CQ Rewards

100 posts · 2008-10-05 06:14:44 to 2008-11-17 23:12:08

#36300516105 10/31/2008 09:17:52 Re:Re:CQ Rewards

NeoExcidious wrote:

Bad ideea. Would ruin game balance, making the ones with most CQs dominating over all the others. Dunno why you would make 14 pages on this. Think before making a topic.

/think
/askadev

Another solution is make the items endo is talking about tradable. Then all you really need to do is farm money over CQ points. Every quest made has had people that would rather trade money to a farmer then do it themselves.

#36300516106 10/31/2008 09:33:48 Re:CQ Rewards

Player VS Player CQ Reward System

By Skull086

Email will be used to deliever rewards to operatives that have gained the correct CQ counts. And will be done at the end of each month when the cqs have all been counted.

1-500 CQs ~ Some sort of weapon, lvl 50 base damage 14

500-1,000 CQs ~ A pair of pants with 36 Resistance to everything, in red, black and white.

1,000-3,000 CQs ~ Another unique weapon, lvl 50 base damage 14

3,000-5,000 CQs ~ Some Black, red or white Seraphims.

5,000-10,000 CQs ~ Hitting teh big ten thousand should give a really nice item, so I came up with at least 3 different items.

IS/HP Regen tool.

Minimum charactor level 50.

Health Regain 100% 30 seconds

IS Regain 100% 30 seconds

Reuse Time 3000 seconds

Item Discription:Apon activation, this tool will boost the players IS and Health Regain rates drasticly, for a short period of time the player will have a high regain rate and possibly the upper hand in some situations.

Ultimate Defense Coat, Red, white and black colors.

Minimum Charactor level 50

Melee Damage Resistance 30

Balistic Damage Resistance 30

Thrown Damage Resistance 30

Viral Damage Resistance 30

Melee Defense 4%

Balistic Defense 4%

Thrown Defense 4%

Viral Defense 4%

Special code activation(simular to the Awakened Jackets ability)

Melee, Balistic, Thrown and Viral Defese will be increased 10% for 15 seconds

Reuse timer 3000 seconds.

Item Discription: Apon activating this coats specially made code, an operatives defense will raise drastictly, possibly giving the player the upper hand in pvp.

10K Head Gear, Red, Black and white colors.

Minimum Charactor level 50

Melee Damage Resistance 30

Balistic Damage Resistance 30

Viral Damage Resistance 30

Thrown Damage Resistance 30

IS Regain rate 25%

Health Regain rate 25%

Special code activation:

Use this item and it will send out a 10 m shock wave with a 50% chance to stun (5seconds) any hostiles cought in it.

Reuse timer 3000

10,000-13,000 CQs ~ Another unigue weapon lvl 50, base damage 15 with a 50% chance to powerless for 5 seconds.

13,000-15,000 CQs ~ Resistance tool, When used this tool will give the operative using it 36points to Melee, balistic, Thrown and Viral for 30 seconds.

Resuse timer 3000 seconds.

15,000-20,000 CQs ~ An Assassin's Mask. (This item should be given away to those that reach 20,000 cqs cause well they really must be ubber to reach that count. Dedication should be rewarded with a nice item kthx idc.)

25,000 CQs should give you a red title right next to your name, PvP Legend.

And that my friends is as far as I'm gonna go.

#36300516114 10/31/2008 10:13:18 Re:Re:Re:CQ Rewards

Blackjack-18 wrote:

NeoExcidious wrote:

Bad ideea. Would ruin game balance, making the ones with most CQs dominating over all the others. Dunno why you would make 14 pages on this. Think before making a topic.

/think
/askadev

Another solution is make the items endo is talking about tradable. Then all you really need to do is farm money over CQ points. Every quest made has had people that would rather trade money to a farmer then do it themselves.


Yep, its no different from PVE Farming sleepwalker stuff for me, i dont want to do it so i pay others to do it for me.

Also it wouldnt completley ruin game balance either, i mean look at the Elite Commando suit it would be similar to that just tree specific, and the advantage the player has would be minimal if he had an advantage at all, and hey hes earned it.

#36300516115 10/31/2008 10:26:04 Re:Re:Re:Re:CQ Rewards

Endomorph wrote:

Blackjack-18 wrote:

NeoExcidious wrote:

Bad ideea. Would ruin game balance, making the ones with most CQs dominating over all the others. Dunno why you would make 14 pages on this. Think before making a topic.

