"after-animation" suggestion

2 posts · 2006-05-19 07:32:00 to 2006-05-23 02:45:00

#35100000705 05/19/2006 07:32 "after-animation" suggestion
This is just a small thought on something that was already here long before CR 2.0:


After performing a certain move -- like Machinegun Fist Combo, Suicidal Butterfly or the Kung Fu hit-miss grab animation (the only grab animation before CR 2.0) -- the character doesn't stand and look directly towards the lying enemy but at a certain angle.

Of course, the animations themselves require that your character takes such a position at an angle to his enemy directly after performing the move, and that's good. But what I find extremely ludicrous is that he keeps starring towards the same spot until the enemy rises. In a realistic fight, you would land in such a position and then immediately turn towards your enemy (mostly by jumping, although there might be other ways) -- every seen Shanghai Noon? :smileywink:


My suggestion, look at these animations and make the character turning towards his opponent immediately after performing the attack. It would improve the visual Interlock quality a lot.
#35100000742 05/23/2006 02:45 Re: "after-animation" suggestion

Skill wrote:


basically, make them not do this?

http://i57.photobucket.com/albums/g216/Sk_ill/screenshot_9.jpg


Exactly SMILEY


The loser can lie on the ground in any position, assumed his rising move brings makes him face his opponent immediately (without turning around afterwards).

The winner can land in any position after performing his attack, but he has to turn to his opponent immediately, and not only when the next round begins.