If you were a DEV...

65 posts · 2008-11-20 06:59:08 to 2009-05-08 16:28:05

#36300522041 11/20/2008 06:59:08 If you were a DEV...

What innovations would you bring to the table for MXO?

Take into consideration factors such as Budget, playerbase, Staffing and of course company policy.

#36300522042 11/20/2008 07:02:45 Re:If you were a DEV...

i would ban everyone.

#36300522045 11/20/2008 07:10:32 Re:Re:If you were a DEV...

MINEZ wrote:

i would ban everyone.


You just want to play with yourself dont you!

#36300522054 11/20/2008 07:31:21 Re:Re:Re:If you were a DEV...

Criingey wrote:

MINEZ wrote:

i would ban everyone.


You just want to play with yourself dont you!

<.<

As the development branch of this game has a significant hand in how the story progresses, I think I would give a great amount of insight(albeit here on the boards) into the philosophical progression of this story. All the sides can fight each other, but if there's no insight or at least a nuanced suggestion of reason, there's no point and the story contradicts itself as we've discussed in other threads several times. On the subject of story, I would be much more aggressive about how the pieces move about the chessboard, so to speak. I would also devote a significant amout of time in shader and texture upgrades as well as object/item creation and testing, to evolve the way the game looks without necessarily doing a whole lot to the code. I would also bring a different mood and style to the visual style of the cinematics(though I like what Rare does already.)

#36300522057 11/20/2008 07:41:21 Re:Re:Re:Re:If you were a DEV...

Pyraci wrote:

As the development branch of this game has a significant hand in how the story progresses, I think I would give a great amount of insight(albeit here on the boards) into the philosophical progression of this story. All the sides can fight each other, but if there's no insight or at least a nuanced suggestion of reason, there's no point and the story contradicts itself as we've discussed in other threads several times. On the subject of story, I would be much more aggressive about how the pieces move about the chessboard, so to speak. I would also devote a significant amout of time in shader and texture upgrades as well as object/item creation and testing, to evolve the way the game looks without necessarily doing a whole lot to the code. I would also bring a different mood and style to the visual style of the cinematics(though I like what Rare does already.)

Pyraci for MxO Developer 2009!!!!

#36300522058 11/20/2008 07:44:32 Re:Re:Re:Re:Re:If you were a DEV...

Garu wrote:

Pyraci for MxO Developer 2009!!!!


I concur...

who else has any ideas?

Would anyone attack the database?  What kind of content would you introduce?

Whats on your wishlist?

#36300522070 11/20/2008 08:20:37 Re:Re:Re:Re:Re:If you were a DEV...

Garu wrote:

Pyraci wrote:

As the development branch of this game has a significant hand in how the story progresses, I think I would give a great amount of insight(albeit here on the boards) into the philosophical progression of this story. All the sides can fight each other, but if there's no insight or at least a nuanced suggestion of reason, there's no point and the story contradicts itself as we've discussed in other threads several times. On the subject of story, I would be much more aggressive about how the pieces move about the chessboard, so to speak. I would also devote a significant amout of time in shader and texture upgrades as well as object/item creation and testing, to evolve the way the game looks without necessarily doing a whole lot to the code. I would also bring a different mood and style to the visual style of the cinematics(though I like what Rare does already.)

Pyraci for MxO Developer 2009!!!!

Well said Pyraci and Garu..With Pyraci at the helm,MxO would have been visually stunning!

There's only one thing i would do:It's called an ANIMATOR!

#36300522077 11/20/2008 08:38:06 Re:If you were a DEV...

If I was hired to work on mxo...

1. I would do a complete clothing revamp in regards to buffs.  My goals would be (a) to have level 50 versions of all pieces of clothing and (b)Neutralize clothing stacking by switching some things to raw bonuses and not %'s.

2. I would work with Rarebit to plot out future story developements and leave spots where individual players could have an influence and even be drawn into his cinematics.

3. I would spend a great amount of time attempting to create alternative methods for leveling. Potential areas are datamining, collection trades, and hidden taggable places.

4. I would enter the cave of Dracomet and see what crazy/awesome ideas he has ... and then run for my life.

#36300522082 11/20/2008 08:52:11 Re:If you were a DEV...