/think
/askadev

Another solution is make the items endo is talking about tradable. Then all you really need to do is farm money over CQ points. Every quest made has had people that would rather trade money to a farmer then do it themselves.


Yep, its no different from PVE Farming sleepwalker stuff for me, i dont want to do it so i pay others to do it for me.

Also it wouldnt completley ruin game balance either, i mean look at the Elite Commando suit it would be similar to that just tree specific, and the advantage the player has would be minimal if he had an advantage at all, and hey hes earned it.

Great idea actually, if you have a certain amount of cq you deserve a reward that's just how it goes.  Look at any other MMO and there are rewards in the form of new equipment, titles, abilities and even special buffs for those who excel in the area of PvP.  It's no different than grinding out 120 SSR Gum and 10 Raeder's Earpieces to obtain a set of SSR shades, just a different form of grinding.  Thus, it would make sense that those that are better at obtaining cq and have more fun/the desire to obtain cq should reap a reward of some kind.

#36300516116 10/31/2008 10:35:35 Re:CQ Rewards

Unfortunately the CQ system in itself is flawed (I don't think anyone can actually say with a straight face that CQ's are infallable in the way they are given out), and because of this any reward system based on it won't be accurate or reasonable.

If there was a better way to measure PvP skill or prowess or victory I would rethink my position on this matter, but because rewarding CQ's would, in essence, reward everyday PvP which requires no real skill and is a matter of taste I don't think there will ever be an agreement on this topic.

#36300516117 10/31/2008 10:38:17 Re:Re:CQ Rewards

Pylat wrote:

Unfortunately the CQ system in itself is flawed (I don't think anyone can actually say with a straight face that CQ's are infallable in the way they are given out), and because of this any reward system based on it won't be accurate or reasonable.

If there was a better way to measure PvP skill or prowess or victory I would rethink my position on this matter, but because rewarding CQ's would, in essence, reward everyday PvP which requires no real skill and is a matter of taste I don't think there will ever be an agreement on this topic.

Whether CQ measures skill or not isn't the question here, if you're going to spend time getting CQ is more the determining factor.  It's not as if you don't get a set of SSR shades if you were more skilled at farming the gum, it's about time spent and whether or not you've found an easy way to afk farm CQ or not it's still a form of farming.  it's not about who wins, has more prowess or more skill.

#36300516119 10/31/2008 10:40:34 Re:Re:CQ Rewards

Pylat wrote:

Unfortunately the CQ system in itself is flawed (I don't think anyone can actually say with a straight face that CQ's are infallable in the way they are given out), and because of this any reward system based on it won't be accurate or reasonable.

If there was a better way to measure PvP skill or prowess or victory I would rethink my position on this matter, but because rewarding CQ's would, in essence, reward everyday PvP which requires no real skill and is a matter of taste I don't think there will ever be an agreement on this topic.

I am yet to ever come across an MMO that has required any sort of skill, Knowledge is key, there is no skill involved.

I could tell you several aspects of the system that are also flawed the entire game is in a horrible state and its not going to get better anytime soon.

I'm not sure if its just me that thinks this but you're too late to be the first person banned from the forums for excessive negativity, sorry.

#36300516120 10/31/2008 10:54:30 Re:CQ Rewards

Then the problem lies in the fact that a bunch of players can get together and easily farm CQ's off eachother with no skill or commitment at all required, it won't reward time dedicated PvPing. Why put together CQ rewards (And I'm sure it will require quite some fidgeting with the database to allow transactions based on CQ's) when people can so easily circumvent the intent of it? And if the devs wanted to try prevent this then they will have to play with the CQ system even more.

So above all differences of opinions (Yes I'm agreeing to disagree with others), you have to think about the development time for it, which I'm not sure is worth it right now when Rarebit is taking a risk moving the game development cycle in it's new direction.

#36300516124 10/31/2008 11:07:36 Re:CQ Rewards

What if they put in an item or another amount to track (named something like I don't know, Combat Points?) that you got along with CQ so they wouldn't have to reset CQ, but you could only earn a certain amount a day. That would greatly hinder people who would just farm them to get whatever item, they wouldn't have to reset CQ, and it would make the content last longer as it'd take a longer time to get the item.

