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EndlessVoid

884 archived posts · 1 linked profile id(s)

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Recursion: n - See Recursion.
Void's Sig

WTB high-level black clothes.

That's how it is. Gotta grab me some armored and shielded versions of everything now, especially the following: Black Tam Duster Black Misene Pinstripes Black or Dull Black Dress Shirt Thanks for any and all help. - Void

Marketplace - Recursion · 03/29/2006 18:52:51

More Useropts Options

... But you're a better person for it. - Void

Residual Self-Image · 03/28/2006 15:50:13

disarming moves

They still happen from time to time. They simply don't cause the disarmed state. Wall kicks, on the other hand, seem to have vanished completely. Either that, or they're bugged. - Void

Animation Feedback · 03/28/2006 15:14

Update 42 Discussion Thread

Looking forward to finally being able to wear what I want. - Void

Update Discussion · 03/28/2006 04:28:46

Attributes Unleashed?

That's exactly what you DON'T want to do in 2.0, if you want a well-rounded character. In the current combat system, it's all about clothes. In 2.0, it's all about abilities. What you wear isn't so important (though I recommend the armored...

Ability Feedback · 03/23/2006 18:31:41

i wanna give my proxy some cake!

That makes a lot of sense. Not only that, but after your sim runs around on "aggressive" mode killing NPCs and getting some nice EXP for you, don't you just want to give it a hug? - Void

Animation Feedback · 03/23/2006 02:53

dual pistol exec...... Lol

Sometimes, little spelling details make all the difference, Cloudwol. - Void Message Edited by EndlessVoid on 03-23-2006 02:50 AM

Animation Feedback · 03/23/2006 02:49

the hotbars

The reason for this is that you can load one tree in each bar, and then play around with the combinations. Like, let's say I have bar one as Kung Fu GM, bar two as Assassin, and bar 3 as Duelist. Now, if I want to be a Kung Fu Assassin, I...

User-Interface Feedback · 03/21/2006 04:01

Ma hair!

Unfortunately, the coding of MXO and EQII is probably totally incompatible. Or at the least, mostly-incompatible. - Void

Animation Feedback · 03/21/2006 03:57

Spy tree and PvP

Good to know that it ought to be working better. - Void

Ability Feedback · 03/20/2006 23:37:16

Abilities?

Only while using Karate. ... And I haven't been able to do a single one under the CU. I'm hoping they haven't removed them, and I just have poor luck. - Void

Ability Feedback · 03/20/2006 20:15:13

More Useropts Options

Maybe it's admin-only stuff. Though you can change the light-up window color without a problem... - Void

Residual Self-Image · 03/19/2006 09:05:20

Vector launcher nerfed in update 9?

Maybe the loot tables are the same, but that doesn't mean that either the tool launcher or the Recursion glasses are on any of those loot tables. As I recall, the launcher and the enhanced glasses showed up on their respective marketplaces...

Items and Clothing Feedback · 03/17/2006 15:38:22

RSI Hack mission too easy...

That's actually a really good idea. Maybe not for a month, but perhaps for the two days after the patch but before the event, RSI hacks should show up on the vendors for 10 info, same as they do on QA now. The reason for this is that some...

Player Versus Environment Feedback · 03/17/2006 15:32:14

RSI Hack mission too easy...

Eh. I finally finished the mission. The trick was to kill everyone else. - Void

Player Versus Environment Feedback · 03/16/2006 08:36:18

RSI Hack mission too easy...

I've failed it about 6 times now. I'm just not good at keeping people alive. - Void

Player Versus Environment Feedback · 03/16/2006 07:47:03

Sakura Archive

Actually, if you have a full team, he goes down pretty easily. Every additional person attacking him makes a significant difference under the new system. Not only that, but I've heard it's a lot easier to solo Tengu in CU 2.0. I haven't be...

Player Versus Environment Feedback · 03/14/2006 12:42:53

Matrix Haiku

In remembrance this Forgotten topic revived. Thread necromancy. - Void

Next Renaissance · 03/14/2006 04:29:12

Bugs that MUST be fixed before CR2 goes live

I still have time to make myself some lunch while waiting for the timer on my "Disarming Shot" ability to fire. Either stretch out the animation, or decrease the timer. One of these things is bugged. I'm hoping the timer is just too long....

External Playtest Discussion · 03/13/2006 17:50:05

Merge all 3 servers

Or, for novelty's sake... We could try having PVP zones, like the constructs, but that can be accessed freely, at all times and all levels. Honestly, if they just made Downtown hostile, that would work out pretty well. - Void

· 03/12/2006 15:29:47

Anyone Willing to Part with.....

We should have an "Assassin's Club" on QA. ... Though the buffs are less than spectacular at the moment. - Void

Items and Clothing Feedback · 03/10/2006 17:45

Sneak test

Originally, I had been running around without sneak fully leveled - it goes to 50 now. I was hoping that that was the source of my problems. ... It wasn't. Sneak definitely needs some serious tweaking. ... On the plus side, it's mainly a n...

