Systemic Anomaly

AnXieTy

140 archived posts

AnXieTy
Systemic Anomaly
Joined: Aug 17, 2005
Messages: 1672
Offline

Concealment Countermeasure tool doesnt remove stealth from disguise.

GoDGiVeR wrote: CC can bust sneakers, but I dunno if it deactivates the sneak attack capability. Anyways, finally disguises can be thrown off completely. The tool does not pop people out of sneak... The CC tool will only break a disguise f...

Ability Feedback · 10/05/2007 03:49:09

Staggering Throw & MKT

Garu wrote: AnXieTy wrote: MKT's have thoes movement downgrades so that they can try to keep a person off of them and fight ranged. A person who yas 160% movment speed needs to be slowed down to about 20% for them to be a relatively statio...

Ability Feedback · 10/03/2007 11:23:30

Staggering Throw & MKT

Garu wrote: Sever Artery Movement debuff overrides Neuro-dart. (prevents stacking movement debuff) MKT's have thoes movement downgrades so that they can try to keep a person off of them and fight ranged. A person who yas 160% movment speed...

Ability Feedback · 10/03/2007 10:27:51

Staggering Throw & MKT

Shi+Xin+Feng wrote: CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*. the teamwork was 10x better in CR1 than what it is now. Now the game is basically about w...

Ability Feedback · 10/02/2007 14:55:35

Staggering Throw & MKT

Tiango wrote: Arcanoloth wrote: That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager? Well people...

Ability Feedback · 10/01/2007 15:57:09

Staggering Throw & MKT

If you want to continue debating this further pylat, I PM'd you our vent info, feel free to hop on there tomorrow and I'll drag you into a seperate chanell and we can debate this all you want. But as of that last post, Im done here, its ge...

Ability Feedback · 10/01/2007 03:28:49

Staggering Throw & MKT

Arcanoloth wrote: AnXieTy wrote: Im not going to name bash on the forums except to say I dont/wouldnt value the opinions of several of the players you listed there. So basically your argument is boiling down to "I don't like you and I don'...

Ability Feedback · 10/01/2007 03:23:13

Staggering Throw & MKT

Arcanoloth wrote: AnXieTy wrote: And who would thoes people be? And who would thoes people be respected by? Having the respect of a bunch other players who dont pvp very often doesnt say much. Totally, cause Spha, Gohda, Emilia, Epy, liltw...

Ability Feedback · 10/01/2007 02:11:39

Staggering Throw & MKT

Arcanoloth wrote: AnXieTy wrote: think what you want pylat, but only a person in your position could think like that. I look at you and I see that kid who just hit lvl 50 who doesnt understand why he doesnt pwn at the game. When you become...

Ability Feedback · 10/01/2007 01:07:57

Staggering Throw & MKT

Arcanoloth wrote: AnXieTy wrote: Like I said, you can list off all the strengths of a class in the game or list all of its weak points to try to build a case for why you fail at fighting an MKT, but in the end what it comes down to is inex...

Ability Feedback · 10/01/2007 00:29:02

Staggering Throw & MKT

pack-hunter wrote: VT was essentially viral accuracy, the only tree which didn't need to load parts of Hacker was MKT, because they had the advantage of sneak, Hackers complained about their attacks not always hitting.....? and MAs, Gunmen...

Ability Feedback · 10/01/2007 00:23:53

Staggering Throw & MKT

Trayen1 wrote: AnXieTy wrote: and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've...

Ability Feedback · 09/30/2007 23:56:32

Staggering Throw & MKT

and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've posted here already.

Ability Feedback · 09/30/2007 23:06:25

Staggering Throw & MKT

Arcanoloth wrote: I was here for CR 1, Hacker had timers to the moon (Like MKT), an accuracy through the roof (Like MKT) and the only way to adequately defend against it was to load half of the hacker tree. CR 2 worked to fix this, decreas...

Ability Feedback · 09/30/2007 23:05:02

Overdrive Bandana-Smith Rage Pill bug.

lastbesthope wrote: AnXieTy wrote: not much of an issue tbh... what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting? A...

Items and Clothing Feedback · 09/23/2007 14:30:36

---

Yasamuu1 wrote: Bump. you cant do that, oh noez!

Crew and Faction Recruiting - Syntax · 09/23/2007 14:05:27

Moderator Abuse.

Reeverb wrote: MXO, the only game where the playerbase is smaller than the amount of mods, devs and admins summed up. reeverb FTW!

General Discussion · 09/23/2007 11:44:15

Moderator Abuse.

Mercio wrote: In all honesty, you should have got a warning. You were bumping a thread. Which is in the same boat with thread necroing. It's not allowed. If you want to move your friends post to the top of the list post something like "Is...

General Discussion · 09/23/2007 11:43:36

Moderator Abuse.

yes raijinn, please take notice of this because its getting ridiculous. You have moderators trolling recruitment threads and sales threads, and posting in what feels like virtually almost every new thread created to delete someone's post a...

