Systemic Anomaly

zeroone506

850 archived posts

zeroone506
Systemic Anomaly
Joined: Nov 17, 2005
Messages: 5144
Location: Germany
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Are the Self Defense animations in MA rounds really necessary?

Well, let's say you're the one blocking. Then you're the one using the mentally less demanding tactic, and you're the one gaining IS for that. It's still your opponent who decides to attack you with Self Defense, lol. You just react to his...

Animation Feedback · 04/28/2006 04:58

Are the Self Defense animations in MA rounds really necessary?

Already long before CR 2.0 was released I was always quite annoyed by that: If you're using a Martial Arts style and your opponent succeeds with the block tactic, he either dodges your kicks and punches or he blocks them -- or you start at...

Animation Feedback · 04/27/2006 08:54

Missed Ability Animation Still Plays

Yea, you're right. I only refered to the aesthetical aspect. If Dim Mak (f.e.) hits when it does hit, you'll see the inevitable powerless effect inevitably. If it hits when it doesn't hit, then you see the clean animation. If something lik...

Animation Feedback · 04/26/2006 13:24

Question about Coder ability

I seriously doubt that Write Code is useless for crafting after level 15. After all, it still shows the code crafting bonus on higher levels. Also, I burnt a patch fragment today because my Write Code was at level 15 (I was trying to code...

Character Development · 04/26/2006 11:02:10

dual pistol animation bug

OK, I've checked the system window, and it was definetely Pistol Aerial. Wonder how long it is till it's all fixed already...

Animation Feedback · 04/26/2006 06:22

How to bring back the disarming moves

Then I must have overlooked something. I was hit by a disarming shot a couple of times in Interlock and the according icon appeared that supposedly meant disarmed -- because I was actually fighting in a melee style and couldn't say it for...

Animation Feedback · 04/25/2006 02:39

Should I get rid of my hacker tree now?

Well, I don't say hacker sucks, I even find the hacker effects quite nice (in their own way), but I'd really prefer Gunman or something. But thanks for the warning man, I didn't know that the offer would be removed tomorrow. I'm gonna do t...

Character Development · 04/24/2006 12:51:36

Should I get rid of my hacker tree now?

Apart from my main tree, the Martial Arts (all three branches), I also have all Arbalest abilities upgraded to my current level, 38. Well, ok, they're at 37 right now, but that doesn't matter. I've bought that tree quite a long time before...

Character Development · 04/24/2006 12:36:52

How to bring back the disarming moves

Asamodai wrote: I think the way the stat system works now actually gives gunmen an advantage over martial artists. This is because the Focus attribute determines both Melee defense and Ballistic accuracy, meaning Gunmen only have to level...

Animation Feedback · 04/24/2006 11:38

How to bring back the disarming moves

well i can't speak for everyone else but....."concordingly" is not a word. Sorry, that was a typing error. I didn't know which of the words "concordantly" and "accordingly" would fit better, and apparently mixed it up. Sorry Message Edited...

Animation Feedback · 04/24/2006 03:51

How to bring back the disarming moves

Antescript : This might get a bit long, but I'd really like to hear others' opinion about this idea. The idea is simple: There were different moves, in some you kicked the gun out of the hand, in some you packed the weapon and holded it do...

Animation Feedback · 04/23/2006 08:36

Solution to the Agents-Chasing-Machinists Problem

There are too many game play conventions with the NPCs (and not with NPCs) to pay that much attention to the agents. Those are just an additional world threat, nothing more. You go a dangerous neighborhood and have to expect high-level gan...

Development Roundtable · 04/23/2006 02:06:02

alternate music in Anome missions

How about "Niobe music" playing in the Zion criticals led by Anome? After all, those files are in the MxO folder, and it would add more variety.

Development Roundtable · 04/22/2006 10:32

Grid Map of the Districts

I can't understand why the world designers -- or whoever was responsible for that -- didn't give Downtown and Richland/Westview concordant coordinates. I mean, it's just a 100 difference... Inacceptable.

Districts, Neighborhoods, and Constructs · 04/22/2006 09:01:37

dual pistol animation bug

Well, I've experienced that sometimes any weapon skin misses in an animation, be it a tactic or ability. However, I've never seen only one gun instead of two, and I've never seen any guns missing in this particular move. But that's just me

Animation Feedback · 04/22/2006 06:41

bringing up bugs and demerits on the CR 2.0 feedback boards

So, now I know that /bugging a glitch in-game is mostly dealt with. I know it's actually a stupid question, but I wanna be sure: If I post a bug issue on the CR 2.0 boards, can I be faithful that the Devs will take a look on that? Or shoul...

