Development

Rarebit

2,104 archived posts

Rarebit
Development
Joined: Dec 2, 2005
Messages: 21413
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"Towns"?

The idea that world design had for these was that they were equivalent to towns you find in traditional fantasy RPGs: places where you can find vendors, and chat with people without having to worry about wandering monsters.

Districts, Neighborhoods, and Constructs · 04/08/2006 19:29:23

old abilities disabled in CR2.0

Seymour asked a while back for a list of old abilities that were removed in CR2.0. Thanks Dracomet and NoRepro for putting this together. The following old abilities were disabled under CR2.0: Balance Detect Traps DetectVulnerability Disar...

Ability Feedback · 04/04/2006 15:55

A high-level exploit of the primary program - Syntax - 3/30/06

tr0n wrote: Correct me if i'm wrong, but i am sure that logarithmic growth isn't a bad thing, it means that rate of increase is decreasing over time. Exponential change is what's bad, rate of increase is increasing with time =/. Ooh. Math...

Live Events · 04/03/2006 16:38:46

Anniversary post-event parties - 4/2/06 through 4/3/06

5 orgs x 3 servers = 15 parties However briefly and however belatedly, org leaders did manage to show up for post-event parties. I had neither the time nor the manual dexterity remaining to grab adequate screenshots, so I'm asking those wh...

Live Events · 04/03/2006 02:22:46

Death of the Destroyer dialog

Romav asked about getting the character dialog from the Death of the Destroyer event, so here goes. This main chunk is from a doc written by Paul Chadwick. ~~~~~~~~~~~~~~~~~~~~~~~ 1. Announcement on Data Node One Death of a Destroyer DATA...

Missions and Storyline · 03/28/2006 13:22

beta caps -- trade status

It was intended that the Beta Caps, unlike the old Beta clothing that was actually from Beta, would be items you could trade. They can't be traded right now, due apparently to some sort of confusion on our end. I am going to see that this...

General Discussion · 03/28/2006 12:44

E Pluribus Neo faction tags

The Kid has put out an invitation to join his group, E Pluribus Neo . This offer is similar to what has been going on for the past week with Cryptos and his Cypherite faction tags . So most of the following will be a repeat of that post, o...

Broadcast Depth · 03/02/2006 13:00:05

For those with Neo in their heart

For those interested in taking up the Kid's on his offer, please see the post about E Pluribus Neo faction tags on Broadcast Depth . Short version: Zion factions can contact their server's E Pluribus Neo liaison (named in the Kid's post ab...

Live Events · 03/02/2006 12:43:33

Advanced useropts.cfg setting: CameraHeightOffsetSitChair

ShinryuMxO wrote: This setting seems a little high to me... is there a lower setting that works to free the camera from the chairs/couches, but still keeps it from being too... high? Message Edited by ShinryuMxO on 02-28-2006 12:03 AM Does...

Residual Self-Image · 02/28/2006 00:09:38

Advanced useropts.cfg setting: CameraHeightOffsetSitChair

Arkiya wrote: Sykin says: "Ooooo, awesome, Rarebit. I feel that many things are getting done now. Somebody(ies) need a raise... By the way, is there an option for regular /sit? Sitting used to be one of the best ways to record in-game movi...

Residual Self-Image · 02/24/2006 19:03:04

Advanced useropts.cfg setting: CameraHeightOffsetSitChair

This setting requires editing your optional useropts.cfg file. For more about the useropts.cfg, see this post . Please note that this option in unsupported. Use at your own risk. CameraHeightOffsetSitChair = 0.35 The above is the default v...

Residual Self-Image · 02/24/2006 16:09:09

You have been called

*cough* Please refer to this article on Broadcast Depth for important details regarding Cryptos' call (hint: Cypherite faction name tags). Message Edited by Rarebit on 02-23-2006 05:56 PM

Live Events · 02/23/2006 17:02:08

Ask the devs an MXO question

mock0 wrote: Will you make the lvl system higher sense alot of people are lvl 5- mor ethen ever now Getting in more level 50 content, particularly clothing items, is hopefully going to be something we can set at a high priority after the c...

Archive Construct · 02/21/2006 12:56

Ask the devs an MXO question

Abigor666 wrote: Did you get your inspiration on veils rsi by niobe being the red queen and veil being the white queen from the chapter in Alice in Wonderland? Not consciously, but that's an interesting parallel. I was definitely going for...

Archive Construct · 02/18/2006 13:52:03

Ask the devs an MXO question

AvatRAMa wrote: Is there any way we could get or Groups back on our buddy lists? So that we could seperate factions/Organisations? Or even for the LET/LESIG to keep people organised on their list? Oh and what' with the save .BMP screenshot...

