Systemic Anomaly

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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
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=Chornicles of teh Matrikcs=

Ecadus wrote: Clicky Noob Getting Ganked Message Edited by Ecadus on 03-27-2006 12:08 PM Teh winnar! :smileyvery-happy:

General Discussion · 03/27/2006 12:10:15

Let's get busy - Recursion - 3/23/06

Hey Anome, thanks for inviting us to that little shindig the other night. Compared to our last outing, that place was pretty ritzy. E Pluribus Neo thinks they have the numbers, and the Cypherites think they have the resources. Neither of t...

Live Events · 03/26/2006 05:22:14

A special thank you to Recursion

As you may be aware, I recently announced Radio MegaCity's server expansion and live event coverage in this thread . While there were many factors that contributed to our success, it goes without saying (or maybe it does) that the Recursio...

World Discussion - Recursion · 03/24/2006 13:40

Radio MegaCity announces expansion, live event coverage, and more!

Radio MegaCity is proud to announce that we are expanding! That's right, after almost half a year of entertaining the denizens of MegaCity and The Matrix Online community, Radio MegaCity is ready to announce our next big step forward! Radi...

General Discussion · 03/24/2006 12:48

Anome and Merrit meet with Zion operatives

#INCOMING TRANSMISSION #2 IMAGES ATTACHED #MESSAGE DISPLAY (image enhanced for low-light conditions) Anome and Merrit meet with Zion operatives - March 23 Zion operatives were called to a meeting by Merrit, the Zion liaison officer on Recu...

World Discussion - Recursion · 03/23/2006 19:56

Anome and Merrit meet with Zion operatives - Recursion

#INCOMING TRANSMISSION #2 IMAGES ATTACHED #MESSAGE DISPLAY (image enhanced for low-light conditions) Anome and Merrit meet with Zion operatives - March 23 Zion operatives were called to a meeting by Merrit, the Zion liaison officer on Recu...

General Discussion · 03/23/2006 19:54

Clothing worries for crafters

I don't think all of them were covered. The Enhanced Slate Plain Slacks that gave +15 to Decompile are still at +2 on QA.

Items and Clothing Feedback · 03/21/2006 13:58:04

Change the level 50 handgun model please!

I know this has been requested by many others before, and now that I've seen the new level 50 handguns on QA, I'm jumping on the bandwagon too. Please change the model of the new FM-1100 handguns to the Desert Eagle-style model, similar to...

External Playtest Discussion · 03/21/2006 13:13

Hacker in Interlock?

HCFrog wrote: Update: All hacker attacks in Interlock have had an accuracy penalty applied. Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL. The penalty is much larger on...

External Playtest Discussion · 03/21/2006 13:11:16

Update 11

It's an auth server client/server mismatch. Nothing is wrong on your end. Just give it a few more minutes and it should download the patch.

External Playtest Discussion · 03/20/2006 15:40:17

Update 11

HCFrog wrote: My favorite part: Non-specific Ability use chat messages have been removed. Translation: no more "HCFrog uses an ability" spam in the system window. OMG, really? That's awesome!

External Playtest Discussion · 03/20/2006 15:20:02

Update 11

Yep, looks like a good patch. Can't wait for the patch to be available for download. I hope the new level 50 handguns use the Desert Eagle model... /crossesfingers

External Playtest Discussion · 03/20/2006 15:18:07

Hacker in Interlock?

As I said before, Hackers either need to suffer either a Viral Accuracy penalty or a Defense penalty while Interlocked. Interlock should spell death for Hackers, but since they have so many high-DPS abilities that are made more powerful un...

External Playtest Discussion · 03/20/2006 10:23:02

Hacker in Interlock?

I think one of the main problems with Hackers in interlock is that their high-DPS moves that take more than 4 seconds to cast are doing even higher DPS due to the fact that Interlock rounds are supposed to last 4 seconds. Perhaps Hackers s...

External Playtest Discussion · 03/19/2006 01:06:50

Special server items and CR2.0

The tool version of the code launchers were supposed to have been phased out long ago, during Beta, I think. Somehow they still exist, though they shouldn't. The devs have confirmed that there are no server-specific items. It's just a comb...

External Playtest Discussion · 03/18/2006 09:42:00

Clothing worries for crafters

mahooka wrote: The buffs didn't take, HCFrog. All my clothes are still +1 and +2. Mmm, yep. The patch notes were wrong. Maybe next time.