General Discussion · 04/22/2006 06:24

dual pistol animation bug

I'm not a Gunman myself so unfortunately, I can't name this ability. I've encountered it several times (if not each time) when fighting Duelist NPCs (of course, with dual pistols, lol). It's that move where he stands away a few meters from...

Animation Feedback · 04/22/2006 06:22

Lupine bugs

Don't know what pumpkin has to do with this, but I encountered a lupine during a normal mission and his animations didn't play. I wasn't really knocked over but it looked like I was hit.

Animation Feedback · 04/22/2006 06:12

Missed Ability Animation Still Plays

Yea, the IS is drained no matter if you hit or fail -- that always so and hasn't changed. However, I don't know if it's a bug or supposed to be this way, but I like it. I mean it's good to see the "clean versions" of moves like Dim Mak Str...

Animation Feedback · 04/22/2006 06:10

aikido grab finisher (please read Devs)

Well, the "mis-positioning" of character skins in interlock is another bug, and quite an old one. I really meant that my opponent fell down to the ground, dead and already with the loot green code effect, and my toon still performed that f...

Animation Feedback · 04/22/2006 06:03

Guten Tag

Ich glaube die Texte der Bluepills sollte am allerletzten Platz auf der Prioritätsliste stehen. Ich glaube, das Spiel könnte sehr gut auch ohne sie existieren, da sie einfach keinen Sinn machen und völlig aus dem Kontext gerissen sind. Sie...

Player Versus Environment Feedback · 04/21/2006 00:47

Guten Tag

Yea, I am from Germany and I know what slang is I haven't come to The Sculptress yet, but if it's like you described, the QA staff can expect a bunch of bug reports when the day comes! ") Und die Devs mögen ja Deutsch in der Schule gehabt...

Player Versus Environment Feedback · 04/20/2006 15:42

The Oracle's apartment is not in Mara

Stack wrote: She probably used to live in Moriah Projects. That's what I first thought when I saw all those identical tenement buildings: just like the ones that Neo flies to at the beginning of Reloaded. What I said But in the first movie...

Districts, Neighborhoods, and Constructs · 04/20/2006 15:21:04

Guten Tag

Lol, I was just fooling around. Don't take it offensively

Player Versus Environment Feedback · 04/20/2006 12:50

Guten Tag

Übrigens, ich brauch(e)/' nicht zu zeigen wie viel (wie gut) Deutsch ich kann, da ich schon seit 23 Jahren jeden Tag Deutsch spreche, lese und schreibe Na ja ... lässt sich meiner Meinung nach gerade noch herauslesen ... in etwa ... ")

Player Versus Environment Feedback · 04/20/2006 10:09

Guten Tag

Most certainly, Deutsch is capitalized. Although I'm not 100%, it might be something affected by the spelling revamp.

Player Versus Environment Feedback · 04/20/2006 10:06

The Oracle's apartment is not in Mara

... at least not in the movies. Well, her apartment in the cinematics is undoubtedly in Richland, you can see it in the window or during Morpheus' jump. It should be Mara, but could also be Apollyon or Dannah Heights, not sure about that....

Districts, Neighborhoods, and Constructs · 04/20/2006 08:01:41

The Oracle's apartment is not in Mara

... at least not in the movies. Just look at the sequence were Neo flies through the city and lands on the building rooftop. First, he flies through a Downtown-like district with shiny tall skyscrapers. Tabor Park to the east of Mara has q...

Districts, Neighborhoods, and Constructs · 04/20/2006 03:56:47

rumors about further movie locations

The Super Brawl has never taken place in Westview (where the Hotel is located). Apart from the Downtown-typical black street, that place was full of shiny skyscrapers, on both sides of the street. So if this street would be in the game, it...

Districts, Neighborhoods, and Constructs · 04/20/2006 02:40:17

Axed neighbourhood?

I heard there was a third bridge in Beta.

Districts, Neighborhoods, and Constructs · 04/19/2006 06:21:32

synchronization problem in cinematics

I haven't checked out all of them yet, but at least 4.1 and 4.3 are bugged. The image delays in relation to the sound. Is it just my client? Or an overall issue?

