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M45T3RM1ND

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Re: Level requirements for storyline missions

Villemar_MxO wrote: Well I'm not gonna pursue this topic anymore. It is what it is. There's no point in worrying about things I have no control over. That's a crappy attitude to have. Just the fact that Rarebit came and got in and joined t...

Development Roundtable · 12/15/2008 05:37:04

Re: Level requirements for storyline missions

Rarebit wrote: Haven't you heard? The next Agent Smith is a bubbly, somewhat insecure, rather stereotyped teenage girl armed with daddy's credit card. Me, me, me. Okay, that was actually pretty funny.

Development Roundtable · 12/14/2008 15:02:47

Re: Level requirements for storyline missions

Villemar_MxO wrote: Danger_Frog1471 wrote: Again, i don't doubt your next installment will be just as fulfilling. Point in hand: the mission still isn't available so what difference does it make to a newbie who cannot access the story. I t...

Development Roundtable · 12/14/2008 05:33:46

Re: Level requirements for storyline missions

Rarebit wrote: The only part of 11.3 that should pretty much take a team would be taking down Wright. And now you've spoiled it for me. =^P But you've also confirmed that I have to grind up to 50 just to do the darn thing, which basically...

Development Roundtable · 12/13/2008 18:57:12

Re: Level requirements for storyline missions

Rarebit wrote: M45T3RM1ND wrote: The issue is that I can't even finish the crit because I'm too low-level to use the mission ticket. DOING the missions, in and of themselves, isn't the challenge. They were soloable fine. BEING ABLE TO ACCE...

Development Roundtable · 12/13/2008 18:13:25

Re: Level requirements for storyline missions

Rarebit wrote: M45T3RM1ND wrote: There are things you could've done (for example, item storage, which is something EVERYONE has asked for for the 3.5 years I've been on MxO) that would've gone a long way to getting MxO where it needed to b...

Development Roundtable · 12/13/2008 17:10:04

Re: Level requirements for storyline missions

The_Bruceter wrote: M45T3RM1ND wrote: The_Bruceter wrote: Rarebit wrote: MatrixRefugee wrote: and much as I hate to do this, I'm begging you along with everyone else: Please, remove the level restrictions on the crit missions. So you can g...

Development Roundtable · 12/13/2008 16:28:56

Re: Level requirements for storyline missions

The_Bruceter wrote: Rarebit wrote: MatrixRefugee wrote: and much as I hate to do this, I'm begging you along with everyone else: Please, remove the level restrictions on the crit missions. So you can get beat up by high level NPCs, or were...

Development Roundtable · 12/13/2008 15:54:55

Re: Level requirements for storyline missions

Rarebit wrote: M45T3RM1ND wrote: Personally, Rarebit's seeming lack of compassion toward the concerns of the playerbase are very offputting. Maybe NCsoft has just spoiled me rotten, because they take ALL player input into consiedration on...

Development Roundtable · 12/13/2008 15:53:14

Re: Level requirements for storyline missions

Personally, Rarebit's seeming lack of compassion toward the concerns of the playerbase are very offputting. Maybe NCsoft has just spoiled me rotten, because they take ALL player input into consiedration on the City of Heroes team. Maybe it...

Development Roundtable · 12/13/2008 14:41:10

Re: Level requirements for storyline missions

Danger_Frog1471 wrote: First of all excuse my bluntness i'm tired of arguing how rediculous level restricting the main story content is... Lets not even start talking about the method behind them, its not after what this threads about. Rar...

Development Roundtable · 12/13/2008 10:57:16

Re: Level requirements for storyline missions

Garu wrote: There is nothing that states these missions cannot be experienced in the convenience of a mission team. If you do not meet the requirements via level or reputation, team with someone who does. The only real reason to solo these...

Development Roundtable · 12/13/2008 09:28:14

Re: Level requirements for storyline missions

Rarebit wrote: The .3 missions are supposed to be soloable, but challenging. People play differently (just talking about solo here), and my guess is that for some people they were really pretty easy, and others found them nigh impossible....

Development Roundtable · 12/13/2008 08:26:29

Re: Level requirements for storyline missions

Villemar_MxO wrote: Well looks like 12.1 will be set in International, starting in Ikeburo. Removing the "Oh noes your character won't be able handle hi lvl areas!!!" rationale for exclusionary criticals. It still doesn't solve the ACTUAL...

Development Roundtable · 12/12/2008 10:10:19

Re: Level requirements for storyline missions

ShiXinFeng wrote: Didn't we just have this conversation? What do people have against getting together with other players to run a mission? That's the purpose behind this change; bringing the players together. Besides, it's not like you can...

Development Roundtable · 11/26/2008 12:20:44

Re: Level requirements for storyline missions

Woah, ladies. Let's not get so argumentative, okay? One thing that will absolutely NOT improve the quality of the game is calling it dead, though Criinge is right; the biggest fix we need is more players. But that requires that SOE get the...

Development Roundtable · 11/26/2008 04:27:10

Re: Level requirements for storyline missions

Vinia wrote: There is no encouragement to level up at 50 because you can't go past 50, so there is no need for encouragement there, simple as. Also I'm not advocating the level cap placed on missions and did not say it should be boosted. I...

Development Roundtable · 11/26/2008 03:29:43

Re: Level requirements for storyline missions

Vinia wrote: I only know of two reasons for the level cap. The first is the level of the NPCs in the area. However I feel that if a player wants to run the gauntlet of those NPC's, and lets face it you can HJ at lvl 10, I think they should...

