Staggering Throw & MKT

85 posts · 2007-09-15 23:20:21 to 2007-10-04 14:14:02

#36300323616 09/15/2007 23:20:21 Staggering Throw & MKT

I know I'm opening up the hive's nest about complaining about a MKT move, but this has gotten sort of ridiculous. 

Stagger Throw Specs:

~Takes around two-three seconds to cast.

~Only used in outside of combat.

~45 IS Cost.

~190 D.P.S. Thrown

~50% Chance Staggered for 12 seconds.

~Have to be either stealthed or in a disguise to use it.

Staggering Throw is probably the most annoying move in the game when used against you. This move has the possibility of hitting at least 1,000 damage (unless you're geared against a MKT which usually means you're weaker in everything else.)

The only "balancing factors" this move has going for it is the fact you have to do the attack in sneak (or disguise) and at close range. In PvP, this move is godlike considering all you have to do is pop a disguise and just wait for the move to go through. Although not so effective in duels because it's a 1 on 1, but in the field it's rather tedious to combat.

"Wait?" Did I say, "Wait"? This move takes all of what, three seconds to go through? FAR takes a good while as well as Sniper Shot. It's even more tedious for them because the time it takes for the ability to go through is well over 5 seconds which gives the target time to hide behind cover or the what not (trust me I hide from FARs all the time). This move is fast and extremely deadly.  

What's not balancing about this move? It has NO state requirement. Tell me what ability in this game can hit 1,000ish damage on the average with no state required or buffs/debuffs to a level 50 out of interlock. I sure don't. It's not only that, but this move hits almost about every *CENSORED* time, and it's not only that but it has that chance to stagger which no doubtedly means you're going to be powerlessed in the next few seconds.

The MKT's arguement over this is the fact, "Well just wear resistance and it only does about 500 damage which is pretty poor." while the counter from other player classes is the fact most 'PvP Gear' isn't exactly Thrown Resistance entitled. I even have my own outfits for each resistance. Ballistics/Melee/Viral resistance outfits usually don't have much changing between them, but when it comes to MKT I have most of my entire outfit redone to battle the MKT scourge.

So what do I say about balancing it? The least you could do is either:

#1: Make it longer to go through.

#2: Make the move easier to miss.

Any suggestions, complaints, or comments is welcome.

-EDIT

I decided to go ahead and test the damage with a familiar MKT I know on Syntax, Shickle. To my knowledge Shickle is a MKT who mainly wears resistance clothes/IS Regen with no damage buffs. I am also using my Melee Combat Training load, where accuracy is never a problem thus I tend to wear clothes more centered around resistance.

Here I am with 0 Thrown Resistance. I didn't even bother with a status bonus screenshot because apparently when you have 0 resistance, the stat bonus doesn't even show up.

That's high, but then again I'm wearing 0 Resistance.

Here I am wearing my normal clothes for taking on someone with guns. My thrown resistance is considerably low.

 

The damage dealt.

 

Close to 900 damage. Pretty powerful.

Here I am wearing my outfit to fight MA's, which usually gives me around 200 Ballistic + 200 Melee resistance. With some pretty nice Melee Defense.

 

The damage dealt.

 

735 is considerably lesser from 1,000. Keep in mind I'm wearing mainly resistance clothes.

Here is me wearing my full anti-MKT gear giving me about over 200 thrown resistance points.

The damage dealt.

 

645 damage. I had about 150ish resistance in the other specs in trying to get the thrown resistance up that high. I didn't even bother with defense (excluding the Quicksilvers).

What about the classes who can't mainly base themselves around resistances and use mainly accuracy clothes instead? They get pounded from around 1,000 on average.

*edited by admin*
#36300323617 09/15/2007 23:33:40 Staggering Throw
Ballak wrote:

I know I'm opening up the hive's nest about complaining about a MKT move, but this has gotten sort of ridiculous. 

Staggering Throw is probably the most annoying move in the game when used against you. This move has the possibility of hitting at least 1,000 damage (unless you're geared against a MKT which usually means you're weaker in everything else.)

The only "balancing factors" this move has going for it is the fact you have to do the attack in sneak (or disguise) and at close range. In PvP, this move is godlike considering all you have to do is pop a disguise and just wait for the move to go through. Although not so effective in duels because it's a 1 on 1, but in the field it's rather tedious to combat.

"Wait?" Did I say, "Wait"? This move takes all of what, three seconds to go through? FAR takes a good while as well as Sniper Shot. It's even more tedious for them because the time it takes for the ability to go through is well over 5 seconds which gives the target time to hide behind cover or the what not (trust me I hide from FARs all the time). This move is fast and extremely deadly.  

What's not balancing about this move? It has NO state requirement. Tell me what ability in this game can hit 1,000ish damage on the average with no state required or buffs/debuffs to a level 50 out of interlock. I sure don't. It's not only that, but this move hits almost about every *CENSORED* time, and it's not only that but it has that chance to stagger which no doubtedly means you're going to be powerlessed in the next few seconds.

The MKT's arguement over this is the fact, "Well just wear resistance and it only does about 500 damage which is pretty poor." while the counter from other player classes is the fact most 'PvP Gear' isn't exactly Thrown Resistance entitled. I even have my own outfits for each resistance. Ballistics/Melee/Viral resistance outfits usually don't have much changing between them, but when it comes to MKT I have most of my entire outfit redone to battle the MKT scourge.

So what do I say about balancing it? The least you could do is either:

#1: Make it longer to go through.

#2: Make the move easier to miss.

Any suggestions, complaints, or comments is welcome.

Good point.

But what he's saying on clothing against Thrown attacks, I'm kinda pissed that there is no Thrown defense Hosh Chap Pants, yet there's Ballistic, Melee and Viral defense pairs.
#36300323655 09/16/2007 03:05:04 Re:Staggering Throw
After being a Karate Grandmaster and a Duelist for a long time I decided to try Knife Thrower again since level 30 so I coded the master knife thrower abilities and loaded them up. I tried it out in standard missions and I was quite surprised at how powerful Staggering Throw was, using it with Deadly Throw I could take down an NPC a lot quicker than usual and I didn't even have all the abilities leveled up to max and my stats aren't suited to the spy tree.
Info Blog
#36300323665 09/16/2007 04:11:01 Re:Staggering Throw
2 MKTs with Staggering Throw = Goodbye Health
2 MKTs with Staggering Throw + Find Weakness = Death
2 MKTs with Staggering Throw + Find Weakness + UM (since it stacks) = Onslaught

Facing (min.) 2 MKTs in PvP is worst case scenario.
#36300323666 09/16/2007 04:15:49 Re:Staggering Throw
MKT = Most annoying class, could be something to do with the fact it is also the most overpowered class.

Fix staggering throw and a lot of complaints about MKT will go. Increasing the cast time is a good start.
If you are reading this my sig didn't work T_T
#36300323673 09/16/2007 04:58:10 Re:Staggering Throw
1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.

2. Your testing is subjective based with your resistance as an independent variable but fails to consider the other aspects, ie. whether the other player is MKT or Master Assassin, the effects of the greatly overpowered Overdrive Bandana, whether the other player was buffed with UGM, or if he/she had Find Weakness on. That is a bit high dmg for 200 resist compared to the norm. In addition, every player has the option to load Calm Mind, Calm Body (despite the fact that it's broken and should be fixed, but that's on the devs' plate) so noone should have the excuse that they have low resist.

3. You're talking about an ability without actually considering the nature of hitting someone with it. Quick macro switch and back during pvp every 10 seconds to Watchers Shades + Concealment Countermeasure Tool will take out most stealths near you. If you see them but can't do anything about it... well in  2v1 you're supposed to die. Also, with the addition of the in my opinion overpowered Quicksilver Gloves, you have a good chance to dodge the attack.


#36300323675 09/16/2007 05:04:41 Re:Staggering Throw
Didn't I start a thread about this somewhere...

Anyway I agree and I think the best thing to do is only lengthen the timer of the ability somewhat 6-7 seconds. If it's changed much more than that then the balance will tip the other way.
#36300323683 09/16/2007 05:57:05 Re:Staggering Throw
People complain about MKT too much. I think that the percent chances are wrong on two of the knives: Deadly Throw, and Staggering throw. They both seem to state less than they should, seeing the chance is 20%.
#36300323700 09/16/2007 07:37:18 Re:Staggering Throw
Bayamo wrote:
1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.

I'm sorry.. what was that? SMILEY  Are you kidding me?  People go out of their way to load up all the styles so you can't defend or tank against them.  I call BS. 
#36300323713 09/16/2007 09:24:51 Re:Staggering Throw
l0ri wrote:
Bayamo wrote:
1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.

I'm sorry.. what was that? SMILEY  Are you kidding me?  People go out of their way to load up all the styles so you can't defend or tank against them.  I call BS. 

He's saying if you take the time to make a clothing macro for thrown you'd suffer less from a MKT, which is true. Personally i've never had any trouble stopping a MKT in PVP by using a couple health pills, mobius, anti's and health boosts, but when you face more than one MKT it does get a little bit rediculous, namely because of the knive abilities stacking (like sever artery and neuro dart and crippling throw and deadly throw etc!) rather than staggering throw. *shrug*

spha x
#36300323728 09/16/2007 09:55:06 Re:Staggering Throw
Bayamo wrote:
3. [...] + Concealment Countermeasure Tool will take out most stealths near you. [...]



I just want to add that this thing is broken. Even if it detects sneaking people, it does NOT take their ability to do sneak attacks. Knock someone off their disguise and they'll still be able to Staggering Throw, Punt, Surplex and w/e you. GG son is it then.
#36300323761 09/16/2007 12:35:09 Re:Staggering Throw

While stoping MKT's 1v1 isn't as difficult as it is often made out to be, this isn't really about a 1v1 situation. I'd agree with your post, for the most part Ballak. I'm looking at what Shickle is wearing...it doesn't even look particuarly MKT related. (for example, he's missing the 3% damage fedora and is wearing an Area K, we also can't see his shirt) So, with that, it's easy to see that the damage could be a couple of hundred points higher.

Again, I beleive it was Renisis, who made a thread about concealment counter measure not working. They're correct, in that it doesn't work. You can still execute a sneak attack.

The 50% chance for staggered, a little too high. Honestly, I just don't see why we're required to have macro's for clothing etc for MKT's but we don't seem to require them for other classes.

Another issue is that when you start going into using clothing macros, people start calling others out for stacking and such like.

#36300323764 09/16/2007 12:38:29 Re:Staggering Throw
Yasamuu1 wrote:

While stoping MKT's 1v1 isn't as difficult as it is often made out to be, this isn't really about a 1v1 situation. I'd agree with your post, for the most part Ballak. I'm looking at what Shickle is wearing...it doesn't even look particuarly MKT related. (for example, he's missing the 3% damage fedora and is wearing an Area K, we also can't see his shirt) So, with that, it's easy to see that the damage could be a couple of hundred points higher.

Again, I beleive it was Renisis, who made a thread about concealment counter measure not working. They're correct, in that it doesn't work. You can still execute a sneak attack.

The 50% chance for staggered, a little too high. Honestly, I just don't see why we're required to have macro's for clothing etc for MKT's but we don't seem to require them for other classes.


Indirectly, switching clothes with macros during PvP can cause you to stack. I'm not sure the excuse of, "I was fighting a MKT." is a valid excuse. >_>
*edited by admin*
#36300323784 09/16/2007 12:54:54 Re:Staggering Throw
Sphairo wrote:
l0ri wrote:
Bayamo wrote:
1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.

