Switching tactics is an exploit

65 posts · 2007-09-17 12:34:25 to 2007-10-03 00:23:00

#36300324355 09/17/2007 12:34:25 Switching tactics is an exploit

Post by 9mmfu here;

It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"...

Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.

So you have been warned.



My concern is: if it in fact deemed an exploit, how are we supposed to tell if they are or aren't doing so? We can't see what tactics the player is using. There'll be an uproar of people making CCR tickets if they get beat in PVP, and devs will be taking action off of hearsay evidance.

Thoughts??
#36300324367 09/17/2007 12:44:11 Re:Switching tactics is an exploit
My thoughts are included in the linked thread.
#36300324368 09/17/2007 12:44:52 Re:Switching tactics is an exploit

Short of the dev's providing a comprehensive list of all possible damage outputs on speed and power, and for all abilities, there's absolutely no way to know who's using what tactic at any given moment. 

Because of this, switching tactics will remain an issue for as long as CR2 lives.  The only way to counter it is to make sure your opponent doesn't win many rounds.

Switching to 'Power' with every won round still doesn't guarantee a win, so this ranks way behind stacking for now.  

#36300324377 09/17/2007 12:52:38 Re:Switching tactics is an exploit
I am just gonna copy what I said from another thread:

Just to throw in my $info... as far as I remember in CR1 no matter what tactic you used an ability would do the same damage. Can't it be made so Abilities do a kind of base damage of the style used... like let's say an universal tactic that all abilities use but that you can't manually use? An idea.

I also have a bit of info how the states problem can be fixed. You know how when using misdirect punch, or sky high (or someone else on you) the downgrade starts before the damage and the animtion or in worst cases simultaneously. Can't this be done with normal tactics so they work in the same way? Maybe even make them blinking like abilities, and every ability for itself (with a base damage unexploitable)?


However atm I don't think any1 deserves to be banned over this or suspended. This almost CANNOT be avoided as this is the way the IL system works now. If you want to prove me wrong make a video of how u switch tactics without making the "wrong" state and using abs on the tactics you  started them on.
#36300324385 09/17/2007 13:07:33 Re:Switching tactics is an exploit
The Leo wrote:
I am just gonna copy what I said from another thread:

Just to throw in my $info... as far as I remember in CR1 no matter what tactic you used an ability would do the same damage. Can't it be made so Abilities do a kind of base damage of the style used... like let's say an universal tactic that all abilities use but that you can't manually use? An idea.

I also have a bit of info how the states problem can be fixed. You know how when using misdirect punch, or sky high (or someone else on you) the downgrade starts before the damage and the animtion or in worst cases simultaneously. Can't this be done with normal tactics so they work in the same way? Maybe even make them blinking like abilities, and every ability for itself (with a base damage unexploitable)?


However atm I don't think any1 deserves to be banned over this or suspended. This almost CANNOT be avoided as this is the way the IL system works now. If you want to prove me wrong make a video of how u switch tactics without making the "wrong" state and using abs on the tactics you  started them on.
The tactics challenge each other anyway, that's what makes them tactics swim and the abs use acc + dev vs acc + def = wouldnt make sense with the tactics o.O
Does that make any sense?
tictacs
:P
#36300324398 09/17/2007 13:30:30 Re:Switching tactics is an exploit
Just to throw in my $info... as far as I remember in CR1 no matter what tactic you used an ability would do the same damage. Can't it be made so Abilities do a kind of base damage of the style used... like let's say an universal tactic that all abilities use but that you can't manually use? An idea.

#36300324430 09/17/2007 14:18:49 Re:Switching tactics is an exploit
9mm! Okay, this is going to sound really dumb. Because i don't have a flying clue about how they code the combat system.

But, however. Is there any way to "lock" the tactics? As in power, speed, grab, ect.
So, just say I'm on grab tactic, and about to use Extreme Falling Kick. Is there any way grab could "lock" it's self? When i hit
to use that Ability? So, I'd be on grab tactic as soon as i hit Extreme Falling Kick, my tactics lock them selfs, so i can't changed.
Then they un-lock when that Ability has gone through. 
#36300324436 09/17/2007 14:37:24 Re:Switching tactics is an exploit
SniperWolf101 wrote:
9mm! Okay, this is going to sound really dumb. Because i don't have a flying clue about how they code the combat system.

