he intends to spend on these characters to attempt to compensate us with a fun interactive experience? '
2. What compensation if any will the "existing underground members" recieve? Will there be any official support of these organizations in any roleplay or interaction based capacity even if on a reduced level?
3. Will there be a story based fictional explination put into place or is this a complete breach of any realistic fluidity to the fiction?
F) You want to get players interested? Follow player events and show up at more of them as dev-controlled characters or assist with items/temporary spawn tools. ESPECIALLY RP events which sorely need assistance. I'm talking code bombs, overrides, CPDs - send Pace to investigate a player-organized Zion operation. Organize a system by which players can PM Rarebit to ask for a timeslot or something. If only this could be done, things could be great.
That's one of the best ideas I've ever heard. Since the schedule isn't going to be littered with LE characters stopping in to conclude a "chase X around Y until Z" all the time, it should make sense that they should show up (probably with a loosely structured script that doesn't slap cannon in the face) to interact with these events.
As for this change, I'm not entirely against it, but it's definitely not perfect. As someone who hates hates hates leveling, I guess I'm going to have to drag myself to finally get that last couple million to get to thirty after all these years if I want to keep up with the story. However, the idea of more quest-like missions does sound a bit more promising than the single-serving ones we've been accustomed to.
With regards to removing LESIG, I'm torn. I think that we Syntax machinists have been spoiled with Vogt being so excellent, but for the most part, a lot of LESIG members just didn't seem to care. I do agree with Vinia that it was neat to have someone who was always IC, but throwing them into Effectuator parties just never seemed to fit.
The cinematics sound kind of promising, though making them hand-drawn seem like it's simply going to be a time-dump for you, Rare. Perhaps moving back to the old in-game ones to get the point across might be a better use of your day, as they'd have the same message, but not take forever to animate.
I'm definitely not going to quit because of this (though, in truth, I haven't logged in since I moved to college), I'm also not wholly invigorated and jumping at the change.
Obviously, what he said is.
the characters should no longer be invisible on buddy lists.
All in all from what we know so far though, I think I'm ok with it. Being a relatively new player, I haven't gotten to the point a lot of the vets have. I don't have a lot of the frustrations, and I don't have any of the memories of what once was versus what currently is. I've heard a lot of stories, though... That being said, I am kind of looking forward to a few of the changes. What with my new job, I've got almost zero time to really keep up on each separate arc of the story. One thing we had that was a huge benefit were the weekly meetings hosted by Merrit which served to give us a decent breakdown of the whole arcs. I think on some level, I'll miss that, but I haven't been to many meetings lately with work... So there goes that anyway.
I finally stared my PBoxes (thanks, Alphy for the kick in the butt to get going on those!), so I think a quest format similar to that will be pretty cool. I am going to miss the Crits, but there's no room for them in the new format. The Cyph/EPN thing is crappy. I'm going to have to make an alt (anyone recruiting? heh). just for the sake of it. I was already planning on it when I hit 50, but I guess time's running out on that...
So, I guess I really didn't say anything of substance. I'm right in the middle on my opinion of this, and until I hear more and until I see it in action, I'm just going to sit back.
My only concern is the CYPH/EPN deal. It has been mentioned that Rarebit has commented on dropped Chadwick ideas concerning these groups and their main characters in this thread. Any chance those present during whatever was said can elaborate for the rest of us? It kind of seems these groups are being swept under the carpet according to this thread to a certain degree.
I felt that after Seraph did his over-write extraction thingy on Cryptos that this could spell the end of these groups from within the story, coupled with the Oracle giving both groups pieces of whatever and then being killed. I still don't know what that was all about...But I figured the two groups would dissolve back into their main Zion and Machine orgaizations (to sum it up in a nutshell). Instead they both continued to plod along in an unclear (to me at least), meaningless direction.
We were also told ages ago that these groups would be temporary so this comes as no surprise to me. I just feel they are important, temporary or not and warrant (to the players as well as the fictional characters themselves), a solid departure or retreat as the case may be from the fore-front. This would bring closure to all players and the characters in question as well as CONTINUE the story and tie up loose ends. If said characters don't end up being killed off it also leaves future story lines open for the possibility of exploration.
As it stands according to this thread I just see them almost literally being swept under the rug via giant broom. I just hope that is not the case. That giant broom keeps showing up for me as far as the story goes since Paul Chadwick's departure...
This whole Intruder/No Fly Zone/etc line is dragging along with more questions and pretty much zero answers to the point where I barely care about it at all. I am seeing that giant broom in the end of this arch...The way I see it the root of the information in this arch is in the real. The instance that was never intended/implemented for MxO, thereby removing all of us from the story yet again. I know we all have to use our imaginations concerning the story but it just seems to be happening on a more regular basis.