Thoughts?

#36300516125 10/31/2008 11:14:40 Re:CQ Rewards

Even in that case people can still aquire the points without taking part in PvP and just take turns killing eachother. And still, there would be some fiddling required in the system to somehow allow transactions between these "Combat Points" and actual items.

#36300516126 10/31/2008 11:15:45 Re:Re:CQ Rewards

Pylat wrote:

Even in that case people can still aquire the points without taking part in PvP and just take turns killing eachother. And still, there would be some fiddling required in the system to somehow allow transactions between these "Combat Points" and actual items.

Not quickly nor efficiently, since once you kill someone it takes a while before you can gain a CQ off of them again.

#36300516130 10/31/2008 11:19:41 Re:CQ Rewards

6 people all walk into datamine on the same mission team, then all go about killing eachother and the last person suicides. 6 CQ points for all, they sit down and chat for 5 minutes then kill eachother again. A little over a CQ a minute at that rate.

#36300516131 10/31/2008 11:20:26 Re:Re:CQ Rewards

Pylat wrote:

Even in that case people can still aquire the points without taking part in PvP and just take turns killing eachother. And still, there would be some fiddling required in the system to somehow allow transactions between these "Combat Points" and actual items.

"That would greatly hinder people who would just farm them to get whatever item". Wouldn't stop them, but it'd be a good enough fix. I don't think there's a way to 100% stop people from farming CQs if CQ rewards are introduced.

#36300516826 11/03/2008 15:04:19 Re:CQ Rewards

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

#36300516829 11/03/2008 15:16:21 Re:Re:CQ Rewards

SajghO wrote:

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

I do believe there was a time when people thought we were never going to get an email system, much less an email system to mail items to ourselves/others.

#36300516874 11/03/2008 18:20:11 Re:Re:Re:CQ Rewards

eval wrote:

SajghO wrote:

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

I do believe there was a time when people thought we were never going to get an email system, much less an email system to mail items to ourselves/others.

The best thing would be, to get a dev. to answer if this ever going to happent.

#36300516905 11/03/2008 21:14:44 Re:Re:Re:CQ Rewards

eval wrote:

SajghO wrote:

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

I do believe there was a time when people thought we were never going to get an email system, much less an email system to mail items to ourselves/others.


Oh yeah we are so lucky, now we have a mail system.......even hello kitty adventure island has a better system!

Dude open ur eyes, SOE will not give us nothin, i'm here since the begin and i dont expect nothin just cause of my loooong time stickin here.

I have almost 16k cqs so im one of the most interested in this, but i know i will never receive nothin, even like a VET player i am.

Forget false promises!

It's just a friendly suggestion.

kkthxbai.

#36300516906 11/03/2008 21:19:04 Re:Re:Re:Re:CQ Rewards

SajghO wrote:

eval wrote:

SajghO wrote:

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

I do believe there was a time when people thought we were never going to get an email system, much less an email system to mail items to ourselves/others.


Oh yeah we are so lucky, now we have a mail system.......even hello kitty adventure island has a better system!

Dude open ur eyes, SOE will not give us nothin, i'm here since the begin and i dont expect nothin just cause of my loooong time stickin here.

I have almost 16k cqs so im one of the most interested in this, but i know i will never receive nothin, even like a VET player i am.

Forget false promises!

It's just a friendly suggestion.

kkthxbai.

How do you know of "Hello Kitty's" system and since when did they "promise" us anything?

#36300516943 11/04/2008 01:20:12 Re:CQ Rewards

SajghO wrote:

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

Indeed, nothing at all has changed in MxO since the transition to SOE, nothing new added at all.

#36300517004 11/04/2008 08:12:54 Re:Re:CQ Rewards

Vinia wrote:

SajghO wrote:

OMG 15 pages of useless wishes!

Yall must realize that we will never receive nothin from SOE!

Indeed, nothing at all has changed in MxO since the transition to SOE, nothing new added at all.

GF, lol.

#36300517087 11/04/2008 12:49:44 Re:CQ Rewards

K.. maybe I already responded to this...

Ordinarily I'd read all 20 some pages of responses, and double check but In this case its simple...

NO

Heavily exploitable. And besides the whole point of C(ombat)Q(uantity) Points is useless bragging rights. So please,  have fun (the real point of PvP), do your braqging and stop asking for other stuff.