Development Roundtable · 11/26/2008 02:53:19

Re: Level requirements for storyline missions

Villemar_MxO wrote: Zeac wrote: I view Vill's as the best option for sure but if for some reason that can't be done with the gear or with it being a trader that you get your missions from (idk really any reason it wouldn't work). Is you ha...

Development Roundtable · 11/26/2008 00:39:41

Re: Level requirements for storyline missions

mxomod004 wrote: According to the forum rules: " Don't post topics addressed directly to a developer." Posting an idea about an improvement and discussing it is ok, you just shouldn't address it directly to a dev. (That should be done in a...

Development Roundtable · 11/26/2008 00:15:00

Re: Level requirements for storyline missions

Villemar_MxO wrote: Cadsuane wrote: Purely for the record; there are players who have characters affected/excluded the same way who aren't complaining about it. I can only think of two, and both of them have no rational defense for arbitra...

Development Roundtable · 11/25/2008 22:00:57

Re: Level requirements for storyline missions

Cadsuane wrote: Purely for the record; there are players who have characters affected/excluded the same way who aren't complaining about it. Maybe so, but I personally live for the crits. They're my MxO bread and butter. The story is what...

Development Roundtable · 11/25/2008 20:13:51

Re: Level requirements for storyline missions

Villemar_MxO wrote: That's my biggest problem with the update by far. Solution: Make them dual-purpose critical missions. If you just want the storyline, then provided you have enough rep (60 sounds fine by me), and you're willing to risk...

Development Roundtable · 11/25/2008 18:37:08

Re: Level requirements for storyline missions

eval wrote: That is indeed a bit of a problem. Hmmm... What if the level requirement were just taken out of it? Would that be fine in your opinion? A thought that occured was if the missions that dealt with the storyline content were just...

Development Roundtable · 11/25/2008 17:47:15

Re: Level requirements for storyline missions

I want to express my one major grievance with the new business model for MxO; level requirements for the new storyline missions. I feel that it is entirely unfair for there to be a level requirement to do story-related missions. I have bee...

Development Roundtable · 11/25/2008 16:44:31

Looking for RP-based Zion faction on Syntax.

Yeah, I'm very familiar with you guys as well. I've been playing 3 years, so I've seen you around a lot. I just had no idea any RPing went on.

Crew and Faction Recruiting - Syntax · 09/17/2008 12:20:24

Looking for RP-based Zion faction on Syntax.

Ah! The Daniel Institute. I see you guys around a lot. I had no idea you guys were RP-based, though. I'll be sure to approach you guys in-game later.

Crew and Faction Recruiting - Syntax · 09/15/2008 08:53:04

Looking for RP-based Zion faction on Syntax.

This is an MMORPG after all, I never felt RP should be left out of that, and I always thought roleplaying the matrix was an amazing prospect, but there seems to be none of it happening with the exception of 2 Merv factions I've encountered...

Crew and Faction Recruiting - Syntax · 09/15/2008 05:43:40

Interesting ruminations on the meanings of the films.

PS10N wrote: None of these sites take into account the symbolism in the Matrix properties from the Bible, the Quran and the Upanishads. They aren't even mentioned. It's impossible to get the full meaning of Revolutions without at least som...

Matrix Universe · 01/01/2008 15:46:32

Interesting ruminations on the meanings of the films.

Vinia wrote: M45T3RM1ND wrote: Vinia wrote: I find that MatrixResolutions.com has interesting theories too... Yeah, it's a very interesting site, but they totally miss the mark in their supposition that Seraph was one of the five previous...

Matrix Universe · 01/01/2008 03:24:30

Interesting ruminations on the meanings of the films.

Vinia wrote: I find that MatrixResolutions.com has interesting theories too... Yeah, it's a very interesting site, but they totally miss the mark in their supposition that Seraph was one of the five previous Ones. Seraph was an agent of th...

Matrix Universe · 12/31/2007 18:04:33

Interesting ruminations on the meanings of the films.

Raviola wrote: This answered my Smith/Oracle question. Thx! It totally does. Something I noticed recently when I watched all 3 back-to-back is that the Oracle never really seems to TELL anyone the future. She actually CONVINCES them to wal...

Matrix Universe · 12/31/2007 04:17:15

Interesting ruminations on the meanings of the films.

So, I wanted to share these with you because I feel this guy provides brilliant insight into the films, particularly the role of the Oracle (a theory I've had myself for quite a while). So, read up and enjoy. The meaning of the Matrix: htt...

Matrix Universe · 12/30/2007 08:36:16

Cryptos' boxes.

Skill wrote: kou_urake wrote: M45T3RM1ND wrote: HostileIntention wrote: I did always wonder why the Machines didn't remove them from the simulation. I guess now we know. The funny thing is, though, now we know that's not actually Cryptos p...

Missions and Storyline · 04/19/2007 13:43:35

Cryptos' boxes.

HostileIntention wrote: I did always wonder why the Machines didn't remove them from the simulation. I guess now we know. The funny thing is, though, now we know that's not actually Cryptos popping out of them because he's in a Zion hospit...

Missions and Storyline · 04/17/2007 07:01:39

Cryptos' boxes.

Okay, now that we know that Cryptos wasn't acting under his own volition, what will happen to those purple, casketlike eyesores all over the MegaCity? Inquiring minds want to know.

Missions and Storyline · 04/16/2007 14:10:18

[7.1.3] He's bald and purple - Syntax - 3/27/07

I find it both alarming and hilarious that now that the propagator of the CYPH movement has been exposed as being a tool of the machines to push you away from actual choice toward actually satisfying their ends, you CYPHs are still clingin...