Taken From The Ask A Dev Thread:
Ghostwise:
Would it be feasible to make it so level 50's could go into the old
contructs in leveled tier basis. I.E Each construct has a level 15-20
tier or 20-25, so on and so forth up to 45-50. Just having one to go to
is a bummer nowadays.![]()
Rarebit:
I'm not sure what you mean by "tier basis." We've discussed the idea of adding all-access versions of the archive constructs. Personally, I would rather add brand-new constructs. In any case, adding any kind of constructs constitutes a very large task, not to mention increased load on the servers, and it isn't something that we're going to get to right away.
New Constructs Or Always Being Able to Access The Old Ones?
15 posts · 2006-05-10 19:23:59 to 2006-08-10 14:50:58
What they could do is add a mission contact to each construct and their missions could be about what happened in that previous iteration of the matrix. I know there aren't any buildings but the missions could just spawn outside somewhere, which might make missions more exciting.
I think a Yuki for 15-25, 26-35, 35-45, and 40-50 would be nice, and the same for each other construct. Each one would have different loot, and NPC levels. I think that would be a brilliant idea.

Wouldn't it be fun to go back to an old archive and only be as strong as the maximum level? I just think it would be really cool to be able to pvp with only abilities so high.
Honestly, I'd prefer BRAND NEW Constructs. I've camped the current ones till I can hardly stand being in them. Though I do still miss Yuki.
NEW Constructs would encourage folks to come in and check things out. IMO.


garutachi wrote:Honestly, I'd prefer BRAND NEW Constructs. I've camped the current ones till I can hardly stand being in them. Though I do still miss Yuki.
NEW Constructs would encourage folks to come in and check things out. IMO.
Agreed- you might as well have brand new constructs for all its worth.
Message Edited by Scirus on 06.17.2006 12:06 AM
Honestly I would jsut go with the new constructs.
There are so many places that they would just need to design or drop off the cronies and the loot. And they already exist just no legal method of access.
I don't know if it's possible at all but what about player-made constructs? I know that recently developers of "the saga of ryzom" released a mini sdk which allows players to design their own dungeon-esque areas to upload and add-on the the main world. I wonder if this is possible with MxO. Also with the upcoming white halls this idea could work quite well with say player-made constructs only being accessable if you own the specific key (which say can either be obtainied personally from the construct creator or perhaps sold on marketplace). Either way its just an idea.
While thats a good idea, imagine the lag on the servers when alot of people start adding dungeons with no way to tell crappy ones from the good ones. Along with that and it taking up server space it just would cause problems.Or they could make you pay per/dungeon you add which would be a good idea since nobody would pay to upload a dungeon made in 5 minutes.