But, however. Is there any way to "lock" the tactics? As in power, speed, grab, ect.
So, just say I'm on grab tactic, and about to use Extreme Falling Kick. Is there any way grab could "lock" it's self? When i hit
to use that Ability? So, I'd be on grab tactic as soon as i hit Extreme Falling Kick, my tactics lock them selfs, so i can't changed.
Then they un-lock when that Ability has gone through. 


The short answer is probably but that isn't desired because of the speed with which the server runs through your combat a player would almost never click in the small window of opportunity between the end of one round and the beginning of the next to change tactics which would mean in effect you would be stuck in a tactic you started interlock with.

In effect only the tactic you have at the start of an interlock round should apply to that round. This isn't happening which is why its a bug.

#36300324446 09/17/2007 14:49:50 Re:Switching tactics is an exploit

It's kinda sad to say, but, since it's become so "widely accepted" accross the game. Leaving it how it is seems like an equally viable option aswell.

#36300324457 09/17/2007 15:05:30 Re:Switching tactics is an exploit
Yasamuu1 wrote:

It's kinda sad to say, but, since it's become so "widely accepted" accross the game. Leaving it how it is seems like an equally viable option aswell.

Leave it. I never knew it was an exploit and I've been telling everyone how to do it, new and old players alike.
#36300324466 09/17/2007 15:14:54 Re:Switching tactics is an exploit
How about this: fix the bug, close the exploit hole, make it so all tactics go dark for the rest of the round after you've hit the first one, then they all light up again at the start of the next round.  The whole philosophy of "it's a bug and we're not going to fix it so please don't exploit it" isn't realistic and flies in the face of the whole idea of debugging the game to improve it.


#36300324474 09/17/2007 15:29:20 Re:Switching tactics is an exploit
If I did /logstart when I pvp'ed I'd be hard-pressed to find someone whose attacks didn't seem like they were all on power.

No-one wants to come on these forums and appear to be supporting exploiting, as that's what it's been labeled now, but if it's there, people will use it. And pretty much everyone does.
#36300324519 09/17/2007 17:26:42 Re:Switching tactics is an exploit

It's sort of how I feel about calling Switching Combat Tactics an exploit now.

*edited by admin*
#36300324547 09/17/2007 18:22:27 Re:Switching tactics is an exploit
It should be possible to fix this by making your active ability selection only update at the beginning of a round.  So you are free to hit tactics buttons as often as you like during a round but once a new round starts the only tactic that affects that round is the one you had selected at the beginning.  The problem occurs because the active ability is referred to at different points during a round and it can be changed between those points. 
At the moment, while technically an exploit, this bug is almost unavoidable.  Some people do it on purpose, some by accident unknowingly.  The appropriate stance is to classify it as a bug but not enforce any punishments on those who use it. 
#36300324623 09/17/2007 19:48:47 Re:Switching tactics is an exploit
GypsyJuggler wrote:
It should be possible to fix this by making your active ability selection only update at the beginning of a round.  So you are free to hit tactics buttons as often as you like during a round but once a new round starts the only tactic that affects that round is the one you had selected at the beginning.
I guess I still don't understand why tactics switching can't be queued up like firing off abilities is.  I mean if I pick Speed, and the round is played out, but right in the middle I pick Power...then Power should be "on deck" and be applied right before the next round begins (after damage is calculated out from the previous round of course).
PageSix
#36300324718 09/18/2007 00:10:18 Re:Switching tactics is an exploit
In the heat of a battle, when it's life and death, especially when it's a Live Event, things happen so fast that usually people are left wondering what the heck just happened.  When it comes to timing, often there are no choices, you act out of instinct to survive.  I know I'm hitting keys and clicking as fast as I can, and honestly I can't tell you what part of a round is active when I hit a new tactic, as I said usually there is no choice in the matter.  I guess the difference comes down to intent to exploit or just too busy thinking ahead that you've hit the tactic and moved on to your next action.
#36300324748 09/18/2007 01:39:22 Re:Switching tactics is an exploit

First I've heard of this.  What exactly is the exploit?  Are you saying that we can't switch tactics at ALL during interlock?  A lot of times, I'll use a certain tactic to gain a combat state, and then switch to power for when I use a special move to do more damage.  Example, I'll use speed to get a Dazed state, and then switch to power before using Full Auto Redux.