I'm sorry.. what was that? SMILEY  Are you kidding me?  People go out of their way to load up all the styles so you can't defend or tank against them.  I call BS. 

He's saying if you take the time to make a clothing macro for thrown you'd suffer less from a MKT, which is true. Personally i've never had any trouble stopping a MKT in PVP by using a couple health pills, mobius, anti's and health boosts, but when you face more than one MKT it does get a little bit rediculous, namely because of the knive abilities stacking (like sever artery and neuro dart and crippling throw and deadly throw etc!) rather than staggering throw. *shrug*

spha x
Well sure, I can beat pretty much any class with various handicap items. Anti on the cripple, pills and mobius to counter the damage. You shouldn't have to use handicaps to battle any class in the first place. The only reason they're there is to give you a vastly greater advantage over someone who either doesn't use them or doesn't have them. The fact is you shouldn't have to use that to beat MKT. There should be a balance in between the other classes, sort of following the nemesis theme going for it. From what I've seen though, MKTs pretty much outroll everything with their dominant accuracy.
*edited by admin*
#36300323793 09/16/2007 13:24:52 Re:Staggering Throw
Ballak wrote:
Sphairo wrote:
l0ri wrote:
Bayamo wrote:
1. If you can't get your resist to ~200 for 3 types then it's your own problem; most of the time you don't face all 4 damage types. A quick switch macro helps a ton.

I'm sorry.. what was that? SMILEY  Are you kidding me?  People go out of their way to load up all the styles so you can't defend or tank against them.  I call BS. 

He's saying if you take the time to make a clothing macro for thrown you'd suffer less from a MKT, which is true. Personally i've never had any trouble stopping a MKT in PVP by using a couple health pills, mobius, anti's and health boosts, but when you face more than one MKT it does get a little bit rediculous, namely because of the knive abilities stacking (like sever artery and neuro dart and crippling throw and deadly throw etc!) rather than staggering throw. *shrug*

spha x
Well sure, I can beat pretty much any class with various handicap items. Anti on the cripple, pills and mobius to counter the damage. You shouldn't have to use handicaps to battle any class in the first place. The only reason they're there is to give you a vastly greater advantage over someone who either doesn't use them or doesn't have them. The fact is you shouldn't have to use that to beat MKT. There should be a balance in between the other classes, sort of following the nemesis theme going for it. From what I've seen though, MKTs pretty much outroll everything with their dominant accuracy.
It's not really the acc that gets to me, just the above (stacking of throws). It's like having a 2 min root on ya's, even *if* you have on as much movement speed clothing as possible! But definately, they have a ton of acc. The problem could lie in the fact we don't have any abs that give off any thrown defense % bonuses too?
#36300324654 09/17/2007 20:52 Staggering Throw
Ballak wrote:

I know I'm opening up the hive's nest about complaining about a MKT move, but this has gotten sort of ridiculous. 

Stagger Throw Specs:

~Takes around two-three seconds to cast.

~Only used in outside of combat.

~45 IS Cost.

~190 D.P.S. Thrown

~50% Chance Staggered for 12 seconds.

~Have to be either stealthed or in a disguise to use it.

Staggering Throw is probably the most annoying move in the game when used against you. This move has the possibility of hitting at least 1,000 damage (unless you're geared against a MKT which usually means you're weaker in everything else.)

The only "balancing factors" this move has going for it is the fact you have to do the attack in sneak (or disguise) and at close range. In PvP, this move is godlike considering all you have to do is pop a disguise and just wait for the move to go through. Although not so effective in duels because it's a 1 on 1, but in the field it's rather tedious to combat.

"Wait?" Did I say, "Wait"? This move takes all of what, three seconds to go through? FAR takes a good while as well as Sniper Shot. It's even more tedious for them because the time it takes for the ability to go through is well over 5 seconds which gives the target time to hide behind cover or the what not (trust me I hide from FARs all the time). This move is fast and extremely deadly.  

What's not balancing about this move? It has NO state requirement. Tell me what ability in this game can hit 1,000ish damage on the average with no state required or buffs/debuffs to a level 50 out of interlock. I sure don't. It's not only that, but this move hits almost about every *CENSORED* time, and it's not only that but it has that chance to stagger which no doubtedly means you're going to be powerlessed in the next few seconds.

The MKT's arguement over this is the fact, "Well just wear resistance and it only does about 500 damage which is pretty poor." while the counter from other player classes is the fact most 'PvP Gear' isn't exactly Thrown Resistance entitled. I even have my own outfits for each resistance. Ballistics/Melee/Viral resistance outfits usually don't have much changing between them, but when it comes to MKT I have most of my entire outfit redone to battle the MKT scourge.

So what do I say about balancing it? The least you could do is either:

#1: Make it longer to go through.

#2: Make the move easier to miss.

Any suggestions, complaints, or comments is welcome.

-EDIT

I decided to go ahead and test the damage with a familiar MKT I know on Syntax, Shickle. To my knowledge Shickle is a MKT who mainly wears resistance clothes/IS Regen with no damage buffs. I am also using my Melee Combat Training load, where accuracy is never a problem thus I tend to wear clothes more centered around resistance.

Here I am with 0 Thrown Resistance. I didn't even bother with a status bonus screenshot because apparently when you have 0 resistance, the stat bonus doesn't even show up.

That's high, but then again I'm wearing 0 Resistance.

Here I am wearing my normal clothes for taking on someone with guns. My thrown resistance is considerably low.

 

The damage dealt.

 

Close to 900 damage. Pretty powerful.

Here I am wearing my outfit to fight MA's, which usually gives me around 200 Ballistic + 200 Melee resistance. With some pretty nice Melee Defense.

 

The damage dealt.

 

735 is considerably lesser from 1,000. Keep in mind I'm wearing mainly resistance clothes.

Here is me wearing my full anti-MKT gear giving me about over 200 thrown resistance points.

The damage dealt.

 

645 damage. I had about 150ish resistance in the other specs in trying to get the thrown resistance up that high. I didn't even bother with defense (excluding the Quicksilvers).

What about the classes who can't mainly base themselves around resistances and use mainly accuracy clothes instead? They get pounded from around 1,000 on average.

I just can't help but look at what's in your buffer and think that you're limiting yourself to be honest.

The "ZOMFG I R buffed to teh nutz" KF master load and only one hyper defensive/resistance ability in the screens you posted. Those abilities exist for a reason so if you're going to go all offense don't expect much defense or resistance outside of clothing.

#36300326851 09/21/2007 22:05 Re:Staggering Throw

Posted here: http://forums.station.sony.com/mxo/..._id=36300014665 by Arcanaloth on 07/17/07:

"I think this should put to rest any complaints MKT's have about accuracy. I think many of them still expect to be able to roll everything like the old broken system.

YOU NOW HAVE TO EARN YOUR KILLS, deal with it."

Again, as I said in your little tirade in the Code Shock thread, log off the forums, find a DECENT MKT and ask them to duel. I left that post alone because you implied that I should fight a good MKT and see what happens.....well, I HAVE. I didn't respond to you there for two reasons:

1) That topic had nothing to do with MKT and my post was done by comparisson yet you felt the need to again cry about the tree.

2) It's pointless because it's becoming painfully obvious that you and others who share your opinion will not take the time to do exactly what you suggest while ignoringwhat people are suggesting you do to better yourself.

No one is denying that MKT has high accuracy yet as Anxiety said MKT does not have the ability to run specials in succession like MA does such as Wooden Dummy Drill and Dim Mak or Machinegune Kick, nor does it have the ability to do a few hundred points damage to multiple targets or even hit multiple targets with one attack IE a lot of the hacker trees.

You said it yourself, no passive buff gives thrown defense or resistance. Awakened abilities do so use them.

It's terrible because conversations like this are freaking pointless because something will be done to mess with one tree and people like you will say things like what I transferred from the other topic only to have you come right back and claim that it's not good enough.

Save the gloating, log off the damned forums and practice.

#36300327397 09/23/2007 03:39 Re:Staggering Throw
Arcanoloth wrote:
pack-hunter wrote:
AnXieTy wrote:
Arcanoloth wrote:
What do you see happening more often in PvP? Full Auto Redux's in IL, Wooden Dummy Drill + Dim Mak Combo's or Sneak Attacks?

And for a bonus point, which two do you see denied most often?

right now I play as a physician and am pretty much everyone's target in pvp, and the only thing that I can say I get hit by more than anything in terms of devistating attacks is that I get hit by sniper shots more than anything else.

Thats probably because you HJ when your evade is broken and you run away from ILers so they can't use disable evade.

Many people can sniper you, only one person can sneak attack you at a time. Moreso, currently your faction has most of the MKT's on the server, very few Zion or Merv MKT's these days.

Do not consider that flame bait, that is not meant to question your factions PvP skills or ethics, that is merely a statement of my opinion based upon my observations in PvP.

When is the lastime you flagged our Faction has a "Whole 2 Mkts". Numerous MAs/Gunmen.

Now if we were to talk about Sons of Liberty for Example all Mkt or Sniper.

Dont consider this flamebait, that is not meant to question your factions PvP skills or ethics, this is merely a statement of my opinion based upon my observations in Pvp.

#36300330642 09/29/2007 15:06:46 Re:Staggering Throw & MKT
Arcanoloth wrote:
Good god, how many times must I point out the massively huge accuracy of MKT's and the complete lack of % bonuses to thrown defense renders hyper sense practically useless?
At least once more I guess.

And about Shielded clothing, I have already said that yes, customizing your entire RSI to fighting MKT's will allow you to beat them, but we shouldn't have to take such huge steps simply to stand a chance against that tree.

How many times must I repeat myself before it sinks in?
If you have some Thrown resistance on a few of the clothes you use for your accuracy or damage, all you need to do is change out one piece for the level 50 shielded items and you'll have decent resist.

You don't even need a macro to do that. Just quick wits, an organized inventory panel, and not have down syndrome.
    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300330780 09/29/2007 19:48:13 Re:Staggering Throw & MKT
AnXieTy wrote:
like I've said, even if thrown def was added to other tree's, thoes who are moaning about MKT now will still be moaning after... The inablity to fight an MKT is not because of any bugs, or things messed up with the combat system, it comes down to the individual player and their ability to deal with it. Several other players including myself understand and realize how to fight MKT's, its only thoes who dont who gripe about it so much.
The difference is that as it stands now, people have valid reasons to complain about the MKT tree.  If those problems are fixed then anyone who still complains about it can be safely ignored.  I'm quite sure that if appropriate Passive Defence were added to other trees and the remaining timer issues were corrected you'd see an awful lot less complaint posted by reasonable people like Arcanoloth. 
Please be aware though that there is a difference between learning how to fight a particular class and having to deliberately customise yourself to stand against it.  A number of people have demonstrated this. 
#36300330806 09/29/2007 21:18:56 Re:Staggering Throw & MKT
Zerotolerance wrote:
Try upping your Reason a little. I find that with higher Reason and Quicksilver gloves I can do well against all but the best MKT's on the server.

Reason 30, +6% from Quicksilvers, +2% from the thrown defense Rocawear.