Items and Clothing Feedback · 03/18/2006 06:39:24

Happy Anniversary to all the Beta testers!

Exactly one year ago today, The Matrix Online went live for those of us who had the opportunity to participate in the Beta test of MxO. Just a few days before, we had experienced what has become known as the "Eyepocalypse", arguably the be...

General Discussion · 03/18/2006 04:39

More HCFrog pwnage

Just when we thought HCFrog couldn't get any cooler... ...he spawns a Complete Corruptor from one of the first Assassin events in the middle of Mara Central! But wait, there's more! Meatwadded Agents! Thanks for all the fun on QA today. It...

General Discussion · 03/17/2006 17:21

HCFrog + Meatwad = Fun

HCFrog knows how to go out in style for a server restart. :p

General Discussion · 03/17/2006 14:21

Vector launcher nerfed in update 9?

Chuui wrote: Then there is one hell of a bug around that is only allowing that launcher on Vector and a specific set of enhanced male shades on Recursion. No such "unique" item exists on Syntax. So something is certainly up. Goofy loot tab...

Items and Clothing Feedback · 03/17/2006 04:18:07

Nerf Pistol Whip

If you think Pistol Whip is badass, look at the damage output of Ki-Charged Foot Sweep.

External Playtest Discussion · 03/16/2006 18:51:48

Vector launcher nerfed in update 9?

Bayamo wrote: The tool launcher is Vector's server specific item. Now it's useless There is no such thing as special items reserved for one server. HCFrog said the loot tables are the same across all servers.

Items and Clothing Feedback · 03/16/2006 18:45:09

Vector launcher nerfed in update 9?

If I recall, long ago there was a patch that was supposed to remove the tool version of the launcher in favor of making male and female versions that were worn in the eyewear slot. I think the tool version was supposed to have been complet...

Items and Clothing Feedback · 03/16/2006 16:19:39

LETS

I've found that the Devs usually hop on as event characters near the end of their work day, sometime between 3PM-5PM Pacific time. There have been occasions when they have been online earlier than that, but that time seems to be the most c...

Player Events · 03/15/2006 17:09:39

The Mega City Department of Energy

Sphairo87 wrote: /bump for MCPD, because they have Mitrios! You mean MCDoE...

Crew and Faction Recruiting - Recursion · 03/13/2006 18:07:45

Bugs that MUST be fixed before CR2 goes live

I have a feeling the mission bug is being caused by the mission server used for the EP server. That kind of bug is usually server-side, not client-side.

External Playtest Discussion · 03/13/2006 17:44:03

Bugs that MUST be fixed before CR2 goes live

Siros7 wrote: -Disguise -Sneak -DoT attacks Could you elaborate or post links to threads that explain what is bugged with these issues?

External Playtest Discussion · 03/13/2006 11:00:21

Bugs that MUST be fixed before CR2 goes live

Oh yeah, thank you PBlade, I forgot about those phantom finisher moves. Here's one more that seriously needs to be fixed as well: Abilities can be successfully used twice in a row. (EXPLOIT)

External Playtest Discussion · 03/13/2006 10:40:16

Bugs that MUST be fixed before CR2 goes live

Please post your most critical show-stopping bugs and improvements that you feel must be fixed/added before CR2 goes live. If there is a thread that explains how this bug works and how you think it should be working, please provide a link...

External Playtest Discussion · 03/13/2006 10:36:28

Resistance Bonus not being applied?

My understanding is that percentage bonuses are applied before additional whole-number bonuses. Therefore, you have your base abilities that give damage resistance, which then are affected by the percentage bonus from clothing and attribut...

External Playtest Discussion · 03/13/2006 10:23:40

Clothing in CU

Can the Devs set it so that we are rewarded with an Enhanced/Armored/Shielded item at the end of every successful mission, like we do with the critical missions? Maybe for a week, so we can stock up on some items that are for our level?

Items and Clothing Feedback · 03/12/2006 21:03:54

Evade? orly?

Ya rly. That happened to me in the Creston hideout as well. Weird bug. :smileyindifferent:

Player Versus Environment Feedback · 03/12/2006 20:48:52

Items are very difficult to decompile

Musutangu wrote: *SHAKE FIST* I LIKED that Enhanced Brown Dress Shirt. That's the last time I trust some of my clothes to a woman. Yeah, that shirt was really nice. I tried decompiling it to code another one for you (and me), and I failed.

