This is just a small thought on something that was already here long before CR 2.0:
After performing a certain move -- like Machinegun Fist Combo, Suicidal Butterfly or the Kung Fu hit-miss grab animation (the only grab animation before CR 2.0) -- the character doesn't stand and look directly towards the lying enemy but at a certain angle.
Of course, the animations themselves require that your character takes such a position at an angle to his enemy directly after performing the move, and that's good. But what I find extremely ludicrous is that he keeps starring towards the same spot until the enemy rises. In a realistic fight, you would land in such a position and then immediately turn towards your enemy (mostly by jumping, although there might be other ways) -- every seen Shanghai Noon? :smileywink:
My suggestion, look at these animations and make the character turning towards his opponent immediately after performing the attack. It would improve the visual Interlock quality a lot.
