Villemar_MxO wrote:
The last conversation devolved into a dev bash unfortunately so Virrago locked it. But, I think that's a false premise you bring up, "bringing the players together." One, its not like we have the subscriber base of WoW. Secondly, and more importantly, there already is plenty of teamwork required content already. Try and solo Wright (btw not the mission boss but the top secondary boss required to aquire the top gear, which is exactly as it should be). Or try and solo a Grandmaster token or a Kunoichi doll. Those things are already in place. Again, exactly as it should be.
I think you're conflating group farm requirements with simple storyline access requirements. Arguments were made in the other thread, like " find another org player to tag along with" or "just read DN1, noob!" And the answer to that is, you lose the personal experience of experiencing the ongoing storyline first hand. Which may not mean much to some but definitely means a lot to many of us. Especially since many of us are here precisely because this is supposedly a dynamic storyline-based game, which makes it so unique.
The least viable argument in that other thread is, "lol freeloading nub, ur too lazy to lvl" which is not an argument, just an ad hominum...in fact its very condescending. It would probably be valid in a massively multiplayer game. We don't have that luxury unfortunately.
And lastly no one is losing anything by maintaining rep requirements, instancing them in high level areas, and maintaining level requirements in order to farm the gear from the secondary spawns. At least I can't think of one. It just seems arbitrary and counterproductive.
Okay, stop with the pseudo-intellectual argument classifications. We aren't in debate class, here, and you don't have to be so *censored* about everyone's arguments. This kind of oblique insulting is what causes threads to decend into flaming. It's just a conversation.
The new mission-quests are already a compromise between solo and party playability. They don't need to be changed due to a small, albeit outspoken, group of players who only want to solo everything.
Plus, are you saying the Wright boss has nothing to do with 11.3 mission-quest, other than to provide a loot-drop for in-game items? 'Cause I was pretty sure that she was placed there in conjunction with the mission.
Finally, I guess I am arguing against this for two reasons: one being the fact that so many things about this game have been changed over the years due to a small, vocal minority, and the second being that for four years, this game has been nothing but missions that are soloable. Even though every single movie showed "crews" of people working together, for years the only content in this game that wasn't soloable was the upper levels of the Pandora's Box quest. In my opinion, this is the latest in a series of recent changes that attempt to bring the game back to some semblance of the movie experience.
Besides, this is far from the first game to make story content available to only high-level players.
ADD: Man, I am really tired of the G-rated forums.