Items and Clothing Feedback · 03/12/2006 15:31:13

The Mega City Department of Energy

Fenshire wrote: I got that covered, luv. But just barely. Those shorts don't leave much to the imagination.

Crew and Faction Recruiting - Recursion · 03/12/2006 08:46:09

Items are very difficult to decompile

The highest-level items (ones whose names appear in yellow at level 50) are very difficult to decompile. With Decompile Items leveled to 50, along with pants that add +1 to Decompile Skill, and with a booster dish (which I don't think buff...

Items and Clothing Feedback · 03/12/2006 08:30:29

Something's not quite right.

/bug it. I have a feeling some Hacker abilities aren't quite balanced yet.

Player Versus Player Feedback · 03/03/2006 23:51:33

Unique items conversion

That said, it is hilarious soloing a Box 4 with a Stinger. :p

Items and Clothing Feedback · 03/03/2006 23:07:31

For those with Neo in their heart

You guys still don't get it. Neo died for peace, not for the freedom of all bluepills from the Matrix. He established the Truce that allows those who want their own freedom from the simluation to be awakened. It does not imply that everyon...

Live Events · 03/02/2006 12:53:53

Creston Heights and Pandora's Box (02/25)

I think the ability to /sit while in combat was purposefully removed. People would use it to their advantage to regain HP/IS at a faster rate than intended, thus, it was taken out. IMO, this is how it should be.

Player Versus Environment Feedback · 02/25/2006 14:27:49

Good night, sleepy head - Syntax - 2/17/2006

cloudwol wrote: PlatnmPlatypus wrote: i am so going to try /invis Yeah, thats what i thought but no love :smileysad: Did you really expect it to work?

Live Events · 02/22/2006 12:54:54

Good night, sleepy head - Syntax - 2/17/2006

**bleep** it, Veil. The only thing that makes me as sick I am of you and your Cypherites are the people who let you out of that prison I so gladly helped throw you into. Enjoy your freedom while it lasts -- you'll soon be behind bars again...

Live Events · 02/22/2006 12:38:21

Unique items conversion

Do you have a few examples of some of the buffs on the changed clothing?

Items and Clothing Feedback · 02/22/2006 11:26:44

Anyone found any level 50 glasses or gloves yet?

Lazaros wrote: there are plenty of lvl 50 guns now I didn't get a chance to check yet since the latest patch...are the level 50 handguns still the same model as the level 45 ones?

Items and Clothing Feedback · 02/20/2006 08:21:19

Way better!

cloudwol wrote: Seems the general concenous is that they're a tad too easy but still a great leap forward in terms of balance, gratz devs! Personally, I think it's fine the way it is. We just need more endgame challenges. We haven't even h...

Player Versus Environment Feedback · 02/19/2006 14:22:21

Now that we're getting hit a lot more often...

Maybe make it so that items can be repaired an infinite amount of times, much like other MMOs? It would make the Repair Items ability a lot more useful...

Items and Clothing Feedback · 02/18/2006 20:03:42

Wednesday night - Recursion - 2/15/2006

EndlessVoid wrote: How glad I am that this one works for the cause of Zion... They can keep him. - Void Oh yes, because we all know Flood doesn't like competition.

Live Events · 02/16/2006 21:49:41

Wednesday night - Recursion - 2/15/2006

Thanks for the party last night, Anome. You really know how to have a good time, I'll give you that...you could probably give Merv a run for his money if you keep it up. Of course, that's only because that he and his lackeys don't have any...

Live Events · 02/16/2006 20:12:45

Ability Accuracy Bonuses?

NoRepro wrote: We are hoping to have the fix for the ability Acc problem for the next Test World patch. Check the notes when it goes up. Does that mean a new patch soon? :robotvery-happy:

External Playtest Discussion · 02/15/2006 14:48:07

NPC Balance Thread

Thank you, HCFrog! /bow

Player Versus Environment Feedback · 02/14/2006 04:54:07

CR2.0 is going to kill the game

learn2test Seriously, you're combining your lack of knowledge of the new combat system with the assumption that the way things work now are the way they will be functioning in Live. There's still lots of work to do. Contrary to your opinio...

Player Versus Player Feedback · 02/12/2006 07:38:21

NPC Balance Thread

mitez wrote: What i dont understand is that they said clothing would have a smaller role in the Combat system but now we find it defines whether we win against a mob or lose. Agreed. Enhanced items should do just that - enhance our abiliti...

Player Versus Environment Feedback · 02/11/2006 06:30:20