Another move type I'd like to have back
5 posts · 2006-05-25 01:15:00 to 2006-05-29 09:21:00
That was one of the Karate grab moves, or as another one said, rather an addition to a grab move. I'd also like to see that one back since I loved it, but that's not what this thread is about. 
http://mxoboards.station.sony.com/matrix/board/message?board.id=cr20anim&message.id=491
Message Edited by zeroone5069 on 05.25.2006 04:07 AM
I didn't really like any of those "approach" moves very much... and the fact that they did get played so often just made it worse. Hands down though, the Aikido chop of Doom was easily the worst. Thing is, even though I wasn't a huge fan, it still sucks to have lost the animations completely.
In my case, only the Aikido version got played too often, which admittedly made me freak out; when I was using the other styles, my character usually disarmed the enemy as as soon as he won the round, or at least much more often. However, following my suggestion, these moves will be only played in the final rounds from time to time, so they shouldn't get too intrusive.
Actually, I agree with you about the Aikido version. No matter if the opponent was armed or unarmed (theoretically), it just always looked a bit silly. So just for me, I wouldn't mind if Aikido gets left out if the approaching animations will ever be reimplemented, but I also wouldn't demand it. However, I can't really comprehend why you didn't like the other three (?), I really loved them -- fast, furious and acrobatic.
( And yeah, the Karate leaping side kick was awesome... but it was actually an unarmed VS unarmed move done from long inerlock range, not an unarmed VS armed move. I believe I was the one who noted it before, but it also wasn't a grab move, it just happened that a common grab tactic move would push your opponent to the perfect range for the leaping side kick to be activated... it could activate at that range no matter what tactic you were using. )
Message Edited by zeroone5069 on 05.25.2006 08:47 PM
Lol, ok... I enjoyed talking about the karate side-kick, and I'm glad how desired it is... but this thread is actually about the "approach" animations, so it would be great to transfer the side-kick to where it belongs, mmkay?
Message Edited by zeroone5069 on 05.29.2006 10:22 AM