Are you saying this is an exploit?  Because I honestly fail to understand what's wrong with this.

#36300324770 09/18/2007 02:46:59 Re:Switching tactics is an exploit
The exploit is when you switch tactics during a single round in order to gain the benefits of both.  For example, let's say you get your dazed and hit the FAR button while still on Speed.  You get the benefit of Speed's 15% Accuracy for your FAR and then, when the ability locks to go through you hit Power in order to get the 20% Damage.  Technically you are supposed to end a round using the same Tactic with which you began it but currently the system does not enforce this. 
#36300324773 09/18/2007 02:53:35 Re:Switching tactics is an exploit
Biggest known gainers with tactic switching in IL: Grab users.
They gain a total of 35% damage when using Grab (-15% Dam) and then switch to Power (+20% Dam).

I've tried Grab duels without tactic switching. It totally sucks. The damage you do in total is neglegible. You waste much more IS to kill someone than with using tactic switching, of course. Grab tactic isn't all that great as people belief, but tactic switching makes it so.

OoIL tactic switching works a bit different. The tactic LAST used will be used for Acc and Dam. That means you can activate the ability with any tactic (except Block), then to get sure you'll be least interrupted you switch to Block and bide your time. When it's nearly gone through you switch to Speed / Power / Grab for the Acc and Dam.
#36300325772 09/20/2007 00:07:47 Re:Switching tactics is an exploit
I gave up on ma/gun dueling months ago when i saw how this worked,shame on the devs for not doing their jobs,shame on players for cheating...i really wanted to keep giving mxo a chance but the huge exploit/bug holes have made me lose all hope in this mess..
#36300325840 09/20/2007 03:48:58 Re:Switching tactics is an exploit
I honestly don't mind people using this. Now before you all go "ZOMG you sploiter! You just want to keep sploiting!", I am a hacker. A DOT stacker to be exact. Therefore changing to power is pointless for me as it does not affect damage. And if I do load direct damage attacks from Ballista it's impossible to take advantage of this cause the rounds move by too fast to change tactics in time and I end up with a lot of rounds of regular 1 dmg hacker, which just turns out worse for me.

MKT's also have trouble taking advantage of this, their IL attacks tend to deal damage near the end of the round and thus it is very hard to change back to Grab/Speed in time and select the next special attack.

MA's and Gunmen gain the most from this, but I don't mind. It adds some Real Time tactics and strategy to Interlock and makes it more fun (I have a gunman alt) in my opinion. And dulling down PvP is just going to be worse for the game in the end.

I personally feel they should allow this, it gives MA's and Gunmen a boost in IL (Which is where they are supposed to excel) which helps against MKT's, hacker's just have to deal with it, but any hacker with 2 brain cells to bang together can work around it and still be a monster in IL.

Funny that the biggest complainers about this are MKT's, not that I am casting Judgment on them or anything...
If you are reading this my sig didn't work T_T
#36300325877 09/20/2007 05:00:49 Re:Switching tactics is an exploit
I can think of a cure.

Put cast timers on the tactics.

But only in IL. as you cant exploit this out of IL.


comments and feedback are appreciated.


Lossa!
Photobucket
#36300325889 09/20/2007 05:14:56 Re:Switching tactics is an exploit
GypsyJuggler wrote:
The exploit is when you switch tactics during a single round in order to gain the benefits of both.  For example, let's say you get your dazed and hit the FAR button while still on Speed.  You get the benefit of Speed's 15% Accuracy for your FAR and then, when the ability locks to go through you hit Power in order to get the 20% Damage.  Technically you are supposed to end a round using the same Tactic with which you began it but currently the system does not enforce this. 


There are still many "exploits" in the game that people are taking advange off, but this is to silly if you actully can get banned.

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#36300326018 09/20/2007 10:20:44 Re:Switching tactics is an exploit
Carloss wrote:
I can think of a cure.