1. As Pyraci said the story needs a bit more of a push in the philisophical department. While the story is good and a decent continuation of the movies its missing this one factor that was apart of why the Matrix Triolgy was so influential and outstanding. 

2. Reinstate the EPN and Cyph orgs as well as make them into proper organizations givieng them their own missions and own agendas, in other words none of this splinter org BS by devoting more time into their philosphies and agendas. 


#36300522092 11/20/2008 09:16:24 Re:Re:If you were a DEV...

GamiSB wrote:


2. Reinstate the EPN and Cyph orgs as well as make them into proper organizations givieng them their own missions and own agendas, in other words none of this splinter org BS by devoting more time into their philosphies and agendas. 


Amen.

#36300522093 11/20/2008 09:17:39 Re:If you were a DEV...

Im also interested in what you would do in terms of LET / LESIG and what characters would be involved with the story.

#36300522098 11/20/2008 09:28:54 Re:If you were a DEV...

In all seriousness:

Hypothetically speaking...

If I were to be hired by SOE to be a developer for MxO, my first task would be to lock Rarebit in his office.  Ideally I'd want to relieve him of the burden of having to juggle both story progression and content development.  I feel that giving him that "freedom" would allow for him to concentrate solely on the very thing we're all here for:

The continuation of the story told in the Matrix Trilogy!

Then my next task would be to unleash Dracomet and start churning out some crazy stuff for the game to really crank MxO out. 

#36300522144 11/20/2008 12:39:19 Re:If you were a DEV...

I'd ban Garutachi first.

*edited by admin*
#36300522145 11/20/2008 12:43:30 Re:Re:If you were a DEV...

Ballak wrote:

I'd ban Garutachi first.

Seconded! ... wait what?


TonyJaa wrote:

Garu wrote:

Pyraci wrote:

As the development branch of this game has a significant hand in how the story progresses, I think I would give a great amount of insight(albeit here on the boards) into the philosophical progression of this story. All the sides can fight each other, but if there's no insight or at least a nuanced suggestion of reason, there's no point and the story contradicts itself as we've discussed in other threads several times. On the subject of story, I would be much more aggressive about how the pieces move about the chessboard, so to speak. I would also devote a significant amout of time in shader and texture upgrades as well as object/item creation and testing, to evolve the way the game looks without necessarily doing a whole lot to the code. I would also bring a different mood and style to the visual style of the cinematics(though I like what Rare does already.)

Pyraci for MxO Developer 2009!!!!

Well said Pyraci and Garu..With Pyraci at the helm,MxO would have been visually stunning!

There's only one thing i would do:It's called an ANIMATOR!

Weeellll, I'd certainly help with my Software Engineering prowess to produce endless walls of code for the new Pyraci Graphics Enhancement 1.0, Dev Tools, combat system revamp, etc.

No kidding, I'd like that o_O

#36300522148 11/20/2008 13:00:27 Re:If you were a DEV...

Hmm... I'd probably poke and prod things to see what made everything tick then go from there trying to improve things as I found them. That would involve a probably very long fight with the database. I'm not so good at graphics stuff, though.

#36300522155 11/20/2008 13:22:21 Re:Re:If you were a DEV...

Ballak wrote:

I'd ban Garutachi first.


O_O

Dead to me! >_>

#36300522160 11/20/2008 13:33:39 Re:If you were a DEV...

I'd make ink blots all day.

#36300522170 11/20/2008 14:04:12 Re:If you were a DEV...

1. Generally try to fit in and attempt relieve the existing team from countless minor community and game-related burdens that take away precious time from storyline and major event development. I am sure there's alot of that kind.

3. Work together with the former LESIG and the existing team to tie up or cut off the loose ends in the story. Many issues from the past are left unresolved, and even as much as loose ends create the anticipation of the unknown, they also contribute to the feeling of incompleteness. Plus, as others said, attemt to push the storyline back to the philosopical aspect of the franchise.

