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Rarebit

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Rarebit
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Joined: Dec 2, 2005
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Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 13:37:04 2006 [System] -------------------- Chat Logging Started ------------------------------- Wed Jan 18 13:37:39 2006 [System] You have entered Tabor Park. Wed Jan 18 13:39:26 2006 [System] You are now susceptible to PvP Wed...

Live Events · 01/19/2006 18:28:27

Niobe and the commandos - Vector - 1/18/2006

////Message Intercept ////Vector Instance ////Niobe ID Confirmed ////Surveillance scans provided by LESIG, unknown Merovingian operative :: Intercept summary: Captain Niobe appeared in Richland, escorting a squad of commandos sent from the...

Live Events · 01/19/2006 18:27:49

Niobe and the commandos - Syntax - 1/17/2006

Tue Jan 17 12:48:37 2006 [Area] Kuzerou: A man that seeks only to make war can not be trusted! Tue Jan 17 12:48:39 2006 [System] Kuzerou has joined the mission team. Tue Jan 17 12:48:48 2006 [System] Your mission team has been disbanded! T...

Live Events · 01/19/2006 18:23:04

Niobe and the commandos - Syntax - 1/17/2006

Tue Jan 17 12:22:39 2006 [Area] Lone010: Niobe ? what about Veil ? Tue Jan 17 12:22:41 2006 [Area] DeeAnna: lol Tue Jan 17 12:22:44 2006 [Area] Niobe: I've got to jet. You people know what to do. Tue Jan 17 12:22:45 2006 [System] MobsterGT...

Live Events · 01/19/2006 18:22:10

Niobe and the commandos - Syntax - 1/17/2006

Tue Jan 17 12:07:41 2006 [System] WilliamHBonny salutes to you. Tue Jan 17 12:07:52 2006 [Area] Niobe: All right, people. You know how to take Exiles down. You're going to show it to these men, and teach them to do it themselves. Any quest...

Live Events · 01/19/2006 18:21:27

Niobe and the commandos - Syntax - 1/17/2006

****Incoming transmission... Message intercept... Top Priority... Decoding... Printing... :: The following appears to be an edited log recorded by Niobe's controller, in which she introduces programs sent by the General to a group of Zioni...

Live Events · 01/19/2006 18:20:54

Niobe and the commandos - Syntax - 1/17/2006

[Repost from here .] *****Incoming transmission...****** :: Surveillance photos :: Subject: Niobe, commandos :: Priority: High Archived image unavailable: screenshot3491xq.jpg Archived image unavailable: screenshot3500ql.jpg Archived image...

Live Events · 01/19/2006 18:20:25

Ask the devs an MXO question

The_Odinn wrote: The_Odinn wrote: somebody please ask this for me, i really wanna know if melee damage/accuracy covers stealth damage/combat tactics from pre cu2.0 i know this may seem like a future release question but consider that im ta...

Archive Construct · 01/19/2006 14:15

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Symmetric wrote: Rarebit, can I send you a gift basket for being such a cool guy through all this? Actually I was pretty traumatized yesterday, so I don't think I deserve a cool guy basket. Thanks for the thought, though.

Archive Construct · 01/19/2006 13:43

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Roukan wrote: Rarebit will you gimme my 12 mil back? I don't have direct control over that kind of thing. But 12 mil from what?

Archive Construct · 01/19/2006 13:39

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PBlade wrote: Is there a limit to how much you can take from a single player LE wise? I mean if they ask reasonable, non spam questions or talk to storyline characters on a daily basis about things that aren't annoying spam, can you only t...

Archive Construct · 01/19/2006 12:32

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Vaico wrote: Are we getting the patch today? According to Walrus' post made this morning , "We will instead be installing Update 40 tomorrow morning."

Archive Construct · 01/19/2006 11:45

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Megaritz wrote: You said the Twins had character models. Does this mean they're alive, or is is a flashback cinematic or somethign? That's a future story thing, and mum's the word!

Archive Construct · 01/19/2006 10:58

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Megaritz wrote: Why's the sound looping bug still around? 'Cause it hasn't got fixed yet. I did find something funky with the configuration of the hyperjump sound fx though. If this configuration issue is the cause of the looping bug, then...

Archive Construct · 01/18/2006 23:34

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ZaneZavin wrote: Do you think historical missions will make the next patch? I can't really comment on that stuff aside from what appears in the patch notes Walrus posts.

Archive Construct · 01/18/2006 23:28

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Romav wrote: I think Rarebit is off for the night, so I'm going to post this in here now before I forget. Hopefully someone else (if interested) can ask it again for me once Rarebit comes back, but either way I'll try to do it too. Sorry i...

Archive Construct · 01/18/2006 23:15

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I can't remember, exactly. It wouldn't have been a surprise, because most of the people I had worked with on AVP2 as QA Lead had already moved over to MXO. As far as I can recall, it was mostly a feeling of relief that I wouldn't have to w...