Put cast timers on the tactics.

But only in IL. as you cant exploit this out of IL.


comments and feedback are appreciated.


Lossa!
If it was only that simple, first of all, it would have to hit a balance that means that the exploit can't be achieved but so that they can change combat tactic every round, secondly, if there is a re-use timer in IL, it will have to be done for Out of IL as well.
#36300326216 09/20/2007 15:24:30 Re:Switching tactics is an exploit
If you are in interlock with someone and out the corner of your eye, you see a sniper lining up on you.. does that mean switching to BLOCK is now considered an exploit? So you either get cut up by the sniper, or barricade yourself by switching to block and get banned for a week? lol

in the same round, of couse..
#36300326243 09/20/2007 15:55:33 Re:Switching tactics is an exploit
With the current situation Spha, I suggest you squint and hope for the best. But then again, no one can actually tell with full proof evidence your switching tactics...



This tactic bug/exploit doesn't have an easy solution.

I guess you could bring back CR1...lawlz



But i'm sure after the first person gets banned for switching tactics, PvP will become a Grab fest!


Lossa!




Photobucket
#36300326500 09/21/2007 03:50:12 Re:Switching tactics is an exploit
If you're not aloud to switch tactics in Interlock what would be the point in block tactics altogether?
#36300326565 09/21/2007 07:51:43 Re:Switching tactics is an exploit
MINEZ wrote:
If you're not aloud to switch tactics in Interlock what would be the point in block tactics altogether?

lol, have you really missed the purpose of this topic or was that a joke?
#36300326875 09/22/2007 00:00:01 Re:Switching tactics is an exploit
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
#36300326885 09/22/2007 00:46:53 Re:Switching tactics is an exploit
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.
#36300326888 09/22/2007 01:05:57 Switching tactics is an exploit
Sphairo wrote:

Post by 9mmfu here;

It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"...

Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.

So you have been warned.



My concern is: if it in fact deemed an exploit, how are we supposed to tell if they are or aren't doing so? We can't see what tactics the player is using. There'll be an uproar of people making CCR tickets if they get beat in PVP, and devs will be taking action off of hearsay evidance.

Thoughts??

bring back CR1, that would fix all the design flaws that were introduced with CR2 that cannot be fixed with out another combat system revamp.

Other than that, if this is an exploit, I suggest a dev come out and say its ok to do, other wise you've just killed several of your MA and gunmen tree's in the game because you completely ruin the state specials if you wont allow a person to flip back to power after they've set up their special.

#36300326896 09/22/2007 01:46:25 Switching tactics is an exploit
AnXieTy wrote:

Other than that, if this is an exploit, I suggest a dev come out and say its ok to do, other wise you've just killed several of your MA and gunmen tree's in the game because you completely ruin the state specials if you wont allow a person to flip back to power after they've set up their special.


Why are they ruined? They'd just to the damage they are supposed to do when they get accepted (Speed +0%, Power +20%, Grab -15%) nothing more nothing less. If you can't live with the damage Grab does, use another tactic. Without tactic switching you have to THINK which tactic to use and not just sit on one particular one and the enhance the strength with Power.
#36300327509 09/23/2007 09:07:14 Re:Switching tactics is an exploit

Just quoting this here a second; 

The short answer is probably but that isn't desired because of the speed with which the server runs through your combat a player would almost never click in the small window of opportunity between the end of one round and the beginning of the next to change tactics which would mean in effect you would be stuck in a tactic you started interlock with.

In effect only the tactic you have at the start of an interlock round should apply to that round. This isn't happening which is why its a bug.

So do we have any other solution to the bug, 9mm? Because it's currently messing the entire system up as an exploit. Is there a way to 'lock' tactics in place? Would that have to go through QA? Will we have to wait for a hotfix for it? Any ideas?

#36300327539 09/23/2007 10:14:10 Re:Switching tactics is an exploit
pack-hunter wrote:
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.

Its still a bugger of a bug in PvE. I for one hate it when npcs hit me with 1dmg, its just silly, ugly and reminds me of the situation the game exists in.
#36300327704 09/23/2007 14:32:41 Re:Switching tactics is an exploit
cloudwolf wrote:
pack-hunter wrote:
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.