Ability Feedback · 03/07/2006 19:14:18

"White" Sector shades back in black.

I'm happy with them. Hope it's not a bug. - Void EDIT: Hm... Looks like the glasses are back to the way they were for medium and large body types, but not for us skinny guys. *sigh* Now I'm hoping it IS a bug, but in the sense that they're...

Items and Clothing Feedback · 03/04/2006 04:33:00

Sneaking - a few thoughts and suggestions

This is an excellent thread. I agree wholeheartedly that sneak is one of the most important abilities in the game, not only for combat, but for interaction as a whole. - Void

External Playtest Discussion · 03/03/2006 21:41:10

The Other Side of the Looking Glass - Friday, March 3, 2006

I never got my beta jacket. I've got the rest of the stuff. Finally, I'll be able to complete the outfit. ... Besides, beta clothing was ALWAYS eventually going to be tradeable. It's not like this is a new and sudden development. - Void

Broadcast Depth · 03/03/2006 21:19:29

More Useropts Options

Mm... Nice. Now to play with the screen filters and make pretty things. - Void

Residual Self-Image · 03/03/2006 18:55:31

More Useropts Options

"/autoignore duel" performs the same function as setting the duel consideration timer to 0, and it's much easier to reverse. Finally, a setting to override the camera scripting, even during bullet time! I've already managed to get some ver...

Residual Self-Image · 03/02/2006 16:20:19

Image Retrieval - March 1, 2006

Hooray for sunglasses! It's not the end of Ghost's troubles... But it's a step in the right direction. (Maybe just giving him one of the generic hairstyles would help) - Void

Broadcast Depth · 03/01/2006 18:43:03

My fix for hotbar clutter

I believe you can also stack the Actions panel next to the Inventory panel and stretch it out to reveal most of your abilities. - Void

User-Interface Feedback · 03/01/2006 16:47

Creston Heights and Pandora's Box (02/25)

I've never seen the need for the removal, honestly. Two shots while you're sitting is enough to kill you when delivered from an opponent of the same level. However, if the "you can't sit in combat stance" thing sticks, I'd like to see a re...

Player Versus Environment Feedback · 02/26/2006 15:06:12

Animation Issues

I always liked the old trick to get SMG animations to play using pistols. Reminded me of a pair of G18Cs. - Void

Animation Feedback · 02/24/2006 23:26

Hacker Focus testing request

ReguIus wrote: I tested hacker in PvE last week, all was good except for one bug with dev field that caused the NPC's to be stunned permanently until I dev fieled them again....it was ...strange. I /bug'd it. Yeah... That was the one I got...

Ability Feedback · 02/24/2006 23:15:59

PvE testing in Creston Hideout

On the plus side, we ran into some good bugs. I particularly want to thank you, Ywie, for Dev Fielding me, since I ran into a bug where neither the Dev field nor the "Stun Immunity" timer went down, thus rendering me totally incapacitated...

Player Versus Environment Feedback · 02/24/2006 01:20:31

Now that we're getting hit a lot more often...

Yeah. I meant I take damage on that stuff when I incur a few points of damage sometimes in the Live game. Sorry for the confusion. - Void

Items and Clothing Feedback · 02/19/2006 17:32:39

New Knife thrower animation please !!!

Maybe they should think about making certain knives available in interlock. The whole "flipping backwards and firing" is nothing new if you've used any of the pistol specials. Why not incorporate this with knives, and maybe add a little bu...

Animation Feedback · 02/19/2006 17:29

Spy tree: A bit of everything?

That's an entirely different problem. It's not like the moves still available in the Assassin tree are any less-pro-wrestleful. - Void

Ability Feedback · 02/18/2006 20:55:33

Back that *** up.

Well, obviously moves like Rifle Butt Smash and Pistol Whip should be close range. But the other moves need to be moved back a touch. - Void

Animation Feedback · 02/18/2006 20:54:07

Spy tree: A bit of everything?

While I like the overall idea of the new Assassin being able to throw a few knives and incorporate some escape moves from interlock... I find the sudden lack of bulldogging somewhat troubling. Granted, it's easier now to hold my own in PVP...

Ability Feedback · 02/18/2006 13:53:09

Now that we're getting hit a lot more often...

Is there any plan to slow the rate of decay on items? I know that sometimes when I take two points of falling damage, I lose a point of stability on something (usually one of my pandora or construct items, of course...), and it has occurre...

Items and Clothing Feedback · 02/18/2006 12:58:41

Back that *** up.

Gunmen are simply too close in interlock, especially versus a Martial Artist or other hand-to-hand fighter. While I realize that mid-range interlock had to be removed for the good of the 2-participant system, the extreme close range that c...

Animation Feedback · 02/18/2006 12:29:12

Image Retrieval - February 15, 2006

Further proving that just because you're a Lupine, doesn't mean you can't look good. Too bad about those nine inch nails of hers, though. - Void

Broadcast Depth · 02/16/2006 15:35:15