3. Perma-(sub)org-lock two select locations in Westwiev to house EPN and CYPH. Make the surrounding area flag for pvp upon approach. Mess with the idea of seeding vendors that sell unique non-tradeable unbuffed sub org-related clothing without level requirement. Stuff of lesser significance that makes people happy to belong to said sub org. Real blue bandanas, red/blue pill necklaces/earrings, maybe even blindfolds for EPN (movie and philosophy-related). Generally attempt to visually compensate for the loss of distinction factor between parrent and sub orgs presented in update 64.

4. Hire Pyraci.

5. ???

6. Profit!

#36300522182 11/20/2008 14:37:05 Re:If you were a DEV...

Hum, well, going by the logic that Rarebit would still be a Dev one of us would be devoted to Live Events and daily storyline interaction, the other doing the kind of storyline content we have now, tied into missions. With, preferably, a new mission being released each week or two with new items to help progress the story.

The main tasks that I'd probably want to tackle, would be like making Cyphs/EPN their own org and distance them from their current parent orgs and throwing in some kind of PvP ranking system which pleases the majority.

I dunno, whatever, I think half of the things we'd all like to tackle or do, probably aren't possible anyway.

Frankly, I probably couldn't say what I would actually do until I was in the position and actually *did* know the aforementioned subscribers base, etc etc.

#36300522183 11/20/2008 14:45:55 Re:If you were a DEV...

I would turn the model for the FM-1500 into a banana, then re-release the old model as new content.

#36300522184 11/20/2008 14:47:27 Re:If you were a DEV...

take plenty of screen shots of verbeia.

#36300522185 11/20/2008 14:48:26 Re:If you were a DEV...

Fen wrote:

I would turn the model for the FM-1500 into a banana, then re-release the old model as new content.

Haha, burn.

Oh and inb4pulltheplug.

#36300522195 11/20/2008 15:06:13 Re:Re:If you were a DEV...

ZaneZavin wrote:

If I was hired to work on mxo...

[...] (b)Neutralize clothing stacking by switching some things to raw bonuses and not %'s.

Contrary to popular wishful thinking, according to Dracomet, switching clothing buffs to points rather than percentages does not actually do anything to prevent stacking them. So really you'd have to completely redo the game's buff system, which would take a good programmer a really really really long time (assuming it's even possible with the way the game's client/server structure works). Hey, job security.

#36300522208 11/20/2008 15:42:45 Re:Re:Re:If you were a DEV...

Rarebit wrote:

ZaneZavin wrote:

If I was hired to work on mxo...

[...] (b)Neutralize clothing stacking by switching some things to raw bonuses and not %'s.

Contrary to popular wishful thinking, according to Dracomet, switching clothing buffs to points rather than percentages does not actually do anything to prevent stacking them. So really you'd have to completely redo the game's buff system, which would take a good programmer a really really really long time (assuming it's even possible with the way the game's client/server structure works). Hey, job security. <--- LOL


That was a very swift kick to zanezavins teeth there!

SMILEY

______________________________ The Problem is Choice_______________________________
#36300522213 11/20/2008 15:56:17 Re:If you were a DEV...

I cant say what i would do specificaly.

But i would probably...

1.)Find out all of the rules i would be bound by for any and all changes
2.)Research all resources available and then see what else i can scrape together using my charm skills...
3.)Formulate at least 10 different scenarios that would move the game into different directions of focus
3a)Solo Playability
3b) Team Playability
3c) Story Telling
3d) PvP (even though i hate it it is still a part many enjoy)
3e) player participation

4.)Call for a vote on the forums open for about 2 weeks asking players to vote for what they think the primary focus of MxO's direction should be. the vote should allow players to change their answer up untill the deadline.

5.) take the top two answers and use the strategy that best represents the primary and secondary focus as voted for by the players.

6.) Look at ways to advertise the game independent of SOE (If allowed in stage 1) such as:
6a)Player incentives for advertising in various locations posibly..(would need to check legality)
6b)Offer buddy keys to games magazines to allow their readers to try the game

X) Look into the "scary database" issue that i have heard about. if it is as much of a mess as it sounds i would likely copy the entire thing and in my own time work on reformatting it into something more useable. then beging the proccess of altering the engine to accept the new database format (probably the lesser part of the venture but judging by the size of MxO content i would imagine the reformating of the DB will take a long time.