#36300517099 11/04/2008 13:43:59 Re:Re:CQ Rewards

psilody wrote:

K.. maybe I already responded to this...

Ordinarily I'd read all 20 some pages of responses, and double check but In this case its simple...

NO

Heavily exploitable. And besides the whole point of C(ombat)Q(uantity) Points is useless bragging rights. So please,  have fun (the real point of PvP), do your braqging and stop asking for other stuff.

I could have sworn CQ stood for "Combat Quotient"

#36300517102 11/04/2008 13:46:54 Re:Re:CQ Rewards

psilody wrote:

K.. maybe I already responded to this...

Ordinarily I'd read all 20 some pages of responses, and double check but In this case its simple...

NO

Heavily exploitable. And besides the whole point of C(ombat)Q(uantity) Points is useless bragging rights. So please,  have fun (the real point of PvP), do your braqging and stop asking for other stuff.

eval wrote:

What if they put in an item or another amount to track (named something like I don't know, Combat Points?) that you got along with CQ so they wouldn't have to reset CQ, but you could only earn a certain amount a day. That would greatly hinder people who would just farm them to get whatever item, they wouldn't have to reset CQ, and it would make the content last longer as it'd take a longer time to get the item.

#36300517152 11/04/2008 15:39:28 Re:Re:CQ Rewards

Gerik wrote:

Put in a reputation count for PvP. Somewhat like doing missions for your organization, but instead you only gain reputation points by killing enemy players in PvP.

  • Kill a Merv, get -1 Merv rep and +1 Zion rep (depending what org you're in).
  • Trade in a certain amount of rep for something, you lose that amount of rep and gotta get more for another item. (i.e. Item is +200 Zion rep, you have 250. You get the item, you rep is now +50)
  • Set this system so you can only gain reputation in PvP from others who are actually flagged hostile and have atleast +1 rep in their org, all players gaining this +1 rep when they hit 16 and having alteast 0 rep for that org (following Vector's flagging rule).
  • These rewards cannot be traded to other players or be sold to vendors.
  • All reputation reward items are org specific and will not work if you switch to a different org.
  • If you change to a different org (i.e. Zion to Machine), you lose all your Zion rep and either gain and have +1 Machine rep or you retain your negative rep for that org.
  • These reputation points cannot be shared/gained through teams, each individual must gain these points on their own.
  • You cannot gain these points if you kill a player in the same org as you, instead you either lose 1 rep for your org just don't get anything from it.
Again, this has nothing to do with the Mission Rep system, if possible, it'd be a whole different system for reputation. As for gaining the rep points from killing someone in a duel and stopping it before its over, wasn't too sure about how that would work with this other than they would have to be flagged for PvP. Yes? No? Thats horrible, you go die? Just an idea.

Hey look at that, this has nothing to do with CQs.

#36300517195 11/04/2008 17:31:40 Re:CQ Rewards

First off you can't compare pvp to rp,social. rp is storytelling,god knows theres enuff useless clothes and props for it,along with new sortyline context.you still rpvp or no?so you still get cqs even when you rp. Social parties are just that,there's giveaways and Le's etc that tie into it. Pvpers get what, worthless cqs,no real context,and we are the ones using the actual game mechs and combat system. Bottom line is theres not much geared towards pvp,i didnt start playing mxo to sit on my pc with a full screen chat box and chat my playtime away. Not saying that you shouldn't,whatever floats your boat and makes soe money. I myself like to log in and actually play the game's combat pvp..and im sure there's a mix of people who prefer to participate in one or all three. anything new is better than the same ol so why the negetivity,even more so when the one's being so negative are the one's that don't pvp much. i'm all up for your rpq or sq...dont matter to me since i dont get involved in it much...so if you dont pvp much why are you so hard on against it?

agreed cq needs a revamp,the whole thing needs to be debugged before they even try to implement a reward system for it..i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp. anything that soe can come up with would be a great surprise in that matter.something?anything?

i've also never played a game where newbies are given stuff veterans have earned thru time. might as well give em all thier abs lvled and gear too. there's nothing fair in pvp so why be fair about items/cq rewards. how about the guys with assassin mask or special items...are we gonna cry about that not being fair too since we can't actually obtain them?how about coming up with ideas for this tread's purpose and subject instead of just keeping the game stale.

seen a few diff ideas. keep it up,maybe,just maybe.......

