Systemic Anomaly

zeroone506

850 archived posts

zeroone506
Systemic Anomaly
Joined: Nov 17, 2005
Messages: 5144
Location: Germany
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Another move type I'd like to have back

That was one of the Karate grab moves, or as another one said, rather an addition to a grab move. I'd also like to see that one back since I loved it, but that's not what this thread is about. http://mxoboards.station.sony.com/matrix/board...

Animation Feedback · 05/25/2006 03:06

How to put a link into a self-typed word?

All I know how to do is to copy the content of the according address bar and then to paste it into the text. I'd like to know how to include a link directly into my text by making a particular word (group) to the link? n00b question, I kno...

Redpill Rescue · 05/25/2006 01:32

Another move type I'd like to have back

This is about a move type in Melee vs. Armed Interlock that was removed along with CR 2.0. Let's say, if you're using a Melee style and your opponent a gun style. If you would won the round, there were two possibilities: Either you disarme...

Animation Feedback · 05/25/2006 01:15

access keys

I was using www.mxoarchive.radiomegacity.com and can't remember any mistakes like that.

Districts, Neighborhoods, and Constructs · 05/23/2006 09:20:49

Live Events board suggestion

Who doesn't agree that event reports/reviews, LESIG introductions and announcements/puzzles (like "Follow the white rabbit" or the Effectuator's game) shouldn't be separated? With a dozen of entries a week, that would be awesome!

Development Roundtable · 05/23/2006 04:56

"after-animation" suggestion

Skill wrote: basically, make them not do this? http://i57.photobucket.com/albums/g216/Sk_ill/screenshot_9.jpg Exactly The loser can lie on the ground in any position, assumed his rising move brings makes him face his opponent immediately (...

Animation Feedback · 05/23/2006 02:45

MA vs. Lupine: animation bugs

That's strange, I assumed it was Self Defense, not Kung Fu. Actually, none of the three Kung Fu grab finishers looks like that, but I exactly remember such a situation in the Tutorial -- thus Self Defense. However, as far as I've seen, the...

Animation Feedback · 05/23/2006 02:40

Helicopter question

The super machinegun was part of the helicopter, as far as I understand it.

Matrix Universe · 05/22/2006 09:14:50

Furihata boss name

Oh, and you could change Grisaille to Operetta while you're at it. :smileywink:

Districts, Neighborhoods, and Constructs · 05/22/2006 03:42:43

All threads read

I've just noticed this: Clicking a few pages back on a board, I see all messages marked as read, even those I haven't touched. Anyone else? I don't know if it's an error or supposed to be this way, but I'd like to comment that it's totally...

General Discussion · 05/20/2006 13:06

Question about the night darkening

I know it's already some time ago since the Holiday event, but I'd still like to know something about the night darkening implemented back then? My first question would be if there's any difference between different nights in the cycle --...

General Discussion · 05/20/2006 06:23

Roll out

Sorry, but is this an animation issue? I must have overlooked something.

Animation Feedback · 05/20/2006 06:14

"after-animation" suggestion

This is just a small thought on something that was already here long before CR 2.0: After performing a certain move -- like Machinegun Fist Combo, Suicidal Butterfly or the Kung Fu hit-miss grab animation (the only grab animation before CR...

Animation Feedback · 05/19/2006 07:32

MA vs. Lupine: animation bugs

Unlike in the gunman styles, the MA grab animations work perfectly (apart from finishers) if used in Interlock against a Gunman or a Martial Artist. I'm not so sure about the other three Exile types, but if your opponent is a Lupine, any g...

Animation Feedback · 05/19/2006 07:21

EtM: contradictions between the Niobe and Ghost storylines?

I think as long as the paths of both characters are clearly made out, the contradictions between the two storylines aren't that confusing. What I really don't understand sometimes is where the hell my partner is. The first time dilemma of...

Matrix Universe · 05/18/2006 05:07:15

guard breaker

Machine-Gun Kick, sorry

Animation Feedback · 05/18/2006 03:49

guard breaker

Hmm, I've seen Guard Breaker playing a wrong animation in the center of a standard mission room. Also, I've never seen any animations not playing or playing wrong because of lack of space. You still can perform the Machinegun Fist Combo ri...

Animation Feedback · 05/18/2006 03:32

Furihata boss name

I've noticed both at www.mxoarchive.radiomegacity.com and www.mxoresource.com that the Silver Dragon boss in Furihata is still refered to as "George", although he's changed his name to "Ginjiro" along with the Archaeologist's travel to His...

Districts, Neighborhoods, and Constructs · 05/17/2006 14:02:59

So who was the Silver Dragon boss again?

The boss of the Silver Dragon gang in Furihata is called Ginjiro (or George, some time ago). On the contrary, Grace (the mission contact in Furihata) deals a lot with this gang and refers to someone called "Long" as their boss (which is no...