With a total of +58% to thrown defense, when I activate Hypersense my thrown defense is 148. Average accuracy of an MKT ~160. Even with a maxed out reason and wearing the clothes you recommend your thrown defense isn't near equaling the accuracy of an MKT. Then they have their CT bonuses, which happen to be the highest in the game. Now if there was a useful debuff against MKT's, say like despoiler, I wouldn't complain so much cause I could use that to offset their high accuracy, but there isn't, so we are pretty much boned.
If you are reading this my sig didn't work T_T
#36300330818 09/29/2007 21:37:20 Re:Staggering Throw & MKT
AnXieTy wrote:
Arcanoloth wrote:
So you're admitting that MKT does break several standards in the game.

You should also remember they CHANGED THE ENTIRE COMBAT SYSTEM to fix this problem when hacker had it. And here you are now, denying that any change should made at all to fix the problem with MKT.

I guess that is yet ANOTHER standard that is being broken by MKT.


the only "standard" that MKT breaks in the game is the lack of defense modifiers in game in other tree's, thats it. And like I said even if it was added in and people had the defense they wanted, they'd still be crying about MKT for the sole purpose that they dont know how to combat an MKT's play style. Its a mental crutch to support an flawed argument.

And the combat wasnt changed because of hacker... You werent here in CR1, so you know nothing of which you speak.




I was here for CR 1, Hacker had timers to the moon (Like MKT), an accuracy through the roof (Like MKT) and the only way to adequately defend against it was to load half of the hacker tree. CR 2 worked to fix this, decreased Hacker Timers, Gave us feasible defenses to use and allowed you to fight hacker without loading half the tree. Unfortunately loading half the MKT tree is not feasible cause a) There are no defenses against MKT, anywhere and b) You leave yourself way too vulnerable cause you have half a tree loaded and are hobbled in your main tree.

But a flawed argument huh? Please tell me which of the following is flawed.
MKT has the highest accuracy and CT Bonuses in the game, giving them an undeniable advantage in IL, but apparently MA's are supposed to dominate IL.
There are no Thrown defense bonuses in the game, gimping every person who tries to fight them.
MKT has a lot of timers that stack, more than any other tree and, as a matter of fact, as many as all the other trees combined.
CC Tools are broken, and thus, make it VERY hard to fight a disguised MKT cause it is impossible to break the disguise.
Thrown Resistance Bonuses are broken and do not work, making loading Calm Mind Calm Body not as effective as it could be, again gimping any players who fight MKT's.
Hacker Debuffs against MKT, in general, are not nearly as effective as their debuffs against MA's, Gunmen or other Hackers, so even the "Nemesis class" of MKT is gimped when fighting them.

So please Anxiety, point out where I am wrong. Don't just put your hands on your ears and shout at the top of your lungs.

I have a few simple requests, Add Adequate Thrown defenses to the hacker and MKT trees. Fix the bugs that favour MKT. Improve anti MKT debuffs.

If you still deny my request post some REAL evidence as to why, cause right now you are just holding your breath and going blue in the face until we agree with you.
If you are reading this my sig didn't work T_T
#36300330823 09/29/2007 21:41:27 Re:Staggering Throw & MKT
Zerotolerance wrote:
Arcanoloth wrote:
Good god, how many times must I point out the massively huge accuracy of MKT's and the complete lack of % bonuses to thrown defense renders hyper sense practically useless?
At least once more I guess.

And about Shielded clothing, I have already said that yes, customizing your entire RSI to fighting MKT's will allow you to beat them, but we shouldn't have to take such huge steps simply to stand a chance against that tree.

How many times must I repeat myself before it sinks in?
If you have some Thrown resistance on a few of the clothes you use for your accuracy or damage, all you need to do is change out one piece for the level 50 shielded items and you'll have decent resist.

You don't even need a macro to do that. Just quick wits, an organized inventory panel, and not have down syndrome.




I indeed do that, but often it is not enough cause you are still getting hit every time. A lot of people here say maxing out resistance works, and THAT is where I am saying we shouldn't have to Customise our entire RSI. I tell you what, if Despoiler affected Thrown Acc and Damage I wouldn't need to max out resistance, so how about we do that instead and call it a day, deal?
If you are reading this my sig didn't work T_T
#36300331078 09/30/2007 11:20:47 Re:Staggering Throw & MKT
Honestly, I don't think there should be passive defense/resist/acc/damage bonuses on abilities it would pretty much stomp out passive stacking. It's why I like MKT so much, I know no ones can stack passives on me.
#36300331128 09/30/2007 12:43:18 Re:Staggering Throw & MKT
Spies abs break timers ftl...
#36300331130 09/30/2007 12:48:38 Re:Staggering Throw & MKT
The Leo wrote:
Spies abs break timers ftl...
Nope. It's a bug that's the same with every tree.
#36300331228 09/30/2007 16:43:26 Re:Staggering Throw & MKT
Trayen1 wrote:
The Leo wrote:
Spies abs break timers ftl...
Nope. It's a bug that's the same with every tree.

The mostly "shorter" ability animations let that bug more "easily" appear with spy than with other trees, though.
#36300331358 09/30/2007 23:05:02 Re:Staggering Throw & MKT
Arcanoloth wrote:


I was here for CR 1, Hacker had timers to the moon (Like MKT), an accuracy through the roof (Like MKT) and the only way to adequately defend against it was to load half of the hacker tree. CR 2 worked to fix this, decreased Hacker Timers, Gave us feasible defenses to use and allowed you to fight hacker without loading half the tree. Unfortunately loading half the MKT tree is not feasible cause a) There are no defenses against MKT, anywhere and b) You leave yourself way too vulnerable cause you have half a tree loaded and are hobbled in your main tree.



you obviously never pvp'd in cr1 then, otherwise you'd know everything had huge timers back then.... the duration of time that debuffs in hacker lasted back then speaks for its self, but mkt's could do a 20 second stun, could 3 hit kill people, MA's could do a 20 second stun, rougly 20 second powerless, 30 second enrage, almost 20 second disarm, gunman could do 20 second disarm, spam stun in interlock, etc.. etc.. etc..

As for a hackers accuracy, hackers didnt have any accuracy through the roof... VT and VD were essentially another form of CT which determined rolls outside of IL, everyone had 400 VT and everyone had 400 VD, the hit/miss on hacks outside of interlock was all random and nothing you could do would improve upon your accuracy out of interlock once you hit 400 VT. And hackers in interlock only had the 200 CT that awakened provided, so for them to roll high in IL they had to be TB'd, have CE 1.0 running, and a UM buff, because the hacks by themself aginst a target that wasnt stunned/powerless, or blinded rolled like absolute crap.

And as for how it was back in the day where you loaded 1 tree and that was it, there was no problem in doing that back then. You would have your capped VD, and then have your 1 tree to pwn with, and while I cant speak for recursion or vector, the best pvp'ers on syntax in CR1 were never dedicated hackers, they used their 1 tree and pwned face with it. As someone who was concidered by many to be at least one of the best on syntax back in CR1, I can honestly say that I thought hackers were cannon fodder back then because they had an overall lack of resistance. Only people who griped about hackers were thoes who were to lazy to go farm the info/consumable subs to make anti's and to buy activity facilitator pills.

Arcanoloth wrote:




MKT has the highest accuracy and CT Bonuses in the game, giving them an undeniable advantage in IL, but apparently MA's are supposed to dominate IL.

does MA, hacker, and gunman all have exactly the same accuracy bonus via abilities/clothing/attributes? I mean if this was the case this would make MKT atypical of all other trees in the game, but since every class is different, there is nothing atypical about 1 class in the game having the highest accuracy, just as there's nothing atypical of 1 class having the highest damage output.

And a good MA can tear a MKT a new one FYI.

Arcanoloth wrote:


There are no Thrown defense bonuses in the game, gimping every person who tries to fight them.

like I said this is the only valid point you make, yet it doesnt substatiate your argument aginst why fighting an MKT is so difficult. 99.95% of the time I pvp, I dont ever load hypersense, yet I have no problems fighting MKT's, just like 99.95% of the time I dont load hyperblock, yet I have no problems fighting MA's.

As I said previously, CR2=random heap of garbage, if you cant fight an MKT now, adding in more defense isnt going to help you.

Arcanoloth wrote:




MKT has a lot of timers that stack, more than any other tree and, as a matter of fact, as many as all the other trees combined.

not really... and more than that, most MKT abilities that dont require stealth to pull off dont do that much damage by themselves.

Arcanoloth wrote:




CC Tools are broken, and thus, make it VERY hard to fight a disguised MKT cause it is impossible to break the disguise.

this has been broken since CR2 hit, and rarely ever helped anyone in CR1 unless someone was exploiting it and doing it blue flaged to disrupt pvp.

More than that, your argument in this aspect is completely pointless because well, disguise allows a player to pull off a stealth attack, is there anything in the game thats supposed to break a snipers concealment? Honestly this is one that shouldnt be fixed just because for 1 point of memory, it gimps and entire tree in the game.

Arcanoloth wrote:




Thrown Resistance Bonuses are broken and do not work, making loading Calm Mind Calm Body not as effective as it could be, again gimping any players who fight MKT's.

whats atypical about this? last I checked none of these abilities were working.

Arcanoloth wrote:




Hacker Debuffs against MKT, in general, are not nearly as effective as their debuffs against MA's, Gunmen or other Hackers, so even the "Nemesis class" of MKT is gimped when fighting them.


any debuff thats worth putting on a player works just as effectivly on a MKT as it does any other class, to debuff someone's accuracy no matter what class they are is a waste of your IS, because that IS would be better spent for something like powerless, stun, etc... etc...

More than that, thats a design flaw and relic of how CR1 was, where both guns and MKT were qualified as ranged damage. Just like another relic of CR1 is the "sitting" debuff, where your ballistic defence becomes garbage, but your defence aginst anything else isnt hurt, you just get the damage modifier effect, hense why a MKT, MA, or hacker can miss a player thats sitting, but a gunman will hit everytime. So while you want to complain that you cant hurt their accuracy, your wasting your time because thoes debuffs are virtually worthless in CR2 which is why during pvp its pretty rare that a hacker ever tries to tear down someone's accuracy or CT via debuffs like blind.

Arcanoloth wrote:


If you still deny my request post some REAL evidence as to why, cause right now you are just holding your breath and going blue in the face until we agree with you.

Like I said, you can list off all the strengths of a class in the game or list all of its weak points to try to build a case for why you fail at fighting an MKT, but in the end what it comes down to is inexpierence, and its as simple as that. You like to get worked up any time I throw your CQ count in your face, but in this case, it is relivent to this "debate", you've been playing this game for at least a year and a half, yet your not even at 5k worth of CQ. Now as I've argued many times in the past, a players CQ count might not represent their individual skill in pvp, it does represent how much time they've spent pvp'ing. You can put up any weak sauce argument about how "you only have to sit on a team to get cq" or that "you can take CQ's from duels" etc... etc... But the simple fact is, you dont rack up the count by much by leeching or duelstopping someone, its done via time spent pvp'ing. And in this case man, its obvious you havnt spent enough time pvp'ing.

#36300331359 09/30/2007 23:06:25 Re:Staggering Throw & MKT

and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've  posted here already. 

#36300331364 09/30/2007 23:32:15 Re:Staggering Throw & MKT
AnXieTy wrote:

and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've  posted here already. 

So..."Please let me have the last word"?