General Discussion · 09/23/2007 11:24:59

Concealment countermeasure

this has been broken since the day CR2 went live.... $5 says you probably also didnt know you can use the CC tool to blue flag pop peoples disguises with out flaging.

Ability Feedback · 09/22/2007 01:18:57

Switching tactics is an exploit

Sphairo wrote: Post by 9mmfu here ; It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"... Anyways switching...

Player Versus Player Feedback · 09/22/2007 01:05:57

How to fix ability stacking.

stacking goes further than just ability stacking, this does nothing to fix clothing stacking. And in order to make someone "refresh" their buffs, all IS costs need to be removed from all title buffs and hypers.

Ability Feedback · 09/22/2007 00:06:07

Overdrive Bandana-Smith Rage Pill bug.

not much of an issue tbh... what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting? And as for its effects in pvp... wel...

Items and Clothing Feedback · 09/21/2007 21:21:49

Neo's Insight

neo's insight was disabled right before the org specific toughness devices came out, that being said, if you still have neo's insight you should still have a working toughness device.

Ability Feedback · 09/21/2007 13:01:35

WTB: Banana Phone

I think I saw someone in that sons of liberty faction with one of these.

Marketplace - Syntax · 09/17/2007 17:56:03

Faction MOTD.

./sign factionoverhaul ftw.

Development Roundtable · 08/26/2007 17:10:40

/Taunt

Croesus wrote: AnXieTy wrote: unless your trying to think of a way to stop people from spamming /taunt at one another, I dont really see the point. Because if it flags both people for pvp, ya might as well just type in /pvp and wait for th...

Development Roundtable · 08/24/2007 17:28:57

/Taunt

unless your trying to think of a way to stop people from spamming /taunt at one another, I dont really see the point. Because if it flags both people for pvp, ya might as well just type in /pvp and wait for them to attack. Because as is wi...

Development Roundtable · 08/23/2007 22:33:29

IL while jumping wth

pack-hunter wrote: Thats just from CR1, in any case removing DPE from the normal attack equation just makes duelist a hell of a lot harder, due to the damage output of the build being nowhere near any of the other builds, making their majo...

Player Versus Player Feedback · 08/10/2007 13:07:53

IL while jumping wth

you forget that things are subject to change, stop looking at how it is, and look at how it could be with minimal effort. Duelist: dual pistol execution - required states stun - causes 15 second enrage. pistol aerial - causes 6 second stun...

Player Versus Player Feedback · 08/10/2007 01:34:45

IL while jumping wth

yea sometimes in trying to roll out you can make it out within one combat roll... but this always isnt the case, sometimes it can take 5+ which is bs. And keep something in mind, MA's can do 600-1000 dmg non state specials when the correct...

Player Versus Player Feedback · 08/08/2007 19:50:55

IL while jumping wth

pack-hunter wrote: So what are the single MA supposed to do about it, you can't just ignore a certain group because it's convienient. CR2 was designed to balance the system. The removal of the bug will make the system more stable and more...

Player Versus Player Feedback · 08/08/2007 18:28:23

IL while jumping wth

pack-hunter wrote: I'd rather have them Hyper Jump away, if they bunny hop and you've broken their evade, they'll have to HJ anyway, because they can't raise evade while I'm following them on the ground. And when say a Rifleman is attackin...

Player Versus Player Feedback · 08/08/2007 16:46:55

IL while jumping wth

pack-hunter wrote: Most rooting attacks that you have implied Anx can't be used from within IL, there are no attacks in Hacker to keep a player remaining in IL when they are in IL themselves. Rifleman has 2 moves that can be used in IL, on...

Player Versus Player Feedback · 08/08/2007 13:45:38

IL while jumping wth

for an MKT its not that big of a deal thoe, you go in for your assassin move, and then you go for a deadly throw which would slow the target and then keep them IL'd. Or you could slow/root them first, and then go in and try to break their...

Player Versus Player Feedback · 08/08/2007 04:09:44

IL while jumping wth

slowing a target via movement speed debuff, or root is suppose to keep the person in interlock and stop people from using specials like sideroll escape to get out of interlock. So enrage is most heavily needed for MA'a. Duelist have duel p...

Player Versus Player Feedback · 08/08/2007 03:09:00

IL while jumping wth

GypsyJuggler wrote: While I never 'bunny-hop' it's interesting to note that if I use a flip (direction jump) in combat it's because I'm an MA trying to get the tackle on someone first. If my safety is compromised as a Sniper I just HJ out...

Player Versus Player Feedback · 08/07/2007 23:46:49

IL while jumping wth

pack-hunter wrote: I believe that there is no "out of Interlock" build per say. Of course you can make a build that is suited for IL but I've never known a build that will at least stand a chance in IL. That goes for Hackers and Riflemen....

Player Versus Player Feedback · 08/07/2007 14:15:55

IL while jumping wth

all you need to keep roll out as being uncontested is a 5 second debuff making it impossible to roll out via withdraw. Specials such as sideroll, and rifle buttsmash should be able to be thrown in que right as soon as you enter IL if you w...