X) Change the story format to be a bit more modular with a fortnightly LE the outcome of the LE altering the following module of the story but then the module after that would counter in a way to move things towards the intended goal for the chapter.

some story will be written and not used but in a way it is being used to give players a clear impact on the MxO story

X) look into the posibility of adding a spell checker to the chat box.

X) look into the posibility of adding a "mute" penalty to people that cause trouble at LE's or meetings preventing them from saying anything or performing emotes for several hours

X)look into complete deletion of deleted characters after 1 year of non use. rename of character on accounts that have not been subbed in the past 2 years

This will free up a lot of usernames that have been claimed by the original players that have not been around in a long time.

It can be VERY anoying being new to the game and trying to make a name that doesnt have numbers, mis-spelling or made up.

X) make 4 random unique items of clothing (using one of the standard models and pre selected buffs) and place 1 randomly in each district but not tell anyone where they are after each restart.

these would be decompilable (perhaps make it so the one that is found is decompilable but any you code are not... giving the player somthing unique to them that they can share with people.)


#36300522225 11/20/2008 16:23:29 Re:If you were a DEV...

My first order of business would probably make people post in the correct areas of the forum. SMILEY

Development Roundtable
The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.

#36300522244 11/20/2008 17:20:50 Re:If you were a DEV...

Hire a really really good programer (anyone remember RSI Schwartz? in real life he is a really really good programer and game development would be his dream job. I know there are many other good programers who play MXO. I just happen to know Schwartz's real life person.

Once he was in place, give him the budget and the freedom to program what needs to be programmed to fix the stacking and other "bugs" people complain about.

Guess the solution, throw a lot of money at MXO and bring it back up to being the top game. (All this of course while knowing that another Matrix movie will never be made and it's already moving into the rhealm of "cult movies." (Think Rocky Horror Picture Show.)

#36300522245 11/20/2008 17:32:19 Re:If you were a DEV...

-Make Hovercraft battles something that is integrated into the game itself, with its own browser/ instanced area.

-Add in grenades, flamethrowers and other new stuff.

-Make some new quests that aren't story related.

-Give some meaning to PvP by making battlefields or setting control points on the city that alter the spawns. Control would be reflected on everyones map and atlas.

#36300522249 11/20/2008 17:39:18 Re:Re:If you were a DEV...

shearman wrote:

My first order of business would probably make people post in the correct areas of the forum.

Development Roundtable
The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.

As i understand it this is a thread about what you would do if you were a dev not sugestions of what should be done

surely development roundtable is for people to post specific ideas for others to respond to


#36300522250 11/20/2008 17:42:20 Re:Re:If you were a DEV...

Delete me


#36300522255 11/20/2008 17:55:00 Re:If you were a DEV...

If I were a Dev, I'd put in place a plan with 5 steps to creating a better Game experince.

Step 1. Listen.

Listening to the players, we as the people are not here to play a game where we make the content, however, sometimes players can come up with very intresting ideas, if they are plausable, they should be looked at.

Step 2. Fun.

Having fun with the players and helping them to have a better time, such as Live Events, Devs pvping, just for fun. Because they use storyline charactors doesn't mean they cannot make a charactor and play the game on weekends and have fun with their powers.

More interaction with the player base on a more personall level is always good, helps when people really listen and interact with the community they find out more then you could ever read on the forums.

I'd personally log in with my Dev powered char and pvp at mara with everyone, FFA mara c just for kicks and have fun.

Step 3. Content.

Reuseable content is fine, but when it comes to things that come alittle too easy or alittle too hard, content is the basis of this game, mostly gear for pvp.

So I'd work on 3 different types of content that may please the Community.

1st type of content, Story Content.

Story content would consist of 3 aspects, Sticking to the story, but allowing it to unfold in a new way. the way they are doing the content atm would be thrown out the window, I'd create more detailed missions, with contacts around the city, basicly these contacts would be only known to their org through certain missions given in the normal way. the contacts themselves would be updated with new missions and 1 new org based item each time there is a new update.

2nd type of content, PvP Content.

Over 3 years I've based these ideas off what people have either wrote on these forums or what I've wanted.