Missions and Storyline · 05/17/2006 13:58

Useless loot in contact missions

There are several cases like that, but the one I remember exactly is in The Bartender's first mission: You hack a computer to open a sealed door in which there's a locked safe you can only unlock by picking lock. For such a big deal, I had...

Missions and Storyline · 05/17/2006 05:59

guard breaker

I'm all ignored: http://mxoboards.station.sony.com/matrix/board/message?board.id=cr20anim&message.id=629 From what others say, I think it's pretty much any style and tactic. However, I only saw that when I was using Aikido, where it was of...

Animation Feedback · 05/17/2006 03:33

guard breaker

The "uppercut" is the correct animation for Guard Breaker. However, I've noticed that it's sometimes replaced by other animations (like Maki-Otoshi), which is a bug. The animation you're describing would apply to Ki Burst from Aikido Grand...

Animation Feedback · 05/16/2006 03:25

Are the Self Defense animations in MA rounds really necessary?

In block animations, you sometimes attack them with your current MA style (not Self Defense) and they block it, or with Self Defense, which they block. And I'd prefer to separete it from Martial Arts, just for the sake of comfortability

Animation Feedback · 05/15/2006 03:34

24 - The Game

Full of expectations after I happened to read a short review of the 24 game, I went to amazon to read a more particular review. The description almost made me euphoric, but then I suddenly came across a little detail: "Platform: PS2". :smi...

Off-Topic Discussion · 05/14/2006 11:01

EtM: contradictions between the Niobe and Ghost storylines?

Let's say, there's a dialogue scene in "Revolutions" where Niobe talks about her conversation with the Oracle, the one that was shown in Enter the Matrix. However, if playing with Ghost, you come to the same point in the story and also mee...

Matrix Universe · 05/14/2006 02:00:06

Duelist grab hit/hit animations...

I would like to add something helpful to the particular issue, but can't, since my character is MA and I only happen to see duelist animations performed by Duelist mission NPCs. All I can say is that this problem isn't limited to Dual Pist...

Animation Feedback · 05/13/2006 09:49

How canon is PB?

Before I start running PB missions, I'd first like to complete the mission contacts and a few other things. So, I'd just like to know, how canon and how important are the PB missions for the story? Do they have a similiar significance like...

Missions and Storyline · 05/13/2006 02:35

Was Mega City only designed for the sequels?

cshank wrote: From what I've heard, the 'Mega-City' is a contruct made after the whole smith thing to accomodate all the humans in an easier way. Wait, wait... where have you heard that? The Mega City was already designed for Reloaded and...

Districts, Neighborhoods, and Constructs · 05/12/2006 03:49:31

Mission music question.

MisMachinesM is the combat music in the One Zero and, I suppose, Zero One constructs (while the out-of-combat music there is MisMachinesL). As of the others, I've never heard them in the game, and I don't know anybody who has.

Missions and Storyline · 05/11/2006 07:36:12

a suggestion for speed and power finishers

I'd also like to see bullet time fixed, as well as several other animation bugs in CR 2.0. But that's a separate topic, my suggestion had nothing to do with bullet time.

Animation Feedback · 05/11/2006 02:59

New Constructs Or Always Being Able to Access The Old Ones?

Since we can't let 50s enter Yuki, or worse, interacting with players or NPCs, my suggestion would be to make separate copies of them accessible for level 50s (a good motivation for levelling by the way), maybe with different loots.

Districts, Neighborhoods, and Constructs · 05/11/2006 02:54:28

combat states by different MA abilities

Just a thing I don't really understand: Before CR 2.0, Kung Fu moves only required Dazed, Karate only Staggered and Aikido abilities only Off-Balance. I understand why the states hvae been mixed up and I like the idea. But why is it only K...

Ability Feedback · 05/10/2006 08:13

a suggestion for speed and power finishers

In CR 1.0, the different speed and power finishers followed an according series of tactic moves (as far as I remember, certain moves were connected to certain tactic animation subtypes). Now, in CR 2.0, there's only one single move prepari...

Animation Feedback · 05/10/2006 07:03

Helicopter question

The helicopter had already arrived there before Neo and Trinity even jacked in. You've probably seen it landing on that roof before the first cut to Morpheus' interrogation. Message Edited by zeroone5069 on 05-09-2006 11:43 AM

Matrix Universe · 05/09/2006 10:43:30

More Useropts Options

Bayamo wrote: zeroone5069: Hmm. Always wanting something tricky with the sky/ground, eh? Overbright calls two effects from what I can tell - the glow and the blur, with some antialiasing thrown in. Because it's a set effect, I doubt you ca...

Residual Self-Image · 05/09/2006 05:03:49

What's the correct term for the "upper streets" in Mega City?

Yea, the google images speak for themselves, the broken one even looks like that broken road in Rogers Way. The pedestrian ways on the elevated roads in Mega City hardly disqualify them as such, so let's agree on that.