Player Versus Player Feedback · 08/07/2007 12:20:40

IL while jumping wth

I've browsed through most of whats been said here I think. So now I'm gonna throw in my 2 cents. This "exploit" is whats been forced upon out of interlock classes since the begining of CR2. This "exploit" has been around since the begining...

Player Versus Player Feedback · 08/07/2007 03:02:42

The Authority-CYPH

can we stick a fork in it already? it was done like 6 months ago.

Crew and Faction Recruiting - Syntax · 04/11/2007 12:54:47

/face

If you cant escape and evade because someone is completly standing still and doing a /point to point them in your general direction, you have some serious issues in the skill department when it comes to pvp. Escaping (with out hypejump eve...

Player Versus Player Feedback · 04/08/2007 16:45:46

Mercury Network

lol, I remember killing Fedim back in sakura when I was a lvl 40. Nice to see another old school proxy faction back up and running

Crew and Faction Recruiting - Syntax · 04/08/2007 16:40:35

Cr:1 DEVS PLEASE READ THIS

quick question, of thoes of you who've said multi interlock was bad based upon the fact that it was buggy, how many of you were MA's back then and trying to pvp with a crap MA build? Because im guessing it was a fairly large ammount of you...

Development Roundtable · 03/28/2007 04:57:06

a look at the Awakening gear

also, something else that I think deserves a look at is the buff that the awakening gear gives. The cooldown timer is way to long, the buff duration is way to short, and the buffs arent really worth it and werent even worth it back in CR1...

Development Roundtable · 03/26/2007 08:13:36

a look at the Awakening gear

most all old vets have our jackets/shades someplace in our inventories or email just sitting in storage. Yea sure you'll the occasional person wearing their jacket or shades, but most dont, and the reason for this being the fact that your...

Development Roundtable · 03/26/2007 08:02:49

Post your picture.

finaltom wrote: heres me nice bb gun, lolz

World Discussion - Syntax · 12/31/2006 14:51:19

This is what MxO is being presented as to potentials...

I havnt read all the posts here, nor do I care to. But I just wanted to say this. For all of you who have ever told an unhappy and disgruntled player to simply quit the game because they do not like the direction that the game is heading i...

General Discussion · 12/22/2006 15:28:06

CQ revamp

concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon and also, a high CQ count only reflects the fact that a person has s...

Player Versus Player Feedback · 12/09/2006 22:59:04

CQ revamp

nterface wrote: Thats the point the RSIs with high CQ will attract the best fighters and so on. RSI that want their day in the spot light could find dueling higher classes of RSI very benefical because it will help them get closer to a hig...

Player Versus Player Feedback · 12/06/2006 05:57:04

Sneak vs. Invisibility.

Tarrega wrote: pack-hunter wrote: Tarrega wrote: I'm pretty sure the advantage to using invisibilty is that it, unlike sneak, is not affected by damage. nah I think I've been brought out of Invisibility b4, but that was way way way back in...

Player Versus Player Feedback · 12/05/2006 20:33:09

CQ revamp

Not a fan of this idea for a few reasons. 1. the players with higher cq counts earned their cq counts one at a time, so you'd completly shaft them. 2. you basicaly are putting a sign on the backs of players with really high cq counts that...

Player Versus Player Feedback · 11/28/2006 16:06:51

Sneak vs. Invisibility.

I've never been a fan of invisiblity just due to the fact that in order to use it you need an invisiblity belt which takes up inventory space, but more than that because invisiblity doesnt last forever, once the timer is up you pop out whi...

Player Versus Player Feedback · 11/25/2006 00:55:37

/face.....

the contrails are ****ing stupid, not to mention they dont even last long enough for them to work in a manner that would replace /face and /follow.

Player Versus Player Feedback · 11/24/2006 20:20:41

All ideas submitted to Development Roundtable

word of mouth is a very poor way to try to bring in new players, and I'll explain why. how do you have a conversation with a friend and actually be able to answer key questions and actually answer honestly and say good things about this ga...

Development Roundtable · 11/24/2006 20:08:58

Consequence

2 good reasons to join

Crew and Faction Recruiting - Syntax · 08/08/2006 20:42:06

The Authority-CYPH

xDream wrote: A direct sign of you playing on Vector a lil too much not really, machs have the lowest server pop on syntax. When there's pvp goin on, we're not like zion or mervs where all of a sudden people start comin out of the woodwork...

Crew and Faction Recruiting - Syntax · 06/26/2006 02:42:28

JoKeRz - Machines.

Jsong wrote: New member here! WOOT! Thanks for havin' me guys. Vector - Jaysong well this is deffinetly one way to stop 6 of us from dropping crew to go merv to kill you when you decide to flag up when there's a zerg goin on syntax. rofl /...

Crew and Faction Recruiting - Vector · 06/22/2006 18:58:51