Code Breaker

9mmfu

458 archived posts

9mmfu
Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Howitzer too nerfed

What ability are you using? what is its base radius? What is your Debuff Area Radius Bonus? Things I need to know inorder to check stuff! :smileywink: Sepster wrote: Ok norepro, now that is very understandable. But try the tree yourself pl...

Ability Feedback · 04/14/2006 16:26

About Viral Acc Penalty in IL?

Perhaps this will explain it Special vs Special - winner is determined by the higher of the two total rolls (higher Acc better) Special vs Normal - winner is determined by the Special's Acc vs your Defense (Higher Defense is better) Or jus...

External Playtest Discussion · 04/14/2006 16:19:22

15% Chance feels like a 50% Chance.

Ah yes the ever present arguement x happens more often that y says it should. For MxO the only real test of this scenario is to run a good number of samples with your chat log on and parse the chat log for unique string you are looking for...

Player Versus Player Feedback · 04/14/2006 15:25

Master Shadow Downgrade

There was an way of using Master Shadow that allowed a player to turn Master Shadow off attack and turn it back on without ANY fear of retaliation. If effect be totally invulnerable to other players if done properly. CR2.0 got rid of zero...

Ability Feedback · 04/14/2006 15:11

Howitzer too nerfed

The problem with the AoE radius was that it was always intended to be increased by a % not by a flat value. Meaning if you had a +5% to radius and your ability was 5m radius to start with the bug was your radius ended up being 10m instead...

Ability Feedback · 04/14/2006 15:04

Zen Master Tree Release?

If memory servers Zen Mastery was intended to balance our some of the deficiencies of the MAs.... Doesnt seem to be needed any more imo.

Ability Feedback · 04/14/2006 14:55

DEVS READ!!! Cant have every abilty?? *CENSORED*!!

I have tested this myself, All currently ACTIVE abilities fit into your code archive. If you intend on keeping all the Zen Mastery and now 10 or so abilities that can not be used. That is entirely your descision. All active abilities fit i...

Ability Feedback · 04/14/2006 14:54

Devastation Field/D.P.S.

No ability in the game has a cast timer of over 8 seconds cryshal wrote: agreed, a ten second preload timer on ANYthing is simply too long.. the type of person that plays a video game to begin with is not the type of person that would like...

Ability Feedback · 04/14/2006 14:43

Exploits and You!

Hello everyone, I thought I would touch base with the folks that frequent this board about tracking down exploits. Basically I think we all realize they hurt the game in the long run and fustrate folks in the short run when they are on the...

External Playtest Discussion · 04/14/2006 10:11:58

Vitality influences and You!

Um Fade.... I am not sure if you realize I was 9mmFu... or perhaps I am just being dense and not realizing your being sarcastic? Fade2blacK wrote: Lol, Norepro this reminds me of some conversations i had with a guy named "9mmfu" or somethi...

External Playtest Discussion · 04/14/2006 09:48:14

Stat questions

If your style gives you Melee Accuracy, then your Melee Accuracy Bonuses should also apply regardless of how you came by them.

External Playtest Discussion · 04/13/2006 15:14:27

Vitality influences and You!

That is why I included the list of abilities to use when checking this in method two :smileywink: Fade2blacK wrote: Yea many ppl are complaining about IS regen rate, hp regen rate and max IS and hp influences not working. The basic fact is...

External Playtest Discussion · 04/11/2006 10:34:49

some attribute buffs not giving bonus

Please go to the EP Disscussion forum and see my post on Vitailty Influences. The methods I explain there work for all influences granted by stats.

Ability Feedback · 04/11/2006 07:13

Vitality influences and You!

I have received more than few questions concerning the influences on Vitality and if they are actually working or not. As most of these questions involve folks saying it isn't I am here to show you how to actually check whether or not a St...

External Playtest Discussion · 04/11/2006 06:57:58

Archetype Reset

There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near fut...

External Playtest Discussion · 04/06/2006 12:52:22

Assassin and MKT way over powered

There are a couple of bugs in the Spy tree allowing folks using it to do excessive damage. These have been noted. Check a patch coming to a server near you.

Player Versus Player Feedback · 04/05/2006 17:07

Detection Shades Makes you God against Assassins.

It should be noted that 10 attempts is a far far to low of a sampling to indcate whether any specific item or abiilty's Defense bonus is working or not given how CR 2.0's "to hit" mechanics work. For a decent ball park figure of effectivne...

Player Versus Player Feedback · 04/05/2006 17:05

Crafting skills (Coding tree) no longer stat-buffable???

You are correct your stats no longer affect your crafting if they ever did... I would have to dig around to find that out. But it should be noted that your stats do not need to buff your crafting abilities as Signal Boosters and clothing q...

Ability Feedback · 04/05/2006 16:51

Firearm Expert

The problem is that the ability only gives you an actual full point increase at intervals greater than each level. Meaning you might have to level the ability 3 times in order to get a full point of change. Hence the first two levels you w...

Ability Feedback · 04/05/2006 16:42:28

Dying with a virus....and not being able to use your abils?

