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zeroone506

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New Districts

Because they adjust investments to profit?

Districts, Neighborhoods, and Constructs · 12/14/2006 04:52:37

New Districts

Just to throw out a question: what exactly is the reason why you (in a collective sense) want to have new districts? Do you think the current city is too small (for you alone) and want it to be bigger or do you feel unsatisfied with only a...

Districts, Neighborhoods, and Constructs · 12/10/2006 12:09:05

New Districts

Bayamo wrote: It's not like the existing districts are full enough, anyway. I remember reading somewhere that before adding anything new, they'd like to give incentives for players to do stuff outside of Richland. As far as I know, Richlan...

Districts, Neighborhoods, and Constructs · 12/10/2006 11:59:39

Merv 1.1 not starting

I've just bought the Merv 1.1.1 ticket and noticed that I can't start the mission. In Richland, I get the message "My connection is fraking out...", in other districts just "Mission could not start" (probably because it's a Richland missio...

General Discussion · 12/04/2006 07:21

Whats happened to MxO

"We still have no live events"? "Content that only takes 10 minutes"? Let's just say these statements make somewhat sceptical.

SOE Discussion · 11/25/2006 01:34:41

Common foes vs. inter-organizational conflicts - the official discussion

With the (apparent) end of the Unlimit plot and the current focus on relationships between the Machines and Zion organizations, discussions about the two plot concepts of uniting against a common threat and tension between organizations ha...

Missions and Storyline · 11/22/2006 03:09

Aesthetics

What does region latency have to do with this? Hampton Green with its ad overkill is a neighborhood that rocks. /sign for the OP

Development Roundtable · 11/21/2006 15:28:35

The Other Side of the Looking Glass - Friday, November 17, 2006

ShadowReapr wrote: Please do not be naive, 'mitez'. Fact of the matter is, however insignificant you feel the White Hallways or suchlike to be, it all trickles down to the stanglehold MxO sees itself in. They added things like that because...

Broadcast Depth · 11/21/2006 15:24:31

Some problem with the Email system

I was just doing an archive mission. Since my inventory was full, I was told about the ticket being sent into my mailbox by the system window. When I checked it, though, I couldn't view a single message (and I have lots). After relogging,...

General Discussion · 11/21/2006 08:01

Whats happened to MxO

xBLINDSIDEx wrote: Also, with SOE we got Brewko, and all the total B.S from SOE GMs, starting with data miner, banning people without reason, changing faction names that have been around since the start. What gives? SOE also saw the end of...

SOE Discussion · 11/21/2006 04:16:47

The Other Side of the Looking Glass - Friday, November 17, 2006

cloudwolf wrote: Very interesting theories Zero, lets hope the devs get those thinking hats on when it comes to luggables Hey, Rarebit even used the org areas and training simulacra as believable story content... I personally exclude the p...

Broadcast Depth · 11/19/2006 10:00:43

Whats happened to MxO

Although I bet Aiolos isn't interested in this anyway, I thought I'd add something to my previous post. I've talked about the social and psychological aspects of the Unlimit and Anome plot. How about the Matrix-SF aspects? Jacked-in redpil...

SOE Discussion · 11/19/2006 08:09:29

The Other Side of the Looking Glass - Friday, November 17, 2006

Chuui wrote: A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster. And I couldn't give a dig...

Broadcast Depth · 11/19/2006 07:52:32

Another grammar/slang question... "could/would/should *of*"

I've seen this on several occasions. Instead of properly spelling the "have", or the abbreviation "'ve" after these three words, they type "of". Is it just a common error? Or an accepted slang version?

Off-Topic Discussion · 11/19/2006 02:54

The Other Side of the Looking Glass - Friday, November 17, 2006

mitez wrote: Oh sorry that 3 or 4 part mission fills all of my time, kinda lucky judging that Pandoras box i can can complete within 5 minutes on my own. Rushing through the crits in 5 minutes naturally results in reduction of appreciation...

Broadcast Depth · 11/18/2006 10:52:47

The Other Side of the Looking Glass - Friday, November 17, 2006

mitez wrote: And this is my opinion but things are moving way to slow for me, again ill say it, cut down on the number of crits. Well, yea... you could argue that 1.2 had 17 missions for each organization and basically told less story than...

Broadcast Depth · 11/18/2006 02:32:28

Live Events - classified and in chronological order

6.2 6.2.1 Agent Pace [6.2.1] Officer Ghost is very instructive - Vector - 11/17/06 The Kid [6.2.1] A celebration of what the Earth has provided - Syntax - 11/20/06 Ookami [6.2.1] He must be losing his wits in the sunlight - Recursion - 11/...

Missions and Storyline · 11/18/2006 01:13:56

Neighborhood Collector transcriptions

Done. Some of the collectors are harder to see because they were conveniently taken at night. I'm probably going to replace them with daylight ones.

Districts, Neighborhoods, and Constructs · 11/17/2006 08:02:44

Update 48 Discussion Thread

No critical missions available. I've checked in Richland on all three servers. I hope it gets fixed soon.

