With Rare's description of the new mission quest system, I think we are on the verge of some really cool stuff in terms of story missions. Think "Rescue Morpheus from Agents" scene from the movies meets Pandora's Box quests.
Anyway, I had some ideas for some things I'd like to see incorporated into the new mission system, and I'm sure you guys have ideas as well. Dreams, to be sure. But hey, you never know what might make it. So, here they are:
- Make mission quests more epic in scale. Get beyond the "go here, hack there, put there, leave area" basics and get really creative with what we have to do (i.e. if you don't bow to Seraph before he speaks, he instead kicks your @$$ and tells you to come back when you've learned some manners).
- Make at least one part of the mission quest require a team of people to complete. Maybe a particularly hard boss that requires at least one member of your team to be a patcher, or a mission that requires computers being hacked in different rooms simultaneously. Give it that "You and your hovercraft crew must complete this mission" kind of feel.
- Make one part of the quest so that two teams fight over the objective. If you don't win, you can't complete your mission.
That's all I have for now. I'm looking forward to some of the other ideas we can come up with here.