The_Wendigo wrote:
I think the 15% is right as it is. SMGs have a high rate of fire, which makes it seem that it is more than 15%, but in reality it is perfect. I am biased as I use Clamor as my primary weapon, but it seems to me that the Stun is the main reason for using it. The damage on Clamor is fairly low, considering that it is the highest level Dual SMG available, and I think that if the Stun was changed, it would make them worthless.
The Stun on Clamor is also one of the few ways to stop a fleeing opponent, seeing as how you can't use abilities while moving. 15% is fair.
Maybe it is done as 15% on each of the pair, giving a sort of 30% stun rate
