11.3.2/3 Zion *spoilers*

10 posts · 2008-11-07 08:41:14 to 2008-11-08 09:32:44

#36300518314 11/07/2008 08:41:14 11.3.2/3 Zion *spoilers*

I may be being blind but i cant see how people are meant to work out that that there is a collector in morrell

There is a very clear message about it in 11.3.3 but to access that message you need to already have an anti-Decelerator Bit

I found out about it by being told by someone. so i was wondering where the hint is?

#36300518320 11/07/2008 09:04:07 Re:11.3.2/3 Zion *spoilers*

Darkangelus wrote:

I may be being blind but i cant see how people are meant to work out that that there is a collector in morrell

There is a very clear message about it in 11.3.3 but to access that message you need to already have an anti-Decelerator Bit

I found out about it by being told by someone. so i was wondering where the hint is?

I think somewhere in Mission 2 your operator in between one of the missions phases says there is some reports of some Cypherite Activity in Morrell Downtown. I could be wrong but that is where I saw it...

#36300518332 11/07/2008 09:33:24 Re:11.3.2/3 Zion *spoilers*

Well the collector's notes say to look for clues in the mission (11.3.2) and the last message in that mission is from Tyndall about Cypherite activity in Morrell. From there you easily find it by noticing the new collector.

#36300518522 11/07/2008 21:50:56 Re:11.3.2/3 Zion *spoilers*

What perterbs me is the fact that Machines get exact coords for both this and Wright.  Will this game ever balance out between orgs?  If not, the populations in the orgs wont either.

#36300518528 11/07/2008 22:12:44 Re:Re:11.3.2/3 Zion *spoilers*

shearman wrote:

What perterbs me is the fact that Machines get exact coords for both this and Wright.  Will this game ever balance out between orgs?  If not, the populations in the orgs wont either.

Well when Zion owns their own Matrix, maybe then they'll get exact coordinates to things inside it.

#36300518530 11/07/2008 22:23:41 Re:Re:Re:11.3.2/3 Zion *spoilers*

eval wrote:

shearman wrote:

What perterbs me is the fact that Machines get exact coords for both this and Wright.  Will this game ever balance out between orgs?  If not, the populations in the orgs wont either.

Well when Zion owns their own Matrix, maybe then they'll get exact coordinates to things inside it.

Yes, it's nice for storyline purposes, not exactly great for MMORPG purposes.

#36300518532 11/07/2008 22:39:37 Re:11.3.2/3 Zion *spoilers*

Or you can read the details of one of the Override Bits and then look for the new collector who's on your map. It was pretty obvious who the new collector was when I saw on my map that the collector was in a building.

#36300518551 11/08/2008 01:33:56 Re:Re:11.3.2/3 Zion *spoilers*

Gerik wrote:

Or you can read the details of one of the Override Bits and then look for the new collector who's on your map. It was pretty obvious who the new collector was when I saw on my map that the collector was in a building.

I agree it was easy to find, my only beef is that they get easy coords, no level 100 agents, FM1500 (I know only to select few.)  I will grant the 30 min timer for agents is an upgrade, but still, it's a little one sided.  Zion should have a triumph once in a while.  Anyway, I'm gonna stop blabbering about it.

#36300518583 11/08/2008 07:37:43 Re:Re:Re:11.3.2/3 Zion *spoilers*

shearman wrote:

....., my only beef is that they get easy coords, no level 100 agents, FM1500 (I know only to select few.)  I will grant the 30 min timer for agents is an upgrade, but still, it's a little one sided.  Zion should have a triumph once in a while.  Anyway, I'm gonna stop blabbering about it.

More evidence of Mech-love? How about a prototype anti-override code thrown in at the end of the last Controller-based Crit Mish.

*Pfft!*

#36300518608 11/08/2008 09:32:44 Re:Re:Re:Re:11.3.2/3 Zion *spoilers*

Coro wrote:

shearman wrote:

....., my only beef is that they get easy coords, no level 100 agents, FM1500 (I know only to select few.)  I will grant the 30 min timer for agents is an upgrade, but still, it's a little one sided.  Zion should have a triumph once in a while.  Anyway, I'm gonna stop blabbering about it.

More evidence of Mech-love? How about a prototype anti-override code thrown in at the end of the last Controller-based Crit Mish.

*Pfft!*

   Doesn't really matter, since there are now better anti-overrides that are available to everyone.