This thread is for discussion of Update 64, which is scheduled to release on Thursday, November 06, 2008.
Update 64 Discussion - November 06, 2008
173 posts · 2008-11-05 13:44:46 to 2009-01-12 04:31:37
I'll reserve my judgement until I see how it all works. Main thing I'm interested in is how the new Cinematic will be.
In before a slew of people after the patch goes live going "LOL WHERE DO I GO I CAN'T FIND IT :("
I'm eager to see the new cinematic as well as how this new critical mission system will operate.
ArchDuke wrote:
I'm eager to see the new cinematic as well as how this new critical mission system will operate.
Same as Arch.
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
we open a new door in the hallways.
I looking forward
/cheers
ZaneZavin wrote:
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Not being a hacker I don't really understand, does this mean that logic bombs and code nukes will be able to be cast in quicker succession? To be honest I'd rather see attention on the Spy/assassin/MKT abilities then on the Hackers.
Good to see that system continued. Still don't know why it was never added to the other quests though.
As silly as it is, this is one of the patches highlights for me. =P
Huh?
And here I was thinking players have been wanting more control over their factions, not less. ¬_¬
cloudwolf wrote:
Crew Captains other than the Faction creator no longer have the Faction Disband button active
And here I was thinking players have been wanting more control over their factions, not less. ¬_¬
I guess we had some instances of a rogue R1 captain disbanding a faction and they're fixing that so only the faction creator can disband.
/shrug
Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times.

EDIT: oh wait... DO WANT! ... still it's too late to remove the picture 
ZaneZavin wrote:
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
monkeymanx8 wrote:
ZaneZavin wrote:
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
Probably means like Code Nuke 1.0, 2.0 had a 2 second reuse timer and he's now making 3.0 have a 2 second reuse timer, rather than the 4 second timer it has now.
Edit: What eval said.
eval wrote:
monkeymanx8 wrote:
ZaneZavin wrote:
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
What this means is your family timers are capped at the reuse timer for the ability you just used if it is longer that the individual's reuse timer.
- Abiliy x has a 2 second reuse timer.
- Ability x belongs to reuse Family timer of 4 seconds
- Ability x is now usuable after 2 seconds instead of the 4 seconds of the family timer due to the reuse time cap.
Ah okay, I get it now. Thanks for clearing that up.
My Howie load and I will enjoy that immensely.
I'm not so fond of the IS-Booster change. I mean, it'll be good having a stack of them to use regularly but I liked the idea of having them limited because it made them more valuable.
Good move on the 'user tip messages' too.
As others have said, I'm really interested in seeing how these changes actually work in practice and not just the bits and pieces of info we've been given. I'm still on the side of "what we're gaining doesn't make up for all we're losing" but I hope to be proven wrong.
Oh well, if nothing else works out in the positive, I'm interested in the new Industrial gloves.
9mmfu wrote:
eval wrote:
monkeymanx8 wrote:
ZaneZavin wrote:
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
What this means is your family timers are capped at the reuse timer for the ability you just used if it is longer that the individual's reuse timer.
- Abiliy x has a 2 second reuse timer.
- Ability x belongs to reuse Family timer of 4 seconds
- Ability x is now usuable after 2 seconds instead of the 4 seconds of the family timer due to the reuse time cap.
Ah, thats the way I read it but wasn't sure.
Pretty cool change, seems a little more intuitive.
Though it seems a little odd to change such an enstablished system this far down the line, any particular reason for it? Sploits?
Shinryu wrote:
I'm still on the side of "what we're gaining doesn't make up for all we're losing"
QFT
Yeah, I wont have an opinion until it goes live. Im excited to see how everythings gunna work though.
One thing I really like, the locations (apart from them being downtown of course) of the Org NPC's haven't been revealed so people either have to watch the cinematic to find out (the cinematic is supposed to point out these locations) or wait until others have found them!
Ill wait and see.
Itll be worth a look anyway.
I'm looking forward to seeing how this new setup works, hopefully it works well.
Lots of red hardlines in Downtown on Syntax. lol
I justed noticed the pumpkins are still there and active.
Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!
Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros). 
ShiXinFeng wrote:
Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!
Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros).
as much as i appreciate the hard work.. it looks amaturish at best imo.
Im not saying i could do any better, but i know others that definately could. In all honesty id rather not have a cinematic if its going to be as difficult to watch as that.
aisuru wrote:
ShiXinFeng wrote:
Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!
Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros).
as much as i appreciate the hard work.. it looks amaturish at best imo.Im not saying i could do any better, but i know others that definately could. In all honesty id rather not have a cinematic if its going to be as difficult to watch as that.