3 types of PvP content will be implemented.

1. Better pvp gear, No offense to Rarebit, but most of the newest content isn't even fit to be on a PvP battle field. So content that pvpers can actually use will be implemented in different styles and all of it will be pvp ready gear and all soloable to get.

2. Areas where pvp will be really useful in, Certain areas, in westveiw, International and Downtown, will be changed, once you enter these areas your PvP status will be shown above your head, the more kills you get in these areas, the higher your ranking, CQs mean nothing, ganking means nothing, these will be last hit on players and number in a row before killed. Ranks will be made and shown above the players head aswell as in their details, at the end of each month, whoever holds the highest rank will be given an award, A black Assassins mask that will be the best item a pvper can have, this item will be held for one month by the person and can only be worn in the areas that have been prearranged pvp areas.

3. A new Reward system will be implemented, for new CQs. In the details there will be a new CQ counter placed, these are Monthly earned CQs, they add onto the normal CQ count but they are reset each month back to 0. These CQs will be based on a Reward system for 1st highest earned in a month, 2nd, and 3rd. These players will be given a gun that is unique in terms of it will have a 5% chance to Stun, Powerless, Blind, Pacify, Daze, Stagger, or off Ballanced aswell as have a range of 20 and a damage base of 15, in any style the player wants.

Step 4. The City.

New additions to the city would be worked on and every six months a new one would be implemented into the game, these would be completely new districts and or constructs. These areas would not be just half and then just thrown at the community like Datamine was and then Sati's Playground, No offense but it should all come as a package not piece by piece.

I feel that 1 new Construct fully built with bosses, npcs and newer better loot would really be good every 6 months.

Once a year a new District would be placed in the city, these would be accessable by hls but once inside of the districts the only way out is Desk phones inside completely open areas of the district. These districts would have npcs, hideouts, fully accessable buildings with npcs inside of them, aswell as items only found there. and these districts would only be accessable to players that are experinced enough to not die in them quickly.

Also, other aspects of the city will be looked at, like the adding of new contacts and Collectors with special items more probly in the new areas then the city we already have.

5. The Community.

The dev team aswell as SOE would help the community to get larger, become stronger and keep people intrested in the game for the long run. A player base fund raiser will be placed, players can donate money to the advertising cause, to get a commercial on TV for MxO or on other popular sites. Aswell as keep the community informed as to the new player base each month, progress will be shared with you all.

Also a new area will be placed in the forums just for people to share their opinions about new content we place in the game, and ideas that could push the game to a better future.

If you read all this, thank you for your time, and I hope you will all vote for meh to be teh next dev. Ty and gn kthxbai.

Photobucket
#36300522257 11/20/2008 17:58:51 Re:If you were a DEV...

I'd hand out FM-1500's

You just never know if you're RP wife is a psychologically insane IC axe murderer. :/
#36300522259 11/20/2008 18:21:02 Re:If you were a DEV...

I'd do all this... YES, ALL of it!!! muahahaha

Changes and Improvements

  • Cinematics are now being done by Todd McFarlane.
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 15,000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary

Bug Fixes

  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables
  • All Neighborhood Mission Contacts have re-taken English courses at Hammerville High.  They didn't flunk this time around.
#36300522356 11/21/2008 05:45:03 Re:If you were a DEV...

Shadow wins.

All you need is the resources to complete it all!!!! Good luck brave warrior!

#36300522394 11/21/2008 08:58:27 Re:If you were a DEV...

The one thing I'd impliment right off, is the ability to transfer charecters from one server to another. There are many times I've thought about what it would be like PvPing on other servers, and it could also be a good gague of wether or not a server merge would be a viable option by seeing where players would go if given the choice to do so on their own.


#36300522397 11/21/2008 09:14:59 Re:Re:Re:If you were a DEV...

Ballak wrote:

Proximisio wrote:

I'd hand out FM-1500's


I'll do you one better. What if we hold a contest using /random for FM-1500's?

Greatest idea ever, or best idea ever?

Been there, seen that. Though I know you know that too.

#36300522405 11/21/2008 09:33:24 Re:Re:If you were a DEV...