That being said, I have had both my ship and many others in Exemplar Triune head full speed to the No Fly Zone and we crashlanded after being attacked by Sentinels. After leaving our partially destroyed Hovercrafts we found Halborn injured but alive and Carlyne and Danille Wright and Mauser. They were all arguing about who should get the BIP so much so they barely noticed we survived the attack so we just zapped em all with our EMP rifles. The Kid and EPN picked us up as they were in the area and drop a huge payload of EMP bombs on the site just before EVAC.
While this was going on the operatives inside the Matrix wiped out the last of the overrides. At the same time good Old Effy was able to chase the BIP in the Matrix catching up with it and trapping it in a very tiny construct of his creation with only one method of exit locked by him. In the event the Matrix is reset or restarted the construct will self destruct taking with it whatever the BIP is/was. In short Effy files the BIP under "G" for garbage. As for the No Fly Zone and whatever was there...do you see it? The giant broom? Okay, good.
As for the companies in the Matrix involved...Machine overwrites return everything to normal. EPN returns to Zion and/or some operatives choose other avenues. Same with the Cypherites especially considering it was all another method of control implemented by the Machines without CHOICE/FREE WILL.
Now what you ask? Easy. Two searches are organized and implemented. One in the real to find Morpheus body or the man alive somewhere. This is long overdue. Another in the Matrix to find the over-elusive Sarah Edmontons.
Just a quick point about sub-orgs; since the Merovingian organization has never had a breakaway faction or sub org, ironically enough I thought that would be in the cards for us, I thought the Morpheus Sim with Seraph's and others' help would shed his identity as "Morpheus" and become his own entity and start a "Free Exile" movement for those Exiles who do not want to be under the thumb of anyone; maybe he'd merge with the BIP or something, and the "Exilist" sub org would officially be born.
Who knows? The main thing is now I can realize my dream of becoming "Jack the Hack"
(hehe kidding).

This sounds intersting to say the least. Rarebit has given us the information about the coming path but we will have to walk the path before we truly know it I guess.
My only concern is the CYPH/EPN deal. It has been mentioned that Rarebit has commented on dropped Chadwick ideas concerning these groups and their main characters in this thread. Any chance those present during whatever was said can elaborate for the rest of us? It kind of seems these groups are being swept under the carpet according to this thread to a certain degree.
I felt that after Seraph did his over-write extraction thingy on Cryptos that this could spell the end of these groups from within the story, coupled with the Oracle giving both groups pieces of whatever and then being killed. I still don't know what that was all about...But I figured the two groups would dissolve back into their main Zion and Machine orgaizations (to sum it up in a nutshell). Instead they both continued to plod along in an unclear (to me at least), meaningless direction.
We were also told ages ago that these groups would be temporary so this comes as no surprise to me. I just feel they are important, temporary or not and warrant (to the players as well as the fictional characters themselves), a solid departure or retreat as the case may be from the fore-front. This would bring closure to all players and the characters in question as well as CONTINUE the story and tie up loose ends. If said characters don't end up being killed off it also leaves future story lines open for the possibility of exploration.
As it stands according to this thread I just see them almost literally being swept under the rug via giant broom. I just hope that is not the case. That giant broom keeps showing up for me as far as the story goes since Paul Chadwick's departure...
This whole Intruder/No Fly Zone/etc line is dragging along with more questions and pretty much zero answers to the point where I barely care about it at all. I am seeing that giant broom in the end of this arch...The way I see it the root of the information in this arch is in the real. The instance that was never intended/implemented for MxO, thereby removing all of us from the story yet again. I know we all have to use our imaginations concerning the story but it just seems to be happening on a more regular basis.
That being said, I have had both my ship and many others in Exemplar Triune head full speed to the No Fly Zone and we crashlanded after being attacked by Sentinels. After leaving our partially destroyed Hovercrafts we found Halborn injured but alive and Carlyne and Danille Wright and Mauser. They were all arguing about who should get the BIP so much so they barely noticed we survived the attack so we just zapped em all with our EMP rifles. The Kid and EPN picked us up as they were in the area and drop a huge payload of EMP bombs on the site just before EVAC.
While this was going on the operatives inside the Matrix wiped out the last of the overrides. At the same time good Old Effy was able to chase the BIP in the Matrix catching up with it and trapping it in a very tiny construct of his creation with only one method of exit locked by him. In the event the Matrix is reset or restarted the construct will self destruct taking with it whatever the BIP is/was. In short Effy files the BIP under "G" for garbage. As for the No Fly Zone and whatever was there...do you see it? The giant broom? Okay, good.