Well, I think you have to have an appreciation for the noir-ish style of Rare's art. He's been producing images like those used in the cinematics for years (look at his threads in the RSI forums for early examples). I agree with you in that some of the images, taken singularly, were a little difficult to make out what was happening. But taken as a whole, it wasn't hard to follow the action, and (in my opinion) gave a heightened sense of darkness and foreboding.
ShiXinFeng wrote:
aisuru wrote:
ShiXinFeng wrote:
Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!
Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros).
as much as i appreciate the hard work.. it looks amaturish at best imo.Im not saying i could do any better, but i know others that definately could. In all honesty id rather not have a cinematic if its going to be as difficult to watch as that.
Well, I think you have to have an appreciation for the noir-ish style of Rare's art. He's been producing images like those used in the cinematics for years (look at his threads in the RSI forums for early examples). I agree with you in that some of the images, taken singularly, were a little difficult to make out what was happening. But taken as a whole, it wasn't hard to follow the action, and (in my opinion) gave a heightened sense of darkness and foreboding.
Yeah could just not be my thing.
Im sure given the fullness of time and practice Rare will get his method down and it will flow a lot smoother. For me personally though.. it doesnt work.
So far, I think this was the best cinematic Ive seen! I absolutely loved it.. it made me go O_O and :O and yeah.
Second best, I think, is the wireframed ppl. I so want that effect!
So, how is the new story quest thing?
I really liekd the cinematic, but it would be SO much better with actual sound. Don't mind voices, just at least something!
Cinematic was much better than I expected for a first-time attempt, I'm impressed.
Um, Jack-o-lanterns still ingame. Whoops?
Farmable Runtimes supposedly? ...BAHAHAHAHAHAHA Disregard, Zionites are dumb.
Omgz gask masks.
Not liking the wireframe stuff too much, looks kind of strange and not...pretty. Buffs aren't too shabby though.

Oh god wat. (That's at Hampton Green X: 128 Y:191 Z:-213 btw)
I do believe this update is a step in the right direction.
Just started to have a run through this, still having fun on Gears, but so far, I have to admit, i am VERY impressed with this.
Too much grind involved in getting the items. The new direction is great and all, the missions are good, the implentation of new story telling methods is good. But it all turns into grinding too quickly.
Update 64 FTW!! Love the artwork Rare, but some background music would serve to make the cinematics a bit more immersive.
So, feedback on the actual clothing items/list of them so people can see them.
Archived image unavailable: HamptonPants.gif
Buffs: Alright I guess for a level 30 item?
Looks: Not too bad.
Archived image unavailable: HamptonJacket.gif
Buffs: Good resist buffs for a level 40. Contested Withdraw bonus is very small (Most contested withdraws are about half of what the average accuracy are for a level 50, so that'd maybe add one point to it.) Evade Interlock Bonus does absolutley nothing of noticable effect, as far as I know.
Looks: Again, not too bad. Nice to have more clothing that was previously NPC only.
Archived image unavailable: GasMask.gif
Buffs: For a level 40 item, very poor resistance buffs. Determination as far as I know increases the speed at which debuffs given off by lower level NPCs/Players are swept off. This is almost completley useless.
Looks: Awesome. Zomg gasmask.
Archived image unavailable: WireframeEarpiece.gif
Buffs: Resistance buffs are okay/above average as there's a bunch of other buffs. Movement bonuses are good. Defense Buffs are good. Overall though, I'd say that's a bit overpowered for a level 40 item.
Looks: Bleh. Wireframe stuff on a non-wireframe body doesn't look so good to me.
Archived image unavailable: WireframeGlasses.gif
Buffs: Very good resistance buffs for a level 50 item considering the other buffs on it. Accuracy bonuses are all good, probably increase a standard level 50's main Accuracy by about 3-4 points. Doesn't seem as overpowered as compared to SSR shades and the Valkyjar gear.
Looks: Again, Bleh.
Archived image unavailable: HelStompers.gif
Buffs: Inner Strength Regen -5% has almost no effect on any level 50. 30 in each resistance seems a bit much, there's no real weakness to wearing it. Damage bonuses are a nice addition to. But compared to Seraphims, I'd still wear Seraphims over these in PvP/PvE. If anything people are just going to stack more with these.
Looks: Awesome.
Archived image unavailable: CloudedSpectacles.gif
Buffs: Resistance buffs good, there's a weakness in there. Max Health is hardly notice-able considering most attacks hit you in the ballpark of 200-1000 damage, 50 extra points of health won't do much. Concentration bonus I'm not even sure works, but if it does I guess it's helpful? Accuracy bonuses are nice but the SSR shades or even the Wireframe glasses are way better than this. Compared to the Hel Stomper boots, the Merovingians' unique item is far better buffs-wise than this.
