"too many skill"
I will look into the Adrenaline Booster problem.
Code Breaker
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9mmfu Code Breaker Joined: Jan 9, 2006 Messages: 1320 Location: The Source Faction: My Own Organization: None Offline

I will look into the Adrenaline Booster problem.
Thank you for find this I will look into it.
Hrmm why didn't we think of that? :smileywink:
Yep they are but there is a bug with them. Perhaps the mission will be available in the next patch if all goes well.... then again Optimists need not apply :smileywink:
This might be old but just because I miss my muppets. Here
The three hide guns Lancet/Stinger/Needler are adversly effecting damage outputs for players. These guns are not yet converted to CR 2.0 standards. Please realize this when testing.
As I have stated in another thread the sneak detection system is getting looked at.
At this time it is by design that the Viral Defense ability Hyper Deflect can be active with one of the other 3.
When the Devs get around to fixing the less than spectacular mouse over system in MxO all this information will be revealed.
please report any other abilities that have this problem.
yep refer to the crafting section of the Known issues list.
It should be noted that Devistation field has a 50% chance to stun an opponent in its area of effect. While the mouse over doesn't state this, it does.
Known Issues for Updatd 7 <Abilities> Several Abilities have text errors in their descriptions. Several Abilities are applying bonuses larger than intended. The Doctor ability is missing some words from its description. The Patcher ability...
bug
In deed it is a known bug. The vendors like other bluepills in the matrix tend to be scared of change :smileywink:
Stealth detection is being looked at. Whether it will change I cant say but the issue has been brought to the devs attention.
Instead of using the ability tree use then next tab over in the UI. and unload them from the load list on the right. See if that does your trick.
In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty.
This happened in the most recent Update?
I asked for the feedback so that the devs would have a sense of where the hacker trees are at. They have all the numbers available to them but the players use them the most and we value player feedback about the game. Should all hackers be...
It should be noted also that many other ways of getting into the Hacker Style nerf is possible, teleporting through a harldine, dieing and reconstructing can also do it.
It should be noted in my Friday testing of CR 2.0 that I ran across a bug where your Hacker style becomes severly nerfed. This is relatively easy to do because it only requires you to load, unload, and then reload your Hacker ability. The...
In deed your second load out was probably affected by this bug. I discovered it my self on Friday while doing testing for CR 2.0. If you unload and then reload the hacker ability your hacker style will be as if it wasn't leveled. The work...
A bug I believe its in the Known issues. thought it might be lumped in with another other abilities.
See the thread here I probably should have posted it in the PvE section initially now that I think about it but you get the idea. Thanks everyone for helping make MxO a better game.
Definately not to late to join the test server. And what I am looking for is that each tree should have the tools to solo a normal difficulty procedural give the tools they have available to them. That doesn't mean load out a single tree a...
We need some focus on the viablity of hacker soloing mission and even level mobs. Specificially if the durations for debuffs and Crowd Control abilities appear to give the character enough of a tool in order to solo. We are interested in f...
I do miss my muppets :smileysad:
No Its not his video card, the Cinematics in the Loading Area for the Test World are just borked. Known issue :smileywink:
The problem is that the sniper tree is available at a much earlier level then Expert rifleman tree is hence why the Dps values for the attacks are lower. And in general any ability that requires a state to be in place to work will do more...
This is an issue the Devs will look in to it. Thanks for bringing it to our attention. lithium wrote: But NoRepro there is a bug with this also, I reported it but it didn't seem to get much attention. Say I load up HyperDeflect which grant...
The fact that Aikido Prowess, Karate Expertise, and Kung Fu Proficiency stat is by design. The bonuses from these abilities are considered passive (Does not require activation). You will find however abilities that require activation will...
As a point of curiosity, has anyone tried using the actual invisibility belt instead of the basic Sneak ability to perform their spy moves? Also Sneak was changed to be levelable to 50 now.