Archive Construct · 01/18/2006 22:59

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Chuui wrote: Any reason why some non-enhanced clothing actually has a harder coding difficulty than their enhanced counterparts? If it's the same kind of clothing, then no, probably a bug.

Archive Construct · 01/18/2006 22:48

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Faithlessness wrote: *eyes Boucher Coat question* So... does it exist any Black Kell Shiny Jacket/Pants that players can wear? (like the jackets the Guillotines wear in Southard ...and there is something interesting going on with their nin...

Archive Construct · 01/18/2006 22:41

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Tseng. wrote: how come there arnt any npcs that use assassin? Actually, Frog recently switched Ookami over to Assassin. Veil, in theory, is also an Assassin, or something close to it. If you're talking about computer-controlled NPCs, then...

Archive Construct · 01/18/2006 22:32

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Tseng. wrote: if i had to guess id say ookami's model took the longest/ had the most attention on it. is that right or does another claim the throne? I don't know offhand, and many of our previous character artists are no longer on the tea...

Archive Construct · 01/18/2006 19:35

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ThePigeonKing wrote: Here's putting you on the hotspot. Who on the MxO team is your BESTEST FRIEND IN THE WHOLE WIDEST WORLD (est)? I work with Frog the most, and we get along pretty well, so I'll say Froggie.

Archive Construct · 01/16/2006 01:25

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Skull086 wrote: Why hasnt the "Your jump exceeds the limits of the matrix" bug been fixed yet? like it said it was fixed but it seems to be worse now. Possibly because we don't know of all the instances in which it occurs. If you find one...

Archive Construct · 01/15/2006 18:52

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Skull086 wrote: Would it be possible to have like 4 or 5 part missions as just standard missions for lvl 50s? Everything's possible, but this isn't very likely to happen. Come to think of it, it's highly unlikely. It's hard enough getting...

Archive Construct · 01/15/2006 18:14

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Skull086 wrote: Ok why is it that we cant go to any floor of any building we want? and the door of the elevator only opens when its a mission area. The floors you can't get into are reserved for other people's mission areas.

Archive Construct · 01/15/2006 18:08

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Tseng. wrote: can you make the railing in club hell's "vip area" waist height like it is in the films?. its the one detail that seems off in the whole place. eats the path of neo's club hell for breakfast at any rate. I don't think it's ve...

Archive Construct · 01/15/2006 17:44

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ShadowSK wrote: He's referring to the Cinematic, Rarebit Oh. Well, the cinematic probably cheats it. I can take a look (not that I mean we'll be getting this ever). But we've already had a discussion before in this thread about reasons why...

Archive Construct · 01/15/2006 17:35

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Tseng. wrote: any chance of getting morpheus's pavment cracking hyperjump . like maxing belief would unlock it or somthin. Was this something seen in-game at some point? If so, does anyone have a screenshot? Message Edited by Rarebit on 01...

Archive Construct · 01/15/2006 17:31

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Chuui wrote: If anyone wants to ask this at some point: Rarebit you keep mentioning you don't want to increase the clothing items due to the DB management thingy bit data or whatever. But have you considered removing some of the less popul...

Archive Construct · 01/15/2006 17:26

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Tseng. wrote: are the blank spaces on the map test worlds or placeholders for new districts. funny how megacity looks like a chess pawn when upsidedown . Test worlds aren't part of the Mega City at all, so no, they're probably just there t...

Archive Construct · 01/15/2006 17:05

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I'm just a bit of broiled cheese on toast. Love me. Tseng. wrote: you know how there are bus stops all over megacity. where there ever plans to put a ride inside bus in game? I don't think so. That was mostly for flavor--to make it look mo...

Archive Construct · 01/15/2006 15:02

Merv, Your Party Went Sour

Log and screenshots taken by the Merovingian's bodyguard at the event have been posted here .

Events - Vector · 01/06/2006 13:43

a few character renders

Our art lead made these for an SOE function, enjoy! Archived image unavailable: matrixguys.jpg Archived image unavailable: matrixgirls.jpg

Residual Self-Image · 01/03/2006 17:37

new siggy

Well, I made myself a sig over break. The profile of her head looks funny because she has a mohawk, and because I'm really rusty at drawing. This post is mostly to thank Symmetric again for making the first sig I used: Archived image unava...

Residual Self-Image · 01/03/2006 17:28

Things that inspired your character's role in the MxO.

My "Rarebit" character's name was inspired by Winsor McCay's "Dreams of the Rarebit Fiend." I'm not sure where her punk-girl look and tendency to dance in the street by n00b hardlines while whispering vague profundities came from--my inner...

Next Renaissance · 12/27/2005 11:33:37

$I Icon Discussion

Woreku wrote: Well, Gold would be nice but isn't gold code only for rare and highly significant figures in The Matrix. Also gold is way too cloney. MxO is supposed to have a Urban MMO feel and steps away from the Fantasy MMO clone. Just my...

