New Constructs Or Always Being Able to Access The Old Ones?

15 posts · 2006-05-10 19:23:59 to 2006-08-10 14:50:58

#11700000484 05/10/2006 19:23:59 New Constructs Or Always Being Able to Access The Old Ones?


Taken From The Ask A Dev Thread:





Ghostwise:
Would it be feasible to make it so level 50's could go into the old
contructs in leveled tier basis. I.E Each construct has a level 15-20
tier or 20-25, so on and so forth up to 45-50. Just having one to go to
is a bummer nowadays.








Rarebit:


I'm not sure what you mean by "tier basis." We've discussed the idea of adding all-access versions of the archive constructs. Personally, I would rather add brand-new constructs. In any case, adding any kind of constructs constitutes a very large task, not to mention increased load on the servers, and it isn't something that we're going to get to right away.



Ghostwise: 

Yeah thats kinda what I meant. You know. Like Sakura's only accessible by certain levels. Except like when level 45-50's go into it only those levels are in that version of Sakura. All Access would be cool too though. Eh. You  know what I meant. But New constructs are a much better idea.

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So, what does everyone think?  If/When the devs get around to it, should they focus on new constructs or work on opening up the existing ones in some fashion?


Personally, I'd be happy with having access to the existing ones.  I guess I'm worried that all of the errort would be put towards more 0-1's and 1-0's... which really do nothing for me.
#11700000485 05/11/2006 02:54:28 Re: New Constructs Or Always Being Able to Access The Old Ones?
Since we can't let 50s enter Yuki, or worse, interacting with players or NPCs, my suggestion would be to make separate copies of them accessible for level 50s (a good motivation for levelling by the way), maybe with different loots.
#11700000486 05/11/2006 10:08:20 Re: New Constructs Or Always Being Able to Access The Old Ones?

What they could do is add a mission contact to each construct and their missions could be about what happened in that previous iteration of the matrix. I know there aren't any buildings but the missions could just spawn outside somewhere, which might make missions more exciting.

Info Blog
#11700000488 05/13/2006 07:59:22 Re: New Constructs Or Always Being Able to Access The Old Ones?
If we were to get new constructs, there are several Constructs that would only require tweaking in terms of mobs and loot in order to set up - they're not much in terms of unique look, but they exist.

Two examples (click on thumbnail for larger image):

  
#11700000489 05/14/2006 03:55:00 Re: New Constructs Or Always Being Able to Access The Old Ones?
The "Bridge World" thing reminds me of the end of 'I, Robot'. :smileyhappy:

I think a Yuki for 15-25, 26-35, 35-45, and 40-50 would be nice, and the same for each other construct. Each one would have different loot, and NPC levels. I think that would be a brilliant idea.
#11700000490 05/16/2006 10:43:58 Re: New Constructs Or Always Being Able to Access The Old Ones?
Here is my suggestion, Ghost has somewhat of the same idea.

Wouldn't it be fun to go back to an old archive and only be as strong as the maximum level?  I just think it would be really cool to be able to pvp with only abilities so high.
#11700000491 05/16/2006 12:53:38 Re: New Constructs Or Always Being Able to Access The Old Ones?

Honestly, I'd prefer BRAND NEW Constructs.  I've camped the current ones till I can hardly stand being in them.  Though I do still miss Yuki.


NEW Constructs would encourage folks to come in and check things out.  IMO.

#11700000500 05/22/2006 09:14:51 Re: New Constructs Or Always Being Able to Access The Old Ones?
I'd love new constructs. New items, new bosses, new fun. Only old construct I'd want to go to is Sakura for obvious reasons.
#11700000507 05/22/2006 12:47:32 Re: New Constructs Or Always Being Able to Access The Old Ones?
Just ouf of curiosity, for what reasons? SMILEY
#11700000528 05/31/2006 07:08:11 Re: New Constructs Or Always Being Able to Access The Old Ones?
I would say to pawn the boss a million times- collect maybe like 3 masks and sell them on the marketpalce
#11700000569 06/16/2006 15:06:17 Re: New Constructs Or Always Being Able to Access The Old Ones?

garutachi wrote:

Honestly, I'd prefer BRAND NEW Constructs.  I've camped the current ones till I can hardly stand being in them.  Though I do still miss Yuki.


NEW Constructs would encourage folks to come in and check things out.  IMO.






Agreed- you might as well have brand new constructs for all its worth.

Message Edited by Scirus on 06.17.2006 12:06 AM

#36300015448 08/03/2006 20:56:17 Re:New Constructs Or Always Being Able to Access The Old Ones?

Honestly I would jsut go with the new constructs.

There are so many places that they would just need to design or drop off the cronies and the loot.  And they already exist just no legal method of access.

#36300020093 08/09/2006 02:54:42 Re:New Constructs Or Always Being Able to Access The Old Ones?
I don't know if it's possible at all but what about player-made constructs? I know that recently developers of "the saga of ryzom" released a mini sdk which allows players to design their own dungeon-esque areas to upload and add-on the the main world. I wonder if this is possible with MxO.  Also with the upcoming white halls this idea could work quite well with say player-made constructs only being accessable if you own the specific key (which say can either be obtainied personally from the construct creator or perhaps sold on marketplace). Either way its just an idea.
#36300020130 08/09/2006 04:43:30 Re:New Constructs Or Always Being Able to Access The Old Ones?
Kasyade wrote:
I don't know if it's possible at all but what about player-made constructs? I know that recently developers of "the saga of ryzom" released a mini sdk which allows players to design their own dungeon-esque areas to upload and add-on the the main world. I wonder if this is possible with MxO.  Also with the upcoming white halls this idea could work quite well with say player-made constructs only being accessable if you own the specific key (which say can either be obtainied personally from the construct creator or perhaps sold on marketplace). Either way its just an idea.

While thats a good idea, imagine the lag on the servers when alot of people start adding dungeons with no way to tell crappy ones from the good ones. Along with that and it taking up server space it just would cause problems.Or they could make you pay per/dungeon you add which would be a good idea since nobody would pay to upload a dungeon made in 5 minutes.
#36300021288 08/10/2006 14:50:58 Re:New Constructs Or Always Being Able to Access The Old Ones?
We definitely need a new drop for 01.  That should be ridiculously easy to implement.  If it's as valuable as a Sakura Bandanna or Widow's Moor Lenses, then we'd see more action in 01.   alsoaybe adding valuable items or insane amounts of info for killing Sentinals.