If the bonus is a % then buffs are affected. For example in the screen shot you gave if you applied a buff to yourself that had a base damage value of say 100. then the % modifies this value and the mouse over on your buff icon on your scr...
Disguise is broken at the moment. Please check the Known Issues list. :smileywink:
I am going to be looking into the Sneak problem and see if something got broken in the process or perhaps in the fixes for NPCs made this less effective in the process. Tytanya_MxO wrote: As things stand I expected a downgrade of this tree...
I am going to look into this, we changed the level cap for Sneak and it might have broken some formula along the way. However does Invisibility and Concealment seem to be having the same issues?
With the work HCFrog has done with the last two Test World patches you shouldn't see npcs using the old version of Hyper Strength. please report it if you do see this. NPC name, level and location would be very helpful.
It should be noted that alot of NPC special abilities haven't been converted to the dps system yet so seeing insane damage from Succubi and Werewolves could be expected. So beware for now :smileywink:
This would be a very good test to run. Put togather a group of 6 with a balanced team in mind and go to it. :smileyhappy: Then variations. I would definately like to know how the player experience is. In the Creston Heights exile hideout.
Thank you for your research and feed back I will get this to the Devs.
Thank you for your feed back. Got it bugged. Alkemical wrote: I decided to evaluate each ability and its progression from the first 20 levels. Kungfu Proficiency and Karate Expertise were teh first two I looked at last night and I noticed...
The known issue list for Updated 5 I believe has this listed. Basically wrong icon.
Once again you shouldn't compare live to CR 2.0. The numbers in live are not balanced in any sense. And CR 2.0 is a completely different animal. If you see a damage reduction in the Sniper Tree look at the minimum required level to obtaine...
Defense is strickly what you roll vs an opponents attacks. And is not related to Damage Resistance in any way.
The stances (Speed, Power, Grab) affect any attack made whether an ability or just a normal one. Or perhaps I should say they "Should". If you find in your testing that they don't seem to be affecting something please report it with as muc...
I would imagine that some clothing items are exclusive to certain characters. If everyone had them then they wouldn't be that special I would imagine. :smileywink:
All items that are currently in live will still be around when CR 2.0 publishes. Item, meaning weapons and clothing that affect Combat or Ability use will have different bonuses on them more than likely. So you souvenir items will be safe....
Its a bug, it might even be in the known issue list for Updated 5 :smileywink:
Leveling your Awakened directly affects your Self Defense style. Also leveling your Awakened opens access to the Defense and Resistance abilities in the Awakened Tree, but if you would prefer to do without them... who am I to disagree :smi...
Thank you for the report. For the record simply having the Virologist ability loaded causes the UI to appear in this way. :smileywink:
We are hoping to have the fix for the ability Acc problem for the next Test World patch. Check the notes when it goes up.
I believe there maybe some miss information going around. In CR 2.0 a character's base chance to hit is already much higher against an even level opponent than it is in live. However there are some bugs in the current Test world dealing wi...
Hrmm let me clarify as one of my posts was quoted here. Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when...
Ok for those who spend their time actually looking at the game :smileywink: For animations issues some here is what we are looking for. Any ability use that has an animation that is to long or short for its use timer. (The small yellow bar...
Try to have more Damage Resistance vs the Damage type you are being hit with. And see the most current issue of The Other Side of the Looking Glass here for more information.
In fact when you see a (-### absorbed) this indicates you took additional damage. This is also the case in live however there is a significant differences in how resistances work in live and in CR 2.0. Looks for an upcoming post/article on...
Apparently so do others :smileywink:
Additional Information Missions are currently unavailable. Crew/Factions information not loading properly for players. Some special abilitiy animations will cause interlock to broken unintensionally. Message Edited by NoRepro on 02-02-2006...
Names updated as of this post Crossan31 I require you server of origin please. crossan31 wrote: My player cannot copy Character to the test server, been trying for ages: Youngmaster.