17 posts · 2008-08-22 11:49:30 to 2008-08-24 17:29:35
#3630049073908/22/2008 11:49:30Ability Names for the /invoke Command
Ability Names for the /invoke Command Written by DarkAngelus2 This is a list of every ability currently available and its corresponding /invoke command. For those that dont know about the /invoke command it is a command generally used for macro coding.
usage: /invoke <NAME>
Replacing <NAME> with the invoke name of the ability you want to activate. Most of the invoke names are simply the ability name with no spaces.
But some are slightly off, some are oddly formatted and some are just plain wrong.
So here is every single ability.
I have tested each one and while i may have made the odd spelling mistake i have not spotted yet i have not got any names wrong.
They have all worked for me, so if you cant get one to work one of us made a spelling mistake. if you are sure it isnt you send me a PM and i will double check it.
I have used the format: Ability name Invoke Name
I would like to thank PS10N: Who's Advanced Macro Guide got me interested in the various uses of macros The Devs: Who's hard work has made a world that i enjoy being a part of. The CSR's: Who put up with all our Cr... Nonsence... In a professional and Prompt manner All the people who work to make the MxO community such a unique experience among MMO's
I thank you all from the bottom of my heart. Awakened Adrenaline Booster AdrenalineBooster
Calm Mind, Calm Body CalmMindCalmBody
Cheap Shot CheapShot
Consistent Technique ConsistentTechnique
Desperation Desperation
Determination Determinate
Empty Mind EmptyMind
Evade Combat EvadeCombat
Head Butt HeadButt Hyper-Block HyperBlock
Hyper-Deflect HyperDeflect
Hyper-Dodge HyperDodge
Hyper-Jump HyperJump
Hyper-Jump Beta PreOrderHyperLeap
Hyper-Sense HyperSense
Hyper-Speed HyperSpeed
Hyper-Sprint HyperSprint
Mobius Code MobiusCode
Self Defense SelfDefense
#3630049074008/22/2008 11:49:48Re:Ability Names for the /invoke Command
#3630049074708/22/2008 12:02:00Re:Ability Names for the /invoke Command
Gunman Covering Fire CoveringFire
Disarming Shot PistolDisarmingShot
Gunman Upgrade GunmanBuff
Handguns Handguns
Rifles Rifles
Submachine Guns Submachineguns
Scattershot Bullet Spray BulletSpray
Controlled Burst ControlledBurst
Scattershot ScattershotBuff
Sliding Volley SlidingVolley
Suppression Fire SuppressionFire
SMG Specialist Direct Fire DirectFire
Full Auto FullAuto
Full Auto Redux FullAutoRedux
Pinning Fire PinningFire
SMG Specialist Upgrade SMGSpecialBuff
Sniper Concealed Shot ConcealedShot
Concealment Grant ConcealmentGrant
Escape And Evasion EscapeandEvasion
Lune Up The Shot LineUpTheShot
Sniper Shot SniperShot
Sniper Upgrade SniperBuff
Rifleman Disabling Shot DisablingShot
Immobilizing Shot ImmobilizingShot
Rifleman Upgrade RiflemanBuff
Three Round Burst ThreeRoundBurst
Wounding Shot WoundingShot
Expert Rifleman Crippling Shot CripplingShot
Deadly Shot DeadlyShot
Expert Rifleman Upgrade ExpertRiflemanBuff
Rifle Butt Smash RifleButtSmash
Steady Aim SteadyAim
Gunslinger Gunslinger Upgrade GunslingerBuff
Pistol Aerial PistolAerial
Pistol Barrage PistolBarrage
Pistol Evasive PistolEvasive
Pistol Slide PistolSlide
Duelist Dual Pistol Dash PistolDash
Dual Pistol Execution PistolExecution
Dual Pistol Point Blank PistolPointBlank
Duelist Upgrade DuelistBuff
Pistol Whip PistolWhip
PHEW!!! It took me almost as long to reformat this guide to DN1 standards as it did to write originally!!!
#3630049074908/22/2008 12:03:54Re:Ability Names for the /invoke Command
is there invoke for items like prison mastery and disguises?
CZ (:
#3630049076308/22/2008 12:38:33Re:Ability Names for the /invoke Command
Not that I'm aware of. You have to put them in a hotbar and use the /use command.
#3630049076408/22/2008 12:45:53Re:Ability Names for the /invoke Command
Invoke DisguiseGrant is nonspecific to the disguise (and won't ACTIVATE any disguise for you) although that will de-equip any currently running disguise.
You used to be able to invoke Prison Mastery and item grants, but that let players exploit the timers, so now you can't.
#3630049077208/22/2008 13:16:02Re:Ability Names for the /invoke Command
thats why i *didnt* ask
CZ (:
#3630049081208/22/2008 15:26:11Re:Ability Names for the /invoke Command
Sorry for the poor Formatting guys but its the best i could do with the forums Restrictions...
If anyone wants the original Document i made in Excel just send a tell/email to Syntax.DarkAngelus2 with an RL email address to send it to
If i can find a host for it i might just put the file on the net for people to download
#3630049103508/23/2008 10:38:09Re:Ability Names for the /invoke Command
Oh.. one other thing... does anyone want to guess at how long it is before someone makes macro's for all their abilities so they scream out their attack name anime style?
#3630049104908/23/2008 12:01:21Re:Ability Names for the /invoke Command
lol
i used to have a very good idea with marcoing my hands
CZ (:
#3630049123808/24/2008 05:47:26Re:Re:Ability Names for the /invoke Command
Darkangelus wrote:
Oh.. one other thing... does anyone want to guess at how long it is before someone makes macro's for all their abilities so they scream out their attack name anime style?
If ya can determine more than just the timer on when to shout shuch things. Then perhaps XD. Still it has to have a bit of work done. Seeing if you use an ability and it fails (oh say for when in interlock). It would make you more iditoic. <_< But don't take it from me. I quit such things for a good bit now.
#3630049124508/24/2008 06:23:30Re:Re:Re:Ability Names for the /invoke Command
Avalod wrote:
Darkangelus wrote:
Oh.. one other thing... does anyone want to guess at how long it is before someone makes macro's for all their abilities so they scream out their attack name anime style?
If ya can determine more than just the timer on when to shout shuch things. Then perhaps XD. Still it has to have a bit of work done. Seeing if you use an ability and it fails (oh say for when in interlock). It would make you more iditoic. <_< But don't take it from me. I quit such things for a good bit now.
My Falcon Punch Macro is exactly that.
#3630049129208/24/2008 10:08:26Re:Ability Names for the /invoke Command
lol
btw, thanks for all the work on this DA... will be making good use of it
#3630049138208/24/2008 17:07:16Re:Re:Re:Ability Names for the /invoke Command
Avalod wrote:
Darkangelus wrote:
Oh.. one other thing... does anyone want to guess at how long it is before someone makes macro's for all their abilities so they scream out their attack name anime style?
If ya can determine more than just the timer on when to shout shuch things. Then perhaps XD. Still it has to have a bit of work done. Seeing if you use an ability and it fails (oh say for when in interlock). It would make you more iditoic. <_< But don't take it from me. I quit such things for a good bit now.
sniper macro... i stole it
/macro snipe /tc {c:ff0000}##HOMING IN ON %T##{/c}; /invoke SniperShot It will look like
Your Sniper Shot does 1,255 damage Poy ----------------------------------------------------- [Faction]bullettoothtom: lol [Team]Mcloy: get poy [team]craftyzee: ##HOMING IN ON Poy##
CZ (:
#3630049139408/24/2008 17:29:35Re:Ability Names for the /invoke Command