Districts, Neighborhoods, and Constructs · 05/08/2006 11:06:03

Helicopter question

The helicopter was already there when Neo and Trinity jacked in. That leads me to the assumption that the helicopter was a part of their plan -- or why would they want to go to the roof then?

Matrix Universe · 05/08/2006 11:01:19

What's the correct term for the "upper streets" in Mega City?

(Or should I better have asked this in the off-topic board?) Except International and some neighborhoods of other districts, the City is full of those upper streets that are built above streets or side-walks. "Upper streets" doesn't sound...

Districts, Neighborhoods, and Constructs · 05/08/2006 07:57:01

"over-bright" setting: sky and world

Recently, I've found the "over-bright" setting in the advanced video options: it basically removes (sun)light reflections from the world textures and darkens the sky at day. While I really like the "cleaner" look of the non-reflective city...

Residual Self-Image · 05/07/2006 11:20

Mandarin, "Angels and Daemons" -- a possible bug?

In the second phase, have to escort an NPC. You need him to access a computer in the third phase, and before you lead him to this computer, it's completely non-interactive. However, there's no "... must survive" order in the objective wind...

Missions and Storyline · 05/06/2006 11:44

More Useropts Options

How about changing the thread name to "Ask Bayamo a useropts question"? :smileytongue: So, here's mine: In the advanced video options (ingame), there's one option called "over-bright". If deactivated, it turns off sun reflections on the gr...

Residual Self-Image · 05/04/2006 05:52:26

Iron Guard and Dim Mak Strike

Iron Guard and Dim Mak Strike look very different from each other -- the most obvious difference would be that Dim Mak is a single hand punch and Iron Guard uses two arms. Also, Iron Guard is fluent and uses the body weight while Dim Mak i...

Animation Feedback · 05/03/2006 06:39

"Now get" -- a correct expression?

I've got that sentence in a contact mission recently. It's supposed to mean "Now get away" or "outside", but is "now get" correct? Sorry, I'm not the best in English and I'd like to know if I should report it or not. Thanks.

Off-Topic Discussion · 05/02/2006 06:38

rumors about further movie locations

Oh, and the Hotel burnt down and partially dilapidated Weren't those Stack's own RP explanations for the inaccuracies? Message Edited by zeroone5069 on 05-01-2006 12:47 PM

Districts, Neighborhoods, and Constructs · 05/01/2006 11:47:04

Smith's code signature on hovercraft screens

In Enter the Matrix , Sparks talks about "tons of agents" when he sees all the Smiths chasing Niobe/Ghost. He does recognize that he's Smith, though. In Reloaded , Link refers to them as unknown code structures (paraphrased), not agents. A...

Matrix Universe · 05/01/2006 11:41:28

The RL is really the Matrix?

Aral wrote: ... and how Smith was able to get into the RL. ... The Sentinel thing aside, this really doesn't cry for any theories. First he takes over Bane's RSI in the Matrix, therefore makes himself a part of his. Then he takes the telep...

Matrix Universe · 05/01/2006 11:34:44

"Surgical Strike"

OK, I wasn't so sure if it belongs here or in the off-topic. Since it's still concerns a mission, I decided to point it here: Cerulean's second mission is called "Surgical Strike" (for a reason). However, doesn't it sound too similiar to "...

Missions and Storyline · 05/01/2006 05:23

How much RAM is required for a smooth performance?

My RAM is 1024 MB and my CPU is Intel Pentium 4 3GHz. Still, my performance is sometimes more than laggy. Should I concentrate on improving my RAM or are there other factors I should deal with (except deactivating Norton)?

General Technical Help and Questions · 04/30/2006 13:00

Guard Breaker while using Aikido

I've noticed a weird issue when using Guard Breaker in Aikido style: sometimes, the animation is correct; sometimes though, it shows the Maki-Ontoshi move instead. And once, I've seen another one I couldn't define (probably from Aikido Gra...

Animation Feedback · 04/30/2006 12:27

Separate removal of cars?

Is there a way to remove cars or pedestrians without affecting the rest of the graphic settings (maybe through the useropts)? And if yes, would that decrease the lag?

Redpill Rescue · 04/30/2006 12:14

Fire in movie 2

That's actually exactly as it happened.

Matrix Universe · 04/29/2006 11:45:07

White Hallways Question

[CoZ]LostProphet asked: But why did they have to cut the power to the building to get into the hallways? Why indeed did they even need to go THROUGH the building, when the Keymaker proved that he could get in and out of it however he wante...

Matrix Universe · 04/29/2006 01:17:33

City of Knights? (inside cover)

OK, I've just found a City of Knights Poster in Center Park. I don't know if it's the one you're referring to, and I know there are several ad posters in Downtown that advertise other MMO games (from SOE, I'd guess). However, the poster I'...

Districts, Neighborhoods, and Constructs · 04/28/2006 06:28:44