This thread is for discussing Image Retrieval, posted September 19, 2007 on Data Node One.
This thread is for discussing Image Retrieval, posted September 19, 2007 on Data Node One.
44 posts · 2007-09-19 18:08:30 to 2007-10-08 05:43:29
Shadow wallkick sounds a bit...wierd :S
It looks good though.




Is there a reason they're only showing EPNS performing these moves?

Is there a reason they're only showing EPNS performing these moves?

Is there a reason they're only showing EPNS performing these moves?
How about replacing Sharpshooter and Multi-fighting with something we can use, oh, and I still have a blank box in my awakened abs where Mobius should be.
Vet rewards?



Again: Good ability, bad pill.Perhaps they're not gonna be pills? (Unless Rarebit said they were.) They could just be new abilities for the Martial Art trees...Unless it's a permanent grant.You know, there's enough moves in here to make some sub-abilities for the op trees..." />
- Void

" /> Then, it's an ability downloaded to you real time from your Operator, just like in those movies. What were those movies called again...Again: Good ability, bad pill.Unless it's a permanent grant.

. also i can see the old move been called new moves augment, but just remember to bear this in mind MxO has a lot of new players in it like me who have never seen these moves and therefor are new to me and many others and i am looking very foreword to seeing them Just replace the pill or inhaler icon on these "ability Grants" with the cell-phone icon. Then, it's an ability downloaded to you real time from your Operator, just like in those movies. What were those movies called again...

Anything from origianl combat is good news to me. Wall kicks and multi-fighting were what made combat fun and Matrixy. The combat we've had since CR2 was put in has been extremely stale for me personally. If there are wall jumps still in-game I have yet to see them. I hear many complaints about CR1 being bugged and taking too long to do anything. I must admit it wasn't perfect however, I see more bugs in the current combat than I ever noticed before. Maybe it's just because so much was removed to the point we end up with blank moves where nothing happens. In my opinion, removing animations when there is no animator working on the game is a bad idea. Any game for that matter. Imagine where Disney would be without an animator...
These moves/animations need to be brought back in. It's more fun, it's more Matrixy. Having to take more pills is a bad idea. To bend the rules in the Matrix you take one pill, the redpill. We've all taken it so lets get on with it shall we?
If we have to take one pill to unlock this content fine. Farming constantly to do these things is ridiculous.
Awesome to see it coming back, as this was easily my favorite move from CR1, but I'm still iffy on the pill idea unless, as said, it's a premanent grant of some kind. Of course, that could mean earning it could be the equivalent of earning the patcher's headgear, which is just silly.
Well, guess we'll just have to see.
By the way, how's the Halloween planning going for this year?

These moves are all still ingame. We've been testing like rabbits in the Animations thread. They are harder to do in CR2, but still there.
I have a feeling these "shadows" are something slightly different.
EDIT: Thank you Paige:
I don't know if they're all still there, but it sounds like from that topic at least some are
But I don't know if we really know how many of them there are total anyway =P I know there's at least two different Karate ones for certain 
But up until just recently all we knew was this!
I don't know if they're all still there, but it sounds like from that topic at least some are
" width="15" height="15" /> But I don't know if we really know how many of them there are total anyway =P I know there's at least two different Karate ones for certain
" width="15" height="15" />
But up until just recently all we knew was this!

New moves or restored deleted moves = very, very good.
Making them consumables = horrible idea.
Making them abilities instead = good.
Making them org abilities too = godly.
Agreed on all four points.New moves or restored deleted moves = very, very good.
Making them consumables = horrible idea.
Making them abilities instead = good.
Making them org abilities too = godly.
I think I kinda just like them randomly occurring provided conditions are right. Not tied to any pill, or ability, or crew/org/faction/team. Just leave em like bullet-time, nice little surprises that occur to make you go "ooohh, did you just see that! That rocked!!".I wish there was more of that, tbh. You only really get finishers and sometimes you get bullet-time with a special. But overall there's too little of it for me to get ooh'd and ahh'd about it.
http://www.youtube.com/watch?v=TDP_CDrpz3AWow dude sweet movie
4 min 57 sec
Animated move, for those who wish to see it.
New moves or restored deleted moves = very, very good.
Making them consumables = horrible idea.
Making them abilities instead = good.
Making them org abilities too = godly.
kou_urake wrote:5 Orgs.New moves or restored deleted moves = very, very good.
Making them consumables = horrible idea.
Making them abilities instead = good.
Making them org abilities too = godly.
100% agree.
3 orgs, 3 "new" "abilities". Where others see incidence, I see ... providence.
GoDGiVeR wrote:Will never happen. 3 orgs.kou_urake wrote:5 Orgs.New moves or restored deleted moves = very, very good.
Making them consumables = horrible idea.
Making them abilities instead = good.
Making them org abilities too = godly.
100% agree.
3 orgs, 3 "new" "abilities". Where others see incidence, I see ... providence.
Cyph & EPN