How to bring back the disarming moves

4 posts · 2006-04-23 08:36:00 to 2006-04-25 02:39:00

#35100000595 04/23/2006 08:36 How to bring back the disarming moves
AntescriptSMILEY : This might get a bit long, but I'd really like to hear others' opinion about this idea.


The idea is simple:


There were different moves, in some you kicked the gun out of the hand, in some you packed the weapon and holded it down, in others you just hurted the arm(s) so they couldn't shoot you for a short time. However, the gun never flew across the air or something -- it stayed in the disarmed RSI's arms until it just magically disappeared. So those moves were actually never disarming the opponent, they just physically hindered him/her from shooting at you (the one way or the other) while you were kicking his butt and throwing him on the floor.

The same was with the Disarming Shot (not sure if it's also unusable in Interlock in CR 2.0), you shot your opponent into his hand and not in his weapon, which maybe stunned his arm for a while and made him unable to use the gun for a short time.

It really always seemed like a convention that the disarmed one couldn't use his gun for several rounds. The way it looked, the effect might very well have just lasted for this particular one.


Concordingly, the old disarming moves could just replace the standard melee attacks from time to time when fighting against an armed opponent without affecting the CR 2.0 principles in any way. The gun wouldn't vanish off the the face of the earth and stay in the "disarmed" opponent's arms but stay there, so he could fully use his gun again in the next round in case he hits.

That wouldn't only bring back great animations that were just deleted from the game, but also add more variety and realism to melee vs. armed interlock -- realism because it's just natural that if you fight against a weaponed opponent you don't just kick and throw him but also try to hinder him from firing his gun.


The only question left would be how high the frequency should be. Because there is only one such animation for one melee style and one weapon type, too often would backfire and make the fight too monotonous.

I guess maybe a bit lower than 50% would be appropriate, maybe 30% or so. A relatively high frequency would also significantly increase the visual difference between melee-melee and melee-armed, so you really get to see that you're fighting against a weaponed opponent and adapt to that. I really don't see anything that would speak against such an improvement.


What does everyone think?
#35100000600 04/24/2006 03:51 Re: How to bring back the disarming moves

well i can't speak for everyone else but....."concordingly" is not a word.

Sorry, that was a typing error. I didn't know which of the words "concordantly" and "accordingly" would fit better, and apparently mixed it up. Sorry SMILEY

Message Edited by zeroone5069 on 04-24-2006 04:53 AM

#35100000603 04/24/2006 11:38 Re: How to bring back the disarming moves
Asamodai wrote:



I think the way the stat system works now actually gives gunmen an advantage over martial artists.  This is because the Focus attribute determines both Melee defense and Ballistic accuracy, meaning Gunmen only have to level one stat to be able to hit martial artists and defend against them.  It'd be good to have a way of countering them aside from Ballistic Defense clothing and hyper-dodge.


I can't claim to be a stat expert, but I guess if there are balance problems, they'll be fixed in a different way, maybe by modifying the stat attributes. The removal of the disarming tactics were most certainly a "core decision" of CR 2.0, so that you can't be disarmed by a simple melee tactic hit if you're using a gun. So I don't believe they'll rethink it.

My suggestion was just to put those moves into the fight without the round loser being disarmed. That would bring back the old moves without affecting the new system.
#35100000606 04/25/2006 02:39 Re: How to bring back the disarming moves

Then I must have overlooked something. I was hit by a disarming shot a couple of times in Interlock and the according icon appeared that supposedly meant disarmed -- because I was actually fighting in a melee style and couldn't say it for sure. OK then, I guess you can't be disarmed in IL at all SMILEY


Doesn't change anything about my suggestions though ")