Archive Construct · 02/18/2006 13:33:34

Ask the devs an MXO question

DragonStorm wrote: Heya Rarebit, could you please have a look at this thread http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=81575 Sorry bout the huge link! And tell me if it's breaking the EULA or not! I...

Archive Construct · 02/18/2006 13:21:36

Speed up the weather

Bayamo wrote: This one was in autoexec or options, so some people know about it... :0 Nevertheless, I'm sure others don't. These kinds of topics are what I like to see! Keep up the good work Rarebit Oh yeah, I forgot about the autoexec!

Residual Self-Image · 02/17/2006 18:43:48

Speed up the weather

This is a modification to your useropts.cfg game option file to achieve a wacky visual effect. For more about the useropts.cfg file, see here . This option is unsupported. Use at your own risk. The useropts line is wr_envdaylength = 3600 A...

Residual Self-Image · 02/17/2006 18:15:03

Turning off your night-light

This is another useropts.cfg parameter. See this post for more details on the useropts.cfg file, if you don't know what that is. This setting is not supported! Use at your own risk. A long long time ago, someone asked me in the Ask the Dev...

Residual Self-Image · 02/17/2006 17:31

Advanced screenshot options (filename, quality, panning)

In trying to look something up for CoolIceT this morning I happened across a few useropts settings that can change the behavior of the in-game screenshot function. If you guys already know these, then just call me silly. Please note that w...

Residual Self-Image · 02/17/2006 12:14:38

Unique items conversion

Woot! HCFrog is taking this task over from me, 'cause he likes to do the technical stuff. It was starting to make me dizzy going through all the items. Go HCFrog!

Items and Clothing Feedback · 02/14/2006 11:02:30

Signature contest: The Architect

The Architect is looking for talented fans to make him a forum signature image. The image must be non-animating .gif, or .jpg format. Submissions must be posted to this thread by 10:00am PST, Friday, February 24th. The winning submission b...

Residual Self-Image · 02/13/2006 11:12

Signature contest: Niobe

Niobe is looking for talented fans to make her a forum signature image. The image must be non-animating .gif, or .jpg format. Submissions must be posted to this thread by 10:00am PST, Friday, February 24th. The winning submission becomes t...

Residual Self-Image · 02/13/2006 11:11

Signature contest: The Merovingian

The Merovingian is looking for talented fans to make him a forum signature image. The image must be non-animating .gif, or .jpg format. Submissions must be posted to this thread by 10:00am PST, Friday, February 24th. The winning submission...

Residual Self-Image · 02/13/2006 11:10

If You Would Like Buffs To Be Removed From Clothing, Sign Here..

Just to clarify something: abstraction of buffs from clothing is NOT a feature that will be included in CR2.0; it is too large of a project in its own right. So this thread is a little off-topic here in this CR2.0 forum.

Items and Clothing Feedback · 02/13/2006 10:50:45

Agent Gray investigates a leak - Recursion - 2/1/2006

////Surveillance image downloading. ////Machine censor tampering detected. ////Image content may be unreliable. ////Printing... :: Reports indicate that Agent Gray believes he has found and contained the source of the leak. The parties inv...

Live Events · 02/01/2006 19:44

Enhanced Images Tutorial

Good stuff. Sykin, have you ever messed around with "Screen" and "Overlay" layer modes? You can get some great glow effects with those, and the reason I like them is because they also help bring out the colors, too. Now, I notice you go fo...

Residual Self-Image · 01/30/2006 01:58:28

Ask the devs an MXO question

cloudwol wrote: You just love doing that to me dont ya? lol. I blame your long links! I can't be responsible for my actions when you hit me with those monsters. :p

Archive Construct · 01/22/2006 03:55

Ask the devs an MXO question

Whoops, there I go hitting the wrong button again! D-oh. =p What I meant to say was: cloudwol wrote: What ya think of shadows latest CR2.0 combat UI? [linky] *cough* buffs should be at side *cough* "Movable stuff is nice... Although person...

Archive Construct · 01/22/2006 03:51

Ask the devs an MXO question

Kayda wrote: He means a reflow of the interior design of structures, I think. Rarebit, what do you think of the possibility of adding the use of Pixel Shaders to aid in the special effects of the games, such as the streaming code? It would...

Archive Construct · 01/22/2006 03:35

Ask the devs an MXO question

[machete - Interesting bug. I'll see if I can find out anything about it.] zeroone5069 wrote: Is a building interior structure reflaw being planned? I'm not entirely sure what you have in mind, but no, I don't think so.

Archive Construct · 01/22/2006 02:33

Ask the devs an MXO question

bonopi wrote: whats one question that you are suprised hasn't been asked so far? Nothing specific is occurring to me at the moment; although, in general I've been surprised that the vast majority of questions are about stuff that hasn't ha...