>.>
#36300331365 09/30/2007 23:50:34 Re:Staggering Throw & MKT
AnXieTy wrote:
Arcanoloth wrote:


I was here for CR 1, Hacker had timers to the moon (Like MKT), an accuracy through the roof (Like MKT) and the only way to adequately defend against it was to load half of the hacker tree. CR 2 worked to fix this, decreased Hacker Timers, Gave us feasible defenses to use and allowed you to fight hacker without loading half the tree. Unfortunately loading half the MKT tree is not feasible cause a) There are no defenses against MKT, anywhere and b) You leave yourself way too vulnerable cause you have half a tree loaded and are hobbled in your main tree.



you obviously never pvp'd in cr1 then, otherwise you'd know everything had huge timers back then.... the duration of time that debuffs in hacker lasted back then speaks for its self, but mkt's could do a 20 second stun, could 3 hit kill people, MA's could do a 20 second stun, rougly 20 second powerless, 30 second enrage, almost 20 second disarm, gunman could do 20 second disarm, spam stun in interlock, etc.. etc.. etc..

As for a hackers accuracy, hackers didnt have any accuracy through the roof... VT and VD were essentially another form of CT which determined rolls outside of IL, everyone had 400 VT and everyone had 400 VD, the hit/miss on hacks outside of interlock was all random and nothing you could do would improve upon your accuracy out of interlock once you hit 400 VT. And hackers in interlock only had the 200 CT that awakened provided, so for them to roll high in IL they had to be TB'd, have CE 1.0 running, and a UM buff, because the hacks by themself aginst a target that wasnt stunned/powerless, or blinded rolled like absolute crap.

And as for how it was back in the day where you loaded 1 tree and that was it, there was no problem in doing that back then. You would have your capped VD, and then have your 1 tree to pwn with, and while I cant speak for recursion or vector, the best pvp'ers on syntax in CR1 were never dedicated hackers, they used their 1 tree and pwned face with it. As someone who was concidered by many to be at least one ofhe best on syntax back in CR1, I can honestly say that I thought hackers were cannon fodder back then because they had an overall lack of resistance. Only people who griped about hackers were thoes who were to lazy to go farm the info/consumable subs to make anti's and to buy activity facilitator pills.

VT was essentially viral accuracy, the only tree which didn't need to load parts of Hacker was MKT, because they had the advantage of sneak, Hackers complained about their attacks not always hitting.....? and MAs, Gunmen and spies always complained about their effect timers because they could easily keep you bottlenecked for about 40 seconds, quite enough time to land a few LC2s and barrages ect, in IL though they did suck but, unless you can hit them with an enraging ability immediately they'd just roll out within a second. Simple

in any case using Hacker in CR1 and comparing MKT in CR2 while their are similarities it was a completely different ball game and most of the points are null.
 

Arcanoloth wrote:




MKT has the highest accuracy and CT Bonuses in the game, giving them an undeniable advantage in IL, but apparently MA's are supposed to dominate IL.

does MA, hacker, and gunman all have exactly the same accuracy bonus via abilities/clothing/attributes? I mean if this was the case this would make MKT atypical of all other trees in the game, but since every class is different, there is nothing atypical about 1 class in the game having the highest accuracy, just as there's nothing atypical of 1 class having the highest damage output.

And a good MA can tear a MKT a new one FYI.

In IL yes.... out of IL no, a good MKT should be able to keep the MA out of IL quite easily by throwing sever artery, deadly, neuro, ect. then they have abilities which root, and if the MKT has enough resistance (since you guys love using resistance in your arguments) then the damage from MA should be nullified, but since whenever I fight most MKTs they don't have that high resistance I can only assume that you don't feel there is a problem with the majority of MAs

Arcanoloth wrote:


There are no Thrown defense bonuses in the game, gimping every person who tries to fight them.

like I said this is the only valid point you make, yet it doesnt substatiate your argument aginst why fighting an MKT is so difficult. 99.95% of the time I pvp, I dont ever load hypersense, yet I have no problems fighting MKT's, just like 99.95% of the time I dont load hyperblock, yet I have no problems fighting MA's.

As I said previously, CR2=random heap of garbage, if you cant fight an MKT now, adding in more defense isnt going to help you.

Total. Rubbish. There is no way you can fight an MKT or MA without using a Hyper, now yes the system is quite random but without defense your opponent will hit you every time and roll through your rolls. Adding in 10% defense in each tree would increase defense by a fair bit and actually putting 20-30% in Hacker would be reasonable since MKTs usually if starting with sneak will beat a Hacker.

Arcanoloth wrote:




MKT has a lot of timers that stack, more than any other tree and, as a matter of fact, as many as all the other trees combined.

not really... and more than that, most MKT abilities that dont require stealth to pull off dont do that much damage by themselves.

On an opponent with High resistance, which is in line with all other tree's and if you get states from knives you get added effects like powerless and stun so it's not as hard as it seems.

Arcanoloth wrote:




CC Tools are broken, and thus, make it VERY hard to fight a disguised MKT cause it is impossible to break the disguise.

this has been broken since CR2 hit, and rarely ever helped anyone in CR1 unless someone was exploiting it and doing it blue flaged to disrupt pvp.

More than that, your argument in this aspect is completely pointless because well, disguise allows a player to pull off a stealth attack, is there anything in the game thats supposed to break a snipers concealment? Honestly this is one that shouldnt be fixed just because for 1 point of memory, it gimps and entire tree in the game.

Yes it does allow a player to pull of a stealth attack, but I doubt it's to have no defense against it. Also CCtool would take of concealment because if you used the build to any extent you'd realize they are only stealthed because they have sneak going, CCtools breaks sneak so it will break conceal.

Arcanoloth wrote:




Thrown Resistance Bonuses are broken and do not work, making loading Calm Mind Calm Body not as effective as it could be, again gimping any players who fight MKT's.

whats atypical about this? last I checked none of these abilities were working.

They do work I think with the resistance bonus's in the Awakened tree. I think.

Arcanoloth wrote:




Hacker Debuffs against MKT, in general, are not nearly as effective as their debuffs against MA's, Gunmen or other Hackers, so even the "Nemesis class" of MKT is gimped when fighting them.


any debuff thats worth putting on a player works just as effectivly on a MKT as it does any other class, to debuff someone's accuracy no matter what class they are is a waste of your IS, because that IS would be better spent for something like powerless, stun, etc... etc...

More than that, thats a design flaw and relic of how CR1 was, where both guns and MKT were qualified as ranged damage. Just like another relic of CR1 is the "sitting" debuff, where your ballistic defence becomes garbage, but your defence aginst anything else isnt hurt, you just get the damage modifier effect, hense why a MKT, MA, or hacker can miss a player thats sitting, but a gunman will hit everytime. So while you want to complain that you cant hurt their accuracy, your wasting your time because thoes debuffs are virtually worthless in CR2 which is why during pvp its pretty rare that a hacker ever tries to tear down someone's accuracy or CT via debuffs like blind.

 Hacker is weak against MKT because it has less accuracy, defense, damage and generally sucks in IL and high damage specials usually enter IL with MKT's, the only thing Hacker has going for it is a bunch of debuffs, which if the MKT uses disable evasion to use punt, the chance of the Hacker using them is nil.

Arcanoloth wrote:


If you still deny my request post some REAL evidence as to why, cause right now you are just holding your breath and going blue in the face until we agree with you.

Like I said, you can list off all the strengths of a class in the game or list all of its weak points to try to build a case for why you fail at fighting an MKT, but in the end what it comes down to is inexpierence, and its as simple as that. You like to get worked up any time I throw your CQ count in your face, but in this case, it is relivent to this "debate", you've been playing this game for at least a year and a half, yet your not even at 5k worth of CQ. Now as I've argued many times in the past, a players CQ count might not represent their individual skill in pvp, it does represent how much time they've spent pvp'ing. You can put up any weak sauce argument about how "you only have to sit on a team to get cq" or that "you can take CQ's from duels" etc... etc... But the simple fact is, you dont rack up the count by much by leeching or duelstopping someone, its done via time spent pvp'ing. And in this case man, its obvious you havnt spent enough time pvp'ing.


#36300331368 09/30/2007 23:56:32 Re:Staggering Throw & MKT
Trayen1 wrote:
AnXieTy wrote:

and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've  posted here already. 

So..."Please let me have the last word"?

>.>

no, more like I've already stated my opinion that you can rip apart a tree/class in the game all you want to prove your point, but in the end it accomplishes nothing, hense why I dont want to waste my time ripping apart someone's post point for point until I end up writing  more than a page and a half worth of crap that still isnt gonna get rid of someone's mental crutch for why they cant accomplish something.

#36300331370 10/01/2007 00:02:59 Re:Staggering Throw & MKT
AnXieTy wrote:
you obviously never pvp'd in cr1 then, otherwise you'd know everything had huge timers back then.... the duration of time that debuffs in hacker lasted back then speaks for its self, but mkt's could do a 20 second stun, could 3 hit kill people, MA's could do a 20 second stun, rougly 20 second powerless, 30 second enrage, almost 20 second disarm, gunman could do 20 second disarm, spam stun in interlock, etc.. etc.. etc..
So operatives had timers of around 20-30 seconds. But Despoiler was about 3 minutes long, Bottleneck field was 2 minutes, ZoP was 1 minute. Overall hacker timers were insanely long compared to any other tree, and had short reuse timers, much like MKT now. Just thought I would correct you on that one.

AnXieTy wrote:

does MA, hacker, and gunman
all have exactly the same accuracy bonus via abilities/clothing/attributes? I mean if this was the case this would make MKT atypical of all other trees in the game, but since every class is different, there is nothing atypical about 1 class in the game having the highest accuracy, just as there's nothing atypical of 1 class having the highest damage output.

And a good MA can tear a MKT a new one FYI.

But that's my entire point, MKT Dominates too many aspects of PvP. You can argue each one as an individual as "But at least 1 class has to be the best", but MKT dominates them all. There are too many things in which MKT excels at. You're doing it again where you ignore the whole big picture and try to look at things and ignore the rest. MKT has highest acc, highest CT Bonuses, best timers and overlap, highest DPS attacks etc etc

And no not really, a good MA can kill a crap MKT. But a good MKT will *CENSORED* nearly any MA.

AnXieTy wrote:
like I said this is the only valid point you make, yet it doesnt substatiate your argument aginst why fighting an MKT is so difficult. 99.95% of the time I pvp, I dont ever load hypersense, yet I have no problems fighting MKT's, just like 99.95% of the time I dont load hyperblock, yet I have no problems fighting MA's.

As I said previously, CR2=random heap of garbage, if you cant fight an MKT now, adding in more defense isnt going to help you.

You load heals (And all I ever see is your Physician load), so when an MKT or MA or Gunman or basically anyone IL's you you spam heals and let your faction mates kill them. No offense but that doesn't fill me with confidence. You don't beat them, you stay alive until your faction mates kill them. There's a difference. And we all know that you don't need defense in IL if it's all special vs special spamming, but sadly MKT can sneak attack for huge amounts of damage, and EVERY sneak attack is rolled Special vs Defense, which is why you need MKT defense more than anything, but I guess you never thought of it that way. And stop whining about CR 2, it's not as random as you think, did you bother to look up Gaussian systems? I guess not otherwise you'd have stopped complaining, but clearly you are running out of points to argue so are just going to moan about CR 2 some more.

AnXieTy wrote:

Arcanoloth wrote:




MKT has a lot of timers that stack, more than any other tree and, as a matter of fact, as many as all the other trees combined.

not really... and more than that, most MKT abilities that dont require stealth to pull off dont do that much damage by themselves.

Sneaker wrote:
Lets go over it, shall we?