Thank you to everyone for you help I got this one narrowed down and filed. For future reference if you /suicide the immunity will be removed also. But if you prefer not to die just log out and back in. The bug appears to be if you die whil...

Ability Feedback · 04/05/2006 13:02:10

Immune to stun and pacify bug

I repro'ed this issue with the ability Wounding Shot and filed a bug for it. So the devs have something to work with now.

Ability Feedback · 04/05/2006 13:00:24

Is the EP server ever going to be back up?

Stack wrote: If exploits surrounding the /copychar feature was one of those major problems, couldn't you just disable that command and let us continue testing with the characters we already have? If fact no we couldn't do this it would be...

External Playtest Discussion · 04/05/2006 12:47:45

Hyperdodge?

Ah the defense vs resistance talk. Let me try to put some like on this. In CR 2.0 you are going to get hit... Alot more than your used to. Defense can make a difference but it can only truely be seen over a long number of exchanges. For ex...

Ability Feedback · 04/04/2006 16:36:02

old abilities disabled in CR2.0

Ghostwise wrote: Does the Multi-Fighting ability do anything? I thought it was for Multi-Interlock. Haven't checked it out lately though......Nvm....I'll just jack in and see for my self. Multi-Fighting isn't coming out at this point but t...

Ability Feedback · 04/04/2006 16:30

How to use Force Multiplier?

There is a known bug write now with styles that can cause you to end up using the wrong style when you have the passvie abilty that grants it unloaded.

External Playtest Discussion · 04/04/2006 16:28:38

Is the EP server ever going to be back up?

For now its down. There are issues we would want/need to resolve before it can ever be reopenned. While these issues didn't affect CR 2.0 testing they definately could effect other content put on to the server. So with that for now its dow...

External Playtest Discussion · 04/04/2006 16:25:12

Body Shot & Overhand Smash

This was a purposeful change actually. There was a standing issue with Covering Fire and in order to make this ability work correctly the other specials in the Operative and Soldier disciplines had to be assigned more advanced styles to us...

Ability Feedback · 03/31/2006 17:25:40

A bug cellebrates his anniversary too

Oddly KivoOnline I regressed that exact situation today and Hyper-Speed work perfectly for me. I was testing in build 7.5499 which should be identical to the Live servers. Message Edited by NoRepro on 03-31-2006 05:19 PM

External Playtest Discussion · 03/31/2006 17:17:46

A bug cellebrates his anniversary too

Are you stating that simply having Improved Invisibility loaded prevents any other speed buff from actually activating or having Improved Invisibility loaded prevents the bonus from activating any other speed buff from functioning? I ask b...

External Playtest Discussion · 03/31/2006 14:21:29

Thank You to the Community!

I would like to express my sincerest thanks to all the players who logged into the Test World and participated in the CR 2.0 testing we were doing. With the /bugs everyone filed we covered a lot of ground. I would also like to thank everyo...

External Playtest Discussion · 03/31/2006 14:06:43

equiped guns and hacker style

I have looked into this and filed a bug for it. Hopefully we will see a fix soon.

External Playtest Discussion · 03/31/2006 10:25:24

Free Sneak Attack buged?

If the time it takes to do the ability is shorter then the ability could conceivable do less damage. for example 10 dps * 2 seconds = 20 damage 5 dps * 6 seconds = 30 damage Higher dps damage does less per hit because it has a shorter use...

External Playtest Discussion · 03/17/2006 09:30:20

Free Sneak Attack buged?

DPS values for abilities are added to your base style's DPS. This does NOT take into account buffs that may modify this or you infulences that modify your dps. A better way to look at your damage output is looking at your status panel for...

External Playtest Discussion · 03/17/2006 09:19:17

ETA on disguise?

Disguise should be fixed in the next patch to the Test World baring unforseen difficulties.

External Playtest Discussion · 03/15/2006 08:47:21

Resistance Bonus not being applied?

Known Issue Bethlahem wrote: here's something even freakier since you have screenies of the pages involved. click on the close combat tab and watch your combat tactics change! i run about 138, but if i click on the tab it can go to 128, ba...

External Playtest Discussion · 03/15/2006 08:43:16

Official Login Issues for the Test World (Updated 3/24/06 @4:51pm)

Pending List updated. Everyone Please make sure your Useropts.cfg file has the following data in it. PatchServerDNSName = "testpatch.thematrixonline.com" AuthServerDNSName = "testlogin.thematrixonline.com" MarginServerDNSSuffix = ".thematr...

External Playtest Discussion · 03/15/2006 08:19:38

Official Login Issues for the Test World (Updated 3/24/06 @4:51pm)

If you wish to keep your account information private then feel free to PM me here in the forums about this issue. However please still post your Character Name and server of origin so that we can make sure that at least these have been cop...

External Playtest Discussion · 03/13/2006 07:45:43

Official Login Issues for the Test World (Updated 3/24/06 @4:51pm)

Several people have reported that their normal username/password is not allowing them to log into the Test World server. This is where you post your information. Please post your relevant information here so we can try to look into this. P...

External Playtest Discussion · 03/13/2006 07:32:23