Update Discussion · 11/17/2006 05:04:54

Ask the devs an MXO question v.2

If it won't affect the performance (well, at least imaginable during "low" load), I'm with it. Wait, there's the PvP issue aswell... maybe release a one-time decision for each character between permanent and optional PvP? Being the absolut...

Archive Construct · 11/14/2006 12:20:59

Halloween Update Discussion

I must admit, I was quite surprised that the zombie animations were fixed so quickly. I really had thought these problems originated in the complexity of a totally new animation style and already wanted to start "ranting" about how we coul...

· 11/14/2006 10:15:44

Ask the devs an MXO question v.2

HostileIntention wrote: Ever thought of adding a "Live Event Discussion Thread" where people could discuss what they liked or didn't like about certain events and a place where you could post about your experiences and other players intera...

Archive Construct · 11/11/2006 02:18:37

New Districts

TheSorrows wrote: Ya this game had such great potential in the start. After time things change, it's getting better bit by bit, but still IMO if the game would have ended up like it was meant to I think we would have a whole lot more to ke...

Districts, Neighborhoods, and Constructs · 11/11/2006 02:12:59

Ask the devs an MXO question v.2

Well, the horror is one of the genres the Matrix likes to be inspired by. The Twins with their transparent skeleton spirits and grim mugs are an example in the movies. However, Monty's right in some way. The Oracle's remark is really just...

Archive Construct · 11/10/2006 10:48:53

Insects on city textures

Stack wrote: Yeah, a lot of games take textures and flip them so that they are symmetrical, just so they don't have to draw so much new material. It usually results in a sort of Rorschach-ish type image, and Rorschach ink blots always look...

Districts, Neighborhoods, and Constructs · 11/10/2006 04:40:09

Insects on city textures

aiolos wrote: In other words, the OP was just bored. And yet another aggrieved flamer from the old days who holds grudges over months. No. When I found and posted that, I was actually very excited. I'd say that's the exact opposite of bore...

Districts, Neighborhoods, and Constructs · 11/10/2006 04:19:59

Image Retrieval - November 6, 2006

Tenshi wrote: rarebit you are such a tease, I wanna know NOW Lol, like with the Twins? Spoilers FTW

Broadcast Depth · 11/09/2006 13:15:23

Image Retrieval - November 6, 2006

Rarebit already completely came up with the plots for 5.3-6.1 and I think now 6.2. How much more control can you get? Well, I don't think Neo or any of his reincarnations will appear if it weren't in accordance with the Brothers. I also do...

Broadcast Depth · 11/09/2006 13:14:42

Whats happened to MxO

aiolos wrote: Yeah, I could care less about combat or clothes or any of that *CENSORED*. If this game ain't got story, who the hell cares? Rarebit and Chadwick can't be ****ing around with all this subsidiary-type storyline. Anome? Cheat c...

SOE Discussion · 11/09/2006 10:32:13

Image Retrieval - November 6, 2006

WGAnubis1 wrote: If they are going to use that to further the story, and not actually bring him back great. But please, Walrus, we know your the producer and what you say either goes or has alot of weight in the storyline so please, please...

Broadcast Depth · 11/09/2006 06:02:47

[6.1.5] "We had a time-share system planned" - Recursion - 11/2/06

I haven't quite got the parts with the disguises... did Ethereal 2 understand that the Ethereals around them were disguised players (and if yes, how could the players assume them? *smirks sarcastically*) or did he think they were part of h...

Live Events · 11/07/2006 10:32:45

Ask the devs an MXO question v.2

Yes, EPN and Cypherites do need their dose of story attention from time to time since they started out promising. Inter-org relationships or tension is an equally interesting aspect as elements (particularly threats) "from outside" in my o...

Archive Construct · 11/07/2006 07:15:46

The Other Side of the Looking Glass - Friday, November 3, 2006

On a more unrelated note, I think it's a bit false to say the chapters were standalone entities, even on the surface -- and I supposed you do mean the chapters, namely 1-6. Even if you mean the "main plots" that very loosely fit into the c...

Broadcast Depth · 11/05/2006 12:22:20

Cinematic 2.3 vs. missions

I've understood so much that the 2.1-2.2 missions actually lead from cinematic 2.1 to 2.2 (not 2.3). What I don't know, or don't remember: was it intended this way (according to "Paul Chadwick's interesting temporal sense") or was cinemati...

Missions and Storyline · 11/05/2006 12:04

The Other Side of the Looking Glass - Friday, November 3, 2006

Just a few remarks I'd like to comment on: Sorry thats just bloody stupid, in youre desperation to counter my argument you didnt think about what you were writing. Again continuing with youre story of a TV show, i havent seen 24 but i guar...

Broadcast Depth · 11/05/2006 09:43:45

The Other Side of the Looking Glass - Friday, November 3, 2006

mitez wrote: Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and...

Broadcast Depth · 11/05/2006 08:13:02

The Other Side of the Looking Glass - Friday, November 3, 2006

Fen wrote: Rogue wrote: Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing w...

Broadcast Depth · 11/05/2006 02:54:37

The Other Side of the Looking Glass - Friday, November 3, 2006

But the game exists because of the story. Yes - there wouldn't be any Matrix Online without the the concept of a storyline. How do new players track it? Well, much of the previous story is archived, either officially or unofficially, those...