Poison Knife - 20sec reuse, 25sec effect
Backroll Escape - 0sec reuse, 10sec effect
Blinding Throw - 8sec reuse, 10sec effect
Paralyzing Throw - 6sec reuse, 8sec effect
Deadly Throw - 10sec reuse, 15sec effect
Crippling Throw - 10sec reuse, 15sec effect
Sever Artery - 15sec reuse, 30sec effect
Wounding Throw - 10sec reuse, 50sec effect

Lets compare this to ALL abilities elsewhere, shall we? (abilities with chances for effects are ommitted, due to the unlikelyness of an overlap. Abilities which by game design cannot stack (ie: hacker DoT's) are also omitted)
Body Shot - 8sec reuse, 10sec effect
Disarming Shot - 8sec reuse, 10sec effect
Supression Fire - 10sec reuse, 12sec effect
Guard Breaker - 10sec reuse, 15sec effect
Slow - 8sec reuse, 28sec effect
Miasma 2.0 - 28sec reuse, 45sec effect
Crash - 15 sec reuse, 28-42sec effect
Code Flux - 30sec reuse, 60sec effect

Anyone else see the problem here, or do I have to start weilding a sledgehammer to get my point across? EIGHT abilities in the MKT stack their effects, versus EIGHT in all other trees combined.

Would you kindly look at the facts Anxiety? It's very clearly presented for you, so please stop lying to our faces and trying to pass it off for fact. And about non-stealth attacks, Foot Sweep, 12 IS for about 600-800 damage depending on resistances. Suplex someone then use Deadly Thrown and you can easily hit 600-700 damage. So please, stop lying.

AnXieTy wrote:

this has been broken since CR2 hit, and rarely ever helped anyone in CR1 unless someone was exploiting it and doing it blue flaged to disrupt pvp.

More than that, your argument in this aspect is completely pointless because well, disguise allows a player to pull off a stealth attack, is there anything in the game thats supposed to break a snipers concealment? Honestly this is one that shouldnt be fixed just because for 1 point of memory, it gimps and entire tree in the game.

To break a snipers concealment you shoot them. You did know that right? And now you are complaining that to fight MKT's people have to spend memory for an ability that will ONLY benefit them when fighting people in sneak. This goes back to my "You shouldn't have to customise your whole RSI argument". Which you have promptly ignored this whole time. Simple fact is that a CC Tool SHOULD break a disguise, but it doesn't. People are spending memory for the sole purpose of fighting disguised opponents, it doesn't help with anything else, and you are complaining it's overpowered? Here's an idea, you can still use sneak.

AnXieTy wrote:

Arcanoloth wrote:


Thrown Resistance Bonuses are broken and do not work, making loading Calm Mind Calm Body not as effective as it could be, again gimping any players who fight MKT's.

 whats atypical about this? last I checked none of these abilities were working.

It's broken cause your thrown resistance % influence should apply to the use of Calm Mind Calm Body and IMPROVE the resistance bonus you get from it. However it doesn't, you get 75 points from it every time no matter what your thrown resistance % Bonus is, unlike all your other Resistance buffs in awakened which ARE improved by those influences.

AnXieTy wrote:

any debuff thats worth putting on a player works just as effectivly on a MKT as it does any other class, to debuff someone's accuracy no matter what class they are is a waste of your IS, because that IS would be better spent for something like powerless, stun, etc... etc...

Tell that to the numerous Gunners and MA's I have hit with Despoiler and then absolutely dominated in IL. Or the hackers I have used Code Rot on before ILing for a free 19 seconds of winning every roll. Or the gunmen I have slowed and then IL'd and smashed cause their accuracy is low. For a live demonstration, load up MA or Gunman and try to kill someone in IL while you have Combat Shutdown on you, I assure you it's near impossible. And as for the stuns and powerless, they aren't realy that good to be honest, I only use them on healers and MKT's (Cause there aren't any useful MKT Debuffs otherwise I would load and use them).

AnXieTy wrote:

More than that, thats a design flaw and relic of how CR1 was, where both guns and MKT were qualified as ranged damage. Just like another relic of CR1 is the "sitting" debuff, where your ballistic defence becomes garbage, but your defence aginst anything else isnt hurt, you just get the damage modifier effect, hense why a MKT, MA, or hacker can miss a player thats sitting, but a gunman will hit everytime.

Good point, we should fix that too.

AnXieTy wrote:

So while you want to complain that you cant hurt their accuracy, your wasting your time because thoes debuffs are virtually worthless in CR2 which is why during pvp its pretty rare that a hacker ever tries to tear down someone's accuracy or CT via debuffs like blind.

Blind isn't very good, but Despoiler is by far an amazingly powerful debuff against gunmen and MA's, maybe you should try it out some time. My complaint is that UI Lag 2.0 and Fumble Field, while they are both higher level abilities, are not nearly as effective as Despoiler is. My solution is to give Despoiler anti MKT debuffs on it, same with Combat Shutdown and Overload (The one at the very start of the Ballista Tree), like you said this is probly a relic from CR 1 when thrown and ballistics was rolled into one category of ranged but in CR 2 they never bothered to expand it out to include Thrown attacks aswell.

AnXieTy wrote:

Like I said, you can list off all the strengths of a class in the game or list all of its weak points to try to build a case for why you fail at fighting an MKT, but in the end what it comes down to is inexpierence, and its as simple as that. You like to get worked up any time I throw your CQ count in your face, but in this case, it is relivent to this "debate", you've been playing this game for at least a year and a half, yet your not even at 5k worth of CQ. Now as I've argued many times in the past, a players CQ count might not represent their individual skill in pvp, it does represent how much time they've spent pvp'ing. You can put up any weak sauce argument about how "you only have to sit on a team to get cq" or that "you can take CQ's from duels" etc... etc... But the simple fact is, you dont rack up the count by much by leeching or duelstopping someone, its done via time spent pvp'ing. And in this case man, its obvious you havnt spent enough time pvp'ing.

No not really, I think people using CQ's to try prove people wrong is a humorous crutch, so keep Boasting about it, anyone with a semblance of cognitive ability will know that your arguments hold no water and this is your last resort. You should also note the number of people here who agree with me, if you want to get into an E-Peen competition I'll counter your weak CQ argument with my number of people who agree argument.

AnXieTy wrote:

and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've  posted here already.

Just gonna put your hands on your ears and shout at the top of your lungs again? Or is this some attempt at a "Better man" argument by trying to place any rebuttal I post in a bad light? Either way your post was wrong on so many levels I had to respond and correct the numerous issues you got wrong and/or lied about.

If you are reading this my sig didn't work T_T
#36300331372 10/01/2007 00:23:53 Re:Staggering Throw & MKT
pack-hunter wrote:

VT was essentially viral accuracy, the only tree which didn't need to load parts of Hacker was MKT, because they had the advantage of sneak, Hackers complained about their attacks not always hitting.....? and MAs, Gunmen and spies always complained about their effect timers because they could easily keep you bottlenecked for about 40 seconds, quite enough time to land a few LC2s and barrages ect, in IL though they did suck but, unless you can hit them with an enraging ability immediately they'd just roll out within a second. Simple

in any case using Hacker in CR1 and comparing MKT in CR2 while their are similarities it was a completely different ball game and most of the points are null.
 

MKT's didnt have to load VD? you musta been one crappy MKT then back in the day if you didnt load VD... Only way you could get away with not loading VD as a MKT was to load master shadow on a regular basis...

More than that, if a hackers intent was to land a LC2 on a player, they were one **** of an idiot of they didnt try to accomplish this from within interlock. All a hacker had to do to land an ability in interlock was to stun/blind a player then IL them and all their rolls would land. Your bottleneck theory is completely garbage because in a 1v1 if you were to have bottlenecked me back then I would have just hit you with subduing throw and stuned you for 20 seconds and then killed you ranged while your CT was trash, or I would have just hit you with a disabling shot to stun you. And as for MA in pvp, MA was trash in pvp back then, and remains trash in pvp to this day for the simple fact that it lacks the ability to support in a kill, or in more simplistic terms, lacks the ability to assist in a gank.

And as I said in my post, only people who complained about the length of debuffs from hackers in CR1 were thoes who were to lazy to info/consumable subs for anti's and activity facilitator pills. I had 0 problems fighting.

pack-hunter wrote:

In IL yes.... out of IL no, a good MKT should be able to keep the MA out of IL quite easily by throwing sever artery, deadly, neuro, ect. then they have abilities which root, and if the MKT has enough resistance (since you guys love using resistance in your arguments) then the damage from MA should be nullified, but since whenever I fight most MKTs they don't have that high resistance I can only assume that you don't feel there is a problem with the majority of MAs

MA's have full movment speed bonus via full belief, that means 160% movment speed. Any good MA sits on block tactics until they break your shield to start IL, good luck landing thoes 3 movment debuffs, more than that, you cant root the person if you have landed either nero dart or sever artery cause that dot will instantly break the root...

pack-hunter wrote:

Total. Rubbish. There is no way you can fight an MKT or MA without using a Hyper, now yes the system is quite random but without defense your opponent will hit you every time and roll through your rolls. Adding in 10% defense in each tree would increase defense by a fair bit and actually putting 20-30% in Hacker would be reasonable since MKTs usually if starting with sneak will beat a Hacker.

if you say so, but I've been doing it daily since CR2 hit and know of many other players that do this daily to, all of which are/have been highly skilled and highly respected pvp'ers on syntax.

pack-hunter wrote:

Yes it does allow a player to pull of a stealth attack, but I doubt it's to have no defense against it. Also CCtool would take of concealment because if you used the build to any extent you'd realize they are only stealthed because they have sneak going, CCtools breaks sneak so it will break conceal.

CC tools do not break sneak, and never have broken sneak... They break disguise and only have ever broken disguise, since CR2 was implimented they break the visual effect of the disguise but do not remove the disguise buff/stealth state.

#36300331374 10/01/2007 00:29:02 Re:Staggering Throw & MKT
Arcanoloth wrote:


AnXieTy wrote:

Like I said, you can list off all the strengths of a class in the game or list all of its weak points to try to build a case for why you fail at fighting an MKT, but in the end what it comes down to is inexpierence, and its as simple as that. You like to get worked up any time I throw your CQ count in your face, but in this case, it is relivent to this "debate", you've been playing this game for at least a year and a half, yet your not even at 5k worth of CQ. Now as I've argued many times in the past, a players CQ count might not represent their individual skill in pvp, it does represent how much time they've spent pvp'ing. You can put up any weak sauce argument about how "you only have to sit on a team to get cq" or that "you can take CQ's from duels" etc... etc... But the simple fact is, you dont rack up the count by much by leeching or duelstopping someone, its done via time spent pvp'ing. And in this case man, its obvious you havnt spent enough time pvp'ing.

No not really, I think people using CQ's to try prove people wrong is a humorous crutch, so keep Boasting about it, anyone with a semblance of cognitive ability will know that your arguments hold no water and this is your last resort. You should also note the number of people here who agree with me, if you want to get into an E-Peen competition I'll counter your weak CQ argument with my number of people who agree argument.




think what you want pylat, but only a person in your position could think like that. I look at you and I see that kid who just hit lvl 50 who doesnt understand why he doesnt pwn at the game. When you become a pvp'er you'll learn, until then, you'll just keep coming up with things to support your mental crutch of why it isnt your fault.