General Discussion · 04/19/2006 03:06

Guten Tag

In German, not only proper names are capitalized, but all substantives. "Tag" is a substantive, therefore must be capitalized. Mmmkay?

Player Versus Environment Feedback · 04/19/2006 02:05

non-interactive mission computers

In certain missions (as far as I remember, contact missions), I encountered computers I couldn't interact with at all -- neither before the goals were complete nor afterwards. Those computers were both marked on the screen -- with the typi...

Missions and Storyline · 04/18/2006 10:59:17

/bug: does it affect anything?

So let's say, if you report an error in a mission or let's say, about invisible walls somewhere outside (just as examples), can I be sure that it'll be heard and dealt with? Should I maybe report it a few times more to get attention? Or do...

General Discussion · 04/18/2006 10:18

Grisaille: escort person in god mode?

Before I report it: In Grisaille's second mission, you have to escort a level 1 NPC. However, the Disciples I led her to attacked her all the time but her health bar was staying at 100%. Has anyone else experienced this? Message Edited by...

Missions and Storyline · 04/18/2006 10:14

out of missions

No storyline missions is correct. However, I can do contact missions and standard missions.

Missions and Storyline · 04/18/2006 10:09:21

out of missions

OK, correction, they are released. More or less...

Missions and Storyline · 04/18/2006 08:33:02

out of missions

15 further missions are going to be released in foreseeable time, along with a cinematic. Calm down.

Missions and Storyline · 04/18/2006 04:34:56

Is Mockingbird a member of the Spectrum?

In the part of the old DN1 where all members of the Spectrum are listed and described, Mockingbird is the only Westview contact missing. However, Mandarin refers to her as "his sister". Especially since DN1 doesn't state the opposite, I gu...

Missions and Storyline · 04/17/2006 07:51

Guten Tag

The substantives are a subgroup of nouns, which, among others (I think) also include adjectives and certain types of pronouns. The nouns are the group of all declinable words, in contrast do the verbs that are conjugated and not declined....

Player Versus Environment Feedback · 04/16/2006 14:04

Guten Tag

Well, not all nouns are capitalized, only substantives. But "day" is a substantive, therefore, the German "Tag" is always capitalized.

Player Versus Environment Feedback · 04/16/2006 11:03

Metacortex and Government Building

I guess we should all be aware about Club Hel now. How about the Metacortex and Government Building interior? Are there any missions that lead you there? Also, as I'm writing this anyway, there are numerous tall office buildings around the...

Redpill Rescue · 04/16/2006 02:40

rumors about further movie locations

Particularly the Super Brawl street and the Le Vrai lobby. I've heard someone saying that someone said he knew one who thought he had found them. Does any know anything more exact?

Districts, Neighborhoods, and Constructs · 04/16/2006 02:27:29

Another District Reflow

The district reflow didn't only change the gang levels, but also their emotes and abilities. In Richland, they used some sort of algorithm to change the NPCs' behaviour, and that backfired. So before any further district reflow is consider...

Districts, Neighborhoods, and Constructs · 04/16/2006 02:25:26

Something Thomas Anderson's boss said

Undoubtedly, the Wachowski's really had this in mind when they wrote Mr. Rhinehearts monologue. Would be weird if not. But the actual meaning really applies to Mr. Anderson as a Metacortex worker and not as the One.

Matrix Universe · 04/12/2006 01:34:19

Animatrix What the...

Maybe we're talking about different aspects? I'm not referring to the action or the visual effects, but purely to the facial animations. Or well, human animations, especially in "Matriculated". Nothing else. Not saying it's bad, but I'm no...

Matrix Universe · 04/11/2006 10:52:51

the downgrade to the matrix part 2

From a dilettant's point of view (like mine), CR 2.0 is really easy. I'm already playing it as if it was there all the time.

Player Versus Player Feedback · 04/10/2006 11:31

the true source of smith's power

Now you're confusing it with "Vanilla Sky". imo The Matrix isn't the sum of bluepills' imaginations or perceptions. It's a virtual environment that exists on its server as it is, and its inhabitants, aswell bluepills as programs, interact...

Matrix Universe · 04/09/2006 16:39:08

the true source of smith's power

How about a more down-to-earth explanation? By assimilating more and more prorgrams (incl. exiles), he assimilated more and more knowledge and abilities. If he took over a program that had access to certain parts of the Matrix, be that an...

Matrix Universe · 04/09/2006 13:27:32