1. Here's a certain type of MA animations from the old system that seem to miss now.
Whenever you won the round while your opponent was armed, there were always two possibilities:
The first one was to disarm him.
In the second one, your character jumped away from the oppoent (or was drawn?) and then approached him while performing different actions and then performing a single hit on him. In Aikido, it was just sneaking, in Karate it was a sommersault jump and then, there were two in Kung Fu: The first one was a typical Kung Fu "demonstration of power" (a bit like the MA emotes), the second one was a twisted jump towards your opponent by hitting him while still in the air.
The Aikido one wasn't really spectacular and sometimes even annoying, but the rest just rocked. I haven't seen any of those until now, but if they're really been got rid of, I would seriously suggest to bring them back in.
2. If a hit-hit constellation occurs in the last round, there's not finisher. Instead of that you (or the other guy) just performs a standard tactic animation and then you or he falls to the ground. Ludicrous.
Any way to "fix" it?
I might have a few others, maybe I'll bring them up later.