Arcanoloth wrote:


AnXieTy wrote:

and btw, thats the only post of any length I plan on writing, so save your breath pylat, ripping my post apart to counter argue it isnt going to provoke a response from me other than the type of responses I've  posted here already.

Just gonna put your hands on your ears and shout at the top of your lungs again? Or is this some attempt at a "Better man" argument by trying to place any rebuttal I post in a bad light? Either way your post was wrong on so many levels I had to respond and correct the numerous issues you got wrong and/or lied about.

More like an attempt at not arguing with a brick wall. You dont see my point of view, and I sure as **** wont ever see yours, so why waste my time and effort in writing more than a page and a half to reply to all the lame crap you come up with to support a mental crutch? People successfully combat MKT's every day, why cant you?

#36300331380 10/01/2007 00:48:42 Re:Staggering Throw & MKT
AnXieTy wrote:
think what you want pylat, but only a person in your position could think like that. I look at you and I see that kid who just hit lvl 50 who doesnt understand why he doesnt pwn at the game. When you become a pvp'er you'll learn, until then, you'll just keep coming up with things to support your mental crutch of why it isnt your fault.
I lol'd, perhaps you should pay attention some time and see that many people consider me a very good PvPer. But of course all you have left is character assassination and I lol even more. Keep swinging your E-Peen Anxiety, I'm sure it makes you feel better about yourself.

AnXieTy wrote:
More like an attempt at not arguing with a brick wall. You dont see my point of view, and I sure as **** wont ever see yours, so why waste my time and effort in writing more than a page and a half to reply to all the lame crap you come up with to support a mental crutch? People successfully combat MKT's every day, why cant you?
Here's there difference Anxiety, I make sense, I can back up my arguments with Valid points and I don't have to rely on swinging my E-Peen when I argue with you (But if you want to start a DlCK swinging contest I'll be happy to oblige). You post half a page of crap that I can easily counter argue with VALID points while you just talk garbage and hope that we give up.

AnXieTy wrote:
People successfully combat MKT's every day, why cant you?
People successfully Gank MKT's, or they get lucky and kill the crap ones, but the best MKT's on the server are *CENSORED* near unbeatable. So please stop lying, as always.




If you are reading this my sig didn't work T_T
#36300331408 10/01/2007 01:07:57 Re:Staggering Throw & MKT
Arcanoloth wrote:
AnXieTy wrote:
think what you want pylat, but only a person in your position could think like that. I look at you and I see that kid who just hit lvl 50 who doesnt understand why he doesnt pwn at the game. When you become a pvp'er you'll learn, until then, you'll just keep coming up with things to support your mental crutch of why it isnt your fault.
I lol'd, perhaps you should pay attention some time and see that many people consider me a very good PvPer. But of course all you have left is character assassination and I lol even more. Keep swinging your E-Peen Anxiety, I'm sure it makes you feel better about yourself.

And who would thoes people be? And who would thoes people be respected by? Having the respect of a bunch other players who dont pvp very often doesnt say much.

More than that pylat, where have I been "swinging my E-Peen"? I made a valid statment and provded facts to back it up.

Fact: you've been playing this game for more than a year and a half.

Fact: you have less than 5k worth of CQ

Fact: you only accumulate a high CQ count by pvp'ing.

I mean if ya do the math, its not hard to piece it together, your not a pvp'er, you may pvp on occasion, but its obviously not what your in this game to do.

Arcanoloth wrote:

AnXieTy wrote:
More like an attempt at not arguing with a brick wall. You dont see my point of view, and I sure as **** wont ever see yours, so why waste my time and effort in writing more than a page and a half to reply to all the lame crap you come up with to support a mental crutch? People successfully combat MKT's every day, why cant you?
Here's there difference Anxiety, I make sense, I can back up my arguments with Valid points and I don't have to rely on swinging my E-Peen when I argue with you (But if you want to start a DlCK swinging contest I'll be happy to oblige). You post half a page of crap that I can easily counter argue with VALID points while you just talk garbage and hope that we give up.

No, you make sense to you. Of the players I talk to, pvp with, and am faction mates with, they read what you have to say, ROFL for a minute or so, and then say the guy has no clue what he's talking about. You've backed up your arguments here with valid points, but as I've said many times, these so called "valid points" are things that one could find if they looked at any tree in the game to build a case aginst it. Your arguing that MKT is over powered, and are providing ___ number of reasons to support that argument, but I could argue that MA is over powered and provide ___ number of reasons that are just as solid as anything you've posted to build my case for why a nerf/fix should be done of that specific tree.

and again I'll ask, where's the E-peen swinging here?

Arcanoloth wrote:


AnXieTy wrote:
People successfully combat MKT's every day, why cant you?
People successfully Gank MKT's, or they get lucky and kill the crap ones, but the best MKT's on the server are *CENSORED* near unbeatable. So please stop lying, as always.




Im lying? Im saying it the way it is, the way that I see it and encounter it daily in pvp.

#36300331414 10/01/2007 01:32:05 Re:Staggering Throw & MKT
AnXieTy wrote:
And who would thoes people be? And who would thoes people be respected by? Having the respect of a bunch other players who dont pvp very often doesnt say much.
Totally, cause Spha, Gohda, Emilia, Epy, liltwie, Mliss, Acidtwin etc etc all never PvP and totally suck at it too.. right? I believe I told you that lying is bad already.

AnXieTy wrote:
More than that pylat, where have I been "swinging my E-Peen"? I made a valid statment and provded facts to back it up.
You constantly try to debase me by bringing up CQ counts, ie E-Peen swinging, and no, you never ever provide facts, you just say something and then take shots at people who disagree, that isn't how a valid argument is formed.

AnXieTy wrote:
Fact: you've been playing this game for more than a year and a half.

Fact: you have less than 5k worth of CQ

Fact: you only accumulate a high CQ count by pvp'ing.

I mean if ya do the math, its not hard to piece it together, your not a pvp'er, you may pvp on occasion, but its obviously not what your in this game to do.

PvPing doesn't change the fact that every point I bring up is valid and undeniable. You have never successfully countered any of my statements, you take attempts to debase my character (Known as an Ad Hominem argument) or tried to state that the same arguments can be applied to anything, but again failed to deliver on the evidence.

AnXieTy wrote:
No, you make sense to you. Of the players I talk to, pvp with, and am faction mates with, they read what you have to say, ROFL for a minute or so, and then say the guy has no clue what he's talking about.
And all the people I talk to think you have no clue either, the difference being you refuse to even provide any evidence at all to back up your opinion. If you want I could argue like you...

"ZOMG I R RITE AND U R RONG, U R LO IN UR CQ!!!"

...that's about all you have done so far, so you see why what you're say makes no sense.

AnXieTy wrote:

You've backed up your arguments here with valid points, but as I've said many times, these so called "valid points" are things that one could find if they looked at any tree in the game to build a case aginst it. Your arguing that MKT is over powered, and are providing ___ number of reasons to support that argument, but I could argue that MA is over powered and provide ___ number of reasons that are just as solid as anything you've posted to build my case for why a nerf/fix should be done of that specific tree.

Oh really? Prove it. Again the difference is that when someone does complain about other trees there are valid points to counter what they argue. This does not apply with MKT cause you have completely failed to provide any arguments of the type.

AnXieTy wrote:
and again I'll ask, where's the E-peen swinging here?
Well, in the previous statement you made comments that all your friends think I am wrong and "ROFL" at me, more character assassination, Ad Hominem Arguments and E-Peen swinging.

AnXieTy wrote:
Im lying? Im saying it the way it is, the way that I see it and encounter it daily in pvp.
"Apparently", but if you were so right you could provide evidence to back it up, but your outright refusal to begs me to differ.


If you are reading this my sig didn't work T_T
#36300331415 10/01/2007 01:32:50 Re:Staggering Throw & MKT
Every step of the way, Arcanoloth has provided hard facts from the game itself to support his arguments.  I'd very much like it if Anxiety would do the same.  As it is, this is quite a one sided debate because only one side has provided any evidence in support of their claims. 
#36300331421 10/01/2007 02:11:39 Re:Staggering Throw & MKT
Arcanoloth wrote:
AnXieTy wrote:
And who would thoes people be? And who would thoes people be respected by? Having the respect of a bunch other players who dont pvp very often doesnt say much.
Totally, cause Spha, Gohda, Emilia, Epy, liltwie, Mliss, Acidtwin etc etc all never PvP and totally suck at it too.. right? I believe I told you that lying is bad already.

Im not going to name bash on the forums except to say I dont/wouldnt value the opinions of several of the players you listed there.

Arcanoloth wrote:


AnXieTy wrote:
More than that pylat, where have I been "swinging my E-Peen"? I made a valid statment and provded facts to back it up.
You constantly try to debase me by bringing up CQ counts, ie E-Peen swinging, and no, you never ever provide facts, you just say something and then take shots at people who disagree, that isn't how a valid argument is formed.

Its only E-Peen swinging if I bring up my CQ count. Me brining up yours is just to validate my point which is that your not a pvp'er. If there's a more conclusive way to say and prove that someone doesnt pvp often, you'll have to inform me of it so that I may change my argument in the future.

Arcanoloth wrote:

PvPing doesn't change the fact that every point I bring up is valid and undeniable. You have never successfully countered any of my statements, you take attempts to debase my character (Known as an Ad Hominem argument) or tried to state that the same arguments can be applied to anything, but again failed to deliver on the evidence.

thats about the same as saying you've watched alot of adult video's yet have never been with a partner, but think your opinion should be valued and recognized by thoes who have more expierence than you.

Arcanoloth wrote:


AnXieTy wrote:
No, you make sense to you. Of the players I talk to, pvp with, and am faction mates with, they read what you have to say, ROFL for a minute or so, and then say the guy has no clue what he's talking about.
And all the people I talk to think you have no clue either, the difference being you refuse to even provide any evidence at all to back up your opinion. If you want I could argue like you...

"ZOMG I R RITE AND U R RONG, U R LO IN UR CQ!!!"

...that's about all you have done so far, so you see why what you're say makes no sense.

The difference being in the quality of the players your talking to...

Arcanoloth wrote:


AnXieTy wrote:

You've backed up your arguments here with valid points, but as I've said many times, these so called "valid points" are things that one could find if they looked at any tree in the game to build a case aginst it. Your arguing that MKT is over powered, and are providing ___ number of reasons to support that argument, but I could argue that MA is over powered and provide ___ number of reasons that are just as solid as anything you've posted to build my case for why a nerf/fix should be done of that specific tree.

Oh really? Prove it. Again the difference is that when someone does complain about other trees there are valid points to counter what they argue. This does not apply with MKT cause you have completely failed to provide any arguments of the type.

I already listed several valid points of why a person could say one of the other trees in the game is over powered a few pages back, that list is the exact same type of crap you've been posting here.

Arcanoloth wrote:


AnXieTy wrote:
and again I'll ask, where's the E-peen swinging here?
Well, in the previous statement you made comments that all your friends think I am wrong and "ROFL" at me, more character assassination, Ad Hominem Arguments and E-Peen swinging.

A persons "E-Peen" is another way of saying a persons ego. You said that you make sense, to which I replied in saying, you make sense to you, and then stated that of the people that I talk to, they laugh at what you say and then say you dont know what your talking about.

Arcanoloth wrote:


AnXieTy wrote:
Im lying? Im saying it the way it is, the way that I see it and encounter it daily in pvp.
"Apparently", but if you were so right you could provide evidence to back it up, but your outright refusal to begs me to differ.

