The Access node system is something everyone has to deal with if they want to continue the game past level 15 and because of some problems with it I think it discourages new players from staying with the game. What are these problems? Well first off the system is not explained very well in the game. A new player will be sent on a mission at level 16 to Westview and get the restricted area warning when he crosses a bridge. So now what, he finds he needs an access card from some high level mob in Richland. A problem here is that the drops for the cards are based on the old district level flow from a couple years ago. So one card drops in Mara a lower area, none drop in Apollyon or Eshean Projects and if he gets one in Kedemouth or Dannah how is he suppose to know another one drops in those areas? After he gets a card he gets to search around restricted areas for a node that can be almost anywhere, including on the roofs of buildings. This might be fun a couple times, but there are quite a few nodes in the game. I would bet most people look up the node locations on a fan site instead of searching around for all of them. I think a lot of new players just get discouraged and quit the game. So what are my ideas for improving this system? Well.........
1. Fix the drops in the Richland area. Pull the card off the Mara drop table. Also split up the Kedemouth and Dannah cards. Take these extra cards and have them drop in Midian, Eshean and Apollyon. By doing this a new player will understand a card needs to be found in each new zone he comes to. As it is now it is kind of a hodgepodge.
2. To help new players get into the system put an npc on the bridge going to Westview and also by the blue line subways in Dannah and Camen Heights. These npcs would warn the player that they are going to restricted areas and that they need an access card to hack the nodes. Also these npcs could sell the first card for the new player to use. So when the bridge npc would sell the Sobra Shore card and the subway npcs would sell the card to Sai Kung. This would get the new player going on the node system.
3. Add a skill that shows the location of access nodes on a map. I think it would make a good branch off of Download Mission Map. I think players of all levels would like to have this skill not just the new players.
I think these improvements would help retain more new players so what do you think?