Development Roundtable · 12/22/2005 18:50

$I Icon Discussion

cloudwol wrote: Nope rarebit there wasn't. The PURE thing comes from an old failed concept, from how i understand it you'd loot RAW info then have to convert it, this ultimately proved... lame and unfun. thus we were left with just the PUR...

Development Roundtable · 12/22/2005 14:57

$I Icon Discussion

Were there ever actually any "PURE" disk items, other than the $i you get off NPCs? /scratchhead Personally, I'm thinking that I'd like to see an icon of gold cascading code. Bling bling, and all that.

Development Roundtable · 12/22/2005 14:45

Ask the devs an MXO question

Porphy wrote: Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied. *CENSORED*??? Dude! The Machines are o...

Archive Construct · 12/22/2005 02:54

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Braids-Omega wrote: Ok another ...... cake, pie, or ice-cream, or ..... drum roll please ................ CRANBERRY SAUCE?! Hm... Are those Tastee Wheat flavors?

Archive Construct · 12/22/2005 02:52

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Braids-Omega wrote: hey rarebit whats up wwith that release of hacker style? a early christmas gift or an honest goof? I'm not on the part of the team doing the combat revision, but I'm pretty sure that if we aren't up here taking credit f...

Archive Construct · 12/22/2005 02:35

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I'm not seeing any actual non-disqualified questions here, gentlemen! Don't let Pace's RSI distract you from your mission! It's all a Machine plot!

Archive Construct · 12/22/2005 02:27

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Chuui wrote: Did you ever play a character in one of the promo vids/ads/Matrix Revolutions Extra? I don't think so, although I remember watching some of the other members of the team working on them. But I was one of the remote demo-ers fo...

Archive Construct · 12/22/2005 02:07

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bonopi wrote: this is for QforQ: Did you ever play a character in one of the promo vids/ads/Matrix Revolutions Extra? btw...it makes it really hard to manage a faction knowing that people are listening into your conversations all the time....

Archive Construct · 12/22/2005 02:01

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bonopi wrote: I figured I'd get back into posting questions...hehe How has events changed since SOE took over in terms of the rewriting of the storyline with Paul Chadwick approach... Well, Paul's always been our storyline writer, so there...

Archive Construct · 12/22/2005 01:42

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Tseng. wrote: is there and hope of a highlander styley churches. ie no fighting on holyground *chops victim's head off, is zapped by mystic lighting* RRRRRRAAAAAAAAHHH! Uh, I doubt it.

Archive Construct · 12/22/2005 00:59

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Konvertor wrote: So is misplaced NavMesh what caused the invisible wall issues early in the release? Yep! It's tricky stuff.

Archive Construct · 12/22/2005 00:30

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Abigor666 wrote: Is there any specific reason vector is given slightly less interaction than the non hostile servers? I know it’s a pvp server but there is still a pretty descent sized RP community that kind of feels left out compared to r...

Archive Construct · 12/22/2005 00:06

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Viscidos wrote: Digital or Analog? Digital all the way, baby! PS: Cesspool, I'm glad you liked those. Dope sig, by the way.

Archive Construct · 12/21/2005 23:56

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Zachar1as wrote: How many players has mxo actually? We have a ton of awesome players! But exactly how many, we're not allowed to say. It is SOE policy not to divulge subscriber numbers.

Archive Construct · 12/21/2005 22:53

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Viscidos wrote: Pie? Don't mind if I do! But if you're asking if we're going to get pie in the Matrix, then that's a forbidden future release type of question! Now you've got me thinking about X-Mas dinner, though. :d

Archive Construct · 12/21/2005 22:50

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Zachar1as wrote: Rmpf, is there anywhere the old news online? Uh... If you're asking about old MXO news updates, then I believe a certain superlative fan site has them archived .

Archive Construct · 12/21/2005 22:48

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Zachar1as wrote: Can you ecplain me the installation of the qa server Not really. I only know what Walrus has said on these forums. I seem to recall that it will involve making a copy of your current install of the game. But I'm pretty sur...

Archive Construct · 12/21/2005 22:39

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eroz wrote: Do the NPC mission contacts ever get updates, or if they don't will they? (NPC mission contact = people like Egg, Indigo, Mr. Black, Dame White, etc.) That's pretty much a future content question that I can't answer, but they *...

Archive Construct · 12/21/2005 22:35

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mercurius420 wrote: Do you have something against redpills being allowed to wear baseball hats? Well, you give 'em baseball hats, and next they'll want bats, and chewing gum, and trading cards, and all that stuff. Otherwise, no; who doesn'...

Archive Construct · 12/21/2005 22:23

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Collbard wrote: Is getting revenue by selling ad-space in the game neccessary to the games survival (as in are you guys almost broke) or was it to provide funds for more specific aspects of the game...Or you could just tell us exactly why....

Archive Construct · 12/21/2005 22:20

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Eclipses%60 wrote: What are your future goals for MxO Rarebit? Mostly that I want you guys to have enough fun with it that you start telling your friends about it.

Archive Construct · 12/21/2005 21:28