Shadow-SK wrote:

I'd do all this... YES, ALL of it!!! muahahaha

[insert epic ideas here]


HOLY MOLY!!! :O

Pyraci on story, Shadow on content...sweet jeebus.

#36300522406 11/21/2008 09:37:00 Re:If you were a DEV...

hahahah! Yeah, I think Shadow has it on game mechanics. Great ideas, man.

#36300522511 11/21/2008 16:06:05 Re:Re:Re:If you were a DEV...

Darkangelus wrote:

shearman wrote:

My first order of business would probably make people post in the correct areas of the forum.

Development Roundtable
The Development Roundtable forum is where players can ask questions about ongoing development and post their own ideas for the game.

As i understand it this is a thread about what you would do if you were a dev not sugestions of what should be done

surely development roundtable is for people to post specific ideas for others to respond to

Isn't what you think should be done the same as what you would do if you were a dev?

#36300522515 11/21/2008 16:18:03 Re:If you were a DEV...

If I were a Dev for MxO.  I'd quit before the s*** hit the fan.

#36300522567 11/21/2008 20:00:20 Re:If you were a DEV...

I would:

1. Put Wasteland Corrupters at the Mara central hardline.

2. Merge all 3 servers, Make richland non hostile, westview hostile, international non hostile, downtown hostile and name the server "The Matrix". Screw trying to keep in with the trend of MMOs and their long lists of servers. Its the mtfkin matrix.

3.Create an outfit shell to cover up the hideous buffed clothes we wear in pvp with personal outfits of our own to create a more diverse world and finally giving the players their own personal IDENTITIES based on their selected outfit in battle instead of running around looking like a bunch of garbage pal kids and hi-tech hobos.

4. Open up club hel and give it sentry guards in the coat-check room and use the npcs that look closest to the exiles that inhabited the club/garage in the matrix revolutions and give the other 2 orgs an org-controlled club downtown with their sentry guards (Zion typical redpill sentries, Machines- standard Agents).

5.Use SOE Comic Book creator for the cinematics.

#36300522578 11/21/2008 21:22:48 Re:Re:If you were a DEV...

Shadow-SK wrote:

I'd do all this... YES, ALL of it!!! muahahaha

Changes and Improvements

  • Cinematics are now being done by Todd McFarlane.
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 15,000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary
  • Pyraci is now a member of the development team!

Bug Fixes

  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables
  • All Neighborhood Mission Contacts have re-taken English courses at Hammerville High.  They didn't flunk this time around.

I added something good >.>

#36300522666 11/22/2008 13:12:50 Re:If you were a DEV...

Shadow = PWNed this thread.

I'd also add that the Loading Area be structured such that your floating palettes are movable and resizable, and not constrained to a 800x600 pixelspace.

Also allow for full use of email within the LA (such as adding multiple attachments to emails). Allow email and chat to be usable at the same time.

/as

#36300522670 11/22/2008 13:40:58 Re:If you were a DEV...

Criingey wrote:

What innovations would you bring to the table for MXO?

Take into consideration factors such as Budget, playerbase, Staffing and of course company policy.

Initially: 3 pages post of innovations.

how am I supposed to know what SoE's policy on games is? (people say it's: killing them)

That considered, down to 2 pages

Budget? I have no idea of even an estimate of MxO's budget, but from the things that happened and are happening, i figure, it's very low.

With that, maximum 1 page left.

Staffing...Meh, if i'm not mistaken MxO has no more sound crew, couple devs left for animation (or is that Rarebit alone?) and 9mmfu* as tester of new stuff (correct me if i'm wrong, but from what you* told me, you try to break things, so they can then be fixed), not that I dont have all the respect for all of them. We do have tech support, great CSRs indeed (from personal xp), but unfortunately they can't make new content.

K, so from all the ideas i've had for MxO, to make it something unbeforeseen, well, not much can be done. Down to 5-6 lines of potentially feasible innovations.

Playerbase, well, you can't please everyone, but from what i read on the forums, there's a general idea of what people want on which these innovations could revolve. Ofc, you can't please everyone. Compromises = balance though, as long as you don't end up compromising (the other meaning) the whole thing.