Its still a bugger of a bug in PvE. I for one hate it when npcs hit me with 1dmg, its just silly, ugly and reminds me of the situation the game exists in.

NPCs can't control tactic switching. We can =/
#36300328040 09/23/2007 23:10:06 Re:Switching tactics is an exploit
GoDGiVeR wrote:
cloudwolf wrote:
pack-hunter wrote:
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.

Its still a bugger of a bug in PvE. I for one hate it when npcs hit me with 1dmg, its just silly, ugly and reminds me of the situation the game exists in.

NPCs can't control tactic switching. We can =/

NPCs can break your shield in seconds, have their abilities go through walls, etc. Tactic switching is the least of their problems. SMILEY
*edited by admin*
#36300329027 09/26/2007 04:55:31 Switching tactics is an exploit
I never knew this was an exploit, i usually switch for every ab i hit and i switch between block and grab for breaking shields since im MKT. If theres no way of knowing its being done and it cant really be fixed or whatever why not just let it happen... if everyones doing it then its fair anyway... right ?
#36300329037 09/26/2007 05:15:41 Re:Switching tactics is an exploit

Honestly I don't see what the big deal is.  Everyone does it, nobody cares except for the people who take PvP too seriously.

Chill.

Considering the stacking exploits, this is the least of our worries. 

#36300329061 09/26/2007 06:02:12 Re:Switching tactics is an exploit
Garu wrote:
Considering the stacking exploits, this is the least of our worries. 

Agreed, I would rate clothing stacking higher than tactic switching in levels of exploitation. Whilst I would prefer to see all exploits fixed, the fact that all people can, and most people do, switch tactics to aid their fight means that the playing field is level, with regards to tactics.
#36300329062 09/26/2007 06:05:35 Re:Switching tactics is an exploit
Tactic switching has been with us since CR2 was born and it will be in the game when the servers go down for the last time.  Might as well get used to it and do it yourself
#36300329089 09/26/2007 07:28:28 Re:Switching tactics is an exploit
Garu wrote:

Honestly I don't see what the big deal is.  Everyone does it, nobody cares except for the people who take PvP too seriously.

Chill.

Considering the stacking exploits, this is the least of our worries. 


The deal is: It's officially an exploit. Although it's true that everyone does it and everyone accepts it, the devs can't just change their minds and declare an officially declared exploit part of the game and legal, for that part. Nor do I think that they want to.
#36300330353 09/28/2007 18:56:38 Re:Switching tactics is an exploit
As has been said before who cares?

It's too accepted now, most who don't do it are told to do it, or get laughed at as noobs. Low levels are taught to do it.

The fact of the matter is, its part of the game now, no matter how much people moan.

TH
#36300330432 09/29/2007 01:32:18 Re:Switching tactics is an exploit
ThHidden01 wrote:
As has been said before who cares?

It's too accepted now, most who don't do it are told to do it, or get laughed at as noobs. Low levels are taught to do it.

The fact of the matter is, its part of the game now, no matter how much people moan.

TH


It's not an idle moan, it's a genuine concern based on a hard truth. 

The simple fact is that switching tactics is seen as an exploit, whether you like it or not.  Low levels should not be taught how to do it, those who laugh at others who don't use are just attempting to justify its use, and it should never be accepted just because it's 'been around a while'.  It's precisely this pack-mentality that's the problem - The "They use it so why can't I?" justification.

Once again, it has been deemed an e.x.p.l.o.i.t.  If you're caught using it, you will have no cause to complain. 

#36300330614 09/29/2007 13:10:37 Re:Switching tactics is an exploit
exsuscito wrote:
ThHidden01 wrote:
As has been said before who cares?

It's too accepted now, most who don't do it are told to do it, or get laughed at as noobs. Low levels are taught to do it.

The fact of the matter is, its part of the game now, no matter how much people moan.

TH


It's not an idle moan, it's a genuine concern based on a hard truth. 

The simple fact is that switching tactics is seen as an exploit, whether you like it or not.  Low levels should not be taught how to do it, those who laugh at others who don't use are just attempting to justify its use, and it should never be accepted just because it's 'been around a while'.  It's precisely this pack-mentality that's the problem - The "They use it so why can't I?" justification.