As for the companies in the Matrix involved...Machine overwrites return everything to normal. EPN returns to Zion and/or some operatives choose other avenues. Same with the Cypherites especially considering it was all another method of control implemented by the Machines without CHOICE/FREE WILL.
Now what you ask? Easy. Two searches are organized and implemented. One in the real to find Morpheus body or the man alive somewhere. This is long overdue. Another in the Matrix to find the over-elusive Sarah Edmontons.
Though I recognize his facetiousness, I do find myself agreeing (and loling) with much of what Praey said here. Especially the part about there being no answers to keep stringing us along.
ExternalError wrote:I think you guys misunderstood what Rarebit meant. He said the liaisons would no longer be in play as officers. He never said anything about disbanding LESIG entirely. It sounds to me like they'll still be around, helping out with planning events and such, but they won't be performing their role as liaisons. LESIG's side projects like the Sentinel and Scanline will probably be continued.Definately things that needs to be addressed in my opinion.ok looking at all the points made i for one am looking forward to about 80% of these changes. the ones i dont like are:
iradication of the sub orgs these represent peoples choice in game for instance epn do what zion cannot due to their responsibilities to the people living in zion. what happens to these proactive members now.
Removal of LESIG i for know lesig had its leaks and a few of the liasons were just plain rubbish for many reasons. but there have been a few things that have hooked me to a story line here and there. For one the thermal image fragment story and the 01 mainframe with LESIG gone does this mean this will stop becuase i think we still need a long projected mystery to sole to give those willing to delve deeper a chance. Also with LESIG gone what happens to Scanline and The Sentinall. A month or two ago now it was adertised that BA 52 was coming yet we have not seen anything since i guess with the disolution of LESIG this will never come now.
I agree with the Live event changes because they were becoming very samey with the go here do this talk to him/her hack a server meet at a club. so it will be a fresh change but i do think that it should be mixed up a little now and then.
Rarebit if you read this can you answe these 3 questions as the future of these items was neglected from your post
What happens to the Sentinal?
What happens to the 01mainframe?
What happens to Scanline?
Basically i still hold a little faith even though your basically screwing my sub org, i just want to know if these deeper plot lines will continue or if they are being removed with the rest of LESIG
/mxo/posts/preList.m?topic_id=36300..._id=36300508708
*Please don't call out / flame / bash other players (lesig/liaisons are still players)*

Let's see, I'm 50/50 on this. Fading away Cyph/EPN orgs kinda sucks but makes since but sucks.... meaning that like others have stated... since the truce is gone and the war is on.... their purpose went from driving the car to riding shotgun while Zion and the Machines reclaim their positions in the war at the forfront.
I like variaty, but it makes since to do away with EPN/CYPHS since Machines and Zion no longer need them to fight a war around the truce since there is no more truce. However, since the splinter orgs came to be and players could join them.... the players in this community that make up the EPN/CYPH population have dedicated time to mold and shape these orgs from the ground up based on their ideals provided through the storyline and live events.
These splinter orgs have identities. The Prophet dusters vs the Bandana rags
. EPN, loyal followers of Neo looking to free the human race at all cost. They are looked on by Zion as reglious fanatics of a dead savior. Zion is too militant and don't rely on fate, prophecies, and messiahs to see them through.Cypherites, loyalist of the late Cypher. Their hate for zion is too extreme to keep in line with the poised and methodical approach of the Machine organization. They want to put EVERYONE to sleep and kill all who oppose their goal. They're not by the book.
All these orgs lack is a little help from the devs to make them self-sufficient.
Opinionated solutions:
Cyphs are summoned to handle the covert operations. The dirty work that would give Machines a bad name. (PVP/RP).
EPNs... their fate in saviors, honoring the memory of Neo and what he has accomplished is a motivation in it's own. Hell Zion doesn't care about what Neo has done for them anymore. The truce is over the war is back on. Neo was just a moment in time that gave them one shiny hope (The Truce) but even that wasn't good enough.