#36300517219 11/04/2008 18:36:04 Re:Re:CQ Rewards

Pharaoh420nels wrote:

i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp.

I'd like to point out Pharaoh has more CQs on a single RSI than any other MxO player ever.

#36300517276 11/04/2008 20:59:01 Re:Re:Re:CQ Rewards

Cadsuane wrote:

Pharaoh420nels wrote:

i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp.

I'd like to point out Pharaoh has more CQs on a single RSI than any other MxO player ever.


Thank you for pointing this out.

#36300517296 11/04/2008 22:47:07 Re:Re:CQ Rewards

Pharaoh420nels wrote:

First off you can't compare pvp to rp,social. rp is storytelling,god knows theres enuff useless clothes and props for it,along with new sortyline context.you still rpvp or no?so you still get cqs even when you rp. Social parties are just that,there's giveaways and Le's etc that tie into it. Pvpers get what, worthless cqs,no real context,and we are the ones using the actual game mechs and combat system. Bottom line is theres not much geared towards pvp,i didnt start playing mxo to sit on my pc with a full screen chat box and chat my playtime away. Not saying that you shouldn't,whatever floats your boat and makes soe money. I myself like to log in and actually play the game's combat pvp..and im sure there's a mix of people who prefer to participate in one or all three. anything new is better than the same ol so why the negetivity,even more so when the one's being so negative are the one's that don't pvp much. i'm all up for your rpq or sq...dont matter to me since i dont get involved in it much...so if you dont pvp much why are you so hard on against it?

agreed cq needs a revamp,the whole thing needs to be debugged before they even try to implement a reward system for it..i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp. anything that soe can come up with would be a great surprise in that matter.something?anything?

i've also never played a game where newbies are given stuff veterans have earned thru time. might as well give em all thier abs lvled and gear too. there's nothing fair in pvp so why be fair about items/cq rewards. how about the guys with assassin mask or special items...are we gonna cry about that not being fair too since we can't actually obtain them?how about coming up with ideas for this tread's purpose and subject instead of just keeping the game stale.

seen a few diff ideas. keep it up,maybe,just maybe.......

O.O

how big of a compensation would you need to give up your MASSIVE AMOUNT of cqs?

#36300517335 11/05/2008 07:28:58 Re:Re:Re:Re:CQ Rewards

Ballak wrote:

Cadsuane wrote:

Pharaoh420nels wrote:

i dont mind a reset as long as we get some kind of compensation for it. anything to better the game and get more players involved in pvp.

I'd like to point out Pharaoh has more CQs on a single RSI than any other MxO player ever.


Thank you for pointing this out.

001. Pharaoh420Nels - 35823 - Machines
002. Keppen - 17832 - Machines

lol

#36300517603 11/05/2008 19:30:54 Re:Re:Re:Re:CQ Rewards

Ballak wrote:

Thank you for pointing this out.

You are welcome.  Operative.

#36300517618 11/05/2008 22:17:06 Re:CQ Rewards

Pharaoh is right about rpers, I personally got into rp for alittle while but then it got stale and I went right back to pvp, I might not have as many cqs as him but I personally would like to see this game gear towards pvpers because if you aren't pvping you're standing around talking bs all day.

PvP is and always has been MxO, weither anyone agrees with me or not, pvp is what this game being a combat game is really all about, the fighting, killing, pwnage.

So like anyone really cares what I say, but to tell ya the turth, I love and always have loved this game, from all aspects and veiws, it's just that it really needs to give rewards to those that play and actually fight constantly, cause really that is what playing the game is about, the combat, the fighting, the winning and losing, give me cowbell, give me org abilities, give me some skittles, idc what you give me and all those that have worked so hard to kill so many in a game where killing people is a daily act for some, just give us something other then a worthless point everytime we kill or hurt someone and someone else kills them. I demand Some sort of reward system for PvPers. Pls make it happen.

#36300517716 11/06/2008 05:01:43 Re:CQ Rewards

Yeah Skull i agree with you 100%. This month my main will be lvl 50 for 2 years and 9 kills away from 8.6k (would prefer to hit 9k by the end of the month but will never happen.)