Therefore, I could still write a few lines containing these possible innovations but, tbh, i'm kinda demoralized right now, to be precise, I don't think players really influence the devs contentwise, tho I thought it was meant that way. Not my place to judge anyways, and I don't want to start that convo (anymore) and bring the "blue man" in this topic as well.

No disrespect Cringeey, but I think this topic is like: "What would you do if you were God?"  It is true that one has more chances of becoming an MxO dev than God, but they're low enough to allow that analogy. And my point is, since you're never gonna be God, the question is pointless.

#36300522999 11/24/2008 03:01:54 Re:Re:If you were a DEV...

NeoExcidious wrote:

No disrespect Cringeey, but I think this topic is like: "What would you do if you were God?"  It is true that one has more chances of becoming an MxO dev than God, but they're low enough to allow that analogy. And my point is, since you're never gonna be God, the question is pointless.


You're right, this is a pointless question, in that its not meant to be too serious.. more of a ... dream kinda thang.  That does not take away the fact that it is entertaining to see just how some members of the community would do things different.  We all have wish lists for this game im sure.  Without being too serious about i was just curious to see what people think they could pull off if they were ever given the opperchancity.  It actual reality.. its all a bit of fun.. hence why its in general discussion.

#36300523011 11/24/2008 03:39:20 Re:If you were a DEV...

If I were a dev the first thing I would do is find out all those fun PR questions like why we cant get a table at fanfaire or any real support from SOE regarding the game itself. 

After that I would start investigating the addition of new characters to the story. I think one thing MxO seriously suffers from is a lack of ability to model and add new characters on the fly. Although the wireframe is "neat" its not a new character model or even anything that pushes the characters forward visually to make them look powerful.

I would add alot more arc based characters so were not disecting the inner meaning of Ookamis struggle two and a half years later...

I would tie up some loose ends as a result of that addition including more death based plot turns much like Shimada got in the last cinematic. Death is a natural part of character progression for any good story and MxO seems to sometimes hold on to its characters way to long dragging them out. Cypherites and EPN being  a perfect example.

After all of this I would try to work on the eventual deaths of the EPN and Cypherite organizations but in a manner in which modernized their agendas and existing fronts to something more relevant in the story. No longer would they be Cypherites but perhaps their goals agendas leadership structure and such would either dissolve or shift in a new direction.

I would investigate the idea of perhaps doing a time leap in the games storyline. Imagine a lore changing event supported by perhaps a skybox and mob spawn rotation which led up to a huge event in which the Matrix stopped letting you jack in than doing a 6 months later sort of thing. It could go into detail regarding changes in the main characters lives and intentions not to mention the changes that occured within the simulation. Perhaps a new iteration of the Matrix could be integrated into the pod systems.  Although I really doubt it could be done justice visually I feel we have suffered alot worse and if done right it could be a really good way to reboot the current storyline. 

I would bring back Neo and or Morpheus and do it soon. Honestly when your driving subscription characters are a wearwolf female designed originally for a Haloween type event and nothing really deep. A female Agent designed by Aether whos original purpose has been LONG outlived according to its creator and the recycling of plot characters over and over and over again than something needs to give.

Buying into the whole sacred Neo thing where you have to tap your head 5 times and spin in a circle before saying his name or using him in the story is getting old. Its almost 2009... Although I doubt its going to be subscription shifting mark my words if you write Neo or Morpheus back in preferably together your going to get some media buzz. Put that into motion with the fact that you have trial keys and it could be something marketable. Hell put in my previous idea heres an example

"Neo and Morpheus return to free humanity from the Matrix in a stunning turn of events the Machines inact an emergency protocol iteration. This iteration was designed by the machines in the event that humanity risked both its own survival but that of the Machines. Now with the simulation left in shambles still suffering from the emergancy rewrite of the current simulation you and your freinds must venture into the code. This winter what levels of survival are you willing to accept?"

Hey its no Wrath of the Lich King but it beats going dress shopping with Rose. 

#36300523127 11/24/2008 10:32:59 Re: If you were a DEV...

Criingey wrote:

opperchancity

That's my new favorite word!

/as