The downside of splinter orgs, well all orgs is... from day one, the majority of the community have NEVER played this game the way it was meant to be played. Only a fraction of players in the mxo community carry that torch. This portion were fans of the whole Matrix lore, they roleplay when it's required, they fought when it's required, but once in the game they were outnumbered by The other half, a bunch of FPS rejects swarm the game, spreaded (lulz noob!, pwned, fail, and all that other goofy internet netnerd slang) This game doesn't require skill. All it takes is the right clothes, stats, and random rolls. THIS IS NOT A FIRST PERSON SHOOTER
, oh and then we have the running around naked, dancing at hardlines when there's tons of clubs out there... Being approached by live event characters with important intel and their only response is "Can i have your babies". Hell I don't have enough fingers to count how many players I've met that are pvpers ...and have never seen the matrix trilogy and get upset during live events because they don't know wttf is going on. It cracks me up when pvpers diss rpers in this game when they are the anomalies... fighting in a mmo. That just baffles me... it would be like a roleplayer joining a fps server of some random fps game and roleplaying while players there are fragging it up!If I was a dev busting my butt to produce content for a player base and have to deal with the stuff above on a day to day basis. I'd start thinking about other lines of work too
There are things the devs do that upset us but we have ourselves to blame.And as huge as the mega city is.... players just can't seem to put down the crack pipe called "MARA CENTRAL".... That's a fatal flaw of many FPS games. Players that will only fight on a specific map they know which is usually the most common FPS map... and just wont venture out because they don't know the area.
Live events? Oh well.... it's fun interacting with live event characters...especially fighting them..but don't put your entire mxo energy into being at a live event and not being satisfied or missing an event then just idle like zombies in mara complaining until the next event rolls around. It's the player interaction that makes my day in this game... Hell if I ran to a fork road and Niobe ran down one road... and a opposing player that I have a history with ran down the other road.... I'm going after the player baby! The hell with Niobe! I don't have time to interlock Niobe and die in 3-4 hits. I have bigger fish to fry!
The content is right in your faces. IT'S EACH AND EVERYONE OF YOU. LOOK IN THE MIRROR. If majority of us played the game the way it was meant to be played. (MMO style) Majority of you are booming with content.. but never bothered to explore that part of your character. That's what backgrounds are for. Watch the movies... make a stories for your character that ties in with the theme of things. Explore other aspects of the game that you haven't. Now if you're a casual gamer that's understandable.
I'm tired of rambling for now, I'm hungry and off to get some Hooter wings. They taste good.
As huge as the mega city is.... players just can't seem to put down the crack pipe called "MARA CENTRAL".... That's a fatal flaw of many FPS games. Players that will only fight on a specific map they know which is usually the most common FPS map... and just wont venture out because they don't know it.Mwhahaha, what's most fun is when Mara Central hardline is down. Suddenly you meet people spreaded all over the place. AND THAT IS HOW IT SHOULD BE. Get your *censored* bums out of that stinking hole you call Mara Central.
That is all.

Yesterday i go sleep about 4 AM o'clok , tired but some how happy , today i will need to do many thing, research, collecting clues , updating forums and many other entertainement stuff.
Tonite i do nothing, my motivation are gone, i hope this gonna be a temporary thing, cause until yesterday i know i do my research even if no one cares about , even if no one will know about, but the beautiful ppl i meet in my way doing this, but tonite i ask my self why, and i found that passion move me, the passion i find in many ppl, ppl like liaisons that do they role play for passion, like me, the problem is why tonite i loose my passion? will tomorrow this passione come back to me? i hope but as i said i fell like something was broken, i need rest hoping tomorrow will be a better passion day.
This sounds intersting to say the least. Rarebit has given us the information about the coming path but we will have to walk the path before we truly know it I guess.I laughed so hard. I love you man.
My only concern is the CYPH/EPN deal. It has been mentioned that Rarebit has commented on dropped Chadwick ideas concerning these groups and their main characters in this thread. Any chance those present during whatever was said can elaborate for the rest of us? It kind of seems these groups are being swept under the carpet according to this thread to a certain degree.
I felt that after Seraph did his over-write extraction thingy on Cryptos that this could spell the end of these groups from within the story, coupled with the Oracle giving both groups pieces of whatever and then being killed. I still don't know what that was all about...But I figured the two groups would dissolve back into their main Zion and Machine orgaizations (to sum it up in a nutshell). Instead they both continued to plod along in an unclear (to me at least), meaningless direction.
We were also told ages ago that these groups would be temporary so this comes as no surprise to me. I just feel they are important, temporary or not and warrant (to the players as well as the fictional characters themselves), a solid departure or retreat as the case may be from the fore-front. This would bring closure to all players and the characters in question as well as CONTINUE the story and tie up loose ends. If said characters don't end up being killed off it also leaves future story lines open for the possibility of exploration.
As it stands according to this thread I just see them almost literally being swept under the rug via giant broom. I just hope that is not the case. That giant broom keeps showing up for me as far as the story goes since Paul Chadwick's departure...