We need pvp content. Someone out of ML posted something in this forum not that long ago about making access nodes as a pvp hot spot like capture the hill style thing. That would be awesome and is the kinda thing that us pvprs are looking for.

I still think tying org abs into the top 100 would be the best way. Obviously not everyone on the server would be on it and would make the people that are on it kinda worth something (especially if its a couple of newbies you're teamed with against people that know what their doing.) I also think org abs would reduce the numbers game we always see out there in the pvp field.

I'm just sayin theres 5 org abs (might not be) but it would work something like this:

100 - 81 = First ab

80 - 61 = Second ab

60 - 41 = Third ab

40 - 21 = Fourth ab

20 - 1 = The best ab

Means that 100 - 80 will be a good tussle between people and also the next ab that you can gain. Oh and also number 21 and 20 will be really fun to watch.

Obviously each person would need to have the required rep needed tp gain each ab and the abs would need to be balanced a bit (i personally never really toyed with them apart from the Succubus Bite, made people freak ha ha.)

This also means, no scrubbing of cqs and well obviously people need to pvp alot to get on the board.

#36300517737 11/06/2008 05:44:27 Re:Re:CQ Rewards

The_Bruceter wrote:

Yeah Skull i agree with you 100%. This month my main will be lvl 50 for 2 years and 9 kills away from 8.6k (would prefer to hit 9k by the end of the month but will never happen.)

We need pvp content. Someone out of ML posted something in this forum not that long ago about making access nodes as a pvp hot spot like capture the hill style thing. That would be awesome and is the kinda thing that us pvprs are looking for.

I still think tying org abs into the top 100 would be the best way. Obviously not everyone on the server would be on it and would make the people that are on it kinda worth something (especially if its a couple of newbies you're teamed with against people that know what their doing.) I also think org abs would reduce the numbers game we always see out there in the pvp field.

I'm just sayin theres 5 org abs (might not be) but it would work something like this:

100 - 81 = First ab

80 - 61 = Second ab

60 - 41 = Third ab

40 - 21 = Fourth ab

20 - 1 = The best ab

Means that 100 - 80 will be a good tussle between people and also the next ab that you can gain. Oh and also number 21 and 20 will be really fun to watch.

Obviously each person would need to have the required rep needed tp gain each ab and the abs would need to be balanced a bit (i personally never really toyed with them apart from the Succubus Bite, made people freak ha ha.)

This also means, no scrubbing of cqs and well obviously people need to pvp alot to get on the board.

thats a good idea like but i think it should stay with clothing really...

and my main has been 50 for over 2 years n i havnt hit 2k yet *crys* but pvp dead on recursion why im levelling on syntax

#36300517742 11/06/2008 05:55:55 Re:CQ Rewards

See if its clothes it would end up being either unbuffed stuff, really crap buffs or overpowered.

Where as the abs are already in the system (not to much work to be done i don't think) and seems it would be easier to implement rather than 'spending' cqs.

Oh and also, if people were to cry about the abs, even do somethin crazy like a 20 min or half hour timer.

#36300517744 11/06/2008 05:59:07 Re:Re:CQ Rewards

The_Bruceter wrote:

See if its clothes it would end up being either unbuffed stuff, really crap buffs or overpowered.

Where as the abs are already in the system (not to much work to be done i don't think) and seems it would be easier to implement rather than 'spending' cqs.

Oh and also, if people were to cry about the abs, even do somethin crazy like a 20 min or half hour timer.

good point..

people complain anyway though when it comes to pvp

i just want something anything even if its a one use item for every 100 cq u get would be enough for me with say 100res on all for 30 secs

#36300517746 11/06/2008 06:00:17 Re:CQ Rewards

or a 15second immunity pill kinda like the 1% chance on mobius

#36300517752 11/06/2008 06:03:04 Re:CQ Rewards

Cq rewards can never happen, unless they reset the CQ count and make a new system on earning them.

Why?

..because of how CQ's were handed out at the start of the game.

..because of dirty duels.

..because of datamine.

..because killing a lvl 50 is the same reward as killing a level 1.

They need to add a WHOLE new system on earning kills and make it tier based, only when you do that can you even think about a balanced reward system.

One thing I said a long time ago, which I really wish they added was CQ's points only given in archives. If anything, maybe add new point system, so you earn these new points in archives only (not datamine), and you can still earn regular CQ's in the world, but rewards are based on archive CQ's.