Broadcast Depth · 11/04/2006 12:12:00

The Other Side of the Looking Glass - Friday, November 3, 2006

mitez wrote: Im glad there are no more organisations, theres already too many (hence mervs and machs merge). Personally i think that we shud maybe cut down on the amount of crits per org as this way they will have more time to work on real...

Broadcast Depth · 11/04/2006 04:20:58

Bullet Trails

If it's about bullet trails and bullet holes, they are hardly attached to special occasions in my experienced. They can be always (and often are) screwed up in any situation, independent of the characters' positions or environment, no matt...

Animation Feedback · 11/03/2006 07:16:09

When bullettime goes right!

Maybe it's different in PvP. I know that apart from Guard Breaker, Cheap Shot, Head Butt and Body Shot, every MA (and item) attack with bullet time only slows down the first time you use it. Moves like Extreme Falling Kick or Wooden Stake...

Animation Feedback · 11/03/2006 06:32:06

When bullettime goes right!

I don't remember Bullet Time in normal attacks... but that would rock! It would also be nice if slow motion activated randomly and more often for abilities instead of only the first time after jacking in.

Animation Feedback · 11/03/2006 02:46:59

Bullet Trails

Aquilae wrote: Has it ever worked? Not that I remember -- it was definitely a pre-CR2 issue. It probably hasn't.

Animation Feedback · 11/03/2006 02:44:45

Help for beginners

"Disable smilies" -- makes even the most stupid spam post imaginable look comparably intelligent! Purchase click on the little square right beneath the message body input field now! You won't regret it.

Districts, Neighborhoods, and Constructs · 10/31/2006 16:40:31

Few specific questions about other MMOs

I've never played and never going to play any other MMO than this one; however, I would like to know a few basic things about the MMO scene, mainly in order to better understand others' comparisons between MxO and other games and where MxO...

Off-Topic Discussion · 10/29/2006 16:08

When bullettime goes right!

Hypereia, it's a bug. Or a programming/design demerit, if you will. It's been here since launch and hasn't been looked at since then. Simple as that :) And oh, this isn't the right thread. Let's move this to Roukan's "bullet trails" -- thi...

Animation Feedback · 10/29/2006 03:54:20

Insects on city textures

I agree the textures in the screenshots can't be identified as insects with a 100% certainty insects. But still, they look much like insects than your picture. One has six legs and two antennas, and has other details that look very bug-lik...

Districts, Neighborhoods, and Constructs · 10/27/2006 14:36:45

When bullettime goes right!

O RLY? Nah, kidding. Aikido bullet time (the finishers, since the abilities don't have bullet time) works properly all the time, as far as I've seen. Self Defense apparently aswell. In Karate and Kung Fu, bullet time sometimes works proper...

Animation Feedback · 10/27/2006 07:27:14

golden ticket missions apparently not activating

Earlier today, already after the Halloween event had begun, I ran an archive mission without problems. Now, I just jacked in in order to continue, and get an error message when selecting "use item" on the ticket. This is the case in all th...

General Discussion · 10/26/2006 12:59

Insects on city textures

I took the pics in Lemone, but it's the same on any sidewalk in Richland and Westview (not sure about Downtown). Basically, I don't quite understand how "existing texture" automatically results in insect cave drawings. I mean, the cracks o...

Districts, Neighborhoods, and Constructs · 10/26/2006 04:24:06

Live Events - classified and in chronological order

Uh well... but that one's nicely and visibly stored in the Archive Construct! My aim was to bring the chaos in the LE forum in order. But yea, maybe I should've brought that up... And oh, didn't Romav come up with the idea for this forum h...

Missions and Storyline · 10/25/2006 10:05:53

What I hate about one of my missions

If it's a standard mission, simply don't run it and choose one where you don't have to escort. If it's a critical mission, try to find ways around the gang. You can always make your follower "stop following you" as long as he's not under a...

Missions and Storyline · 10/24/2006 08:22:04

Live Events - classified and in chronological order

Here additionally the CYPH/EPN application calls, and some sorta useless fun event. Cryptos You have been called The Kid For those with Neo in their heart Tyndall Follow the White Rabbit

Missions and Storyline · 10/23/2006 13:09:30

Live Events - classified and in chronological order

6.1 6.1.1 The Kid Please welcome liaison officer Cremizi - Recursion Agent Pace [6.1.1] The true Anome may be even harder to hit! - Recursion - 10/6/06 Agent Gray [6.1.1] He is to be apprehended, but not damaged - Recursion - 10/9/06 Ghost...

Missions and Storyline · 10/23/2006 12:49:38

Live Events - classified and in chronological order

5.3 5.3.1 Veil [5.3.1] My dears, that was simply too easy! - Recursion - 8/31/06 5.3.2 Tyndall [5.3.2] Pendhurst-Amaranth has reported a disturbance at their Southard plant - Syntax - 9/1/06 Ookami [5.3.2] Snooping on Persephone, no doubt....

Missions and Storyline · 10/23/2006 12:45:25