Looks: Good I guess, I know some people really wanted Veil's glasses.
Archived image unavailable: GrayBandana.gif
Buffs: Only 3 resistances, but a good bonus of each. This Bandana has a resistance weakness, that is good for balance. Stealth is I guess good if you don't want to get popped out of sneak by people wearing those Valkyjar glasses, but if someone sees you in Sneak and you're flagged, you're going to probably get shot and get knocked out of sneak anyway. So, the Stealth buff is in my opinion fairly useless. Pacify Duration? No, absoultley worthless. That's only available in a portion of a hacker tree and the duration it adds doesn't even add up to an extra second of being pacified. Max Inner Strength Bonus does absolutley nothing of value. I cannot even think of an ability that adds Max Inner Strength, only one that takes it away (Force Enhancer?). So if you wore this bandana while using Force Enhancer, you'd actually take away more Max IS than if you didn't have it on. Yay. The only things that increase your Max Inner Strength are a few clothing items, and their value isn't modified by any clothing you wear/your stats.
Looks: Alright.
Clouded Specs do have 3 resists.
Thanks for the rundown. Personally, at the moment the only item worth getting are the wire glasses, but as you said, Bleh.
Why does everyone skip over that Seraph wore thoe type shades first ;_;
Anyway.
Cinimatic - A+
Bravo sir! All worries have been removed about how this would work. The cinimatic plays a bit fast and it takes a few viewings to fully understand what is happening but still a job well done.
Story - D
This needs work. 6 weeks with only 9 missions (3 that the average lvl 50 can play through) which can easily be completed in 2 hours. Hopefully something will be happening between now and the next update that spreads this abit but i can't help thinking that 2 weeks in the content will be old and bland and will have 3 dead weeks rather then just the 1.
New gear- B.
Hampton gear and wireframe stuff aside the new gear looks good. Buff wise I can't comment but on looks alone job well done.
Noob content -
haven't done....can't grade.....so yeah =P
Gang Boss Pills - B.
I will probably never farm or look for these but they are a neat little tool to have just for fun.
The whole Wright thing on the rooftop's real easy to do. Other people showed up for whatever reason, but you really only need a healer (two helps) and two damage dealers. The NPCs bug out very easily and Wright can be engaged seperate from her helpers. It'd help if she also through off a "Run" ability.
Looted her, like a level 40 random shielded coat, small amount of info, and an Accelerator bit. Why not a Deaccelerator bit, so people could potentially get more of the collector items without running out of Deaccelerator bits?
Here is the cinematic with music I added.
Nice music Zane! It added an element of suspense and danger. I like the content of the cinematic.
As for bugs, in the Merv 11.3.1 first phase, Nicky G. Says if you talk to her twice "[Team] Nicky G.: Consider that a freebie, sugar. Come chat with me in Club Paradise some time--when it (i}isn't{/i} in danger of infestation by wild programs, that is." There's a ( instead of a { on the isn't part.
It seems Hel Stompers look a little strange on Male body type 1 and 2, I'll get a screenshot of that in a sec to see if it's actually a bug. EDIT: Craint delivers!
The cinematic was great, considering it's a first attempt it's really quite impressive like most people have been saying. A good job well done with that.
I have to agree with the points raised about the buffs earlier in the thread, but I'm sure some of the high tier items will come in handy in some circumstances and as for the lowbie items, well I'll tell you when one of my lowbies can use them 
The time it takes to farm the items is pretty satisfactory too. Particularly if you have multi-org alts that can now farm the content, it puts them to good use. You can farm the items for others or yourself and participate in the story too. All in all, that should amount to a fair amount of time that other activities, like Live Events for example, would have taken up. Hopefully, at least.
So far, so good. I'm enjoying it and I have to say I wasn't let down.
*checks calendar* Nope.. not April 1st... Hmmm...
Well nevermind, I've been corrected. Wright does drop Deaccelerator bits.
Farm away.
eval wrote:
Well nevermind, I've been corrected. Wright does drop Deaccelerator bits.
Farm away.
Now that they're farmable, 40m for decel 
KoenhX wrote:
eval wrote:
Well nevermind, I've been corrected. Wright does drop Deaccelerator bits.
Farm away.
Now that they're farmable, 40m for decel
PISH-AW, not worth the time put into farming them.
So, every single gang boss has a mask, right? Man.. I must be having some horrible luck then.. JaneTheRipper just isn't dropping one for me. 
Shinryu wrote:
So, every single gang boss has a mask, right? Man.. I must be having some horrible luck then.. JaneTheRipper just isn't dropping one for me.
10% drop rate.