What so called "evidence" do you want? You've posted all the numbers, etc.. etc.. to help facilitate your crutch. Of what you've posted the only aspect that should be done is to add in more defense because that is atypical of any other tree in the game, and I've already said that should be done. But as I also said even once thats done, thoes who are unable to fight MKT's now will still remain unable to fight MKT's after. The inablity to fight an MKT under the current build isnt because of any "design" flaws or aspects that are greatly over powered, its because of inexpierence.... in other words... you dont know what your doing when you go to fight an MKT. As I've said several times now, defeating an MKT's play style is as easy as doing 2 simple things, and if you fail at doing them, they deserve to be able to hit you. Like I said, a little more time in game and off the forums and you might figure it out.

#36300331424 10/01/2007 02:39:07 Re:Staggering Throw & MKT
AnXieTy wrote:
Arcanoloth wrote:
AnXieTy wrote:
And who would thoes people be? And who would thoes people be respected by? Having the respect of a bunch other players who dont pvp very often doesnt say much.
Totally, cause Spha, Gohda, Emilia, Epy, liltwie, Mliss, Acidtwin etc etc all never PvP and totally suck at it too.. right? I believe I told you that lying is bad already.

Im not going to name bash on the forums except to say I dont/wouldnt value the opinions of several of the players you listed there.

So basically your argument is boiling down to "I don't like you and I don't like the people you associate with". Well done, try and debase some more people and hope it sticks as a valid argument, you really need to learn how to debate.

AnXieTy wrote:
Its only E-Peen swinging if I bring up my CQ count. Me brining up yours is just to validate my point which is that your not a pvp'er. If there's a more conclusive way to say and prove that someone doesnt pvp often, you'll have to inform me of it so that I may change my argument in the future.
What you're trying to argue is that I don't know much about PvP because my CQ count is low. I'm going to say the same, you don't know much about PvP cause you are yet to deliver on any evidence to support your claims. The only way you can counter this is by pointing out your CQ count. Which boils down to E-Peen, so for your argument about my PvP skill (And your apparent logic to support it) to stick, you need to laud your high CQ count over me.

AnXieTy wrote:
thats about the same as saying you've watched alot of adult video's yet have never been with a partner, but think your opinion should be valued and recognized by thoes who have more expierence than you.
If you want to stick along those lines, in effect you are arguing "I have been with a lot of women, so I KNOW that beating them with my fists is good and they like it" despite practically EVERY ounce of common sense, known practise and THE LAW pointing in the other direction. That's where your argument fails.

AnXieTy wrote:
The difference being in the quality of the players your talking to...
More pathetic character debasement Anxiety, honestly, nearly all your arguments boil down to abusing people and trying to debase people who disagree. If you're as smart as you try to act then you would know this does not prove anything and only makes you look like a sore loser.

AnXieTy wrote:
I already listed several valid points of why a person could say one of the other trees in the game is over powered a few pages back, that list is the exact same type of crap you've been posting here.
And I already pointed out several reasons why those claims are incorrect and, in fact, MKT's are even better at using those "Apparent" overpowered aspects of that tree, but I'm sure if you ignore the trust of the matter it will go away eventually.

AnXieTy wrote:
A persons "E-Peen" is another way of saying a persons ego. You said that you make sense, to which I replied in saying, you make sense to you, and then stated that of the people that I talk to, they laugh at what you say and then say you dont know what your talking about.
That's nice, but still no evidence Anxiety, just more debasement and pathetic flamebaiting, keep it up, it doesn't prove a thing.

AnXieTy wrote:
What so called "evidence" do you want? You've posted all the numbers, etc.. etc.. to help facilitate your crutch. Of what you've posted the only aspect that should be done is to add in more defense because that is atypical of any other tree in the game, and I've already said that should be done.
No, I'm pretty sure you argued against that even. But if you want me to repeat all the other things I have said before that are broken with MKT I will be happy to oblige so you can read them all again. As for evidence, please inform me why MKT should have:
  • The highest acc and CT bonuses in the game, by far, I don't mind a small advantage, but they have the highest base acc AND highest CT bonuses.
  • Stacking timers
  • The highest DPS moves in the game
  • A relative lack of anti-MKT debuffs in the hacker tree
  • No Passive % defenses against it
  • Absurdly low IS Costs compared to their damage output
  • Disguises which allow them to sneak attack people with complete impunity cause CC Tools are broken.

AnXieTy wrote:
But as I also said even once thats done, thoes who are unable to fight MKT's now will still remain unable to fight MKT's after.
Really, so after fixing CC Tools I'll still get hit by just as many disguised people? No, cause when they work I will be able to prevent that. I'll be able to dodge more staggering throws cause I will have thrown defense, people won't complain about lots of stacking timers cause they won't be stacking anymore. The point is, if people are still complaining after the fix then you can safely ignore that (As GyspyJuggler pointed out), but right now there are so many things broken that I have a real case to argue and support my position with that we have a logical base and in game evidence to support our opinion.

AnXieTy wrote:
The inablity to fight an MKT under the current build isnt because of any "design" flaws or aspects that are greatly over powered, its because of inexpierence.... in other words... you dont know what your doing when you go to fight an MKT. As I've said several times now, defeating an MKT's play style is as easy as doing 2 simple things, and if you fail at doing them, they deserve to be able to hit you. Like I said, a little more time in game and off the forums and you might figure it out.
Really? Please inform me of these 2 magical things you do that allow you to annihilate MKT's in PvP and render all the things in their favour for nought. I'll start using them, and if they work, I'll stop complaining. Deal?
If you are reading this my sig didn't work T_T
#36300331429 10/01/2007 03:23:13 Re:Staggering Throw & MKT
Arcanoloth wrote:
AnXieTy wrote:

Im not going to name bash on the forums except to say I dont/wouldnt value the opinions of several of the players you listed there.

So basically your argument is boiling down to "I don't like you and I don't like the people you associate with". Well done, try and debase some more people and hope it sticks as a valid argument, you really need to learn how to debate.

no, more like what some of thoes people you listed are and arent capable of doing in pvp. There's alot of players in this game that I completely despise, but still give credit to for being good fighters.

Arcanoloth wrote:


AnXieTy wrote:
Its only E-Peen swinging if I bring up my CQ count. Me brining up yours is just to validate my point which is that your not a pvp'er. If there's a more conclusive way to say and prove that someone doesnt pvp often, you'll have to inform me of it so that I may change my argument in the future.
What you're trying to argue is that I don't know much about PvP because my CQ count is low. I'm going to say the same, you don't know much about PvP cause you are yet to deliver on any evidence to support your claims. The only way you can counter this is by pointing out your CQ count. Which boils down to E-Peen, so for your argument about my PvP skill (And your apparent logic to support it) to stick, you need to laud your high CQ count over me.

Thats actually a completely different argument all together, but the difference being pylat is that I dont have any problems fighting MKT's...

More than that, I havnt pointed out my CQ count at all, only yours, now if you want to point out my CQ count, go for it, I have nothing to be embarassed about.

Arcanoloth wrote:


AnXieTy wrote:
thats about the same as saying you've watched alot of adult video's yet have never been with a partner, but think your opinion should be valued and recognized by thoes who have more expierence than you.
If you want to stick along those lines, in effect you are arguing "I have been with a lot of women, so I KNOW that beating them with my fists is good and they like it" despite practically EVERY ounce of common sense, known practise and THE LAW pointing in the other direction. That's where your argument fails.

um... I think you missed the point by about a mile.

Arcanoloth wrote:

AnXieTy wrote:
The difference being in the quality of the players your talking to...
More pathetic character debasement Anxiety, honestly, nearly all your arguments boil down to abusing people and trying to debase people who disagree. If you're as smart as you try to act then you would know this does not prove anything and only makes you look like a sore loser.

it might be, but it also reflects a great deal of truth on the matter.

Arcanoloth wrote:


AnXieTy wrote:
I already listed several valid points of why a person could say one of the other trees in the game is over powered a few pages back, that list is the exact same type of crap you've been posting here.
And I already pointed out several reasons why those claims are incorrect and, in fact, MKT's are even better at using those "Apparent" overpowered aspects of that tree, but I'm sure if you ignore the trust of the matter it will go away eventually.

just as I've pointed out several reasons why I think your claims are incorrect. This is the reason why I've said numerous times here that making huge lists of "facts" to try to prove a point in nerfing a tree/class is pointless, because it can be done about everything in the game. You have your point of view and opinion, as I have mine, your not going to see mine, just as Im not going to see yours. The difference is while you'll continue to complain here on the forums about why your not getting it done in game, I'll be in game fighting with out problem because I know something that you dont about fighting in this game. As I've said, more time fighting, less time here on the forums talking about fighting.

Arcanoloth wrote:


AnXieTy wrote:
A persons "E-Peen" is another way of saying a persons ego. You said that you make sense, to which I replied in saying, you make sense to you, and then stated that of the people that I talk to, they laugh at what you say and then say you dont know what your talking about.
That's nice, but still no evidence Anxiety, just more debasement and pathetic flamebaiting, keep it up, it doesn't prove a thing.

Again I think you missed the point by a mile.... I was giving you the definition of what an "e-peen" is, followed by repeating what I had previously said to prove the point that in that statment, there is nothing that would "bolster" ones ego.

Arcanoloth wrote:


AnXieTy wrote:
What so called "evidence" do you want? You've posted all the numbers, etc.. etc.. to help facilitate your crutch. Of what you've posted the only aspect that should be done is to add in more defense because that is atypical of any other tree in the game, and I've already said that should be done.
No, I'm pretty sure you argued against that even. But if you want me to repeat all the other things I have said before that are broken with MKT I will be happy to oblige so you can read them all again. As for evidence, please inform me why MKT should have:
  • The highest acc and CT bonuses in the game, by far, I don't mind a small advantage, but they have the highest base acc AND highest CT bonuses.
  • Stacking timers
  • The highest DPS moves in the game
  • A relative lack of anti-MKT debuffs in the hacker tree
  • No Passive % defenses against it
  • Absurdly low IS Costs compared to their damage output
  • Disguises which allow them to sneak attack people with complete impunity cause CC Tools are broken.

I never argued aginst adding in more defense, as I said several times, added defence isnt going to help you if you cant beat an MKT now. Its the play style that you dont know how to beat. See this is you blaming your failure at fighting MKT's on something other than yourself.

And as for your list.

-You can make the claim that they have the highest acc, but you cannot say squat about the CT figures until a dev posts the exact figures for every move in the game. And again like I said, there's nothing atypical about MKT having the highest accuracy in the game due to the fact that every tree in the game is different, one tree was bound to end up with a higher acc than the rest. Thats not a good enough excuse to justify a nerf.

-every tree in the game has this.

-MKT does not have the highest DPS moves in the game, master assassin does, and thats intended. Just as a sniper is supposed to be able to kill you quickly from range. And the damage on the assassin moves is the same as its been since CR1.

-is a left over relic from how CR1 was, and wouldnt change a thing because attacking someone's accuracy is completely pointless, hense why very few hackers ever try to hit a gunman or MA's accuracy.

-as I said, the lack of defence is the only thing about MKT thats atypical. And I agree with that, even thoe I dont think it will help you at all.

-IS costs are set to make up for the lack of thrown free fire, when CR2 was first implimented the IS costs were much higher but then were reduced.