#36300517756 11/06/2008 06:09:37 Re:CQ Rewards

I for one think that Abilities are the way to go, Clothing can be dull at times, those players that have had Mobius forever like myself had that advantage in pvp, so why not have pvp skill abilities, instead of making them org-wise, make them so they work off cqs.

Just as he said, but really, just reballance the org abilities, change em around alittle to make them more suitable to pvp and have them really show other players that pvp is something to get into, and not just a past time, like rping...

#36300517760 11/06/2008 06:13:31 Re:Re:CQ Rewards

Aquatium. wrote:

Cq rewards can never happen, unless they reset the CQ count and make a new system on earning them.

Why?

..because of how CQ's were handed out at the start of the game.

..because of dirty duels.

..because of datamine.

..because killing a lvl 50 is the same reward as killing a level 1.

They need to add a WHOLE new system on earning kills and make it tier based, only when you do that can you even think about a balanced reward system.

One thing I said a long time ago, which I really wish they added was CQ's points only given in archives. If anything, maybe add new point system, so you earn these new points in archives only (not datamine), and you can still earn regular CQ's in the world, but rewards are based on archive CQ's.

As i stated in my post, i'v only bn 50 for 2 years (8 months after CR1, easy cq gainer. and at that i only had 80.) The more you pvp, the more cqs you get. Honestly think a bunch of people are gonna hop into DM and kill each other 2k times, at least, or duel each other then /sucide. With my way i honestly don't think they would, cause whoever is on the board obviously have been pvpn alot. I couldn't see anyone spending that amount of time to kill each other for an ab. With my way its showing who has spent time pvpn, not tryin to make it fair for everyone. Whoever has spent alot of time killing others (which is shown on the top 100) should get some kinda reward, without others moaning saying its unfair. I'm proof that you can still earn a good amount in CR2, as long as you keep killing

As for the Archive CQ, no. Vector is pvp anywhere, i don't want to have a serparte counter going up when i'm defending people ganking my box in Sati's etc.

#36300518146 11/06/2008 19:32:48 Re:CQ Rewards

Conviction:  Increases damage by a number of points equal to your CQ total for 2 seconds.  24hr cooldown timer.  Level 1 ability in the awakened tree. 

Crazy I know, but it popped into my head and I wanted to share.

#36300518150 11/06/2008 19:47:52 Re:Re:CQ Rewards

Cadsuane wrote:

Conviction:  Increases damage by a number of points equal to your CQ total for 2 seconds.  24hr cooldown timer.  Level 1 ability in the awakened tree. 

Crazy I know, but it popped into my head and I wanted to share.

Absolutley not, could relog and refresh it. LE characters die instantly, etc.

#36300518152 11/06/2008 20:03:09 Re:CQ Rewards

Well I did say it was crazy :)

#36300519567 11/12/2008 08:04:43 Re:CQ Rewards

The reward for CQ's is simple . It gives you the ability to say , I HAVE DETROYED MORE PEOPLE THEN YOU AND IF YOU THINK YOU CAN EVER MATCH MY PERSONAL SCORE YOU ARE MOST WELCOME TO TRY . Oh , that and it grants you .00001 combat tactics per 10000k CQ .

#36300519573 11/12/2008 08:49:32 Re:CQ Rewards
i just want a shirt that says "I pvp a lot" or "my org outnumbered yours more often" and has 22 resistence like the anniversary shirts
#36300519580 11/12/2008 09:02:10 Re:Re:CQ Rewards

Paschendale wrote:

i just want a shirt that says "I pvp a lot" or "my org outnumbered yours more often" and has 22 resistence like the anniversary shirts

Actually I like this idea =O

#36300519589 11/12/2008 09:55:39 Re:CQ Rewards

Any clothing item with 22 pts res is a waste... up it to 30 pts+, that goes for all the clothes. Useful to say a lvl 28 but not to a 50.

#36300519595 11/12/2008 10:17:21 Re:CQ Rewards

To be honest i kinda like the idea of Titles, but i guess it's something that couldnt be implemented into the game very easy, nothing ever is easy lol

#36300521145 11/17/2008 22:37:22 Re:Re:Re:CQ Rewards

Endomorph wrote:

psilody wrote:

K.. maybe I already responded to this...

Ordinarily I'd read all 20 some pages of responses, and double check but In this case its simple...