This whole Intruder/No Fly Zone/etc line is dragging along with more questions and pretty much zero answers to the point where I barely care about it at all. I am seeing that giant broom in the end of this arch...The way I see it the root of the information in this arch is in the real. The instance that was never intended/implemented for MxO, thereby removing all of us from the story yet again. I know we all have to use our imaginations concerning the story but it just seems to be happening on a more regular basis.
That being said, I have had both my ship and many others in Exemplar Triune head full speed to the No Fly Zone and we crashlanded after being attacked by Sentinels. After leaving our partially destroyed Hovercrafts we found Halborn injured but alive and Carlyne and Danille Wright and Mauser. They were all arguing about who should get the BIP so much so they barely noticed we survived the attack so we just zapped em all with our EMP rifles. The Kid and EPN picked us up as they were in the area and drop a huge payload of EMP bombs on the site just before EVAC.
While this was going on the operatives inside the Matrix wiped out the last of the overrides. At the same time good Old Effy was able to chase the BIP in the Matrix catching up with it and trapping it in a very tiny construct of his creation with only one method of exit locked by him. In the event the Matrix is reset or restarted the construct will self destruct taking with it whatever the BIP is/was. In short Effy files the BIP under "G" for garbage. As for the No Fly Zone and whatever was there...do you see it? The giant broom? Okay, good.
As for the companies in the Matrix involved...Machine overwrites return everything to normal. EPN returns to Zion and/or some operatives choose other avenues. Same with the Cypherites especially considering it was all another method of control implemented by the Machines without CHOICE/FREE WILL.
Now what you ask? Easy. Two searches are organized and implemented. One in the real to find Morpheus body or the man alive somewhere. This is long overdue. Another in the Matrix to find the over-elusive Sarah Edmontons.

Ingus wrote:I have always thought if it could be put into game,the devs should code any hardline to start spawning agents if too many level 50's are within a certain distance of the hardline for too long.it would stop some of the standing around at the same spot and would make sense since the system would not want so many redpills drawing attention after a certain time at a single location.As huge as the mega city is.... players just can't seem to put down the crack pipe called "MARA CENTRAL".... That's a fatal flaw of many FPS games. Players that will only fight on a specific map they know which is usually the most common FPS map... and just wont venture out because they don't know it.Mwhahaha, what's most fun is when Mara Central hardline is down. Suddenly you meet people spreaded all over the place. AND THAT IS HOW IT SHOULD BE. Get your *censored* bums out of that stinking hole you call Mara Central.
That is all.

GoDGiVeR wrote:That's a good idea.Ingus wrote:I have always thought if it could be put into game,the devs should code any hardline to start spawning agents if too many level 50's are within a certain distance of the hardline for too long.it would stop some of the standing around at the same spot and would make sense since the system would not want so many redpills drawing attention after a certain time at a single location.As huge as the mega city is.... players just can't seem to put down the crack pipe called "MARA CENTRAL".... That's a fatal flaw of many FPS games. Play ers that will only fight on a specific map they know which is usually the most common FPS map... and just wont venture out because they don't know it.Mwhahaha, what's most fun is when Mara Central hardline is down. Suddenly you meet people spreaded all over the place. AND THAT IS HOW IT SHOULD BE. Get your *censored* bums out of that stinking hole you call Mara Central.
That is all.
Neoteny wrote:Historically, changes in the status quo in MMOs are signs that the game is collapsing or, in our case, going downhilll (from the business perspective, MxO collapsed a while ago).Best point made so far in this entire thread.If you look at SWG it's the CU and the NGE.If you look at EQ2, there was that whole class revamp thing. And then I think they did it again? (I had cancelled by then)If you look at MxO it's the SoE acquisition (disbanding of LET), CR2, and likely this.Now I'm not saying the changes might not be for the best (I don't think they will, but I haven't lived through them yet, so I could be wrong), but major changes generally seem to result in a drop in subscriptions when it comes to MMOs.
All 3 of these games are still around... so what is the relevance? Mxo has never had a huge subscriber base...compared to SWG and EQ2 so it's apples and oranges.... the numbers have been low for years... these changes can only be good for the game.

psilody wrote:I have not played a single MMO that has made the leveling process fun. Tolerable for a short time, yes, but not fun.I dont think we are losing peoples interest because the storyline is confusing. I think we lose people because the leveling process is BORING, and who wants to play a boring game?
Agreed. The learning curve on EvE Online is a sharp cliff face that many have met their deaths on...
