-if it wasnt disguise it would be from sneak, so whats the diff? More than that since I doubt you've ever actually used the CC tool in pvp and seen it work, its only a small hinderance, you might pop the disguise once, but after that you'll be waiting on the cooldown and then you'll get hit.

Arcanoloth wrote:

AnXieTy wrote:
But as I also said even once thats done, thoes who are unable to fight MKT's now will still remain unable to fight MKT's after.
Really, so after fixing CC Tools I'll still get hit by just as many disguised people? No, cause when they work I will be able to prevent that. I'll be able to dodge more staggering throws cause I will have thrown defense, people won't complain about lots of stacking timers cause they won't be stacking anymore. The point is, if people are still complaining after the fix then you can safely ignore that (As GyspyJuggler pointed out), but right now there are so many things broken that I have a real case to argue and support my position with that we have a logical base and in game evidence to support our opinion.


when I said once thats done, thoes who are unable to fight MKT's now will still remain unable to fight MKT's after, I was talking about adding in more thrown def, but thanks for trying to spin my words by pulling one line of text outta context.

Arcanoloth wrote:

AnXieTy wrote:
The inablity to fight an MKT under the current build isnt because of any "design" flaws or aspects that are greatly over powered, its because of inexpierence.... in other words... you dont know what your doing when you go to fight an MKT. As I've said several times now, defeating an MKT's play style is as easy as doing 2 simple things, and if you fail at doing them, they deserve to be able to hit you. Like I said, a little more time in game and off the forums and you might figure it out.
Really? Please inform me of these 2 magical things you do that allow you to annihilate MKT's in PvP and render all the things in their favour for nought. I'll start using them, and if they work, I'll stop complaining. Deal?

go machine and I'll gladly teach you how to pvp, til then I dont see why I'd want to help someone who's just going to use what I teach them aginst me.

#36300331430 10/01/2007 03:28:49 Re:Staggering Throw & MKT

If you want to continue debating this further pylat, I PM'd you our vent info, feel free to hop on there tomorrow and I'll drag you into a seperate chanell and we can debate this all you want. But as of that last post, Im done here, its getting further and further off topic, and I dont really have the motivation or desire to type this out any longer.

#36300331437 10/01/2007 04:26:44 Re:Staggering Throw & MKT
AnXieTy wrote:
no, more like what some of thoes people you listed are and arent capable of doing in pvp. There's alot of players in this game that I completely despise, but still give credit to for being good fighters.
It still doesn't change the fact that all your arguments amount to simply debasing anyone who disagrees with you. You need to actually argue logic and reason and not take pot shots at the character/skill of the people you are arguing with.

AnXieTy wrote:
Thats actually a completely different argument all together, but the difference being pylat is that I dont have any problems fighting MKT's...

More than that, I havnt pointed out my CQ count at all, only yours, now if you want to point out my CQ count, go for it, I have nothing to be embarassed about.

What you do is "Survive" and spam heals until someone else kills them for you, and if you don't have Healer loaded I see you rolling as MKT in which you do stand a chance cause you have all the advantages of the other MKT's. And implying that my CQ count is embarassing, well I don't feel the need to measure my self worth based on a completely intangible number that means absolute squat, so I don't care. You have lots of CQ's, GG, do you feel better now?

AnXieTy wrote:
um... I think you missed the point by about a mile.
Or maybe you don't understand that you are trying to claim experience and then judge yourself a complete expert on everything to do with the matter, even if all logic, reason, common sense and established standards speak otherwise.

AnXieTy wrote:
Arcanoloth wrote:
AnXieTy wrote:
The difference being in the quality of the players your talking to...
More pathetic character debasement Anxiety, honestly, nearly all your arguments boil down to abusing people and trying to debase people who disagree. If you're as smart as you try to act then you would know this does not prove anything and only makes you look like a sore loser.

it might be, but it also reflects a great deal of truth on the matter.

More flamebaiting and character assassination, try to counter my points and not just post flamebait.

AnXieTy wrote:
Arcanoloth wrote:

AnXieTy wrote:
I already listed several valid points of why a person could say one of the other trees in the game is over powered a few pages back, that list is the exact same type of crap you've been posting here.
And I already pointed out several reasons why those claims are incorrect and, in fact, MKT's are even better at using those "Apparent" overpowered aspects of that tree, but I'm sure if you ignore the trust of the matter it will go away eventually.

just as I've pointed out several reasons why I think your claims are incorrect. This is the reason why I've said numerous times here that making huge lists of "facts" to try to prove a point in nerfing a tree/class is pointless, because it can be done about everything in the game. You have your point of view and opinion, as I have mine, your not going to see mine, just as Im not going to see yours. The difference is while you'll continue to complain here on the forums about why your not getting it done in game, I'll be in game fighting with out problem because I know something that you dont about fighting in this game. As I've said, more time fighting, less time here on the forums talking about fighting.

I'm not getting your points cause you aren't backing them up, you're not proving them, your not giving any reason nor logical basis as to why you are correct. You are just stating your opinion as if it were fact then outright refusing to give us any proof when we challenge you to do so. That is not how an argument is formed, that's not how you convince someone of your point of view. And your apparent proof that I am wrong boils down to questioning skill and debasing anyone who challenges you, again that does not prove a thing Anxiety.

AnXieTy wrote:

Arcanoloth wrote:


AnXieTy wrote:
A persons "E-Peen" is another way of saying a persons ego. You said that you make sense, to which I replied in saying, you make sense to you, and then stated that of the people that I talk to, they laugh at what you say and then say you dont know what your talking about.
That's nice, but still no evidence Anxiety, just more debasement and pathetic flamebaiting, keep it up, it doesn't prove a thing.

Again I think you missed the point by a mile.... I was giving you the definition of what an "e-peen" is, followed by repeating what I had previously said to prove the point that in that statment, there is nothing that would "bolster" ones ego.

Because you're trying to lift yourself up by stating that people you talk to think I am wrong. You're standing on the shoulders of your peers and going "But they think you're wrong". You're trying to humiliate me by stating that others laugh at me, all of this is just more debasing and character assassination which IS an expression of your ego Anxiety.

AnXieTy wrote:
I never argued aginst adding in more defense, as I said several times, added defence isnt going to help you if you cant beat an MKT now. Its the play style that you dont know how to beat. See this is you blaming your failure at fighting MKT's on something other than yourself.
And as I have to keep pointing out, we have very valid reasons to believe that MKT needs to be fixed, once they are fixed, if we are still losing, then you can ignore our arguments all you want cause we won't have a valid case.

AnXieTy wrote:
-You can make the claim that they have the highest acc, but you cannot say squat about the CT figures until a dev posts the exact figures for every move in the game.

9mmfu wrote:

...Spy abilities already have a higher average Acc bonus then any other set of abilities.

By "average" I mean if you added up the inherant Acc from all the spy attacks and then divided by number of abilities the average would be higher than the same process used on any other set of abilities by this.

Is that close enough?

AnXieTy wrote:
And again like I said, there's nothing atypical about MKT having the highest accuracy in the game due to the fact that every tree in the game is different, one tree was bound to end up with a higher acc than the rest. Thats not a good enough excuse to justify a nerf.
I am aware of that fact, but they have both the highest  base Acc AND highest CT bonuses, an overkill of accuracy. Taken into account with the lack of thrown defense and there is something very wrong with MKT accuracy.

AnXieTy wrote:
-every tree in the game has this.
But not to the extent that MKT has, MKT has a hell of a lot of overlapping timers compared to the other trees.

AnXieTy wrote:
-MKT does not have the highest DPS moves in the game, master assassin does, and thats intended. Just as a sniper is supposed to be able to kill you quickly from range. And the damage on the assassin moves is the same as its been since CR1.
That's splitting hairs, nearly all MKT's load punt. Yes back in CR 1 Assassin could hit hard with their Sneak Attacks, however they did not have the support of IL knives that are incredibly accurate, cost very little IS and deal high damage. MKT's can Punt and even if they miss they have all the strength they need in IL to smash you with their knives.

AnXieTy wrote:
-is a left over relic from how CR1 was, and wouldnt change a thing because attacking someone's accuracy is completely pointless, hense why very few hackers ever try to hit a gunman or MA's accuracy.
So what if it's a relic, it needs to be fixed. And attacking someone's accuracy is a hell of an effective thing, talk to all the gunmen I have stacked Slow and Despoiler on in and Duel then dominated in IL.

AnXieTy wrote:
-IS costs are set to make up for the lack of thrown free fire, when CR2 was first implimented the IS costs were much higher but then were reduced.
MA doesn't have a very good free fire and the only out of IL attacks it gets cost around 60 IS (Ki Burst), Hacker has a very poor free fire but it's hacks cost a decent amount of IS (The Area Damages and debuffs), and even if it does have cheap ones it's accuracy isn't nearly as high as MKT and all other trees have perma hyper deflect and there are passive % Bonuses to hacker defense.

AnXieTy wrote:
-if it wasnt disguise it would be from sneak, so whats the diff? More than that since I doubt you've ever actually used the CC tool in pvp and seen it work, its only a small hinderance, you might pop the disguise once, but after that you'll be waiting on the cooldown and then you'll get hit.
You can't move as fast in sneak, you can DOT stack on someone to prevent them from sneaking, you can't drop into Sneak 10m in front of someone then run right at them and use Suplex/Punt. I have used my CC Tool before, thanks for asking, the point is we'll stand a better chance than we do now, it might give us the time to turn our shield back on or root the MKT as they try to back off again or even call for backup. I don't want to nerf MKT out of existence, I just want a fighting chance when I face one. And weren't you arguing that CC Tools would be overpowered just a few pages back?

AnXieTy wrote:
when I said once thats done, thoes who are unable to fight MKT's now will still remain unable to fight MKT's after, I was talking about adding in more thrown def, but thanks for trying to spin my words by pulling one line of text outta context.
Well seeming that's what I have been arguing for this entire time I though you might understand that would be what I'm referring to in a fix for MKT. But thanks for ignoring all my points again and stonewalling everything I say.

AnXieTy wrote:
go machine and I'll gladly teach you how to pvp, til then I dont see why I'd want to help someone who's just going to use what I teach them aginst me.
Maybe you don't actually know how to fight MKT's. The only time I ever see you PvP you are a healer and simply "Live" by healing yourself while your faction mates kill the MKT.
If you are reading this my sig didn't work T_T
#36300331451 10/01/2007 05:26:21 Re:Staggering Throw & MKT
I think at this point you guys should just agree to disagree.  SMILEY
#36300331524 10/01/2007 09:43:41 Re:Staggering Throw & MKT
Be a ravager, they own MKT's. If you're a ravager and can't kill an MKT then you should quit the game SMILEY
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#36300331530 10/01/2007 09:48:27 Re:Staggering Throw & MKT
Tiango wrote:
Be a ravager, they own MKT's. If you're a ravager and can't kill an MKT then you should quit the game SMILEY" width="15" height="15" />

Agreed.  I'm quite allergic to Ravagers.  SMILEY
#36300331531 10/01/2007 09:52:44 Re:Staggering Throw & MKT
That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?
If you are reading this my sig didn't work T_T
#36300331534 10/01/2007 09:59:31 Re:Staggering Throw & MKT

Win Button : Fly in Amber.

Anti-MKT tool.  Use it.  Love it. 

#36300331536 10/01/2007 10:01:07 Re:Staggering Throw & MKT

Well something is going to kill you in PVP, regardless of your loadout.  It can either be MKT's or everyone else. 

Name your poison.  /shrug