NO

Heavily exploitable. And besides the whole point of C(ombat)Q(uantity) Points is useless bragging rights. So please,  have fun (the real point of PvP), do your braqging and stop asking for other stuff.

I could have sworn CQ stood for "Combat Quotient"


quotient-noun mathmatics. the result of division; the number of times one quantity is contained in another.

I realize that this is what its supposed to stand for. Thats why i put that part in parenthesis. You'll notice from the definition of quotient that the system we have is, in fact, not one. In order for it to be a quotient, it would have to show a division, or comparison, with the total number of fights entered. This would, of course, be quite impossible. Every time you fired off one attack at an opponent that would register an entry. As such, everyone in this game would have a rediculously low quotient. All that CQ currently records is how many times A TEAM that you were on killed someone. As such, all that it represents is the QUANTITY of combat you (or a team you were on) have succeeded at.

An alternative to this would be to divide the number of kills you  have earned, by the number of kills that have been earned FROM you. THAT would be an interesting statistic. I might also humble a few people. It might even be feasible.

On a related note to being humbled, seeing the overwhelming CQ king offer to give it all up is just that. While I am not a heavy PvPer (not even a moderate one, shall we say occasional?) I have battled Pharoah, and he has certainly beaten me more times than I've beaten him. However, the only opputrunity i had to 1-on1 him we split the difference (I beat him, then he tweaked LO and clothing, and beat me). And he is one of the few major pvper's that i virtually never see s**t-talking. Maybe because he doesnt need to... In any case, I respect him highly on this subject, so I will take back a little of my attitude...

If, as some have suggested, the ENTIRE CQ system were reworked, I would consider this as a possibility. At this point there are too many flaws. The most glaring is that i can join a team and then go do anything, even sit around and chat, and earn CQ from the combatants on my team. I don't even have to be flagged. I got my first CQ when Falsehopes dropped by Mara and knifed someone while helping me level. Did I EARN anything there?

Second, and I think more important, PvP is inherently team based. I liked Pashendale's comment "...i just want a shirt that says... "my org outnumbered yours more often"..." A reward system only encourages the gank-based pvp approach. I could easily see all the remaining mervs on syntax abandoning their org, because they are virtually always outnumbered, and therefore would be able to get rewards more easily by joining Zion or Mach.

I really have a hard time seeing success at pvp as a reflection of some major difference in skill. Mostly, the team with the most people, and a majority of them on a chat service to coordinate battle, is going to win. I have on occasion seen a clear tactical superiority from agroup, a well thgt out attack that showed skill. But most of what i see is just people slogging it out... reconning... slogging it out... reconning...

And im not saying its not fun. I don't mind losing... ya know why? cuz no one is getting anything out of it except the satisfaction of battle. However, I'd be even LESS inclined to throw myself against a zerg, if i thgt they were getting "rewards" out of it. So, in reality, I think this is an idea that could actually DISCOURAGE people from PvPing.

Lastly, the WHOLE COMBAT SYSTEM IS FLAWED!!! Evryone know there are exploits. This would just be further encouragement for people to use them. This is one of the things that frutrates me about combat in the game is that I can never know if my opponent is playing fair! As long as combat can be exploited, I dont see how you can have a system that gives substatntial rewards for it.... oh wait... we use combat to get EVRYTHING in this game... scratch that...

Anyway, I guess I agree with peoples desire to feel rewarded. I just dont see any fair way to do it. Maybe there should be DUELING points. Duels are less exploitable, and probably a better reflection of combat skill... Course duels are less fun than Pvp... anyway...

#36300521146 11/17/2008 22:37:35 Re:Re:Re:CQ Rewards

Edited-doublepost

#36300521153 11/17/2008 23:12:08 Re:Re:Re:Re:CQ Rewards

psilody wrote:

Endomorph wrote:

I could have sworn CQ stood for "Combat Quotient"


quotient-noun mathmatics. the result of division; the number of times one quantity is contained in another.

I realize that this is what its supposed to stand for. Thats why i put that part in parenthesis. You'll notice from the definition of quotient that the system we have is, in fact, not one. In order for it to be a quotient, it would have to show a division, or comparison, with the total number of fights entered. This would, of course, be quite impossible.

You're going to have to argue this with the Devs who named it in the first place, not with Endomorph.