Once again, it has been deemed an e.x.p.l.o.i.t.  If you're caught using it, you will have no cause to complain. 

I tried to tell one guy it's an exploit and all I got was "play to win son" and "no it's not".
#36300330623 09/29/2007 13:45:00 Re:Switching tactics is an exploit

Come to think of it, i remember 9mm saying a long time ago. Swiching tactics before using a Ability to get higher damage is a exploit. Or someone told me that, one of the two.

 As we can see. It would take too must work to get this fixed. I mean, 9mmfu can't fix the hole thing by his self. Because it would be too much work to do. Having to re-do most of the combat system and all. Might aswell make a CR.3 if so. :/

 All of us really have used this "tactic switching" from when Cr2 hit the live servers. And it looks like it isn't going to change.

So, everyone will keep on using this anyways. And i mean, if someone does ccr you for doing this. Man, they must be a real A-class *CENSORED* hole. Because EVERYONE uses this.

#36300330633 09/29/2007 14:26:35 Re:Switching tactics is an exploit
SniperWolf101 wrote:

Come to think of it, i remember 9mm saying a long time ago. Swiching tactics before using a Ability to get higher damage is a exploit. Or someone told me that, one of the two.

 As we can see. It would take too must work to get this fixed. I mean, 9mmfu can't fix the hole thing by his self. Because it would be too much work to do. Having to re-do most of the combat system and all. Might aswell make a CR.3 if so. :/

 All of us really have used this "tactic switching" from when Cr2 hit the live servers. And it looks like it isn't going to change.

So, everyone will keep on using this anyways. And i mean, if someone does ccr you for doing this. Man, they must be a real A-class *CENSORED* hole. Because EVERYONE uses this.


The number of people using it doesn't determine the number who face being penalised.

If you use it, you run the risk of being CCR'd for using a known exploit.  I wouldn't consider the CCR'er to be anything but a person who is trying to follow the set benchmarks of combat.

The "If everyone else jumped off a cliff..." analogy comes to mind here.

#36300330635 09/29/2007 14:38:25 Re:Switching tactics is an exploit

Um. . .I don't.

Anyways, what I want to hear is how this "hot-switching" of tactics, a confirmed exploit, is accepted by PvP'ers, while TB's and HP's, part of the game's mechanics, are considered "crutches" or "handicaps"?

If you ask me, it's because TB's and HP's are visible and easy to detect. The other is not.

And, judging from the last few posts, it seems like there is still some confusion as to whether this is an exploit or not. So, here it is in black and white:

9mmfu wrote:

AFGM1 wrote:

Tactic switching is a known issue for the devs since start of cr2. The reason they can't fix it, because it would go into a cr3, a complete overhaul of the combat system.

Although it's been officially announced as an issue, it is not, however, announced as an exploit. Stacking clothing, though, is an exploit for the devs.

It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"...

Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.

So you have been warned.

So what does this mean? It means if I catch you exploiting a known bug, be it this or stacking or whatever, I will /ccr your cheating *CENSORED*, end of.

#36300330786 09/29/2007 19:55:56 Re:Switching tactics is an exploit
The thing is, 'not tactic switching' is not supported by the combat system. 

Edit: Unless of course you spend the entire combat phase using only one tactic. 
#36300330797 09/29/2007 20:40:16 Re:Switching tactics is an exploit
GypsyJuggler wrote:
The thing is, 'not tactic switching' is not supported by the combat system. 

Edit: Unless of course you spend the entire combat phase using only one tactic. 

Umm. . .thats like saying "not breaking the law" is not supported by the justice system.

#36300330953 09/30/2007 04:54:57 Re:Switching tactics is an exploit
Shi+Xin+Feng wrote:
GypsyJuggler wrote:
The thing is, 'not tactic switching' is not supported by the combat system. 

Edit: Unless of course you spend the entire combat phase using only one tactic. 

Umm. . .thats like saying "not breaking the law" is not supported by the justice system.

Gypsy is 99% correct. There is only a small gap of time in which you can change tactic without it being tactic switching.