Archive Construct · 01/22/2006 01:15

Ask the devs an MXO question

PhanthomZtryker wrote: Wil lwe ever get to see the effectuator? One way or the other. Zion's seen him already, you know. And wait...have the Mervs seen him, too? Now I can't remember.

Archive Construct · 01/22/2006 00:58

Ask the devs an MXO question

Holy%2BLemon wrote: Holy%2BLemon wrote: Rarebit Would it ever be possible for a revision of the coding system so that players get to chose the colour of their buffed clothing, for example, they find a piece of clothing, decompile it, then...

Archive Construct · 01/22/2006 00:54

Niobe and the commandos - Syntax - 1/17/2006

////Data transmit ////Intel report ////Commando update The following commandos are now confirmed to be engaged in training operations with Zionite operatives on the Syntax instance: LtWilliams SgtLong SgtSteele CorpDavis PvtDyson CorpFrost...

Live Events · 01/22/2006 00:14:54

Ask the devs an MXO question

Tseng. wrote: whats the hardest part of making critical missions. Keeping them fresh and exciting. We try to have at least one thing per mission, whether it's a chance of finding a hidden new clue item, or a meeting with a unique story NPC...

Archive Construct · 01/21/2006 17:10

Ask the devs an MXO question

Tseng. wrote: which ability trees does seraph use? Level 100 Kung Fu Grandmaster all the way.

Archive Construct · 01/21/2006 16:29

Agent Gray conducts business - Recursion - 1/19/2006

:: Message intercept. Tampering by Machine censors detected. Image incomplete. Circumstances unknown. :: Archived image unavailable: gray_recursion.jpg Message Edited by Rarebit on 02-06-2006 06:53 PM

Live Events · 01/20/2006 15:49:26

Agent Gray conducts business - Vector - 1/19/2006

:: Message intercept. Tampering by Machine censors detected. Image incomplete. Circumstances unknown. :: Archived image unavailable: gray_vector.jpg Message Edited by Rarebit on 02-06-2006 06:52 PM

Live Events · 01/20/2006 15:46:57

Agent Gray conducts business - Syntax - 1/19/2006

:: Message intercept. Tampering by Machine censors detected. Image incomplete. Circumstances unknown. :: Archived image unavailable: gray_syntax.jpg Message Edited by Rarebit on 02-06-2006 06:53 PM

Live Events · 01/20/2006 15:46:08

Niobe and the commandos - Vector - 1/18/2006

////Encrypted download detected... ////Unidentified sender. Tracing origin... ////Trace timeout. Origin unknown. ////Initiate virus scan... ////Scanning.... ////Scan complete. No infection found. ////Printing... Archived image unavailable:...

Live Events · 01/20/2006 15:40

Niobe and the commandos - Vector - 1/18/2006

Romav wrote: adil4all21 wrote: How do you know where and when a live event will occur???? -Scarface187 It's pretty much luck. Niobe invited the first two Zion factions she came across to the meeting. The Mervs just found it somehow, those...

Live Events · 01/20/2006 15:28

Niobe and the commandos - Vector - 1/18/2006

Romav wrote: Good to see this occured on Vector too. Should Recursion be suiting up ready for the commandos or have they already visited? That depends on whether we can squeeze any more commandos out. But something else is in the works for...

Live Events · 01/19/2006 23:34:41

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:32:03 2006 [System] M0ZE was just killed by WAISSEN. Wed Jan 18 14:32:05 2006 [System] You take 4 (234 absorbed) damage from M0ZE's Speed attack, 264(+199) vs 249(+205). Wed Jan 18 14:32:06 2006 [System] Renzouken's Area Disr...

Live Events · 01/19/2006 18:30:31

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:28:15 2006 [System] You leave combat. Wed Jan 18 14:28:20 2006 [System] You enter combat. Wed Jan 18 14:28:20 2006 [System] You target [CooliceT] the level 50 Error. Wed Jan 18 14:28:20 2006 [System] [CooliceT] is hostile. We...

Live Events · 01/19/2006 18:30:06

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:19:32 2006 [Area] Niobe: Get going, people. Wed Jan 18 14:19:37 2006 [System] Protocole disapproves. Wed Jan 18 14:19:39 2006 [Area] rev0lv3r: got no team... Wed Jan 18 14:19:40 2006 [System] Protocole disapproves. Wed Jan 18...

Live Events · 01/19/2006 18:29:43

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:09:07 2006 [Area] SgtSage: We have heard many great things about Zion soldiers Wed Jan 18 14:09:17 2006 [System] Woreku salutes. Wed Jan 18 14:09:20 2006 [Area] SgtSage: We will be learning from you all Wed Jan 18 14:09:38 20...

Live Events · 01/19/2006 18:29:16